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39 servers. | September. 29, 2023 |
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All Posts (Cursetantine)
Re: NPCs play their retreat voicelines as soon as they undock |
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Just popping in
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area_trade_trader was indeed the issue. I checked their behaviours and copies these values from defend_job to trader_job;
scene_toughness_threshold = hardest flee_scene_threat_style = hardest loot_flee_threshold = hardest Now traders do not instantly run away from fights(I think) but run when their hull drop down to 75%. But I get to keep trader NPCs without them retreating all the time. Thanks guys!
Posted on: 2020/11/22 18:53
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Re: NPCs play their retreat voicelines as soon as they undock |
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Afraid I can't, it's part of a big project, would be wrong to share the files.
Posted on: 2020/11/16 12:12
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Re: NPCs play their retreat voicelines as soon as they undock |
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bw_elite2 is Sabre in the mod I am working on. I doubt it's related, as this problem occurs everywhere whether it's vanilla or not. I'll continue to investigate, thanks.
Posted on: 2020/11/16 1:56
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Re: NPCs play their retreat voicelines as soon as they undock |
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Just popping in
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Happens both in zones created by me and vanilla zones regardless of NPC rank. Here is an example from the zone I created for a base, level 19 outcasts NPC flees as soon as he undocks;
Code: [NPCShipArch] Code: [Loadout] Code: [zone] Can this be happening because NPC count in the area is larger than density?
Posted on: 2020/11/15 12:00
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Re: NPCs play their retreat voicelines as soon as they undock |
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Just popping in
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Quote:
Yes they do have mounted guns Quote:
But for this to happen shouldn't there be enemy NPCs first? I am talking about them fleeing without any enemies around them as soon as they leave the base.
Posted on: 2020/11/13 16:30
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NPCs play their retreat voicelines as soon as they undock |
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Just popping in
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What is this related to? I've asked around a bit but no one seemed to have knowledge on the matter. I tested around with battle size, toughness etc. but couldn't get different results.
Thanks. Fixed: Quote:
Posted on: 2020/11/8 18:41
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Bases become invisible inside nebulas (Solved) |
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I have this issue when I place a base inside a nebula, it becomes invisible. Archetype or exclusion zone or nebula size seem not to have an effect on this. I tried a lot of things and am still puzzled on why this happens. Example given below;
![]() Random gas_miner_nodock, Sigma-19 System Honryu Cloud ![]() gas_miner_nodock, my system, nebula identical to honryu cloud Has anyone ever had the issue before? What am I missing? Thanks. edit: Solved. Thank you everyone for help. Answer can be found below.
Posted on: 2020/5/18 14:55
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