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There are currently 64 users playing Freelancer on 41 servers.
July. 7, 2020
The Starport Forum Index > All Posts (Jeider)

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Re: Dockable Osiris Not Working
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2010/6/13 13:38
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Every Osiris in SP is the unique base. Different Osiris for different locations.

Black screen appears only after bugs with bases. So, you did mistake somewhere. Can you show your changes? Changed files, definition of [Object] for your Osiris, etc.

Posted on: 6/8 18:58
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Re: Ring draw distance ?
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Straaange. What size of your system? Freelancer have only one parameter for this things - space_farclip in [SystemInfo]. Default value - 20000. Try to increase.

Posted on: 6/8 8:27
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Re: Dockable Osiris Not Working
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Black Screen... that's because your Osiris haven't configured Base for dock.

Posted on: 6/8 8:21
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Re: Ship disappearing
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Hello.

Show options of your [Ship] from shiparch.ini. And upload cmp, mat and sur files. I want to look on it.

Posted on: 6/7 0:43
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Re: Librelancer 2019.08
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I recommend you split this model, because FL can't run single object with this count of polygons.

Posted on: 6/6 22:10
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Re: Bases become invisible inside nebulas
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I don't really remember list of priorities. I just got same problem with nebulas long time ago

Just tested now - position of [Asteroids] doesn't affect any changes inside nebula. Asteroids have more problems with zones. For example, don't use asteroid zones larger than outer nebula. That cause problems with Ambient light (outer asteroids can keep ambient light of nebula). This can be avoid by two asteroid zones with exclusions.

EncounterParameters can be used in any place. Zones with encounters can be defined before [EcounterParameters].

I think just better to define [Nebula], [Asteroids] and [EncounterParameters] at the top side of system. Priority? Just keep position of [Nebula] before [Asteroids].

Posted on: 5/18 19:07
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Re: Bases become invisible inside nebulas
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[Nebula] entry must be activated BEFORE objects in system.

Posted on: 5/18 18:23
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Re: Custom weapon models invisible
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Your model haven't Switch2 nodes.

Solutions (use only ONE of this two)

1. Just move VMeshPart nodes to *.3db and remove MultiLevel altogether. That will remove all problems with lods on this models forever. You can find example in my attached image

2. Copy Switch2 parameter from other models. You can find it in root of MultiLevel node in most of cmp models in FL.



That happened, because THN-scenes (base interiors) uses other way to get lod ranges for your model. In solution 1 your will not use lods anymore. In solution 2 you'll fixed problem with missing settings.


Choose your way.

Attach file:



jpg  example.jpg (210.24 KB)
5167_5ea3572c17ee9.jpg 920X656 px

Posted on: 4/24 22:16
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Re: Custom weapon models invisible
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Please, upload your model to post. Want to try it by my hands.

Possible reason: you haven't Switch2 parameter inside model.

Posted on: 4/24 18:47
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Re: Advanced Widescreen HUD
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Released! Everyone can try this mod on ModDb:
https://www.moddb.com/mods/freelacer-a ... wnloads/adv-wide-hud-v-20

Or watch example from FL 1.0:



Bonus. Hack: camera of target wireframe on the top (like a playership wireframe):

Code:
freelancer.exe E3D09 0F95C1->B10190





Posted on: 4/8 23:59
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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Posted on: 4/6 23:00
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Re: The big .thn/.lua research thread
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Quote:
That's kinda stupid.

Because this is my solution. Yes, I did that many times ago and this (by strange reason) really working.

Anyway - your solution isn't best.

This is best solution:

Code:
0
-6,283185
20
6,283185

Don't forget about set Frames = 2

By strange reason my version working only with 6,xx values. With 3,xx values this doen't work.

Posted on: 4/3 11:25
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Re: Subtitles Revisited [BETA]
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2010/6/13 13:38
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Had a problem. I creating my mod on Windows XP. And forgot rename back d3d8.dll on my Windows 10. This cause error on running of Converter.exe. And removes subtitles.xml after clicking "Enter" on keyboard... Thanks to my backups. But can you fix it?

Posted on: 4/2 12:21
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Re: Freelancer: Nomad Legacy
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Mission 4 in progress.

Last cutscene:


Posted on: 4/2 8:09
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Quote:
Yup, that's exactly what I have but I only rotate, no slide left/right. Verified against a fixed object in space.

Don't forget. This is DEFAULT keymap. Real keymap always overrided in your "My Documents" folder. For take changes you need to remove overrided file or make changes inside it.

Quote:
Do you got the texts ready? I can see if I can find someone online for this.

Not all texts allowable to edit. But I can improve this work. This discussion already completed in discord.

About feedback. Don't worry about feedback as is. Main problem - this is really "demo". And you can't see full picture. And we already find my mistake - I forget to reupload the mod with actual edition.

Posted on: 3/19 21:51
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