Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
69 user(s) are online (62 user(s) are browsing Forum)

Members: 0
Guests: 69

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 20 users playing Freelancer on 38 servers.
September. 28, 2023
The Starport Forum Index > All Posts (Thaddeus)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 23 »


Re: Cryosphere FLStat utility
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
I found ver 1.1 if its any use to you. how things were done in 2003

Attach file:


zip flstat_v1_1.zip Size: 46.50 KB; Hits: 62

Posted on: 12/27 15:02
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku)
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Ryuku can be made into a fully functioning station fairly easily, but, Glourious, Benford, Baxter & BS Osiris are all spawned by scripts and dont actually exist as such before or after the missions that they are in - sole purpose as a mission object. You would have to write their properties into the system ini files. it would also break SP gameflow if you are still using that. Not sure about storage on stations. there is a store.dll for flhook which uses storage depots as nodes - but thats MP only.

Posted on: 2022/6/16 10:42
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: 3D Model Showroom
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Thats a nice collection. can they be downloded?

Posted on: 2022/6/13 23:09
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: 3D Model Showroom
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Your Shilone sketchfab model, almost fully developed now, just have the engine damage parts to do

Attach file:



jpg  screen14.jpg (211.06 KB)
438_62969188f2fa4.jpg 1600X900 px

Posted on: 2022/5/31 23:07
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Is there a way to add new ships to the game (using the same model as existing ships)?
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Unlike equipment, ship stats are not generated by rt reading of the arch file. Stats are written by hand and read from infocards.dll. In other words, in game displayed ship stats will not change if you alter the actual stats in shiparch - that has to be edited manually with a .dll editor

Posted on: 2022/5/29 8:48
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Weapons cmps/3db
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
thanks for doing that, I've been a bit busy with rl stuff.

Alucard if you need any more just ask on the Discord and I'll post them up for you

Posted on: 2022/5/10 22:17
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Weapons cmps/3db
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
what models do you need?

Posted on: 2022/5/8 14:22
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Mod where AI use Nanobots and shield bats
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Not sure there is a standalone mod for that.

Doing it yourself is easy enough.

in DATA\Missions\pilots_population.ini you will find under the [pilot] sections repairid = repair_fighter_never

this can be changed to
repairid = repair_fighter_never
repairid = repair_fighter_hull
repairid = repair_fighter_shield
repairid = repair_fighter_both

depending on your requirements. you then have to add bats and bots to the npc loadouts with

cargo = ge_s_battery_01, x
cargo = ge_s_repair_01, x

where x is the quantity - keep it sane, single figures usually.

You may also want to amend the [PhantomLoot] sections in lootprops.ini - when a large battle you may find yourself engulfed by loot bats & bots.

Posted on: 2022/4/18 10:48
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Sur file
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Tried importing into max. Throws a runtime error - "Referenced index range exceeds VMeshData boundary". So, something is wrong with the model to start with.

There is a scale slider on the ms3d cmp exporter 0.3 - always make sure its set at 1. If you used the scale down function it does odd things the object centers which you really dont want. If you dont have access to max use the obj-sur convertor for surs. It doesnt work 100% of the time but you can at least get a working sur out of it unlike the ms3d exporter which I assume youve used here as your sur is an impossible amount of individual triangles. As Treewyrm says - use the maxlancer exporter if you can. It really is the tool we should have had 19 years ago.

Posted on: 2022/4/18 0:01
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Space Battleship Yamato/Star Blazers mod wanted
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
A sur is a collection of simple 3d shapes that Freelancer uses to calculate weapon hits, collisions and shield damage. Probably short for surface.

Posted on: 2022/4/14 8:38
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Is there a way to add new ships to the game (using the same model as existing ships)?
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
There are several tutorials in the download section, try drizzt4.0 ship creating tutorialv1.5.pdf

After all the 3d modelling stuff there is a lot of information on this topic after page21.

The Blood Dragon, the CSV and Juni's Defender are probably the easiest to make player accessible because they are already in the game.

Posted on: 2022/3/16 18:23
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Battlestar Galactica Mod gone
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
Galactica 2.0 on media fire

been there since 2014 - get it while you can

Posted on: 2021/8/27 13:13
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: Space Battleship Yamato/Star Blazers mod wanted
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
The mod is scripted for ver 1.3

You can not alter files in the *\Program Files (x86)\* folder without administrator privileges. This is windows problem, not flmm, easiest solution setup a *\Games\* folder and mod from there

Ship price is set at $100000 - price is set in */Starblazer - DR - Yamato.xml if you want to change. Inflated price will be down to equipment costs for the various turrets, torpedoes and guns, etc

Posted on: 2021/8/27 11:28
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: The Order
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
In the vanilla unmodded game you cant. The only way you can do it is by doing missions, getting a bribe or shooting people they dont like. None of these options are available in the standard game. In the single player game empathy levels are set by scripting. You can of course mod your mbases.ini and add fc_or_grp missions to the vendor or floor npcs server side.

Posted on: 2021/5/15 22:09
~Insert Cool Text Description Here~
Top
Topic | Forum


Re: help with a mod
Starport Staff
Joined:
2008/10/25 17:58
From On my way back
Group:
Registered Users
Starport Staff
FLServer Admins
Posts: 365
Offline
youre welcome, you are also banned for hotlink insertion. Please dont do this.

Posted on: 2021/5/8 12:51
~Insert Cool Text Description Here~
Top
Topic | Forum



Top Top
(1) 2 3 4 ... 23 »



[Advanced Search]