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There are currently 13 users playing Freelancer on 39 servers.
September. 28, 2023
The Starport Forum Index > All Posts (Freestalker.fr)

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Re: ALE Editor Alpha 4.1 Release
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THX ! I thought about this case. It's nice ! I will be able to resize big ships effects without testing them ingame again and again. I will test some fighter weapons effects on warships.

I will try to see how the software works when I will need to create new FXs. But that's a thing I will do later.

Thank you for the hard work you put on this editor !

Posted on: 6/28 12:30
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Re: ALE Editor Alpha 4.1 Release
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For engines FXs resizing, is it better to resize the appearances or the emitters ?

Posted on: 6/28 11:13
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Cruise disruptors weapon_equip.ini entry
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I looked at Adoxa's weapons xls file and didn't find any informations about it. So where to find them ?

Edit : I managed to find it on Adoxa's XLS... Remove this thread

Posted on: 6/28 10:33
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Re: Unknown Coalition ship
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Glad to see that I helped to improve the wiki !

Posted on: 4/20 23:36
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Re: Unknown Coalition ship
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It's the Kalan shuttle.

Description :
A little bit more standard model than the Yakob, it is frequently used by mid rank officers in direction for and in departure of the front.

Attach file:



jpg  kalan.jpg (125.38 KB)
5161_644113ce5b12a.jpg 640X480 px

Posted on: 4/20 11:34
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Re: Mod where AI use Nanobots and shield bats
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I tried to kill some Kusari capships with my Sabre with Difficulty Scale at 1 and I was destroyed easely... X'D So it's hard to kill a Kusari Battleship + 2 Dest + 3 Gunships even with one of the best fighter and weapons. So I think it's a good start to improve my skills rather than making faighters able to use their Nano/Bat

Posted on: 2022/4/18 13:42
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Re: Mod where AI use Nanobots and shield bats
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OK THX ! I gonna try it out when I will be motivated to do some code. It will not be too long to do I think.

Posted on: 2022/4/18 11:53
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Mod where AI use Nanobots and shield bats
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Hi there !

I would like too push Freelancer to a more difficult task where AI can use the nanobots and shield batteries. I wonder if there is a simple mod that does this without changing the Vanilla Freelancer. I put the difficulty scale at 1.25 but I don't feel that my enemies are a big thread, and to be honest, it's rather artificial.

I would like to use this mod with a the Enhanced Battleship encounter to kill some capital ships with my Saber and be sure that they will use their nanos and batteries.

Posted on: 2022/4/18 9:02
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Re: New Renderer (OpenGL 3.3)
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Hey Schmack ! I found Swinir Super res And it gives a nice look to straight line compared to ESRGAN Ground textures and it gives a subtle metalic roughness texture. It's accurate and not that blurry compared to some ESRGAN pretrained models. I think you can try foolhardy remacry. Swinir removes random dithering too.

Here is another DXT compression reducer : https://drive.google.com/file/d/1WXBNd ... a3L1_U7zuNkSpN9aBF0M/view I gonna try to look how it behaves with Swinir and Foolhardy Remacry. I'm testing it curently I gonna do a post to show the result with Swinir and foolhardy remacry. OK I tried ! So BC1 smooth used once or twice + Swinir or foolhardy remacry is better than these two other methodes.

For albedo creation, I can use Blender but as my PC isn't powerful enough, it crashes if I have too much polys... -_- I already created te base material by doing some blender displacement tricks. I can use bump maps to do the displacement too. So I can have a good base by downloading free PBR materials and materials that have bump maps in it. There is this : Artomatix It can convert any diffuse to PBR. I think I will have to try it but if it needs CUDA cores or a powerful PC, I will not be able to use it.
Edit : System requirement for Unity ArtEngine : https://unity3d.atlassian.net/wiki/spa ... rements+and+compatibility
Edit 2 : Here is an example of how to use the PBR material generation. https://unity3d.atlassian.net/wiki/spa ... 26727/Material+Generation
Edit 3 : Albedo Generation : https://unity3d.atlassian.net/wiki/spa ... 4426754/Albedo+Generation

Posted on: 2022/1/4 11:45
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Re: Freelancer OST Remaster release thread
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Great news !
ModDB has some weird behavior sometimes. I think they fix things.

Posted on: 2021/1/13 17:53
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Re: Freelancer OST Remaster release thread
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Did you try to open it with another software ? WinZip ? 7Zip ?

