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There are currently 37 users playing Freelancer on 43 servers.
April. 8, 2020
The Starport Forum Index > All Posts (Jeider)

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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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Posted on: 4/6 23:00
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Re: The big .thn/.lua research thread
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Quote:
That's kinda stupid.

Because this is my solution. Yes, I did that many times ago and this (by strange reason) really working.

Anyway - your solution isn't best.

This is best solution:

Code:
0
-6,283185
20
6,283185

Don't forget about set Frames = 2

By strange reason my version working only with 6,xx values. With 3,xx values this doen't work.

Posted on: 4/3 11:25
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Re: Subtitles Revisited [BETA]
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Had a problem. I creating my mod on Windows XP. And forgot rename back d3d8.dll on my Windows 10. This cause error on running of Converter.exe. And removes subtitles.xml after clicking "Enter" on keyboard... Thanks to my backups. But can you fix it?

Posted on: 4/2 12:21
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Re: Freelancer: Nomad Legacy
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Mission 4 in progress.

Last cutscene:


Posted on: 4/2 8:09
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Quote:
Yup, that's exactly what I have but I only rotate, no slide left/right. Verified against a fixed object in space.

Don't forget. This is DEFAULT keymap. Real keymap always overrided in your "My Documents" folder. For take changes you need to remove overrided file or make changes inside it.

Quote:
Do you got the texts ready? I can see if I can find someone online for this.

Not all texts allowable to edit. But I can improve this work. This discussion already completed in discord.

About feedback. Don't worry about feedback as is. Main problem - this is really "demo". And you can't see full picture. And we already find my mistake - I forget to reupload the mod with actual edition.

Posted on: 3/19 21:51
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Quote:
After story mission 3, yes, because the readme says that anything further in story won't work. There is still that one side mission though.

Everything after mission 3 is only with russian version and without dialogs. Mission 4 now in progress.

Quote:
If you are short on time...have you tried recruiting modders, maybe here or at the global FL discord server?

In development of my mod I has one problem... no one can help me. Yes, I have support in hacks (thanks for everyone, who helped with it), but no one can help me create my sirius, create new cutscenes and complete my story mission. And I don't want cooperate with foreign people, because it cause many problems with language. Sorry, talking on english already burns my brain. Development will destroy it... Only one way is possible - help me with translation. And implement sounds without me - this is IMPORTANT. Implementing of english sounds required too many time from me, but this is really usual work.

Quote:
Nanobots should be more in line in price

Secret: in first version I wanted to remove nanobots.

Quote:
- Hornviper MK III has the same energy usage as MK II, at the very least in the tooltip.

This is FEATURE. Sorry, but game balance - this is my job. You tried only demo version of my mod and don't know about all planned and partially IMPLEMENTED features.

So. My guns system. This is not just "level 1 > level 2 > level 3".

We have a Horviper. This gun has a 4 version:
Hornviper Mk.I - basic gun
Hornviper Mk.II - standart gun, 2x damage, 2x power
Hornviper Mk.III - advanced gun, 3x damage, 2x power, SELF-DESTRUCTION
Hornviper [Nomad] - advanced gun, 2x damage, 0.5x power

Mk.III gun has enabled "damage per fire" feature. You'll lost percent of gun hull after each fire. But you can avoid this feature. Find - you can't BUY, you need FIND it - special rheinland weapon cooler. This cooler will disable overheat on all your Hornvipers and Flamecurses. But you can mount cooler only for ONE faction. You need to choose faction and find required cooler for your guns.
This feature already implemented and working.

Nomad-edition of guns. You can craft "nomad-edition" of HornViper. This gun will have purple fx and minimal power requirements. For craft of this gun you need:
- buy blueprints
- buy gun components
- find and get nomad energy
- buy special craft gun for selected weapon
- fire on special factory for this gun
Feature working, we did plugin, but feature still not implemented in game world.

This my weapon system. Craft energy-efficient guns or get maximum power for guns of ONE selected faction.


About everything else. Thank you for interest in my project. Thank you for founded bugs. I'll try fix something of that. But you need to have limits in your interest. I don't want to change balance. Thank you for readme, but I`ll decide myself, what I want to write in my readme. For example - bases in random mission. Descriptions will come in mission 5. You can learn everything already in game. This better. And I don't want to allow players to use FL Hack. Mod already have console. May be I need to create some descriptions for this console.

Just a joke: I am the boss here

I hope you are not upset by these words. Sorry. You too motivated to change everything. And don't know, how this system works.

For example. Look at this video: https://www.youtube.com/watch?v=eWuCPik4EuM
You can find this something, what you can skip without properly translation. And this is about trading missions too.

Posted on: 3/18 22:36
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Quote:
The question I still have is how did you keep the strafe feature with the roll feature? I

Oh, sorry, forgot about it.

