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There are currently 33 users playing Freelancer on 48 servers.
November. 30, 2021
The Starport Forum Index > All Posts (Gold_Sear)

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Re: Zone Manipulation Question
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Now to make it appear properly on the NavMap...

Posted on: 6/22 13:06
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Re: Freelancer Supply/Demand
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Quote:

My thinking was you could install the plugin into dacom.ini, which would give you a random variance for each session (need to exit FL to get new values); or install into freelancer.ini, which would give you a random variance each time you load a game. This is different to price_variance, which gives you a random variance (up to a max of what you specify) every time you dock.

Aha! Can this reduce price variance abuse? And: is it suitable for MP?

Also, it eliminates the need for the points in my previous post.

Posted on: 2/6 16:59
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Re: Freelancer Supply/Demand
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@rightous:
Code:
Freelancer.exe, 37ECB,
C7 44 24 44 00 00 00 7F
-->
89 44 24 44 90 90 90 90,
market files control items in stock (MarketGood = <item nickname>, <required level>, <required rep>, <minimum>, <max in stock>, <full resale>, <price multiplier>) ~adoxa, M0tah

Is this what you're looking for? (See also here and here.)

@adoxa:
Quote:
Hm, I might be able to create a plugin to create a random variance...

Thoughts:

  1. Create a non-uniform range for the price?

  2. Avoid having to include price_multiplier for every base? (Maybe a patch suffices here?)

  3. Configurable variant of the above (for each commodity/base combination)?



Posted on: 2/5 17:11
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Re: Random Undocking Point?
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@adoxa: I just confirmed this: after commenting out moors.dll I undocked from Ames dock 1 30 times in a row. After removing the comment, I got an immediate undock from dock 4. Thanks!

Posted on: 2/1 18:44
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Random Undocking Point?
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Hello everyone; after some time of absence due to RL, I'm back, with the following question:

When I undock from a station, the undocking point is always 'dock 1'. However, some mods (including Genesis) have randomized the undocking point. How come?

It might be worth noting that I am using the original No-CD Freelancer.exe, and Genesis uses a ~3100kB version of Freelancer.exe (probably the cracked version?).

Posted on: 1/31 18:03
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Re: NPCs play their retreat voicelines as soon as they undock
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This is a vanilla problem. For example near, let's say, Montezuma or Dawson or even Luxury Liner Hawaii, when an NPC created by area_trade_trader or area_trade_smuggler undocks.

Posted on: 2020/11/21 16:39
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Re: Crash Offsets
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Looks good. Maybe omitting the 0x prefix as in the Limit Breaking 101 wiki looks nicer?

Posted on: 2020/8/28 20:33
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Re: Increasing SP Level Cap Beyond 38/40?
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You might wanna read this, some of it might be outdated though. XP had that nice feature that when an application crashed, it showed the crash offset in the 'Tell Microsoft about this problem' window that popped up. In these days, you have to find the crash offset using EventViewer, if I recall correctly.

Posted on: 2020/7/13 17:38
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Re: Increasing SP Level Cap Beyond 38/40?
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Crash offset?

Posted on: 2020/7/13 13:22
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Re: Ring draw distance ?
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Hm, I can't confirm, I can still see Aso's rings from 4000K away. Did you test Aso as well?

Posted on: 2020/6/16 12:08
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Re: Ring draw distance ?
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What hacks did you try so far?

Posted on: 2020/6/15 12:46
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Re: Advanced Widescreen HUD
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Thanks Whiskas for your effort. My bad, I didn't look into the old posts earlier, I found that adoxa already solved this back in 2010.

EDIT: indexed to wiki. I also saw that Ruppetthemuppet indexed adoxa's recent finds, as well as Schmackbolzens third max fps offset, nice work.

Posted on: 2020/5/30 16:18
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region...
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Quote:

Moonhead wrote:
Thanks Gold_Sear!

I don't quite grasp the third part of the instructions though. That might be because I used to work with HexWorkshop, which stopped working at one point (Norton identified it as some generic virus, and it was a cracked version so I couldn't be totally sure it wasn't), and am now using HxD which is decent, but seems less versatile than HexWorkshop (I must also stress that I am not at all a hacker; I just blindly follow instructions and usually those get it done.)

Quote:

WhiskasTM wrote:

Code:
//new values
freelancer.exe 967F1 112000f = +x 
freelancer.exe 96816 -112000f = -x 
freelancer.exe 9683B 112000f = +y 
freelancer.exe 96860 -112000f = -y 

With applying 112000f => 130000f (keep sign there!) limits are ~:
Code:
pos = -2.1, -2.6 
pos = -2.1, 16.75 
pos = 16.75, -2.6 
pos = 16.75, 16.75

It also affects a red arrow in system map.Result:
http://s30.postimg.org/taj8n4gm9/universe.jpg
http://s30.postimg.org/6kk3u4xep/system.jpg


I don't understand the sign part (as in HxD there is not an option to 'lift out' the code at e.g. 967F1; in my recollection of HexWorkshop there was, which made such replacements a lot easier). Also "112000f" is 7 characters while these code replacements usually work with an even number.

Currently the values at those offsets are:
Code:

freelancer.exe 967F1 = 00 C0 DA 47
freelancer.exe 96816 = 00 C0 DA C7
freelancer.exe 9683B = 00 C0 DA 47
freelancer.exe 96860 = 00 C0 DA C7


Maybe you could talk me through it? (I've done the 1st and 2nd parts already.)


Also, back at the day (when the youtube demo still worked) I was hugely impressed with the multiverse plugin but I decided not to use it; I've already grown too fond of my 2D solution.

Moonhead - these are floats, not bytes. That is, 112000f looks in plain code as 00 C0 DA 47. Same for -112000, that looks like 00 C0 DA C7 in plain code, where the last bit is swapped to apply sign.

Posted on: 2019/9/30 22:53
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Re: @ Adoxa (and other hackers): The Player Ship indicator on Universe Map is bound within a region...
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@Moonhead: I asked this question back in 2015, answered by WhiskasTM.

EDIT: it is also shown in the wiki here.

Thanks for bringing it into attention tho... this should make it easier to find.

EDIT2: you might want to take a look at WhiskasTMs multiuniverse plugin (you already posted in this thread, but in case you forgot)

Posted on: 2019/9/30 11:40
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Re: Help with draw distance
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Yeah, that's what I meant, but apparently those links are dead.

EDIT:
@miguelf2213: for now: you will need a hex editor -- see this topic for a discussion which one to use. Furthermore, you will need something like 'simple data types', a function that comes with the hex editor, where you can see the different data types listed in the 101 list. Of course, always remember to back up your files.

Hope it helps.

Posted on: 2019/8/19 17:08
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