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There are currently 45 users playing Freelancer on
42 servers. | January. 29, 2023 |
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Re: New Renderer (OpenGL 3.3) |
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Just can't stay away
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Not happening with the images, nothing to click on
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Posted on: Yesterday 23:21
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Re: Do you want help me? I don't know how to (re)start. |
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There are lots of mods that expand the game with plenty of decent content. Discovery is only good if you like roleplay, which isn't everyone's glass of sidewinder fang. I'd also go down the MODDB route as there's plenty on there that might pique your interest
Posted on: 1/18 7:58
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Re: Cryosphere FLStat utility |
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Much appreciated but i found v1.5, last one Cryosphere did. Hope it help somebody else
Posted on: 12/27 18:38
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Re: Cryosphere FLStat utility |
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After sniffing around various FL sites and forums, finally found a copy on the SWAT Portal in the downloads section. A lot of old gems there i have to say
Posted on: 12/27 8:44
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Cryosphere FLStat utility |
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Anyone know where i can download the Cryoshere FLStat program for generating server stats please?
Before anyone links me to the Cryosphere site, the download there doesn't work anymore
Posted on: 12/26 17:27
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Re: Dropping all cargo in SP |
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It's not about jettisoning stuff, it's the mechanics of the game on death are clearly different in SP v MP. As i said, the above code works a treat in MP, i was simply wondering why it wouldn't work in SP. Private server it is then
Posted on: 12/12 18:30
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Re: Dropping all cargo in SP |
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I'm trying to achieve the same thing in SP, that when you die you come back without the cargo you were carrying or any loose equipment like guns or shields you picked up, like in MP with the above addon.
I don't want to die and still have the cargo i was carrying, pretty simple
Posted on: 12/12 8:03
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Re: Dropping all cargo in SP |
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I load the autosave after if that's what you mean
Posted on: 12/12 7:49
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Dropping all cargo in SP |
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I'm familiar with this line in shiparch,
fuse = drop_cargo_fuse, 0, 1 which, when you add in the fuse entry for it, [fuse] name = drop_cargo_fuse lifetime = 0.0 death_fuse = true [dump_cargo] at_t = 0 origin_hardpoint = HpMount [destroy_root] at_t = 1 means that when you die in multiplayer, all loose cargo and equipment dies with you. Now i added this to single player and it doesn't work. Is there any way to achieve total loss of cargo and loose equipment in single player? Or have i missed something?
Posted on: 12/12 7:29
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Re: Community Revival: Any Interest? |
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@HK
You're a year early ![]()
Posted on: 12/2 21:30
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Re: Zone.dll |
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Thanks for doing that. I would add, adding the word upper has to go in dacom.ini after the zone.dll entry.
zone.dll upper Was a bit confused at first, but works perfectly now. Great job
Posted on: 2022/10/17 7:12
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Re: Zone.dll |
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Appreciate the effort
Posted on: 2022/10/16 15:49
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Zone.dll |
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Query regarding this plugin from Adoxa.
Is there a way to make sure all the text is displayed as caps? So instead of 'Entering Denko cloud', it reads 'ENTERING DENKO CLOUD'? The first part i can get right by modifying the dll, but now i'm getting 'ENTERING Denko cloud' It's the ability to force the text from the zone description to display as caps that i'm after. Is there some sort of command i can put into the dll to make this happen?
Posted on: 2022/10/16 9:12
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Re: Nightstalkers Universe EU-Server |
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FLMM 1.5 doesn't work with loads of mods, try an earlier version and it will probably work.
Posted on: 2022/9/19 19:50
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Re: It's been a while |
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Bulldogg, did you write some addons for FLAC?
Posted on: 2022/7/30 13:10
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