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September. 21, 2023
The Starport Forum Index > All Posts (Mobius1NI)

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Re: Max 2016 Import / export script for .3db?

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amazing, thanks for that, hopefully I can start getting things done now, great help lads, cheers.

Posted on: 2016/10/27 19:01
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Re: Max 2016 Import / export script for .3db?

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Thank's for that, I tried the modified cmp exporter and that's crashing my version of max so guess I'll need to find an older version.

Posted on: 2016/10/27 14:34
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Re: Max 2016 Import / export script for .3db?

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That looks very helpful, thank's for sharing the additional guide. I tried a cmp exporter for max, but think possibly it was for an older version and crashed max upon loading.

All I am trying to do, is replace the existing asteroids in the game with refreshed versions so the guide should help me with that.

Posted on: 2016/10/27 12:10
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Max 2016 Import / export script for .3db?

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This is probably a big ask, but... does anyone have one of these or can anyone make one. Something that would allow me to avoid using Milkshape?

I really want to contribute and do stuff, I have even made things already but milkshape is just terrible, it's holding me back, I cant get it to work properly, it either crashes constantly or the exporter isn't working right for the thing's i'm trying to accomplish.




Posted on: 2016/10/26 17:29
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Re: Mod Idea - Against the Grain

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Naw, I know my limitations, I'll dabble a bit in the design end of things, but the game end is too much for me and not particularly appealing. I'll leave the files here, should anyone wish to use them.

Posted on: 2016/10/18 15:14
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Re: Mod Idea - Against the Grain

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I cant seem to make this happen, it's putting my head away. I have rared all 16 of my so far remastered freelancer asteroids including texture and bump .dds files, 3dsmax master files and .3ds files.

http://www.filedropper.com/asteroids_2

It's right there on a platter, somebodies gotta take a swing at it.

I'n going to continue remastering the models on the assumption that I'm just not very good at the modding end of things, though evidently, some folk around here are brilliant at it.

I'll stop if someone confirms it's simply not going to happen.

Posted on: 2016/10/18 12:55
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Re: Mod Idea - Against the Grain

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I've been trying to get them in game tonight but not working. I think it's a problem with the Freelancer CMP exporter for Milkshape. Upon exporting the asteroid file, I have a sneeking suspicion it's exporting as a blank file. The rock's do not appear in game and upon trying to reimport the file back into Milkshape, it appears either blank, or it crashes.

So.. yeah... that's a brain melt.

I winrar'ed the 3dsmax master file i'm using along with each asteroid in .3ds and the associated texture files in .dds if someone wants to try for themselves, welcome to do so.

http://www.filedropper.com/asteroids_1

Not sure wot to do, but then I'm not particularly knowledgeable in the modding, more so the modelling.


Posted on: 2016/10/17 22:24
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Re: Mod Idea - Against the Grain

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To quote Oddball, have a little faith baby... have a little faith.

Open in new window


Posted on: 2016/10/17 18:49
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Re: Mod Idea - Against the Grain

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Hope not, otherwise this might prove a big waste of time though im keeping my fingers crossed.

Open in new window

with bumps

Open in new window

Posted on: 2016/10/16 23:33
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Re: Mod Idea - Against the Grain

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Admittedly, i'm not using the original textures but am trying to make it as close to original as possible. The rock based platforms and stations I'll get too eventually, worrying though it might be.

Open in new window

Anyway, so the left shows my new asteroids and the right shows the original, I think it's a reasonably good recreation.

Posted on: 2016/10/16 17:03
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Re: Mod Idea - Against the Grain

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Yes, this shouldn't represent too much of a problem, I'll bundle and upload them here when done.

Posted on: 2016/10/16 10:51
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Re: Mod Idea - Against the Grain

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Tonight i'm going through each asteroid in the game with the intent on increasing the poly count on each by a small fraction and re-doing the textures at a higher res. I could much more easily just knock together a bunch of all new asteroids but don't wanna risk it for fear of it not looking original.

Open in new window

I'm just gonna take them one at a time, there's quite a few to do though so might take me a while.

Posted on: 2016/10/16 1:31
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Re: Mod Idea - Against the Grain

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Able to extract most models and stuff, which is fab though cant seem to find the textures for planets, I gather these are hidden within libraries or something.

Gosh the potential's so amazing, though I doubt I'll get much done by myself because most of it goes over my head but I might at least be able to start creating some decent stuff but most importantly in the spirit of the original game.

Posted on: 2016/10/15 17:06
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Re: Mod Idea - Against the Grain

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Tell me this, how difficult a task would it be to rip out say... the Manhatten city scape along with the textures for it? I really enjoy 3D Modelling, perhaps to a lesser extent, the UVW Mapping. I can do the mapping, i'm just not as good as an artist would be

I would still love to at least try to redo it, but not if it's a technical nightmare to put it back into the game, I don't have the knowledge or skills for that end of things.




Posted on: 2016/10/14 14:11
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Re: Mod Idea - Against the Grain

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Shame really, I've played some the more recent space games, didn't like any of them lol. Freelancer is about as good as it gets for me, It should have been remade in HD either by Microsoft or a group of enthusiasts, maybe then a community would still exist for it.

Posted on: 2016/10/14 12:36
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