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There are currently 14 users playing Freelancer on
39 servers. | September. 29, 2023 |
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All Posts (Dromedary)
Re: Mod not activating with FLMM |
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Just can't stay away
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You say you've added an SDK of some kind. That might have changed something in the files
Posted on: 8/10 7:16
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Re: Freelancer HD Server?? |
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I've tried the HDE mod by BC46 on a number of vanilla servers and it work fine. It's primarily a texture upgrade mod so does no harm when using it on any vanilla server. I can't even play vanilla FL without using it due to the massive upgrades it offers visually
Posted on: 7/11 8:08
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Re: Zero to Hero |
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You can move on from using the 1.3 sdk as well as your starting base code. Try adoxa's Freelancer patch 1.25, way better than the sdk, plus adds in widescreen and many other enhancements as standard.
Posted on: 5/20 10:08
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Re: Adding arbitrary new gun classes |
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There's another way to achieve what you're doing using all the standard stuff already present, with minimal coding.
You can simply assign a weapon class to a certain ship type. For example, Class 1 = Light fighter Class 2 = Medium Fighter Class 3 = VHF And so on. That way you end up with 10 different weapon classes for ten different types of ship. Only coding you have to do is change the weapon class description in the dll's. One way to do it anyway. Unless you're trying to do something different and i completely misunderstood ![]()
Posted on: 5/14 13:47
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Re: Freelancer Series Episode One |
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Nice job on the video
Posted on: 5/5 18:28
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Re: Dev's Limit Breaking 101 Techniques |
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In the NPC Behaviour section
500i content.dll 06C470 Dev max range at which NPCs will scan your cargo 2500f content.dll 06C717 Dev max range at which NPCs will initiate scan of your cargo
Posted on: 5/4 17:45
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Re: Ship texture files |
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Seems i've found a dump of all the Starlancer textures online with reflection maps, shine maps and normal maps. Yay. Problems solved
Posted on: 4/30 17:26
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Ship texture files |
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Further to my current project of converting Starlancer assets to Freelancer format, i'm missing two textures from Starlancer. If anyone has decompressed these from one of the HOG files, i'm after
TROOP SHT_1 These will either be in tga or bmp format iirc If anyone has these, would they mind sharing them please
Posted on: 4/30 12:32
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Re: Unknown Coalition ship |
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So much for me thinking it's not the Kalan. Thanks for finding this out, i can now update my database. I've actually updated the Starlancer Wiki with this as well.
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Posted on: 4/20 18:48
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Unknown Coalition ship |
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Anybody know what this ship is called in Starlancer? Can't find a reference for it anywhere. Put it this way, i know what it's not. It's not the Yakob Shuttle, Kalan or Scarab
Attach file: ![]() ![]()
Posted on: 4/13 7:49
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Re: Making other colours of "red giant" star? (Solved) |
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Posted on: 3/29 8:30
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Re: Freelancer Explorer 2.0.6.23 |
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It's a very simple program to use once you get used to it. Here are the links to the classic tutorials for this utility which will explain a lot more than i can in a few sentences
https://www.mediafire.com/file/d349gie ... _tutorial_PART_1.zip/file https://www.mediafire.com/file/8vsqgzg ... _tutorial_PART_2.zip/file https://www.mediafire.com/file/xd26bqu ... _tutorial_PART_3.zip/file
Posted on: 3/23 7:18
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Re: FL error checker 1.013a.exe??? |
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Works fine for me on W10. You're probably missing some dll's that you might need to install into W10. Does the program give you a warning of any missing ones when you try to run it?
Posted on: 3/18 22:36
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Re: Dev's Limit Breaking 101 Techniques |
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Quote:
I was about to ask for a darker theme as the standard one was burning my eyeballs, then i saw the light button, looks much better with the dark theme imho
Posted on: 3/11 10:01
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Re: Global Server workaround dll freeze the game when you leave |
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Tbh i've never experienced it on W7 or W10
Posted on: 2/28 18:37
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