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There are currently 130 users playing Freelancer on 42 servers.
May. 28, 2020
The Starport Forum Index > All Posts (Bolte)

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Re: [resolved] Font missing - wine
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Leaving a post here to remind myself of this topic as it relates to my installer/launcher/patcher project.

Posted on: 5/1 19:49
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Re: Re: Freelancer and Windows 10
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Placing a post here just so I can find it again later. This thread contains useful info to help me develop a new installer/launcher/patcher.

Posted on: 5/1 19:48
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Re: Community Revival: Any Interest?
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By them at least, yes.

PS: Bas, you elite by your post count (1337) I just noticed

Posted on: 3/25 22:15
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Re: Community Revival: Any Interest?
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I think he's talking about the interest at GOG (petition) it has a good large number of people wanting it.

Posted on: 3/24 20:16
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Re: gls_workaround.txt file keeps erasing
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Adoxa,

Any issues with me including that in an all in-one patch?

Posted on: 3/23 17:59
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Re: Major mods and JFLP
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I've pretty much solved this anyways:

I am going to simply offer the following as components to be ticked/unticked.

1. JFLP patch (or whatever final patch we can come up with)
2. Widescreen
3. JFLP DLL, with a warning that it may be seen as cheating on some servers.

Any dacom.ini particular edits will be done post-install by after script.

I think that will cover most bases tbh.
Anything else you think I should add guys?

Posted on: 3/23 17:53
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Re: Major mods and JFLP
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I want a clean base for all future modding when I have done the new installer/launcher I am working on for Freelancer. This is why I want a universal patch.

Easier for debugging for the reasons you mentioned. So I will likely take you up on that, or, join our Discord so we can work on it together, myself and a few big names in the modding community are there too trying to create a Freelancer global community > https://discord.gg/tnrm4CB

Posted on: 3/21 22:30
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Re: Major mods and JFLP
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I think I should implement one without JFLP, and allow for the one with JFLP as an installation option with the patch not enabled by default.

Basicaly I wish to create a one-click patch for the most up to date base we have. But I also want that to be compatible for everyone to use with current mods out there as a base patch.

Quote:

robocop wrote:
I put together a patch at one point that eliminates all errors still identified in FLErrorChecker and FLScan as well as most of the errors generated in the FL console view. It's incorporated in our mod (FLUAddon mod). I can't recall if those fixes are identified specifically in the mod though.


Are you implying there that JFLP does not contain all possible fixes? As that's what I am looking to arrange for everyone, so I'd like advice on what to include on top of JFLP.

Can you point out what errors remain that can be fixed?

Posted on: 3/21 21:01
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Major mods and JFLP
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Just wishing to confirm before I build a up to date patch for Freelancer.

I was going to go with Quickfix and JFLP as a base, but I believe that some servers identify that as cheating still?

Also, I wanted to query, do the major mods remaining use a different patch base that would cause issues if Quickfix/JFLP was used as a base, with the respective mod extracted on top?

Thanks!

Posted on: 3/21 18:18
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Re: gls_workaround.txt file keeps erasing
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What patch are you using? Just use the DLL and add an entry into dacom.ini in the EXE folder

Code:

[Libraries]
;;;dosfile.dll
ReadFile.dll ;optimized read-only version of dosfile.dll
x86math.dll
EngBase.dll
system.dll
RP8.dll
SoundStreamer.dll
SoundManager.dll
MP3codec.dll
Deformable2.dll
Thorn.dll
Shading.dll
RendComp.dll
alchemy.dll
ximage.dll
flmaterials.dll
gls_workaround.dll <---- here

Attach file:


zip gls_workaround.zip Size: 28.72 KB; Hits: 19

Posted on: 3/21 17:53
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Re: Change of Email address
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You think you have problems, I can't even remember what email address I had for my original Zyos account (it's many years ago now) to be able to reset the password.

Posted on: 3/14 15:58
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Re: [SOLVED] Fixing broken behaviour with NPC gunfire
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Don't make this AI too OP man, nobody will want to fight it when you stick it in a mod

But yeah this would be good for those practising on low pop servers, keep their jousting skills on par

Posted on: 3/14 12:43
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Re: Singleplayer savegame editor
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@Adoxa

I would have thought you would have been running latest W10 to make use of WSL2 for a development environment, it's good.

Are there still things that don't run on W10? Or do you just not like it, I resisted it at first, but quickly started to enjoy it.

Posted on: 3/8 7:44
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Re: Singleplayer savegame editor
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Robo, is your W10 a clean ISO/install? My only remaining thought...

Posted on: 3/8 7:18
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Re: Singleplayer savegame editor
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I was just taking a stab in the dark, as I recently built a new W10 image and the all in one VC runtime and the above are the only things I baked into it and I am able to run the save editor just fine. So I'm tapped out of ideas as to why it's not working for him.

Posted on: 3/8 6:55
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