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There are currently 28 users playing Freelancer on 41 servers.
December. 7, 2019
The Starport Forum Index > All Posts (Jeider)

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Re: Subtitles Revisited [BETA]
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Hello, Lazaro! Please, check your subtitles together with new version of JFLP - 1.23

Example:

Open in new window

(on top - my current subtitles)

In this version of JFLP you always has black lines on top and bottom of the screen. And black box will never appear.

Posted on: 10/13 21:18
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Re: Can't seem to figure out the problem, please help
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Try to remove files from DATA/MOVIES

Posted on: 9/11 7:13
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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New idea. About status window. We can't restore wireframe of Playership. But I have idea about another implementation of the same feature:

We need just show text data.

Example (via Paint):

Open in new window

I think this is possible to implement.

Posted on: 9/11 0:01
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Re: Custom Stations
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Wow, that's really huge and detalized. FL can't support this amount of polygons in single 3db model.

Try to split your model to many different submodels.

If you in doubt about it - you can try cut some tiny part of your model and export it to FL. Model with less count of polygons must work properly.

Posted on: 8/30 19:12
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Re: Custom Stations
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Can you upload your files?

Posted on: 8/29 2:27
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Re: Freelancer: Nomad Legacy
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Mission 2 is completed


Posted on: 8/26 13:56
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Re: Alpha storyline video
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Thank you, w0dk4

Posted on: 8/1 14:20
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Re: Freelancer: Nomad Legacy
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You can try version with cutscenes via github:
https://github.com/Jeider/freelancer_nomad_legacy/releases

Download latest release and unpack inside your Freelancer.

Important - this is ALPHA version. That's why if you want to PLAY - use version from the moddb. If you want just to see "what's new" - use alpha version.

Posted on: 8/1 10:26
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Re: Freelancer: Nomad Legacy
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Hello, Strelok. If you want play and complete mod - better to use old version from moddb.

https://www.moddb.com/mods/freelancer- ... mad-legacy-v-072a-rus-eng

But this is version without cutscenes and with some bugs and balance problems.

Posted on: 7/31 8:19
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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We released version 1.1 of this UI on Moddb:
https://www.moddb.com/mods/freelacer-a ... wnloads/adv-wide-hud-v-10

Extra content - Whiskas fixed major bug in weapon groups

Code:

freelancer.exe DB6A5 13>07 - force the 1st weapon group to be set on entering space (PART 1)
freelancer.exe DB6B7 EB05>6A00 - force the 1st weapon group to be set on entering space (PART 2)


Now you can't broke your group when you trying to reload the game with selected group #2 (or anything else except #1).

Posted on: 7/29 21:37
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Re: Subtitles Revisited [BETA]
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Tested. Examples:

Open in new window
Open in new window
Open in new window
Open in new window

Everything works fine. But you MUST recompile the subtitles before using.

What problems I found:
1. Tried to use it inside my mod. Works well too. But have conflict with MP3codec.dll
2. Why your mod have decoded mission files? It's very dangerous to use. Better to leave them not touched
3. Black screen for cinematic subtitles is... bad. Can you make it transparent? Like the ingame subtitles
4. Ingame subtitles have not beautiful placement. May better place it on the bottom side of the comm window?
5. Multiple config files... it's not useful. Can you load config files automatically according to current resolution?
6. Using of d3d8 makes conflicts with the ENB or Reshade. One of my friends want to use your subtitles, but he don't want remove the Reshade. So, your mod isn't useful for him.

Anyway - I think this mod useful and you must publish it on Moddb or other more popular place than the-starport.net.

But overlay problems... I thinking about using of you subtitles in my mod. But my players (in future) must think "I want for using reshade or I want for subtitiles? Better graphics or understanding of story?" Very difficult question. And still not got answer for myself.

Sorry for my bad english. Your tool is cool. And now well working with my custom voices.

Edited:

May be that's solution about multiple d3d8.dll
https://reshade.me/forum/troubleshooti ... l-files-in-same-directory

Posted on: 7/26 0:47
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Re: Subtitles Revisited [BETA]
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Hello, Lazaro. I'll try it. On holidays. Ok?

Posted on: 7/23 23:09
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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Posted on: 7/21 11:44
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Re: Alpha storyline video
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Damn... Welsh Party was removed from YouTube. But I did backup.

https://drive.google.com/open?id=1q4WyUN29UO53k6J233Mk5_xvbNTJ9ABv

May be someone can help me with uploading this to the-starport.net

Posted on: 7/14 22:24
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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Examples:


Posted on: 7/14 21:06
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