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There are currently 40 users playing Freelancer on 41 servers.
November. 19, 2019
The Starport Forum Index > All Posts (Dromedary)

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Re: Playing the game again
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He says he's running a mod where level isn't important, the issue surely is with either the mod or mod manager. He certainly won't need to finish single player if he has a mod that takes care of the level requirement

Posted on: 10/10 15:07
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Re: The Use of Cruise Disruptors
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@roadbum1660

You know you can set CM's to automatic fire don't you?

Posted on: 10/7 6:56
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Re: Updater
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Try this. IT was originally done by Lancer Solarus back in the day, not tried it myself but everything you need to run it apparently is there

Attach file:


zip Freelancer Updater.zip Size: 102.90 KB; Hits: 17

Posted on: 9/23 21:57
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Re: Is Global server down?
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You don't. Crazy hosts the global list server. When that goes down, you can't see any server in the multiplayer list of FL. You can still direct connect, but that's not the point. Crazy is our go to guy for issues related to server listings, and his work is very much appreciated by players and hosts alike.

Posted on: 9/20 8:28
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Re: Is Global server down?
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I wondered if it was only me, thanks Crazy

Posted on: 9/15 19:54
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Is Global server down?
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Not seeing a list of servers anywhere, is global server list down? I'm talking about the current one obviously, not the old Microsoft one.

Could join the server i play on without issues a few days ago

To clarify, i'm talking about the list in game when you hit LAN or MULTIPLAYER

EDIT

Tried connecting to the server using Direct Connect, and got through without issues at all. Points even more to a global server problem

Posted on: 9/15 6:29
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Re: Help with draw distance
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Link is not dead in the slightest, why would i post a dead link?

Posted on: 8/21 6:59
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Re: Help with draw distance
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All the information is in the 101 tutorial here on the Starport

https://the-starport.net/freelancer/wi ... ex.php/Limit_Breaking_101

Posted on: 8/19 6:58
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Re: Some urgent questions about mbase.ini
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Just apply the jflp patch by adoxa, sdk on steroids, all text files decompiled plus a gazillion fixes. Problem solved

Posted on: 1/25 17:22
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Re: The Next Generation Mod
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Posted on: 1/7 21:53
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Re: What would be the most convenient, common, universal format for sharing the contents of a DVD
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Is this the content from the Ubisoft release a few years back?

Posted on: 12/6 17:36
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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You can calculate manually and use whatever theorem you want to, i'd die of boredom doing it that way. Takes a few minutes in FL Explorer and you're done. You must however understand a bit about patrol paths for them to work properly. I've made hundreds of patrol paths with FLE, all work, no crashes, but you must pay attention when making them.

Have a read of Buck Danny's awesome tutorial, pretty much all you'll ever need to know about encounters, including patrol paths

Attach file:


zip Trying to understand encounters.zip Size: 124.61 KB; Hits: 38

Posted on: 11/30 19:25
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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FL Explorer is the easiest way of doing paths. You just need to be very very careful when doing them, especially with path numbers which must be consecutive. There's a lot of editing after doing them with Explorer. If you're careful, no issues

Posted on: 2018/11/28 20:14
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Re: FL Model & Texture Exchange
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Yes they do. Nothing wrong with the link. Just click on the big DOWNLOAD button and there you go. You do need to have an account on Turbosquid to be able to download them. All the JSNcalif models are also in the Genesis mod on Moddb if you want to save time converting them. Just ask Gibbon, sure he won't mind if you want to use them.

Posted on: 2018/11/18 8:23
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Re: Ship Animations
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This discussion was six years ago...

Posted on: 2018/11/6 18:31
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