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There are currently 45 users playing Freelancer on
39 servers. | March. 5, 2021 |
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Re: ALE Editor Alpha 1 Release |
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Just can't stay away
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Is there a way to zoom out?
Most of the effects I tried to load are significantly bigger than the preview screen and therefore it is hard to see how they actually look. The zoom control only seems to allow positive numbers but i actually have the feeling that it doesnt change anything. edit: ah... nvm found it that certainly takes a bit longer to test ![]() thanks for your hard work on it
Posted on: 2020/6/14 10:46
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Re: Ship disappearing |
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I use it in my mod to call specific custom lod settings when I need them in certain situations. It only should have an effect on the stuff I have created and to my knowledge should not have any use for models that were not specifically created for it. That made me curious a bit.
Posted on: 2020/6/9 16:03
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Re: Ship disappearing |
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may I ask what ship you are using?
the "0, 1300, -1" makes me a bit curious because it is a very specific workaround
Posted on: 2020/6/8 16:21
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Re: Bases become invisible inside nebulas (Solved) |
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There is a cascading load order.
That means that nebula, asteroids and encounterparameters always belong to the top of the file since the stuff loaded below requires these entries being in memory at the point of processing. The order does not matter. Nebula can be above or below Asteroids... you can even mix it. The only important thing to remember is that zones and objects have to be below.
Posted on: 2020/5/19 16:57
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Re: OpenGL Rendering |
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Posted on: 2020/5/5 9:22
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Re: OpenGL Rendering |
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A batch of questions:
Are specular maps seperate? In the vids you have posted over the the past months you have mostly shown metallic surfaces but also in 1 or 2 (IIRC) there were asteroids which looked like having a shiny surface. I am not entirely sure if that was intentional or just a side effect of the demo. I think some surfaces better shouldn't be reflective. How does this translate to interiors of bases? FL renders them slightly different. Are adv. texture settings such as detailmaps, glowmaps, animated textures etc still supported?
Posted on: 2020/5/4 15:16
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Re: Custom weapon models invisible |
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does it have a sur and hardpoints?
if missing it could prevent the weapon to show up an empty hardpoint node could cause the same this would be the most likely error sources (but not the only ones)
Posted on: 2020/4/24 12:37
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Re: Advice needed |
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one thing to mention about windows 10... you need to use the no-cd Freelancer.exe as win10 misses the drivers required for the copy protection of the original game.
Posted on: 2020/4/22 14:31
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Re: Major mods and JFLP |
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Leaning myself out of the window a bit when I say that the major mods are (mostly) based on their own custom error corrections and do not require quickfix... the 1.1 patch... or an additional jpfl implementation. These mods usually have taken care of that stuff long ago and work best together with just vanilla FL.
Posted on: 2020/3/22 10:40
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Re: [Release] Basic FL Save Editor |
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.... but... ehmm... if the file is already decrypted... notepad should be sufficient
Posted on: 2020/3/10 14:54
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Re: 3D Model Showroom |
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it is one of these moments when you realize that this forum always lacked a thumbs-up smilie
![]() good work
Posted on: 2020/2/24 17:15
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Re: Campaign with gunship/cruiser/battleship mod? Please help |
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No.
Why? Because you can not squeeze a battleship into the Osiris docking bay (and multiple other tiny locations).
Posted on: 2019/12/28 10:02
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Re: ISSUE: I often cannot submit posts for a while |
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I think he means the session timeouts which happens when it takes too long between clicking on "reply" and then finally clicking on "submit".
Increasing the session time in the settings should help. For members it might be best (just to be sure) to copy/paste the text prior posting and refreshing the website on the browser.
Posted on: 2019/12/1 9:46
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Re: Everspace 2 (Freelancer Like Game) |
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biggest issue is the lack up multiplayer
Posted on: 2019/11/4 16:38
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Re: OpenGL Rendering |
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The look is great.
It is more than old FL players could dream of. But I assume you suffer the same disease most of us have... the wish to make it perfect. The problem with that is, once you get a step closer to perfection you run across many new ideas which would make it even better. Am I correct?
Posted on: 2019/10/4 12:51
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