That's easy. But only by ini edition. This is content from my initial keymap.ini:

Code:

[KeyCmd]
nickname = USER_MANEUVER_SLIDE_EVADE_LEFT
ids_name = 1956
ids_info = 3228
state = keydown, keyup
key = "A"

[KeyCmd]
nickname = USER_MANEUVER_SLIDE_EVADE_RIGHT
ids_name = 1957
ids_info = 3229
state = keydown, keyup
key = "D"

[KeyCmd]
nickname = USER_Z_ROTATE
ids_name = 1463
ids_info = 3300
state = keydown, keyup
key = "A"

[KeyCmd]
nickname = USER_Z_UNROTATE
ids_name = 1464
ids_info = 3301
state = keydown, keyup
key = "D"


Just 2 keys with same default keyboard buttons.

Posted on: 3/18 12:47
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Thanks for playing. Let's answer questions.

Quote:
- So I bought a new engine for my ship and then it turned out my power plant can't handle it, so I had to durdle with donkey speed. :/

That's why in the lastcutscene of mission 1 Alaric says "BUY POWERPLANT".
I don't know how avoid this issue. Only by changing of UI, but I can't.
Quote:
After failing a bar mission multiple times, I had to abort it because it was too impossible for me on hard difficulty.

I don't know what I can say. This version of mod is 50% easier than 2017 version.

Quote:
The auto-drive system did crash me right into a weapon platform.
I almost did end up in the atmosphere of a planet

That's FL's issue. Enhanced speed limits cause this problems. So... autopilot is dangerous in my mod.

Quote:
I flew back to a previous solar system, only to find out the STRONGER enemies are there

This mod have alternative game balance. That's why some NPC have autolevel, some NPC is fixed. Pirates in "dangerous" systems is fixed.

Quote:
Suggestions & bugs:

Thank you, I'll take a look on this list.

Quote:
When ambushed by pirates, there was an EngSub without a russian VO. Known?

Yes, we know this issue.

Quote:
Balance: First mines the enemies are using are FAR too overpowered, IMHO. A single mine did destroy 75% of the hull of my starflier, and that's with an armor upgrade. (That was on hard, however)

Rheinland mines has big shield damage. Current balance is based on 2 mines per faction and quantity of mines per ship. May be I can do this better. But later.

Quote:
- Critical: Generic "destroy base" missions couldn't be completed, not possible to damage the base (usual gun equipment, can submit savegame)

That's ok. This is advanced missions. You need to attack "vulnerable points" of base and crack way to center of this base. Look at this old example:
https://www.youtube.com/watch?v=5BYO3Oga9uU

Quote:
- Balance: Basic tractor beam sucks WAY too much. It it impossible to ever collect life-saving nanobots or shield batts during a fight.

This tractor beam already improved. Tractor in 2017 version was a lot slower. How to avoid: just buy better tractor.

Quote:
- Balance: I think there should be anti-shield weapons for every projectile speed. If you do not want to code additional ones, you could simply put the speed of other weapons to the same level. This goes directly with the point above, when I was facing overpowered ships, I often barely took down their shields, and even damaging the hull was a huge task already. Having had anti-shield weapons for my ship might have helped a lot on this.

Interesting. But I'll think about it later. I already implement generic anti-shield guns. In 2017 version that's gun was not exist and situation was worse. For this moment - premature optimization (sorry, don't know how to tell it on english).

Quote:
- Consider to include FLHack and very, very short doc about it, such as that it allows saving in space. If you do not want to include the tool, I especially liked the ability to save in space, and personally, that the game doesn't pause on alt tab, so I can surf the web or stuff or chat while cruising.

I have special .exe-file with possibility of play game in window mode without freezing of the game. But this is not implemented in demo version. I can. But it's very dangerous on alt-tab.
Save in space - just use console. Open console, enter "save" command and you saved in space. Do not do this inside storyline mission.

Quote:
- Weird to have shield batts dropped, but they cannot be bought.

Yes, I forgot that. In 2017 version batts not exist. In this version it's returned back, but I forgot about shop.

About other question - I'll try to fix it later. Main balance problems - for this problems I don't want to fix this, because I can fix it my entire life. For this moment balance will stable. Current objective - complete main work on this mod. I already make balance changes and balance become better. Not perfect. But this is not easy job, because - you already see it - this is not just "level 1 > level 2", this is really huge balance system. For this moment - that's enough.

Quote:
- How long did you work on it so far?

Very long. May be starts from 2011 or 2012...

Quote:
- Any ETA on next demo or test release?

Real life and slow speed of my voice actors destroyed my plans... I don't know how answer this question.
Anyway - your activity really motivated me to continue my work.

Quote:
- Will the old systems be visitable?

No. Old system isn't supported.

Quote:
- Is the drake better than the Stiletto?

Stiletto - Standart (level 2) Rheinland Fighter
Drake - Advanced (level 3) Kusari Interceptor
Drake is better, because can mount advanced and nomad guns. And elite shield+internal equipment. Stiletto supports only standart guns and advanced shield+internal equpment.

Quote:
- I suppose there is no way (FLHack?) to replace mission requirement by money requirement (past mission 3)?

Ohhh... you are about "just play in mod without story"?

Sorry for bad english.

P.S. about balance fixes. Sorry for ultimate answers. But we have a lot job to do. This is fine tuning. Now we need to do main content.

