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There are currently 66 users playing Freelancer on 34 servers.
August. 25, 2019
The Starport Forum Index > All Posts (Jeider)

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Re: Alpha storyline video
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Thank you, w0dk4

Posted on: 8/1 14:20
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Re: Freelancer: Nomad Legacy
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You can try version with cutscenes via github:
https://github.com/Jeider/freelancer_nomad_legacy/releases

Download latest release and unpack inside your Freelancer.

Important - this is ALPHA version. That's why if you want to PLAY - use version from the moddb. If you want just to see "what's new" - use alpha version.

Posted on: 8/1 10:26
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Re: Freelancer: Nomad Legacy
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Hello, Strelok. If you want play and complete mod - better to use old version from moddb.

https://www.moddb.com/mods/freelancer- ... mad-legacy-v-072a-rus-eng

But this is version without cutscenes and with some bugs and balance problems.

Posted on: 7/31 8:19
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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We released version 1.1 of this UI on Moddb:
https://www.moddb.com/mods/freelacer-a ... wnloads/adv-wide-hud-v-10

Extra content - Whiskas fixed major bug in weapon groups

Code:

freelancer.exe DB6A5 13>07 - force the 1st weapon group to be set on entering space (PART 1)
freelancer.exe DB6B7 EB05>6A00 - force the 1st weapon group to be set on entering space (PART 2)


Now you can't broke your group when you trying to reload the game with selected group #2 (or anything else except #1).

Posted on: 7/29 21:37
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Re: Subtitles Revisited [BETA]
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Tested. Examples:

Open in new window
Open in new window
Open in new window
Open in new window

Everything works fine. But you MUST recompile the subtitles before using.

What problems I found:
1. Tried to use it inside my mod. Works well too. But have conflict with MP3codec.dll
2. Why your mod have decoded mission files? It's very dangerous to use. Better to leave them not touched
3. Black screen for cinematic subtitles is... bad. Can you make it transparent? Like the ingame subtitles
4. Ingame subtitles have not beautiful placement. May better place it on the bottom side of the comm window?
5. Multiple config files... it's not useful. Can you load config files automatically according to current resolution?
6. Using of d3d8 makes conflicts with the ENB or Reshade. One of my friends want to use your subtitles, but he don't want remove the Reshade. So, your mod isn't useful for him.

Anyway - I think this mod useful and you must publish it on Moddb or other more popular place than the-starport.net.

But overlay problems... I thinking about using of you subtitles in my mod. But my players (in future) must think "I want for using reshade or I want for subtitiles? Better graphics or understanding of story?" Very difficult question. And still not got answer for myself.

Sorry for my bad english. Your tool is cool. And now well working with my custom voices.

Edited:

May be that's solution about multiple d3d8.dll
https://reshade.me/forum/troubleshooti ... l-files-in-same-directory

Posted on: 7/26 0:47
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Re: Subtitles Revisited [BETA]
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Hello, Lazaro. I'll try it. On holidays. Ok?

Posted on: 7/23 23:09
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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Posted on: 7/21 11:44
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Re: Alpha storyline video
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Damn... Welsh Party was removed from YouTube. But I did backup.

https://drive.google.com/open?id=1q4WyUN29UO53k6J233Mk5_xvbNTJ9ABv

May be someone can help me with uploading this to the-starport.net

Posted on: 7/14 22:24
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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Examples:


Posted on: 7/14 21:06
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Re: Advanced Widescreen HUD idea (required help with HUD visibility options)
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This is working for me.

Open in new window

Thank you, Whiskas!

Video with examples will come later.

Posted on: 7/11 20:24
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Advanced Widescreen HUD idea (required help with HUD visibility options)
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Hi all.

Idea is simple - split Objects list and Target wireframe from Target window.

Examples of prototype (updated Target window + changed position in HudShift):

Open in new window

Open in new window

My current problem - I don't know how appear the Target wireframe together with Objects list.

Anybody can help with it?

Posted on: 7/8 10:13
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Re: Freelancer: Nomad Legacy
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From Adoxa:
Code:
engbase.dll at 29F3 change D9401CC3909090909090909090 -> 85C07404D9401CC3D9E8D9E0C3


Prevent crash at end of animation, when all elements of your animation are completely destroyed.

Happend for me when I tested my Drake and Dragon.

Posted on: 7/6 12:01
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Re: The map is all open :(
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May be problem in Freelancer.exe. I know mods about open map. Try to find clean version of Freelancer.exe.

For example - this is hack for open map, may be your Freelancer.exe have it:
Code:

0009177A: 24 B0 show systems
00096CF7: 0A 0C show objects
00096CF8: C2 01 
0009765D: A8 0C show paths between systems

Source: https://www.elite-games.ru/conference/ ... 857a6b081621242d0ddd52696

Posted on: 7/6 11:55
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Re: Alpha storyline video
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Hm, thank. I never know about that. Startport have all archived videos from lansers reactor.

Posted on: 6/9 22:41
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Re: Alpha storyline video
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Something new (or old?) again.



AVI-animations on Los Angeles still working
Early version of the first cutscenes
Radar!


_________

Interesting thing - GameStar.de have one extra video with freelancer from 2001:
https://www.gamestar.de/videos/freelancer-preview-video,77691.html

But this requires plus-access. I can buy it. But this requires the german address. I can write the dummy address, but I doubt in success.
So, anyone can help with it?

Posted on: 6/8 21:54
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