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There are currently 57 users playing Freelancer on
41 servers. | March. 4, 2021 |
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All Posts (Dromedary)
Re: Freelancer Supply/Demand |
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Just can't stay away
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FLAC has a fully working dynamic economy plugin that can be customised for mods etc. I used it on one of my mods for years, worked like a dream. That was based on player supply and demand, and you can see the prices changing on a regular basis in real time.
If you want to do the same in SP, that's not really possible but you can make the prices change with a price randomiser which works just fine >> Update for SP Price randomiser code goes like this and has to be added to every base.ini file [BaseInfo] nickname = Li01_03_Base start_room = Deck price_variance = 0.001 That will give a reasonable price variance which changes all the prices for everything on that base. Includes commodities and equipment and ship prices. price_variance = 0.001 - gives a 0.1% difference in price price_variance = 0.01 - gives a 1% difference in price price_variance = 0.1 - gives a 10% difference in price
Posted on: 2/11 17:52
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Re: Advice needed |
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Freelancer runs quite happily on W10, i've been using that for years without issues. There are are a few things to cheer up the old game, see above link, but i can guarantee you don't need an old system to run the old girl.
Posted on: 2020/4/21 22:09
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Re: Star Trek Picard Series |
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Episode 5 was cool, warming up nicely
Posted on: 2020/2/22 8:57
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Re: Win7 32-bit, SSD, FLServer and FLAC |
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A dynamic IP is only dynamic when it changes, which it doesn't normally as long as the modem is always on. I've run servers for years with a dynamic IP, never had issues
Posted on: 2020/2/20 20:30
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Re: Star Trek Picard Series |
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Seeing as nobody can read black text on a dark blue background, no idea what you have written there.
As to the series itself, got past episode two this morning. It's a slow burn series, where the story gently unfolds, characters get introduced, tension builds. I really want something to happen in the third episode, bearing in mind there are only ten in total. It promises a lot, and i hope to hell it delivers. It's doing well up to now, hope it continues
Posted on: 2020/2/1 12:00
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Re: North Quadrant Server |
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It's there but difficult to find. Baz needs to turn into an flmod file as well to make installation easier. Up to him at the end of the day.
https://www.moddb.com/mods/freelancer-nq
Posted on: 2020/1/26 10:27
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Re: OpenGL Rendering |
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Looks amazing, bear in mind New Berlin is a dark system anyway
Posted on: 2020/1/16 7:51
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Re: North Quadrant Server |
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Putting it into flmod format is easy.
Create a folder called Freelancer_NQ or whatever you want to call it. Put the mod inside this folder. By that i mean the Data, Exe and all the mod related files. I used Winrar to zip this up using the .zip extension which you can choose when archiving a file When this is done you end up with a zip file called Freelancer_NQ.zip Next add this to the end of your zip file, .flmod so it looks like this Freelancer _NQ.zip.flmod The program will ask you if you want to change it to this format, click yes. You should now have a file with the FLMM logo. Double click on this file and it will self install into mod manager. Activate it and off you go. Don't worry about the credit, this is simple stuff. I've tested this obviously, and loads into FLMM without issues. Not recommended for use with FLMM 1.5. Works fine with earlier versions
Posted on: 2020/1/13 19:24
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Re: North Quadrant Server |
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Link would be nice, nvm, found it.
I downloaded the mod. Firstly there there are 5 checsum errors when you use winrar to unzip the file. Secondly, there is absolutely no reason why this mod can't be turned into an flmod file. So easy to do as i've already done it. That being said, those checksum errors need looking into. Any chance you could download the mod yourself and see the errors when you try to unzip it? This is what i get every time i try to unzip it. \Mods\Freelancer_NQ.rar: Checksum error in Freelancer_NQ\DATA\MOVIES\fl_intro.wmv. The file is corrupt \Mods\Freelancer_NQ.rar: Checksum error in Freelancer_NQ\DATA\AUDIO\rvp131.utf. The file is corrupt \Mods\Freelancer_NQ.rar: Checksum error in Freelancer_NQ\DATA\AUDIO\rvp546.utf. The file is corrupt \Mods\Freelancer_NQ.rar: Checksum error in Freelancer_NQ\DATA\AUDIO\MUSIC\music_bar_li02.wav. The file is corrupt f\Mods\Freelancer_NQ.rar: Checksum error in Freelancer_NQ\DATA\AUDIO\MUSIC\music_reveal_enemy_pos.wav. The file is corrupt
Posted on: 2020/1/9 18:26
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Re: North Quadrant Server |
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Here's a suggestion. Put it into FLMOD format, takes seconds. Much easier to deal with than having to unzip it, move it here and there etc.
Posted on: 2020/1/6 6:01
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Re: North Quadrant Server |
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Used to be a download for it on moddb, but alas no longer
https://www.moddb.com/mods/the-north-quadrant-v20
Posted on: 2020/1/3 20:10
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Re: Returning Expert |
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I suggest you contact Nightstalker, but i can tell you his expert answer. They used to run two servers of which i believe only one now runs the mod expertly. A guy called Zeus runs the US server, he's also an expert.
Posted on: 2019/12/26 20:26
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Re: Playing the game again |
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He says he's running a mod where level isn't important, the issue surely is with either the mod or mod manager. He certainly won't need to finish single player if he has a mod that takes care of the level requirement
Posted on: 2019/10/10 15:07
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Re: The Use of Cruise Disruptors |
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@roadbum1660
You know you can set CM's to automatic fire don't you?
Posted on: 2019/10/7 6:56
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Re: Updater |
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Try this. IT was originally done by Lancer Solarus back in the day, not tried it myself but everything you need to run it apparently is there
Posted on: 2019/9/23 21:57
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