Posted on: 3/17 22:28
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Quote:
Is this an exe hack? I can see where you changed the max_bank_angle values in the shiparch but don't see how you 'deactivated' max_bank_angle.

Sorry, this is was a long time ago. May be I forgot, how I did that. Anyway, you already resolved this issue.

Quote:
Rotation Lock (USER_TOGGLE_LEVEL_CAMERA) - toggles rotation in third view.

I recommend to not use of this button. Because you camera can get strange bugs after reloading of the game or after launching from the base/planet. That's why "disable level camera toggling" is better. Thanks to Adoxa for help, I forgot to insert links.

But...
Quote:
(Rotation will really only work with both Auto Level & Rotation Lock off.)
I do not recommend to disable auto-level altogether. That's can cause problems for NPC in space. Very funnny problems.

Quote:
Regarding VA, I am active on a MLP community. Am i given free leeway for asking there?
How many different voices do you need? (I think background characters could re-use the same VA)

Hello, Bas! Sorry, I don't understand what is VA and MLP. Can you explain that?
This is about voices, I understand it. If you want help us, you can join our Discord. You can find link on project's site. But... For this moment my development progress in some crisis... That's why development of english version will not so fast.

Anyway - I waiting for any help.

Quote:
Uhm, any reason why the mod/campaign is not in the FLMM format?

My mod don't support any other mods (total conversion), saved games isolated by common.dll-hack. So, I don`t know, why I need FLMM.

Posted on: 3/17 9:27
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Hello, robocop. Thanks for your playing!

Quote:
Obviously the Russian is an issue for we english speaking players. I had some difficulty figuring out what equipment was what, especially the equipment that is not standard vanilla equipment (scanners, armor plating, etc.)


Yes, that's huge problem. I want to fix it together with rebalance and retranslation of all equipment.

Quote:
I also like the barrel-roll feature. When I tried strafing (left/right slide) I found myself barrel-rolling in space which I thought was really cool. Does this replace strafe left/right or is it an additional maneuver? Any hints on how that's done? I'd like to add it to my mod.


Barrel-roll feature it's additional maneuvers from original freelancer. Activated by disabling of "disable level camera toggling". That's because barrel roll featured is blocked by "arcade-style automatic rol" (look at "max_bank_angle" param in shiparch). Deactivate "max_bank_angle" and you can you barrel-roll without any problems.

Buy my barrel roll is improved. I never removed strafe and that's still active. For example: on pressing A in my mod you'll activate "left strage" and "barrel-roll on left side".

Quote:
The game told me to meed Alaric at the bar in Bismarck (I think but there was nobody there).


This is after mission 1?

Quote:
I'm stuck in a mission right now that's too much for my little ship and weapons so I have to figure my way out of that situation and I'm looking forward to continuing.


What is this mission?

Posted on: 3/12 13:12
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[Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Freelancer: The Nomad Legacy is the fan project about old good game Freelancer. We currently published new demo version. You can find download link at end of this post



New storyline campaign


The Nomad Legacy's story tells about the adventures of a new hero, who by complete chance happens to be called Trent.

Jump right into a variety of new story missions, inspired both by the original Freelancer game and its mysterious unreleased alpha version.

The new missions are designed in fashion with the original game's traditions Intense battles, new cutscenes, and a gameplay that feels spot-on.

If you liked the original game and you're looking for Freelancer 2 done right, The Nomad Legacy is right there for you to grab.

Open in new window


A world full of new opportunities

The Nomad Legacy's events take place in a completely new world, built with slightly different rules. This world is made with the same building blocks: stations and ships will look exactly the same, but updated to fit new logic and scale.

Try the improved station sabotage missions.
Take part in side quests unrelated to the main story.
Transport goods in the new courier missions.
Take advantage of the new mining mechanics.
Explore and study the world to maximize your ship's abilities!

Open in new window


A new way to improve your ship

The Nomad Legacy completely redesigned the equipment and weapon systems.

Weapons are no longer defined by classes. However, you can now improve your ship by completely replacing its internal parts! Engine, power plant, etc...

On top of that, your equipment will get bonuses depending on the type of your ship: Interceptor, Fighter, or Freighter. Build your ship to fit your style!

Open in new window


Download demo-version from our site:

https://freelancer2.space/en/


Posted on: 2/11 11:35
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Re: Freelancer: Nomad Legacy
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New demo version with perfect english translation (text-only) is available:

Download from site: https://freelancer2.space/en/

New teaser-trailer:


Posted on: 12/29 10:07
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Re: Subtitles Revisited [BETA]
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Hello, Lazaro! Please, check your subtitles together with new version of JFLP - 1.23

Example:

Open in new window

(on top - my current subtitles)

In this version of JFLP you always has black lines on top and bottom of the screen. And black box will never appear.

Posted on: 2019/10/13 21:18
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Re: Can't seem to figure out the problem, please help
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Try to remove files from DATA/MOVIES

Posted on: 2019/9/11 7:13
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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New idea. About status window. We can't restore wireframe of Playership. But I have idea about another implementation of the same feature:

We need just show text data.

Example (via Paint):

Open in new window

I think this is possible to implement.

Posted on: 2019/9/11 0:01
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