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There are currently 27 users playing Freelancer on
45 servers. | June. 30, 2022 |
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Re: [resolved] Font missing - wine |
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Quite a regular
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Leaving a post here to remind myself of this topic as it relates to my installer/launcher/patcher project.
Posted on: 2020/5/1 19:49
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Re: Re: Freelancer and Windows 10 |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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Placing a post here just so I can find it again later. This thread contains useful info to help me develop a new installer/launcher/patcher.
Posted on: 2020/5/1 19:48
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Re: Community Revival: Any Interest? |
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Quite a regular
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By them at least, yes.
PS: Bas, you elite by your post count (1337) I just noticed
Posted on: 2020/3/25 22:15
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Re: Community Revival: Any Interest? |
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Quite a regular
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I think he's talking about the interest at GOG (petition) it has a good large number of people wanting it.
Posted on: 2020/3/24 20:16
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Re: gls_workaround.txt file keeps erasing |
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Adoxa,
Any issues with me including that in an all in-one patch?
Posted on: 2020/3/23 17:59
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Re: Major mods and JFLP |
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Quite a regular
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I've pretty much solved this anyways:
I am going to simply offer the following as components to be ticked/unticked. 1. JFLP patch (or whatever final patch we can come up with) 2. Widescreen 3. JFLP DLL, with a warning that it may be seen as cheating on some servers. Any dacom.ini particular edits will be done post-install by after script. I think that will cover most bases tbh. Anything else you think I should add guys?
Posted on: 2020/3/23 17:53
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Re: Major mods and JFLP |
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Quite a regular
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I want a clean base for all future modding when I have done the new installer/launcher I am working on for Freelancer. This is why I want a universal patch.
Easier for debugging for the reasons you mentioned. So I will likely take you up on that, or, join our Discord so we can work on it together, myself and a few big names in the modding community are there too trying to create a Freelancer global community > https://discord.gg/tnrm4CB
Posted on: 2020/3/21 22:30
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Re: Major mods and JFLP |
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Quite a regular
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I think I should implement one without JFLP, and allow for the one with JFLP as an installation option with the patch not enabled by default.
Basicaly I wish to create a one-click patch for the most up to date base we have. But I also want that to be compatible for everyone to use with current mods out there as a base patch. Quote:
Are you implying there that JFLP does not contain all possible fixes? As that's what I am looking to arrange for everyone, so I'd like advice on what to include on top of JFLP. Can you point out what errors remain that can be fixed?
Posted on: 2020/3/21 21:01
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Major mods and JFLP |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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Just wishing to confirm before I build a up to date patch for Freelancer.
I was going to go with Quickfix and JFLP as a base, but I believe that some servers identify that as cheating still? Also, I wanted to query, do the major mods remaining use a different patch base that would cause issues if Quickfix/JFLP was used as a base, with the respective mod extracted on top? Thanks!
Posted on: 2020/3/21 18:18
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Re: gls_workaround.txt file keeps erasing |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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What patch are you using? Just use the DLL and add an entry into dacom.ini in the EXE folder
Code:
Posted on: 2020/3/21 17:53
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Re: Change of Email address |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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You think you have problems, I can't even remember what email address I had for my original Zyos account (it's many years ago now) to be able to reset the password.
Posted on: 2020/3/14 15:58
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Re: [SOLVED] Fixing broken behaviour with NPC gunfire |
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Quite a regular
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2017/3/20 14:31 From South Yorkshire, UK
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Don't make this AI too OP man, nobody will want to fight it when you stick it in a mod
![]() But yeah this would be good for those practising on low pop servers, keep their jousting skills on par ![]()
Posted on: 2020/3/14 12:43
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Re: Singleplayer savegame editor |
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2017/3/20 14:31 From South Yorkshire, UK
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@Adoxa
I would have thought you would have been running latest W10 to make use of WSL2 for a development environment, it's good. Are there still things that don't run on W10? Or do you just not like it, I resisted it at first, but quickly started to enjoy it.
Posted on: 2020/3/8 7:44
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Re: Singleplayer savegame editor |
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Quite a regular
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Robo, is your W10 a clean ISO/install? My only remaining thought...
Posted on: 2020/3/8 7:18
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Re: Singleplayer savegame editor |
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Quite a regular
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I was just taking a stab in the dark, as I recently built a new W10 image and the all in one VC runtime and the above are the only things I baked into it and I am able to run the save editor just fine. So I'm tapped out of ideas as to why it's not working for him.
Posted on: 2020/3/8 6:55
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