Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 33 users playing Freelancer on
37 servers. | April. 20, 2021 |
The Starport Forum Index
>
All Posts (Alucard_01)
Re: [WIP] Ale Effect Editor |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
I'll mess with adoxa's tool this weekend. I do understand some of treewyrm's documentation and see what i can come up with. I know your more focused on your opengl project, but I am hoping you and skotty do continue on this as I do believe you have more then myself hoping for a beta. Many thanks on what you guys have come up with so far, cheers.
![]()
Posted on: 2017/4/5 0:02
|
|||
|
Re: [WIP] Ale Effect Editor |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
If I could, what needs work? My knowledge on scripting code is nill to none, but I am willing to learn. Maybe point me in the right direction to start, as I do like to learn new things. Then maybe, just maybe give a hand after learning.
Posted on: 2017/4/4 22:50
|
|||
|
Re: [WIP] Ale Effect Editor |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
Understandable, I've been alpha cloning on Eve lol. I don't find it as pop in and have fun like freelancer. I hope you do find some motivation for this, as like I said I'm looking forward to it. If you need testers for it, I will give it some testing.
Posted on: 2017/4/4 21:48
|
|||
|
Re: [WIP] Ale Effect Editor |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
Schmackbolzen, any update? I know your working on your opengl, just wondering if this has been put on back burner for now? I am still looking to test this out
![]()
Posted on: 2017/4/4 18:28
|
|||
|
Re: Orbit option |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
I've been diging in old sdk1.3, I see in the keymap ini file there are a ton of commands not actice/used. How do I reactivate them? i.e. these types of commands:
[KeyCmd] nickname = DBG_CONSOLE state = keydown key = 192 [KeyCmd] nickname = DBG_OPTIONS state = keydown key = 120, ALT Also further don in the ini file there are these: [KeyMap] nickname = IDR_ALWAYS_PRESENT < whats this mean? key = USER_YES key = USER_NO key = USER_CANCEL key = USER_ENTER key = USER_FULLSCREEN key = USER_SCREEN_SHOT key = USER_PAUSE key = USER_DISPLAY_LAST_OBJECTIVE key = USER_STORY_STAR key = USER_NAV_MAP key = USER_INVENTORY key = USER_PLAYER_STATS key = USER_HELP key = USER_CHAT_WINDOW key = USER_GROUP_WINDOW key = USER_CHAT key = DBG_NAVMAP_TELEPORT < are the following DBG use-able? key = DBG_NAVMAP_DRAW_ZONES key = DBG_NAVMAP_DRAW_SHIPS key = DBG_NAVMAP_SHOW_ALL key = DBG_OPTIONS key = DBG_TEXTURES key = DBG_INTERFACE_VIEW key = DBG_CONSOLE key = DBG_FPS key = DBG_FPS_GRAPH key = DBG_SHOW_MISSION key = DBG_DESTROY_TARGET key = USER_SAVE_GAME [KeyMap] nickname = IDR_GAMEFLOW [KeyMap] nickname = IDR_SPACE key = USER_MANEUVER_FREE_FLIGHT key = USER_MANEUVER_GOTO key = USER_MANEUVER_DOCK key = USER_MANEUVER_FORMATION < I'm guessing this is where to start with a orbit option key = USER_CRUISE key = USER_MANEUVER_ENGINEKILL key = USER_MANEUVER_BRAKE_REVERSE key = USER_AFTERBURN key = USER_MANEUVER_SLIDE_EVADE_LEFT key = USER_MANEUVER_SLIDE_EVADE_RIGHT key = USER_NAV_MAP key = USER_STATUS key = USER_TARGET key = USER_REARVIEW_CAMERA_MODE key = USER_MINIMIZE_HUD key = USER_CLOSEST_ENEMY key = USER_CLEAR_TARGET key = USER_PREV_OBJECT key = USER_NEXT_OBJECT key = USER_GROUP_INVITE key = USER_TRADE_REQUEST key = DBG_INFO < are the following DBG use-able? key = DBG_INFO_2 key = DBG_AI_TOOL There are a few others that I'm looking at as well: key = USER_AUTO_TURRET key = USER_CHASE_CAMERA_MODE Anyone dive into this stuff before? Any answers? Thanks, Al
Posted on: 2017/1/18 19:37
|
|||
|
Orbit option |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
I'm trying to wrap my head around making a orbit option/icon/scaleable size etc. I'm thinking may have to do with formations. Anyone have tried this? Or point me in the right direction? I don't think a hack is needed, but maybe due to size adjusting orbit range etc. Basically what to see if there is a way to do it like Eve Online, well kinda.
Cheers, Al
Posted on: 2017/1/9 19:57
|
|||
|
Re: OpenGL Rendering |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
Does opengl allow you to bypass the 8 light limit cap as Friendlyfire said that there is? How taxing is opengl on the game engine? i.e. stuttering, fps, etc? As for post processing, what kind of impact will that apply to the engine. From what I have seen in newer games it lowers the fps i.e. Guild Wars 2. With it on, it lowers fps, off the fps increase. Granted GW2 is poorly opitmized.
On a different note, does anyone else get this message when they try to make a post: Invalid submission. You could have exceeded session time. Please re-submit or make a backup of your post and login to resubmit if necessary.
Posted on: 2016/10/9 18:11
|
|||
|
Re: OpenGL Rendering |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
Cool beans, but what I meant was does the shadowing affect everything? Like if your in front of a planet, asteroid, other ships, jump gate, etc.
And what I meant by directional lighting was this: ![]() I'm guessing there is some kind of atmospheric lighting causing everything in system to be lit up on all sides, like this: (picture is big, so I linked it) http://indus3.org/wp-content/uploads/ ... eric-light-scattering.jpg This was a good read, don't know if you would be interested: http://indus3.org/atmospheric-effects-in-games/#.V_pxgfkrKM8
Posted on: 2016/10/9 17:38
|
|||
|
Re: OpenGL Rendering |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
Your last video was great, but left me with a few questions. Does it affect everything globally? i.e. asteroids, planets, etc. (the shadowing) Looks like you could do god rays if so. Have you imported anything with bump maps and spec maps? If so, how does it read them, meaning from the texture file. Did you have to make a different node for them in the mat file? How many light sources is the bump map affected by? Last, in the video at 0:05 when you dimmed it all the way down, can that been done just to the side facing away from the the light source, giving a realistic light effect? Just so only light maps are seen, not the stations textures.
Posted on: 2016/10/8 22:37
|
|||
|
Stopping by.... |
||||
---|---|---|---|---|
Just popping in
![]() ![]() Joined:
2016/10/8 21:37 Group:
Registered Users
Posts:
10
![]() |
Hello gents,
Been awhile since I been here. Good to see you guys are still running this. Sadly my old hotmail account doesn't seem to accept emails from here. Just been slowly checking up on things, seen a few very good developments, like Schmackbolzen's open gl (looks great btw), FW: TOW sun effect (awesome), and also Schmackbolzen's ale editor program (which I am very intrigued about. Sad though to see the server play list so bleak, with such few players. (disco seems ok though) Ah I remember the good ole days with Freelancer. Kinda makes me want to start modeling and texuring again, we'll see. Cheer's Alucard
Posted on: 2016/10/8 21:51
|
|||
|