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There are currently 28 users playing Freelancer on
48 servers. | May. 19, 2022 |
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All Posts (massdriver)
Re: My FL remake thread |
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Not too shy to talk
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Quote:
not yet, but php web api is ready to perform initial account registration and activation through emails also I suck at web end
Posted on: 2015/2/21 13:16
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Re: My FL remake thread |
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Not too shy to talk
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Quote:
that base is actually dockable, but yet no internals
Posted on: 2014/9/10 13:10
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Re: My FL remake thread |
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Not too shy to talk
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Posts:
90
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while implementing base docking feature, thought that ice was not too ice and revised ice shader
it looks badass when there's lot of them and huge while sweeping around them, too bad could not record due to low fps ![]()
Posted on: 2014/9/9 21:29
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Re: Plugin request for "SPECIAL-EVENTS" |
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Not too shy to talk
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Quote:
sure thing there's way, pretty much easy one
Posted on: 2014/7/2 20:11
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Re: My FL remake thread |
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Not too shy to talk
![]() ![]() Joined:
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Posts:
90
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Posted on: 2014/3/5 19:48
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Re: My FL remake thread |
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Not too shy to talk
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Posts:
90
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standalone client/server is here http://www.sendspace.com/file/6nc5rb
F1 opens sort of console, type /zs to start local zone server and connect to it, I recommend to start server separately from client notes: -> starting zone server may crash, but if console says that Zone server started then all ok -> sometimes netclient crashes on startup since it cant bind to socket, restart later -> may contain bugs, but you can always look into Data folder/output_log.txt for crash data contains raven talon and rha wraith ships, both have almost same stats and 2 guns this is a combat techdemo, where you can shoot each other
Posted on: 2014/2/16 13:05
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Re: GL-Lancer : An engine rewrite |
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Not too shy to talk
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if you could make a similar Unity API level, then my tech demo could run without Unity
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Posted on: 2014/2/13 12:20
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Re: My FL remake thread |
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Not too shy to talk
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Posts:
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initial hud in action
Posted on: 2014/2/8 18:20
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Re: My FL remake thread |
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Not too shy to talk
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hud under construction, target crosshair yet to implement
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Posted on: 2014/2/7 0:03
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Re: My FL remake thread |
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Not too shy to talk
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Posts:
90
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bump with pew pew online
Posted on: 2014/2/1 22:50
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Re: My FL remake thread |
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Not too shy to talk
![]() ![]() Joined:
2012/9/1 2:45 Group:
Registered Users
Posts:
90
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Quote:
Im planning online pew pew in 2 weeks or less, this will be a simple connect to zone server app with player name and predefined ship selection on start, after this test it will be clear if Unity can maitain all this
Posted on: 2014/1/30 0:57
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Re: My FL remake thread |
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Not too shy to talk
![]() ![]() Joined:
2012/9/1 2:45 Group:
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Posts:
90
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Quote:
if you're a professional software developer then its ultra easy
Posted on: 2014/1/27 22:28
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My FL remake thread |
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Not too shy to talk
![]() ![]() Joined:
2012/9/1 2:45 Group:
Registered Users
Posts:
90
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does it feel like freelancer? HUD+net code to go
sorry if effects are not AAA, Im a bit nob at them
Posted on: 2014/1/26 14:06
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Re: FL Texture Pak |
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Not too shy to talk
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bhg pack
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Posted on: 2013/12/28 1:02
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Re: Models giveaway |
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Not too shy to talk
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meshes...meshes...y no textures
Posted on: 2013/11/20 21:52
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