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There are currently 65 users playing Freelancer on
39 servers. | March. 25, 2023 |
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Re: Dev's Limit Breaking 101 Techniques |
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@Ruppetthemuppet: the issue about the offset for my NavMap zoom move limit has been resolved, so can you please add them to the list on KnowledgeBase (or just pull my request)?
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I see now that there is no possibility to jump between sections, so this would probably be a good idea, to group the separate files in the folder e.g. 'Limit Breaking 101'.
Posted on: 3/13 13:06
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Re: Dev's Limit Breaking 101 Techniques |
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@adoxa: is this DWORD-alignment faster or more secure (or for another reason I might not think of)? Or is it just for consistency?
Posted on: 3/10 11:12
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Re: Dev's Limit Breaking 101 Techniques |
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Quote:
Euhm... a few questions if I may: (1) Will the 101 list from the wiki here disappear? (2) I can't seem to append my new offsets to the new 101 list, how do I do that?
Posted on: 3/10 7:57
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Re: Dev's Limit Breaking 101 Techniques |
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Update: FOUND IT! A solution to starworld's original problem:
Code: Freelancer.exe 95900 E0 75 5C --> 9C 63 49 = NavMap zoom move limit PART 1 ~Gold_Sear To explain: at 95900 and 95916 , the limiting variables are multiplied by a 0.5f located at 1C75E0 , but that offset is used by a lot of other things, so I used unused padding bytes at 9639B (EDIT:9639C ) instead.@adoxa: when I set 9639B to 0.6f , my disassembler shows altered code at the beginning of the next function. Is this a problem?EDIT: used 9639C now instead of 9639B , this affects part 1 and 2 too.
Posted on: 3/9 22:50
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Re: Enabling Undock Chatter in MP? |
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From here:
Code: server.dll 86AEC 6250000f = square of distance from the center of the system over which bases no longer wish you well when un-docking [...] ~fox However, this offset is used for other things as well (specifically, raising it will cause NPCs to remain selected in MP, rather than the automatic deselect at 2.5K), so a patch will be needed to properly fix this.
Posted on: 3/9 9:56
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Re: Dev's Limit Breaking 101 Techniques |
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Quote:
Happy 20th birthday Freelancer! So this is going to be a long post. In honour of Freelancer's 20th anniversary, I tried to fix the above problem. As you can read in my original reply, I thought it was easy to fix, but it turned out to be damn tricky to track down. No luck so far, but in my hunt I stumbled upon dozens of other related things, which I will sum up now and index to wiki: related to NavMap size: Code: Freelancer.exe 917CC 112000f = size of system map; beware, affects size of player ship icon aswell ~Gold_Sear In addition to WhiskasTM's original post about the size of system diamonds: Code: Freelancer.exe 915C8 1.0f = bunch scale of all system diamonds on Universe Map (method 4) ~Gold_Sear This one really only scales the diamonds, not also move them. The following offsets can be used to clear the NavMap of names inside of the map (other than labels): Code: Freelancer.exe 8F007 -0.274f = NavMap system/universe name x-displacement ~Gold_Sear By 'perpendicular to grid' I mean perpendicular to the letter/number alignment on screen in WhiskasTM's post. Of course, I also looked into zooming, and found the following: Code: Freelancer.exe 1D3F30 -0.257f = NavMap number lower limit when zoomed ~Gold_Sear Bonus: to align the NavMap zoom factor with the NavMap letter/number zoom factor, letting the latter be the control: Code: Freelancer.exe 9F2B4 DC 0D 28 3F 5D --> D8 35 F6 FC 49 = align NavMap zoom factor to letter/number zoom factor; redundants adoxa's NavMap zoom factor, now controlled by the NavMap letter/number zoom factor ~Gold_Sear For those of you (including me) who find this 'PHYSICAL MAP' label on the top of the NavMap annoying, the following might help: Code: Freelancer.exe 211C94 1360i = MAP LEGEND identifier ~Gold_Sear When having cleared the NavMap of these texts inside of the map, the labels can be moved further from the center: Code: Freelancer.exe 1D3EF0 -0.198f = upper limit for labels on NavMap ~Gold_Sear *goes away and continues hunt* EDIT: forgot to mention: I updated this patch: Code: common.dll 460B0 81 F9 --> EB 15 = always render static asteroids ~w0dk4,Gold_Sear to reduce load, now it should not have side effects...
Posted on: 3/4 17:32
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Re: Is there a mod to make the story missions not mess with your reputation so much? |
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A while ago I played with
Act_SetRep to see whether it can be used to change faction-to-faction reputations. The result was negative. This surprised me because faction-to-faction reputations are stored in save files, which may suggest the possibility for them to be changed during the storyline.Anyone else looked into this? Did I miss something?
Posted on: 2022/4/23 16:34
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Re: Zone Manipulation Question |
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Now to make it appear properly on the NavMap...
Posted on: 2021/6/22 13:06
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Re: Freelancer Supply/Demand |
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Quote:
Aha! Can this reduce price variance abuse? And: is it suitable for MP? Also, it eliminates the need for the points in my previous post.
Posted on: 2021/2/6 16:59
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Re: Freelancer Supply/Demand |
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@rightous:
Code: Freelancer.exe, 37ECB, Is this what you're looking for? (See also here and here.) @adoxa: Quote: Hm, I might be able to create a plugin to create a random variance... Thoughts:
Posted on: 2021/2/5 17:11
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Re: Random Undocking Point? |
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@adoxa: I just confirmed this: after commenting out moors.dll I undocked from Ames dock 1 30 times in a row. After removing the comment, I got an immediate undock from dock 4. Thanks!
Posted on: 2021/2/1 18:44
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Random Undocking Point? |
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Hello everyone; after some time of absence due to RL, I'm back, with the following question:
When I undock from a station, the undocking point is always 'dock 1'. However, some mods (including Genesis) have randomized the undocking point. How come? It might be worth noting that I am using the original No-CD Freelancer.exe, and Genesis uses a ~3100kB version of Freelancer.exe (probably the cracked version?).
Posted on: 2021/1/31 18:03
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Re: NPCs play their retreat voicelines as soon as they undock |
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This is a vanilla problem. For example near, let's say, Montezuma or Dawson or even Luxury Liner Hawaii, when an NPC created by
area_trade_trader or area_trade_smuggler undocks.
Posted on: 2020/11/21 16:39
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Re: Crash Offsets |
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Looks good. Maybe omitting the 0x prefix as in the Limit Breaking 101 wiki looks nicer?
Posted on: 2020/8/28 20:33
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Re: Increasing SP Level Cap Beyond 38/40? |
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You might wanna read this, some of it might be outdated though. XP had that nice feature that when an application crashed, it showed the crash offset in the 'Tell Microsoft about this problem' window that popped up. In these days, you have to find the crash offset using EventViewer, if I recall correctly.
Posted on: 2020/7/13 17:38
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