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There are currently 41 users playing Freelancer on 30 servers.
January. 23, 2018
The Starport Forum Index > All Posts (Freestalker.fr)

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Re: OpenGL Rendering
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The main problem with this is that there is so much work that it's clearly hard to say when it could be finished, the game has hundreds of textures and Freelancer texture creators was not an only man carrying all the texture conception, and we have to remind that it was only diffuse map. Even if I do one texture per day, and it's not easy due to the fact I have a job and I'm kind of slow, it could could take 3 years to complet the project...
For now it's diffuse then height then normal and the trickiest part specular. And everything has to be optimized. I have simplified the process using Filterforge to have stencils ready to use. But to use it you have to pay so I use the 30 day demo and finding the good filter is difficult. If I want to do a new filter, my CPU isn't sufficient and it overheats so I have to spend a lot of money in an Intel I5 8600 K, I can't afford that investment only for a free project, and will surely not do games every days, I'm more a casual than a gamer.

I don't say I give up but some guys helping me should worth it.

Posted on: 1/21 11:44
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Re: OpenGL Rendering
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You're welcome !

Thanks for uploading but now I remain a little bit lost. Especially with DTL2... I'm less lost with DTL3, it clarifies the window part. DTL1, easy.

Posted on: 1/19 21:09
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Re: OpenGL Rendering
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At the same time seamless 1024X1024 HD texture is sufficient but filtered with Neural networks it can preserve sharpness.

I'm using this to upscale my textures and it works very well, sharpness and details are kept, so I'm optimistic of the result ingame.

Posted on: 1/17 11:44
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Re: OpenGL Rendering
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Upscaling always brings luma and chroma changes, a great upscaler preserves contrast and other things. Upscalers like Genuine Fractal and S-Spline Max keep contrast and sharpness. They are top of the line upscalers that are vector based and the others are interpolation based.

But in the printing univers we haven't the right to upscale above 20% ! It should be the same for internet and so on.

Neural net is promising. Although it's not a mature algorithm it does the job. With 1024X1024 textures it could be very interesting to see it ingame.

Posted on: 1/16 21:21
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Re: OpenGL Rendering
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Neural net texture upscale in Freelancer ? Legit !

The result is nice. With this, FL textures, even if they are High Def, could become high quality even with a compression. Nice approach ! I shouldn't have been able to think about doing that. Honestly hats off !

More examples ? Rheinland textures please ? Because there are some details that I don't want to miss. THX ! (Edit : Just Upscale)

Posted on: 1/16 18:21

Edited by Freestalker.fr on 2018/1/16 18:28:09
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Re: OpenGL Rendering
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I don't use Freelancer engine and open GL wrapper, I rather use xNormal, because I can't use the wrapper. I give the textures to Schmakbolzen and he makes the adjustments.

You can find xNormal here : http://www.xnormal.net/

I put other screenshots as you wished.

Attach file:



jpg  {5846706D-57E8-4ADF-8F59-C90F05CC16FD}.jpg (180.77 KB)
5161_5a5b752ed436e.jpg 1920X1080 px

jpg  {2B8E391F-B8B1-460E-AF30-7165A3589F76}.jpg (188.94 KB)
5161_5a5b7536df4d4.jpg 1920X1080 px

jpg  {86D8F5E7-AEA4-4361-B9F4-91D1DB4A3270}.jpg (210.69 KB)
5161_5a5b754021235.jpg 1920X1080 px

Posted on: 1/14 15:20
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Re: OpenGL Rendering
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Hey ! I did a render in xNormal and I wish some feedbacks.

Here are some pictures :

Attach file:



jpg  {3509857D-1472-4505-9D78-FEA7023349E1}.jpg (212.55 KB)
5161_5a5b342c706ab.jpg 1920X1080 px

jpg  {F5CB3C0A-314B-40FB-AF18-EB0E96A82A9F}.jpg (214.28 KB)
5161_5a5b34c24dd91.jpg 1920X1080 px

jpg  {91FFAFFA-DE9A-4A66-AD48-811ACBA4731A}.jpg (220.45 KB)
5161_5a5b34d2dfff9.jpg 1920X1080 px

jpg  {E9B39718-DB62-48D5-B415-4B245B560819}.jpg (239.09 KB)
5161_5a5b34e43a66e.jpg 1920X1080 px

jpg  {38341B40-5E6F-404F-B98C-AF42241BA445}.jpg (206.75 KB)
5161_5a5b34ef57cd6.jpg 1920X1080 px

Posted on: 1/14 10:44
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Re: UTF Editor
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Great stuff ! THX !

The new features are very useful.

Posted on: 1/13 23:18
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Re: Donation Appreciation Thread
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In some way the balance is always negative. We have to find a solution to this problem.

Perhaps the OpenGL Wrapper could help.

Posted on: 1/3 17:27
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Re: Donation Appreciation Thread
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Nice ! 160 € last month ! It's great !

Is there a way to get a graph where we can see balance over the time ?

Posted on: 1/2 11:45
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Re: [The Starport News]Recent Downtimes: Another HDD Failure
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It's great that this time it wasn't a bad guy that did nasty things, but I hope it will not happen every 3 years, HDDs are meant to live 5 years for Google, and they works at their max level. If it happens once again you should buy a "Durability HDD" if this technology has improved, but it remains hard to tell when HDD will die. Mine is still running after nearly ten years despite the fact it's a Packard Bell OEM HDD (it's a Western Digital).

Posted on: 12/5 17:17
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Re: I finally got the Original Game Soundtrack on CD!!
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Erm... I just forgot to mention that... I hoped that was just the people which uploaded that switched the names. That wasn't the case.

I'm listening the musics and that's better, not because of encoding or better master, just because my headphone was badly equalized... My HP lacks of a certain amount of frequencies around 6 or 7 kHz resulting in a not so defined sound. It made a long time I better equalized. I really suspect that low quality vanilla FL musics boost trebles to compensate the lack of treble extension, but that's just a supposition.

I would like to thank you to have created your own website from scratch where we can DL these files. Despite the fact it's simple, it's so useful and secured.

Posted on: 2017/11/18 10:29
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Re: I finally got the Original Game Soundtrack on CD!!
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If you upload it, I will slap you and I will eat your ears.

Jokes appart, you can upload it as you wish. I am not opposed to that.

For me, I have the FLAC version so I will surely do an upload (if my external HDD isn't dead... (._.) ). I let you upload the MP3 VBR version, it is a nice encoding method so it's not bad.

But there is something that I would like to know. Is the rip I downloaded the same as the CD, has it been modified or untouched ? =_=

Posted on: 2017/11/16 16:29
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Re: I finally got the Original Game Soundtrack on CD!!
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Haha ! I saw this too but didn't purchase. Glad to see you have it in your collection ! But, sorry, the sound quality is the same as the wav files that you find on mod db, so it's better to DL it on this platform (I recently found the audio on my external HDD, I compared the CD and the mod). Despite that, the DVD is a nice buy, have a good time watching it .

FLAC is a narrow free way to quality, take it and you will not be deceived. Foobar2000 is your guide to rip CD use it widely..

Posted on: 2017/11/15 22:00
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Re: Donation Appreciation Thread
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OK ! Thanks !

Posted on: 2017/11/3 17:39
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