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There are currently 41 users playing Freelancer on 30 servers.
January. 23, 2018
The Starport Forum Index > All Posts (Ichiru)

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Re: Librelancer 2017.10

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Unfortunately the existing engine code for Librelancer is completely tied to OpenGL 3.3, which in my experience plays really poorly with WinForms and not at all with WPF.

Even if the only unique feature which is ALE preview was to be integrated, it'd introduce a hard requirement on a GL 3 core context into Utf Editor which is something that I'd be unwilling to do seeing people still try to run it on XP and very old graphics hardware. Also I can't run Utf Editor on Linux under wine, which is my main platform. Think of this more as a Linux-specific editor since windows users would definitely prefer native controls.

My parser code for everything is available though and you're free to poke at anything for information. If I find something that would be really great for Utf Editor I'll let you know and contribute that

Posted on: 1/17 14:38
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Re: Librelancer 2017.10

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(Full Size)

To make some of the work a bit more useable I've decided to begin work on an alternate Utf Editor powered by imgui and the Librelancer engine. Here's a very early screenshot of what it can do.

Posted on: 1/17 9:35
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Re: Librelancer 2017.10

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Working on the addition of a Forward+ rendering pipeline to the engine. This will allow for a lot more lights to be present at one time in a scene, point lights attached to the light sprites here as an example.

This feature requires an OpenGL 4.3 implementation, which limits it to Windows and Linux on modern graphics cards only (someone @apple fix your crap honestly). For now it's not enabled 100% of the time due to some culling regressions which should soon be fixed.

Extensions to the data will be in the form of light parameters for light equipment, and light particles in ALE.

For those with iGPUs don't fear this is toggleable and the traditional renderer is still available regardless (and runs at 60fps 1080p on my HD 515).


Posted on: 1/8 14:30
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Re: Freelancer and networking in the future

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Currently servers run on FLHook, no IPv6 as of yet.
Also with a correctly configured Wine Prefix (mainly with dotnet40 and directplay) FL runs in MP on wine.
Librelancer is not ready for production use yet, and has difficulties with Discovery (haven't tried Crossfire).

Posted on: 12/23 13:07
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Re: Librelancer 2017.10

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Moved the website to a new domain

Posted on: 12/6 2:28
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Re: Librelancer 2017.10

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Working on a debugger to go with the ALE engine (which is terribly buggy and needs one).

Posted on: 2017/11/20 13:55
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Re: Librelancer 2017.10

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https://www.youtube.com/watch?v=JSjwyvMDCjs

Docking part 2:
- Now follows the 02 and 01 hardpoints
- Cmp animated door that works with the physics engine.

Posted on: 2017/11/4 17:59
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Re: Librelancer 2017.10

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First attempt at docking:

https://www.youtube.com/watch?v=Oxyc7dTkhZY

It's about 25% implemented at the moment. It only picks the first hardpoint (doesn't follow HpDockA01,02 etc.) and there's no collision avoidance. But progress is progress!

(Thanks to Why485 and Treewyrm for invaluable information)

Posted on: 2017/11/4 15:51
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Re: Librelancer 2017.10

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Having fun starting to implement bases - here's the current state of Planet New Berlin!

https://youtu.be/Vgb8Krul-xs

Posted on: 2017/11/1 15:48
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Re: Librelancer 2017.10

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https://github.com/CallumDev/Librelanc ... s/ShipControlComponent.cs

Here's the current version of the ship control + steering. Still missing engine kill and cruise ramping though those shouldn't be too difficult. The steering is almost there @FriendlyFire do you know if FL calculates a roll input when you're only using mouse (and not the roll keys) ?. There's also the auto-levelling of the ship that is a bit dodgy but it does level.

Posted on: 2017/10/31 5:39
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Re: Librelancer 2017.10

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Why485, Gisteron: Thanks for your input. The next gameplay demo will include semi-accurate physics based on this.

Here's for something fun, a couple of mishaps on planet thns!

https://youtu.be/QTwQXh4ycEw
https://youtu.be/lW3uMafx-xI

Posted on: 2017/10/29 6:34
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Re: Librelancer 2017.10

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Version 2017.10 is now released! (Check the first post for link)

Posted on: 2017/10/5 6:12
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Re: Librelancer 2017.03

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Glitchy New London THN aesthetic. (Click here, youtube embed still not working?)

Posted on: 2017/9/27 10:02
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Re: Librelancer 2017.03

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Working on the Thn engine. Hopefully a small demo of being on-base will be available soon

Posted on: 2017/9/21 5:14
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Re: Librelancer 2017.03

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Working on FLBeamAppearance (click for full size)

Posted on: 2017/8/31 22:49
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