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There are currently 104 users playing Freelancer on 44 servers.
October. 26, 2021
The Starport Forum Index > All Posts (Dromedary)

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Re: Mod request: Bounty system
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The icon for the escape pod is already in the game, so no need to define that. I'll put together a script file that does most of what you ask.

Posted on: 9/5 17:59
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Re: Mod request: Bounty system
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If you want, i can tell you how to do it. It's not easy for a beginner, but doable if you're patient. The only thing you will need are some icons for the pilots, which you can make yourself, or borrow and credit from either of the other mods already mentioned. I can start you off with one type of pilot, to make it easy, or you can make more and have special ones for police, pirates, bounty hunters etc

Posted on: 9/5 0:58
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Re: Mod request: Bounty system
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If you mean something you can just add to vanilla then not that i'm aware of. You'd have to raid either of those mods i mentioned and see how it's been done. Of course you also need to know where to look.

Posted on: 8/30 7:22
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Re: Mod request: Bounty system
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That concept has been in a number of mods out there for years. Evolutions has it, Genesis has it, probably a few more

Posted on: 8/29 21:35
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Re: Creating new aliens
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Plenty of ways to create Nomad like factions, with different names and ships, as you never see them. If you want talkative ones then you'd have to create those, plus do the animation etc. Bit of a task tbh.

I made talking monkeys in my mod, pilots etc, not really new as the items were already in game but unused. Made a custom faction for them with custom ships, all good to go. Only thing i added was the ships really, and dug around in the code.

Totally new stuff takes time and effort, on the scale you're talking about, time is your enemy and the will to complete it. Plus the game engine is ancient now

Posted on: 5/9 19:18
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Re: Escort Ship at list one after the mission
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First problem is you're using a Humpback. Get a Dromedary, get some decent weapons on that, and use that for trading. Moves better than a Humpback ever will. You don't need an escort, use cm's when under attack and set them to autofire, helps a lot

Posted on: 5/4 19:34
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Re: Music
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Yes, is the short answer

Posted on: 4/30 19:15
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Re: Freelancer Supply/Demand
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FLAC has a fully working dynamic economy plugin that can be customised for mods etc. I used it on one of my mods for years, worked like a dream. That was based on player supply and demand, and you can see the prices changing on a regular basis in real time.

If you want to do the same in SP, that's not really possible but you can make the prices change with a price randomiser which works just fine

>> Update for SP

Price randomiser code goes like this and has to be added to every base.ini file

[BaseInfo]
nickname = Li01_03_Base
start_room = Deck
price_variance = 0.001

That will give a reasonable price variance which changes all the prices for everything on that base. Includes commodities and equipment and ship prices.

price_variance = 0.001 - gives a 0.1% difference in price
price_variance = 0.01 - gives a 1% difference in price
price_variance = 0.1 - gives a 10% difference in price

Posted on: 2/11 17:52
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Re: Advice needed
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Freelancer runs quite happily on W10, i've been using that for years without issues. There are are a few things to cheer up the old game, see above link, but i can guarantee you don't need an old system to run the old girl.

Posted on: 2020/4/21 22:09
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Re: Star Trek Picard Series
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Episode 5 was cool, warming up nicely

Posted on: 2020/2/22 8:57
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Re: Win7 32-bit, SSD, FLServer and FLAC
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A dynamic IP is only dynamic when it changes, which it doesn't normally as long as the modem is always on. I've run servers for years with a dynamic IP, never had issues

Posted on: 2020/2/20 20:30
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Re: Star Trek Picard Series
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Seeing as nobody can read black text on a dark blue background, no idea what you have written there.

As to the series itself, got past episode two this morning. It's a slow burn series, where the story gently unfolds, characters get introduced, tension builds. I really want something to happen in the third episode, bearing in mind there are only ten in total.

It promises a lot, and i hope to hell it delivers. It's doing well up to now, hope it continues

Posted on: 2020/2/1 12:00
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Re: North Quadrant Server
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It's there but difficult to find. Baz needs to turn into an flmod file as well to make installation easier. Up to him at the end of the day.

https://www.moddb.com/mods/freelancer-nq

Posted on: 2020/1/26 10:27
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Re: OpenGL Rendering
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Looks amazing, bear in mind New Berlin is a dark system anyway

Posted on: 2020/1/16 7:51
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Re: North Quadrant Server
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Putting it into flmod format is easy.

Create a folder called Freelancer_NQ or whatever you want to call it.

Put the mod inside this folder. By that i mean the Data, Exe and all the mod related files.

I used Winrar to zip this up using the .zip extension which you can choose when archiving a file

When this is done you end up with a zip file called Freelancer_NQ.zip

Next add this to the end of your zip file, .flmod so it looks like this

Freelancer _NQ.zip.flmod

The program will ask you if you want to change it to this format, click yes. You should now have a file with the FLMM logo. Double click on this file and it will self install into mod manager. Activate it and off you go.

Don't worry about the credit, this is simple stuff. I've tested this obviously, and loads into FLMM without issues. Not recommended for use with FLMM 1.5. Works fine with earlier versions

Posted on: 2020/1/13 19:24
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