Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
84 user(s) are online (35 user(s) are browsing Forum)

Members: 0
Guests: 84

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 27 users playing Freelancer on 36 servers.
May. 10, 2021
The Starport Forum Index > All Posts (Antares)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 »


Re: Animated Textures

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
It's working for the animation when the ship flies down/up to/from the docking area, at the dock area, and at the ship dealer.

Posted on: 2011/3/7 5:08
Top
Topic | Forum


Re: Animated Textures

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
So I got it working everywhere but in space which would be nice. Any idea for that issue?

Posted on: 2011/3/7 0:30
Top
Topic | Forum


Re: Animated Textures

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Slideshow is I what I am looking for I believe, would you mind posting the texture that is being used for the red sign in the first part of the video?

Posted on: 2011/3/5 10:53
Top
Topic | Forum


Re: .obj -> .sur converter

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
I think only the Senior Member and admins can..

Posted on: 2011/3/4 19:25
Top
Topic | Forum


Animated Textures

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Would anyone mind looking into animated textures more?

I am trying to get a 4 images x 4 images (one file) to be cycled through (left to right, top to bottom).

I came across the following but I was unable to do much other then alter the speed that it "animates" the texture, which looks rather odd and not near what I would like.
http://the-starport.net/freelancer/fo ... ost_id=3234#forumpost3234

-Thanks

Posted on: 2011/3/4 4:36
Top
Topic | Forum


Re: Mass texture importing/exporting from UTF files

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Awsome, thanks for the quick reply.

Posted on: 2011/2/14 21:15
Top
Topic | Forum


Re: Mass texture importing/exporting from UTF files

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Is there any way we could get this uploaded to the starport so we don't have to keep requesting people to upload it to site that remove it after a period of time?

Posted on: 2011/2/13 8:06
Top
Topic | Forum


Re: FLCN V 2.0 Applications

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Thank you.

Posted on: 2010/12/29 7:17
Top
Topic | Forum


Re: FLCN V 2.0 Applications

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Sorry to post again, but there's an extra http// for the North Quadrant link, (note no : in the second one).

Posted on: 2010/12/28 3:03
Top
Topic | Forum


NPC Lag and Crashes

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Server Spec:

amd athlon x2 5000+
2 gb ram
win xp sp3

If we set the FLserver.exe to just one core everything is fine, but if we have it for both cores the npc's have very jerky movement.
Note: This is a pain if a program auto restarts FLserver.exe because it just goes to both cores.

Now for some reason when we go to one core FLserver.exe crashes until we remove FLhook from the dacom file (can't remember the name atm).

Does anyone have theories or fixes for this?

Posted on: 2010/12/23 4:11
Top
Topic | Forum


Re: FLCN V 2.0 Applications

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Thanks, changed to the new site.

Posted on: 2010/11/8 23:38
Top
Topic | Forum


Re: FLCN V 2.0 Applications

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
North Quadrant has moved from northquadrant.us to northquadrant.org and looks like it was removed since we did not get the change to you soon enough. Could you please add us again?

Posted on: 2010/11/8 19:18
Top
Topic | Forum


Re: deactivate shadow

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Try increasing the sun's radius in the stararch.ini.
I think that should do it if you increase it enough.

Posted on: 2010/10/20 22:30
Top
Topic | Forum


Re: Economics - GE3

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
Looks great, what about building a tech tree into the "Every base manufactures something" so that the clan can lean towards something that would assist them, and also creates more variety?

Posted on: 2010/8/26 6:36
Top
Topic | Forum


Re: CMP to SUR Conversion Tests

Joined:
2008/11/10 10:07
Group:
Registered Users
Posts: 45
Offline
The Ragnarok ship from Final Fantasy seems to have no sur generated. Can upload the cmp if needed.

Posted on: 2010/2/10 5:28
Top
Topic | Forum



Top Top
(1) 2 3 »



[Advanced Search]