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There are currently 60 users playing Freelancer on
38 servers. | March. 7, 2021 |
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Re: Freelancer: Nomad Legacy |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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New gameplay + graphics improvements. Coming soon
Survival mission Improved gameplay of mission 6 Trade missions 2.0
Posted on: 2/20 20:22
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Re: Game engine limit (String Cache overflow) |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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What is ini file? You can split ini-files by freelancer.ini - for example, multiple effects ini, equipment equip and good ini, etc
Restrictions: universe.ini and ini-files from MISSIONS is hardcoded and can't be splitted
Posted on: 2/20 14:29
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Re: NPCs play their retreat voicelines as soon as they undock |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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@Cursetantine
possible ways: 1. Video conference with shared screen (may be Skotty can, my English is very bad, at voice - yet more). 2. If you don't want make your mod public - continue talk in private conversation. That'll remove all issues with privacy. No one from devs here wants to share your mod or use without your permissions.
Posted on: 2020/11/16 15:16
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Re: NPCs play their retreat voicelines as soon as they undock |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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this NPC have mounted guns?
Posted on: 2020/11/9 18:34
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Re: Freelancer: Nomad Legacy |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Mission 5 released. With new graphics improvements!
Posted on: 2020/11/7 21:11
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Re: (@Adoxa) A question about / an issue with the XML Project |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Thanks for solution.
Compatibility with WinXP SP3 is working too.
Posted on: 2020/10/8 8:22
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Re: Dockable Osiris Not Working |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Every Osiris in SP is the unique base.
![]() ![]() Black screen appears only after bugs with bases. So, you did mistake somewhere. Can you show your changes? Changed files, definition of [Object] for your Osiris, etc.
Posted on: 2020/6/8 18:58
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Re: Ring draw distance ? |
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Quite a regular
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Straaange. What size of your system? Freelancer have only one parameter for this things - space_farclip in [SystemInfo]. Default value - 20000. Try to increase.
Posted on: 2020/6/8 8:27
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Re: Dockable Osiris Not Working |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Black Screen... that's because your Osiris haven't configured Base for dock.
Posted on: 2020/6/8 8:21
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Re: Ship disappearing |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Hello.
![]() Show options of your [Ship] from shiparch.ini. And upload cmp, mat and sur files. I want to look on it. ![]()
Posted on: 2020/6/7 0:43
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Re: Librelancer 2019.08 |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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I recommend you split this model, because FL can't run single object with this count of polygons.
Posted on: 2020/6/6 22:10
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Re: Bases become invisible inside nebulas |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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I don't really remember list of priorities. I just got same problem with nebulas long time ago
![]() Just tested now - position of [Asteroids] doesn't affect any changes inside nebula. Asteroids have more problems with zones. For example, don't use asteroid zones larger than outer nebula. That cause problems with Ambient light (outer asteroids can keep ambient light of nebula). This can be avoid by two asteroid zones with exclusions. EncounterParameters can be used in any place. Zones with encounters can be defined before [EcounterParameters]. I think just better to define [Nebula], [Asteroids] and [EncounterParameters] at the top side of system. Priority? Just keep position of [Nebula] before [Asteroids].
Posted on: 2020/5/18 19:07
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Re: Bases become invisible inside nebulas |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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[Nebula] entry must be activated BEFORE objects in system.
Posted on: 2020/5/18 18:23
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Re: Custom weapon models invisible |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Your model haven't Switch2 nodes.
Solutions (use only ONE of this two) 1. Just move VMeshPart nodes to *.3db and remove MultiLevel altogether. That will remove all problems with lods on this models forever. You can find example in my attached image 2. Copy Switch2 parameter from other models. You can find it in root of MultiLevel node in most of cmp models in FL. That happened, because THN-scenes (base interiors) uses other way to get lod ranges for your model. In solution 1 your will not use lods anymore. In solution 2 you'll fixed problem with missing settings. Choose your way. Attach file: ![]() ![]()
Posted on: 2020/4/24 22:16
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Re: Custom weapon models invisible |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Please, upload your model to post. Want to try it by my hands.
Possible reason: you haven't Switch2 parameter inside model.
Posted on: 2020/4/24 18:47
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