Posted on: 2021/1/4 10:49
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Re: I finally got the Original Game Soundtrack on CD!!
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Posted on: 2020/12/25 21:07
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Re: Freelancer OST Remaster release thread
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Try another download server to see if it works better. I DLed it and I don't get an error message.

Posted on: 2020/12/25 16:59
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Freelancer OST Remaster release thread
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Hi !

I present you the OST remaster that can be downloaded on ModDB. Here is the link : https://www.moddb.com/games/freelancer ... description#downloadsform

-----------------------------------Read_Me.txt-----------------------------------

INFOS :
Original Soundtrack by Visual Music, James Hannigan and Andrew Sega
Released the 18 November 2003
Edited and looped by Artofeel : https://www.moddb.com/games/freelancer/addons/hq-original-music
Remastered by Freestalker.fr
Kusari Danger relooped by Freestalker.fr
Br01 and Li01 bar musics restored by Freestalker.fr

SUMMARY :
It's a remaster to match ingame music audio quality.

MAKING OF :
I present you the remasterization of FL OST because there was some differences in term of audio quality between the game and the CD OST.
I was looking into the audio spectrum and it gaves me the proof that I was right. So I decided to restore the CD OST to the game OST by using some equalizations.
This choice has been made to have a more accurate representation of what we had when playing the game with the missing information brought back by the audio CD. I took the game OSTs, I resampled them to 44100 Hz and tried to match the the sound volume of the CD ones. I plotted the spectrum of the two files to do so and it allowed me to equalize the CD OST to match the ingame files.
I noticed that Kusari Danger was also too long. In fact in the Suite there is 4 parts : Space, Danger, Ambiant sounds and Battle. The Danger looped by Artofeel contained the third part that wasn't there in the game release.
Planets didn't need to be done. Their spectrum are so close, and perhaps the same, to the game OST that the quality is the same. With the extra information above 10 kHz of cours !
I restored "music_bar_br01" and "music_bar_li01" as they had lower quality than the other files. I used Thimeo Stereo Tool to do an approximation of the informations that was missing. I had to put a silence in the end of the file before processing. The files' phase changed and removed the end of the original file after processing.
I also remastered some campaign musics that needed it.
The Vanilla Victory musics have been remastered avoiding the final mission victory track to be repeated everytime you win a mission. The result is a little bit grainy, it can be the room accoustic that made some Reverb or anything else that came from the original recording. But I think it's not shoking. I used Thimeo Stereo Tool to achieve the desired result. It reduced MPEG compression. It created information with the Absolute Highs feature. It reduced the background noise. And finally I equalized the sound files. I amplified frequencies above 10 kHz with the VST TDR Nova. All of this lead to a less compressed sound and give the feeling that it was saved in a higher quality format. (The files were originaly sampled at 22050 Hz with compression, I upsampled them to 44100 Hz)
I tested it to see if the Music Pack worked. It works very well !

TO INSTALL IT :
Just extract the attached Folder into the "mods" folder of FLMM. You can do it by opening FLMM and go to "Tools > Open mods folder". It can be used with any version of FLMM as there is no XML files and Plugins. It is also compatible with any mod that doesn't contain the music files.

TROUBLESHOOTING :
If you have some problems to load your saves, install the 1.1 patch : https://www.moddb.com/games/freelancer ... loads/freelancer-patch-11 It worked for me.

COPYRIGHTS AND RIGHTS :
Us it widely ! If you want to put the musics in your mod, feel free !

CREDITS :
Visual Music, James Hannigan and Andrew Sega to have made the OST of Freelancer of cours !
Artofeel for his looped version as it mainly was my raw material.
Audacity creators to have implemanted their EQ Curve plug in for a while. It allowed me to avoid long approximated graphic and parametric equalization sessions. I used also some normalization when it was needed.
Foobar2000 creators to make me able to use the needed VSTs with the VST Wrapper. Their DSP chain feature allowed me to do the 3 Victory and bars musics.
I do a big thank to Thimeo Audio Technology for their Stereo Tool to enable me to restore the 3 Victory and bars musics.
TOKYO DAWN RECORD for TDR Nova VST. It allowed me to do minimal equalization.

SOURCES :
Artofeel HQ Original Musics
FL Bonus DVD
FL Ingame OST

Posted on: 2020/12/25 15:05
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Re: I finally got the Original Game Soundtrack on CD!!
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Finally I downloaded the DVD and that was the same quality so I used them and added some informations with a great VST.

I think I will release the music pack tomorrow. There is some informations to add in the read_me. I will upload it in The Starport, Mod DB or any other file host that support Freelancer.

Posted on: 2020/12/24 15:01
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