Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
81 user(s) are online (39 user(s) are browsing Forum)

Members: 0
Guests: 81

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +165€

Current balance: 105€
(last updated 02/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 54 users playing Freelancer on 42 servers.
March. 3, 2021
The Starport Forum Index > All Posts (Stormprooter)

Bottom Bottom   Previous Topic   Next Topic



[Freelancer Mod News]Freelancer: Mostly Harmless v0.3 Release
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline

Posted on: 2015/8/8 23:50
Top
Topic | Forum


Re: Adding Captions, Subtitles or Text in THN Intro Scripts
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline
Quote:

adoxa wrote:
It doesn't look like there's anything directly available, so I can only suggest a couple of things. You may be able to use the subtitles plugin to do it, although I believe atm it uses raw audio data, so you'd need to create unique files for each name; or you could use dummy models, using the texture for the name. The real shame is there is actually a SUBTITLE event, but the subtitle interface is not implemented.


Cheers adoxa, it looks like dummy "panel" models and textures is the easiest way to get this done.

I did have a look at the subtitles plug-in, but it seems that would only work in-game and as you say is tied in to audio files being played.

It does seem a bit odd that the scenes scripting engine does not have the facility for subtitles and captions, but hey-ho, such is the way of things.

Posted on: 2015/7/8 11:01
Top
Topic | Forum


Adding Captions, Subtitles or Text in THN Intro Scripts
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline
I'm hoping someone knows the answer to this.

I am desperately trying to find a way to add captions/text to my intro animations (thn files).

The only thing I have found so far is adding some userprops attributes to the scene object - this being TextStart="<time to show>", TextMessage="<ID of text in DLL>"

Which is fine, it displays text top left (like when you enter a new system etc)

But it can only display one message, and I want to be able to do multiple messages.

Here's the thing, my intro animation shows all the ships in my mod, and as each one is brought into focus, I want to display the ship name.
Here's the video of the intro animation:

https://www.youtube.com/watch?v=G4LGiXk5xzo

I understand detailed information on all the capabilities and specifications for THN scripts for animations is rather sparse, but does anyone know any more than can be found in the 'starter' tutorials?

Posted on: 2015/7/6 11:29
Top
Topic | Forum


[Freelancer Mod News]Freelancer: Mostly Harmless 0.2
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline


Available now from http://www.moddb.com/mods/freelancer-mostly-harmless

Bug fixes and Thargoid Warships have returned after hiding away in a ini file bug.

Not compatible with older save games - usual install process - clean install of Freelancer, delete old AutoSave.fl and Restart.fl save games

Should also work for multiplayer with v1.1 of FLServer.exe

Posted on: 2013/11/14 14:45
Top
Topic | Forum


Re: [Freelancer Mod News]Freeworlds: Tides of War: The Update
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline
This is looking really awesome, really pushing beyond the limits.

Can't wait for the release

Posted on: 2013/11/14 9:40
Top
Topic | Forum


[Freelancer Mod News]Freelancer: Mostly Harmless 0.1 Beta Released
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline

Posted on: 2013/6/21 13:57
Top
Topic | Forum


Re: Freelancer: Mostly Harmless Open SP v0.1 Beta released
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline
Yep, will be implementing rotating stations in the next iteration of development. Just wanted to get a 'working' game done, and get some feedback for any bugs or suggestions.

I should post this mod in the news section at some point....

Hope you enjoy the mod!

Posted on: 2013/6/19 15:01
Top
Topic | Forum


Freelancer: Mostly Harmless Open SP v0.1 Beta released
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline

Posted on: 2013/6/18 11:47
Top
Topic | Forum


Hello
Just popping in
Joined:
2013/1/25 10:52
Group:
Registered Users
Posts: 9
Offline
Hi All,

I am a big fan of Freelancer and mods, and I am looking to have a go at modding the game myself - and possibly even developing a new modding application to help make it as easy as possible.

I know I should search the forums, but if anyone can give me a heads up on where to start in terms of understanding the architecture of the game and it's configuration files(ini files) and how they all relate - that would be great.

I want to understand how it all fits together before I start messing about - in the first instance I want to be able to create my own star systems with planets, bases, trade lanes, zones, patrol paths and the like - but using the existing factions.


Posted on: 2013/1/25 11:02
Top
Topic | Forum



Top Top



[Advanced Search]