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There are currently 68 users playing Freelancer on 47 servers.
May. 28, 2022
The Starport Forum Index > All Posts (Thaddeus)

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Re: Weapons cmps/3db
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thanks for doing that, I've been a bit busy with rl stuff.

Alucard if you need any more just ask on the Discord and I'll post them up for you

Posted on: 5/10 22:17
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Re: Weapons cmps/3db
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what models do you need?

Posted on: 5/8 14:22
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Re: Mod where AI use Nanobots and shield bats
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Not sure there is a standalone mod for that.

Doing it yourself is easy enough.

in DATA\Missions\pilots_population.ini you will find under the [pilot] sections repairid = repair_fighter_never

this can be changed to
repairid = repair_fighter_never
repairid = repair_fighter_hull
repairid = repair_fighter_shield
repairid = repair_fighter_both

depending on your requirements. you then have to add bats and bots to the npc loadouts with

cargo = ge_s_battery_01, x
cargo = ge_s_repair_01, x

where x is the quantity - keep it sane, single figures usually.

You may also want to amend the [PhantomLoot] sections in lootprops.ini - when a large battle you may find yourself engulfed by loot bats & bots.

Posted on: 4/18 10:48
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Re: Sur file
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Tried importing into max. Throws a runtime error - "Referenced index range exceeds VMeshData boundary". So, something is wrong with the model to start with.

There is a scale slider on the ms3d cmp exporter 0.3 - always make sure its set at 1. If you used the scale down function it does odd things the object centers which you really dont want. If you dont have access to max use the obj-sur convertor for surs. It doesnt work 100% of the time but you can at least get a working sur out of it unlike the ms3d exporter which I assume youve used here as your sur is an impossible amount of individual triangles. As Treewyrm says - use the maxlancer exporter if you can. It really is the tool we should have had 19 years ago.

Posted on: 4/18 0:01
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Re: Space Battleship Yamato/Star Blazers mod wanted
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A sur is a collection of simple 3d shapes that Freelancer uses to calculate weapon hits, collisions and shield damage. Probably short for surface.

Posted on: 4/14 8:38
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Re: Is there a way to add new ships to the game (using the same model as existing ships)?
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There are several tutorials in the download section, try drizzt4.0 ship creating tutorialv1.5.pdf

After all the 3d modelling stuff there is a lot of information on this topic after page21.

The Blood Dragon, the CSV and Juni's Defender are probably the easiest to make player accessible because they are already in the game.

Posted on: 3/16 18:23
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Re: Battlestar Galactica Mod gone
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Galactica 2.0 on media fire

been there since 2014 - get it while you can

Posted on: 2021/8/27 13:13
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Re: Space Battleship Yamato/Star Blazers mod wanted
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The mod is scripted for ver 1.3

You can not alter files in the *\Program Files (x86)\* folder without administrator privileges. This is windows problem, not flmm, easiest solution setup a *\Games\* folder and mod from there

Ship price is set at $100000 - price is set in */Starblazer - DR - Yamato.xml if you want to change. Inflated price will be down to equipment costs for the various turrets, torpedoes and guns, etc

Posted on: 2021/8/27 11:28
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Re: The Order
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In the vanilla unmodded game you cant. The only way you can do it is by doing missions, getting a bribe or shooting people they dont like. None of these options are available in the standard game. In the single player game empathy levels are set by scripting. You can of course mod your mbases.ini and add fc_or_grp missions to the vendor or floor npcs server side.

Posted on: 2021/5/15 22:09
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Re: help with a mod
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youre welcome, you are also banned for hotlink insertion. Please dont do this.

Posted on: 2021/5/8 12:51
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Re: Corrupted Files
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Syntax changes made various versions incompatible with some flmm mods. Most would take to much effort to re-write.

Found flmm 1.21 if you want to give it a try

FLMM 1.21

Posted on: 2021/4/2 0:31
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Re: Corrupted Files
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I downloaded the mod and installed 1.31 - seems to install fine. I did unzip the mod directly into the mod folder using 7z though. 1.31 wasnt reponsive to opening the file. You might try that.

What exactly is 1.31 saying in the log or pop-up window?

Is freelancer installed in a folder outside of "Program files"?

Posted on: 2021/3/29 15:05
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Re: Corrupted Files
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Welcome to the Starport

Which mods were you trying to install?

some mods are encoded using 7zip compression, I dont think 1.3 can handle that, also ver 1.31 is available in the downloads - has a couple of bug fixes on 1.3

Posted on: 2021/3/25 9:54
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Re: [WIP] Ale Effect Editor
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Topic is being updated here:

ALE Editor Alpha 2 Release

Posted on: 2020/12/30 10:39
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Re: I finally got the Original Game Soundtrack on CD!!
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Quote:

Freestalker.fr wrote:
I want to download the audio pack but the links are broken. Is there a way to acces to the website or is it dead ?


the links in Skottys post (#20) above work, just tested.

Posted on: 2020/12/22 16:12
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