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There are currently 20 users playing Freelancer on
38 servers. | September. 28, 2023 |
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All Posts (Thaddeus)
Re: Cryosphere FLStat utility |
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Starport Staff
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I found ver 1.1 if its any use to you. how things were done in 2003
Posted on: 12/27 15:02
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku) |
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Starport Staff
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Ryuku can be made into a fully functioning station fairly easily, but, Glourious, Benford, Baxter & BS Osiris are all spawned by scripts and dont actually exist as such before or after the missions that they are in - sole purpose as a mission object. You would have to write their properties into the system ini files. it would also break SP gameflow if you are still using that. Not sure about storage on stations. there is a store.dll for flhook which uses storage depots as nodes - but thats MP only.
Posted on: 2022/6/16 10:42
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Re: 3D Model Showroom |
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Thats a nice collection. can they be downloded?
Posted on: 2022/6/13 23:09
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Re: 3D Model Showroom |
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Your Shilone sketchfab model, almost fully developed now, just have the engine damage parts to do
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Posted on: 2022/5/31 23:07
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Re: Is there a way to add new ships to the game (using the same model as existing ships)? |
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Unlike equipment, ship stats are not generated by rt reading of the arch file. Stats are written by hand and read from infocards.dll. In other words, in game displayed ship stats will not change if you alter the actual stats in shiparch - that has to be edited manually with a .dll editor
Posted on: 2022/5/29 8:48
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Re: Weapons cmps/3db |
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thanks for doing that, I've been a bit busy with rl stuff.
Alucard if you need any more just ask on the Discord and I'll post them up for you
Posted on: 2022/5/10 22:17
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Re: Weapons cmps/3db |
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what models do you need?
Posted on: 2022/5/8 14:22
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Re: Mod where AI use Nanobots and shield bats |
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Not sure there is a standalone mod for that.
Doing it yourself is easy enough. in DATA\Missions\pilots_population.ini you will find under the [pilot] sections repairid = repair_fighter_never this can be changed to repairid = repair_fighter_never repairid = repair_fighter_hull repairid = repair_fighter_shield repairid = repair_fighter_both depending on your requirements. you then have to add bats and bots to the npc loadouts with cargo = ge_s_battery_01, x cargo = ge_s_repair_01, x where x is the quantity - keep it sane, single figures usually. You may also want to amend the [PhantomLoot] sections in lootprops.ini - when a large battle you may find yourself engulfed by loot bats & bots.
Posted on: 2022/4/18 10:48
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Re: Sur file |
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Tried importing into max. Throws a runtime error - "Referenced index range exceeds VMeshData boundary". So, something is wrong with the model to start with.
There is a scale slider on the ms3d cmp exporter 0.3 - always make sure its set at 1. If you used the scale down function it does odd things the object centers which you really dont want. If you dont have access to max use the obj-sur convertor for surs. It doesnt work 100% of the time but you can at least get a working sur out of it unlike the ms3d exporter which I assume youve used here as your sur is an impossible amount of individual triangles. As Treewyrm says - use the maxlancer exporter if you can. It really is the tool we should have had 19 years ago.
Posted on: 2022/4/18 0:01
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Re: Space Battleship Yamato/Star Blazers mod wanted |
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A sur is a collection of simple 3d shapes that Freelancer uses to calculate weapon hits, collisions and shield damage. Probably short for surface.
Posted on: 2022/4/14 8:38
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Re: Is there a way to add new ships to the game (using the same model as existing ships)? |
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Starport Staff
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There are several tutorials in the download section, try drizzt4.0 ship creating tutorialv1.5.pdf
After all the 3d modelling stuff there is a lot of information on this topic after page21. The Blood Dragon, the CSV and Juni's Defender are probably the easiest to make player accessible because they are already in the game.
Posted on: 2022/3/16 18:23
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Re: Battlestar Galactica Mod gone |
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Posted on: 2021/8/27 13:13
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Re: Space Battleship Yamato/Star Blazers mod wanted |
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The mod is scripted for ver 1.3
You can not alter files in the *\Program Files (x86)\* folder without administrator privileges. This is windows problem, not flmm, easiest solution setup a *\Games\* folder and mod from there Ship price is set at $100000 - price is set in */Starblazer - DR - Yamato.xml if you want to change. Inflated price will be down to equipment costs for the various turrets, torpedoes and guns, etc
Posted on: 2021/8/27 11:28
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Re: The Order |
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In the vanilla unmodded game you cant. The only way you can do it is by doing missions, getting a bribe or shooting people they dont like. None of these options are available in the standard game. In the single player game empathy levels are set by scripting. You can of course mod your mbases.ini and add fc_or_grp missions to the vendor or floor npcs server side.
Posted on: 2021/5/15 22:09
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Re: help with a mod |
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youre welcome, you are also banned for hotlink insertion. Please dont do this.
Posted on: 2021/5/8 12:51
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