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There are currently 26 users playing Freelancer on
45 servers. | June. 30, 2022 |
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Re: Is there a mod to make the story missions not mess with your reputation so much? |
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A while ago I played with
Act_SetRep to see whether it can be used to change faction-to-faction reputations. The result was negative. This surprised me because faction-to-faction reputations are stored in save files, which may suggest the possibility for them to be changed during the storyline.Anyone else looked into this? Did I miss something?
Posted on: 4/23 16:34
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Re: Zone Manipulation Question |
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Now to make it appear properly on the NavMap...
Posted on: 2021/6/22 13:06
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Re: Freelancer Supply/Demand |
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Quote:
Aha! Can this reduce price variance abuse? And: is it suitable for MP? Also, it eliminates the need for the points in my previous post.
Posted on: 2021/2/6 16:59
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Re: Freelancer Supply/Demand |
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@rightous:
Code: Freelancer.exe, 37ECB, Is this what you're looking for? (See also here and here.) @adoxa: Quote: Hm, I might be able to create a plugin to create a random variance... Thoughts:
Posted on: 2021/2/5 17:11
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Re: Random Undocking Point? |
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@adoxa: I just confirmed this: after commenting out moors.dll I undocked from Ames dock 1 30 times in a row. After removing the comment, I got an immediate undock from dock 4. Thanks!
Posted on: 2021/2/1 18:44
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Random Undocking Point? |
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2015/1/18 12:56 From The Hague, EU
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Hello everyone; after some time of absence due to RL, I'm back, with the following question:
When I undock from a station, the undocking point is always 'dock 1'. However, some mods (including Genesis) have randomized the undocking point. How come? It might be worth noting that I am using the original No-CD Freelancer.exe, and Genesis uses a ~3100kB version of Freelancer.exe (probably the cracked version?).
Posted on: 2021/1/31 18:03
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Re: NPCs play their retreat voicelines as soon as they undock |
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This is a vanilla problem. For example near, let's say, Montezuma or Dawson or even Luxury Liner Hawaii, when an NPC created by
area_trade_trader or area_trade_smuggler undocks.
Posted on: 2020/11/21 16:39
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Re: Crash Offsets |
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Looks good. Maybe omitting the 0x prefix as in the Limit Breaking 101 wiki looks nicer?
Posted on: 2020/8/28 20:33
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Re: Increasing SP Level Cap Beyond 38/40? |
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You might wanna read this, some of it might be outdated though. XP had that nice feature that when an application crashed, it showed the crash offset in the 'Tell Microsoft about this problem' window that popped up. In these days, you have to find the crash offset using EventViewer, if I recall correctly.
Posted on: 2020/7/13 17:38
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Re: Increasing SP Level Cap Beyond 38/40? |
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Crash offset?
Posted on: 2020/7/13 13:22
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Re: Ring draw distance ? |
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Hm, I can't confirm, I can still see Aso's rings from 4000K away. Did you test Aso as well?
Posted on: 2020/6/16 12:08
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Re: Ring draw distance ? |
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What hacks did you try so far?
Posted on: 2020/6/15 12:46
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Re: Advanced Widescreen HUD |
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Thanks Whiskas for your effort. My bad, I didn't look into the old posts earlier, I found that adoxa already solved this back in 2010.
EDIT: indexed to wiki. I also saw that Ruppetthemuppet indexed adoxa's recent finds, as well as Schmackbolzens third max fps offset, nice work.
Posted on: 2020/5/30 16:18
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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Quote:
Moonhead - these are floats, not bytes. That is, 112000f looks in plain code as 00 C0 DA 47 . Same for -112000, that looks like 00 C0 DA C7 in plain code, where the last bit is swapped to apply sign.
Posted on: 2019/9/30 22:53
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region... |
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@Moonhead: I asked this question back in 2015, answered by WhiskasTM.
EDIT: it is also shown in the wiki here. Thanks for bringing it into attention tho... this should make it easier to find. EDIT2: you might want to take a look at WhiskasTMs multiuniverse plugin (you already posted in this thread, but in case you forgot)
Posted on: 2019/9/30 11:40
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