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There are currently 39 users playing Freelancer on 41 servers.
November. 19, 2019
The Starport Forum Index > All Posts (massdriver)

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Re: My FL remake thread
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Quote:

Vital wrote:
That's great!
Any site for this?


not yet, but php web api is ready to perform initial account registration and activation through emails

also I suck at web end

Posted on: 2015/2/21 13:16
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Re: My FL remake thread
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HeIIoween wrote:
Yep, with this station, ship and small planet feels like spirit of good old FL


that base is actually dockable, but yet no internals

Posted on: 2014/9/10 13:10
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Re: My FL remake thread
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while implementing base docking feature, thought that ice was not too ice and revised ice shader

it looks badass when there's lot of them and huge while sweeping around them, too bad could not record due to low fps so there's only one for you to observe


Posted on: 2014/9/9 21:29
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Re: Plugin request for "SPECIAL-EVENTS"
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J.R. wrote:
On ENIGMA V.4 ATG we have several "EVENTS" to be activated Serverside and the Banners are updated aswell during activation. The Banners usually show up every 15 min.... but there is a good chance to have the appopriate "EVENT-BANNER" finally after 45 min ´cause in this case there are at least 3 Banners active...

Here´s the question:
Is there a way to have a plugin that enables the player to type... lets say "/events"--- and get a list and maybe a short manual for the activated event displayed from a serverside .txt- or .ini-file which could be modified easyly during serverside mod-activation via the script.xml of FLMM ?

THX in advance

J.R.


sure thing there's way, pretty much easy one

Posted on: 2014/7/2 20:11
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Re: My FL remake thread
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updated ice asteroid shader, most likely you want to see fullres here

Open in new window

shadows+bloom+AA as post fx

Posted on: 2014/3/5 19:48
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Re: My FL remake thread
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standalone client/server is here http://www.sendspace.com/file/6nc5rb

F1 opens sort of console, type /zs to start local zone server and connect to it, I recommend to start server separately from client

notes:

-> starting zone server may crash, but if console says that Zone server started then all ok
-> sometimes netclient crashes on startup since it cant bind to socket, restart later
-> may contain bugs, but you can always look into Data folder/output_log.txt for crash data

contains raven talon and rha wraith ships, both have almost same stats and 2 guns

this is a combat techdemo, where you can shoot each other

Posted on: 2014/2/16 13:05
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Re: GL-Lancer : An engine rewrite
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if you could make a similar Unity API level, then my tech demo could run without Unity

Posted on: 2014/2/13 12:20
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Re: My FL remake thread
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initial hud in action


Posted on: 2014/2/8 18:20
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Re: My FL remake thread
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hud under construction, target crosshair yet to implement

Open in new window

Posted on: 2014/2/7 0:03
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Re: My FL remake thread
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bump with pew pew online


Posted on: 2014/2/1 22:50
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Re: My FL remake thread
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SolCommand wrote:
I got the Unity engine a while ago but I reached the conclusion that game making is not for me, I just have no idea how to use it. The fact that I know zero coding in any programming language doesn't help either hehe.

I wish you the best of luck with your project mate. It looks fantastic !!


Im planning online pew pew in 2 weeks or less, this will be a simple connect to zone server app with player name and predefined ship selection on start, after this test it will be clear if Unity can maitain all this

Posted on: 2014/1/30 0:57
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Re: My FL remake thread
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Alucard wrote:
Unity Engine? Looks good. How difficult is it to learn?


if you're a professional software developer then its ultra easy

Posted on: 2014/1/27 22:28
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My FL remake thread
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does it feel like freelancer? HUD+net code to go

sorry if effects are not AAA, Im a bit nob at them


Posted on: 2014/1/26 14:06
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Re: FL Texture Pak
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bhg pack

Open in new window Open in new window

Open in new window Open in new window

Open in new window Open in new window

Posted on: 2013/12/28 1:02
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Re: Models giveaway
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meshes...meshes...y no textures

Posted on: 2013/11/20 21:52
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