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There are currently 38 users playing Freelancer on 33 servers.
February. 19, 2018
The Starport Forum Index > All Posts (Jeider)

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Re: Jefferson's 3D Modeling Tips for Freelancer
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Milkshape really have many problems. For example - Defender's cockpit have visual bugs after export. But Milkshape is not terrible. It's simple tool for simple things. And nothing more.
One modeller created in SketchUp new models for me. That models totally crashing after any change in MilkShape - in this case you can't use Milkshape. Milkshape don't become bad after that - this is just more than it allowing to do.

Quote:
HardCMP

HardCMP is more useful for editing hardpoints instead of new UTF.

Ok, about new tools.
UTF - in last releases was changed renderer of models. I not seeing color of materials anymore. Result - I don't using latest version of UTF.
FL Mod Studo - changed controls of camera. Result - I don't using latest version of FL Mod Studio.

Quote:
much better

May be, but not everywhere.

Quote:
the old UTF Editor

Simple example. I want to add and rename some nodes to pilot voices. In new UTF it required more than 5 seconds for every new node. In OLD - it hasn't any lag.

Every tools useful in own case. Old and outdated too.

Posted on: 1/12 11:17
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Re: I need help editing the Interface
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This is two possible ways:
1. Edit buttons from main menu (with UTF) and set transparency to textures. All other objects will use textures from main menu (because that was first gotten by FL engine).

2. Just delete HUD objects and interface will be clean . For example, INTERFACE\HUD\hud_target.cmp
Example: https://www.youtube.com/watch?v=XrDVMC81WkU

Posted on: 1/5 23:28
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Re: Freelancer: Nomad Legacy
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Sorry, full correct English translation will come later. Current translation it's all what I can did for now.

Posted on: 1/3 18:00
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Re: Freelancer: Nomad Legacy
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Development in progress.


Posted on: 1/1 10:43
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Re: There is a simple trick to fix when your custom model becomes invisble when its center is offscreen
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May be problem in CMP settings:
http://www.elite-games.ru/images/freelancer/modding/wire_dock2.png
Model will not appear when radius is too small.

Posted on: 12/4 11:48
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Re: Can mount any internal equipment in shipdealer
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Is it possible to activate hardpoints on another internal equipment types? That's needed becouse FL uses different UI for different equipment types. And that's no good. Really, for player - this is very bad.

Extra classes not needed. I tryed to attach Scanner to engine class - it's normal for me. But this is not working - is it possible to activate it?

Posted on: 2017/11/25 12:45
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Re: Can mount any internal equipment in shipdealer
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That's was my fault. Now it's working well. Thanks!

Posted on: 2017/11/11 10:13
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Re: Can mount any internal equipment in shipdealer
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Thank you, Adoxa. But I already know about all this plugins. And I didn't used EngClass. Because new hardpoints allow to mount multiple engines in Equpment Dealer. May be I did something wrong or this is already fixed?

Posted on: 2017/11/10 10:35
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Re: Freelancer: Nomad Legacy
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Quote:
The huge cargo requiement makes sense, but since I don't understand russian, I couldn't read freelancers message.

This is problem for russian players too. I forgot to write about big cargo requirements.

Why big cargo is needed:
You can buy only single cloaking device. At the end of mission I will remove (by Fuse ) this device. And you can't use this imbalanced device in next missions.

Posted on: 2017/11/10 8:41
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Re: Freelancer: Nomad Legacy
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Thanks for your playing!

Sorry for bugs. I made fixes, but not released it everywhere.

Fix crash after saving in SP (copy jflp.dll to EXE folder):
https://drive.google.com/file/d/0B-TtzgAnlFdDYl9wMDAxV2ZfX0U/view

Fix gate in mission 5 (paste DATA to mod folder):
https://drive.google.com/file/d/0B-TtzgAnlFdDWXF2czI3bmJHQ00/view

Quote:
And I can't play mission 6 because I can't mount the cloak on my ship

Cloaking device has big volume. You need to clear your cargo space.

Posted on: 2017/11/9 10:46

Edited by Jeider on 2017/11/9 11:00:02
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Can mount any internal equipment in shipdealer
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I can mount multiple engines, powerplants, etc. And this is very big problem.

Anybody knows how prevent it or how remove mount button in shipdealer interface?

Posted on: 2017/10/31 20:50
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Re: Yet another annoying limit, or some fault on my behalf? Only so much [Object]s are rendered
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Too many words... Can you send corrupted files to me? I will try to fix them.

Posted on: 2017/10/26 13:16
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Re: Yet another annoying limit, or some fault on my behalf? Only so much [Object]s are rendered
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Are this objects shown properly in FL Mod Studio?

Posted on: 2017/10/26 9:21
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Re: Yet another annoying limit: Only so much [Object]s are rendered
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Quote:

Moonhead wrote:
As our computers today are much better than when Freelancer was released, I presume they should also be able to render more than 360 objects in a StarSystem file.*


FL has no this limits. I have systems with more than 500 objects in one little zone.

Posted on: 2017/10/24 9:12
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Re: Loadouts not working on bases in Random Missions
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Quote:

Schmackbolzen wrote:
This has been fixed with the latest FLHook release afaik. At least in the SVN version.


May be Xalrok's example is fixed, but my problem is still exists on latest FLHook.

Posted on: 2017/10/17 23:17
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