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There are currently 64 users playing Freelancer on 42 servers.
October. 24, 2020
The Starport Forum Index > All Posts (starworld)

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Re: Mountable Nanobots/Shield Batteries
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You can see the number of Nanobots and Shield Batteries only if ge_s_repair_01 and ge_s_battery_01 on NPC.

Would it be possible to display the numbers for 02?

Posted on: 6/24 15:38
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Re: Ring draw distance ?
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System empty, ship at the center of the system.
500K
Open in new window
600K
Open in new window

---
I did a test for Aso.
But I'm not sure about the current compatibility with my mod.


Posted on: 6/18 12:21
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Re: Ring draw distance ?
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Distance from planet ~550K

The space_farclip option is not necessarily a good solution there are several topics.

The setting 20000 makes the yellow planet disappear.
If I increase the planet reappears but change nothing for the rings.

Posted on: 6/9 11:32
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Ring draw distance ?
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Open in new window

There are several hacks for the display distance for the planets. But I can't find anything for the rings of the planets.

Anyone know a solution?

Posted on: 6/7 12:13
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Re: Pathing (Waypoints) in Modded System
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Quote:

Thaddeus wrote:
Quote:

starworld wrote:
1) delete : shortest_illegal_path.ini, shortest_legal_path.ini, systems_shortest_path.ini
2) run FLServer.exe


I have never got that to work. Every time I try it flserver just crashes out, not having written anything.

Your systems having more than 10 gates/holes ?
https://the-starport.net/freelancer/fo ... t_id=21650#forumpost21650

@Wixelt check mod https://forge.the-starport.net/attachm ... load/371/FLScanII_1_2.zip

Posted on: 6/4 20:41
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Re: Pathing (Waypoints) in Modded System
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1) delete : shortest_illegal_path.ini, shortest_legal_path.ini, systems_shortest_path.ini
2) run FLServer.exe

Posted on: 6/3 16:33
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Re: MultiUniverse
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Posted on: 5/27 18:21
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Re: MultiUniverse
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The hack works. thank you

Posted on: 5/26 11:08
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Re: MultiUniverse
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I saw the update today...
I successfully converted the old configuration!
But I have a problem, the image doesn't display in full.
I use 3x3 total size 3072x3072 (1024x1024 per map).

Open in new window

Posted on: 5/23 1:01
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Re: MultiUniverse Beta
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I had this idea.

I've had feedback from several people who would like to have a two-step zoom. I think it's possible.
Could you see if it's really possible?
Thank you

Attach file:



gif  DualZoomNavmap.gif (988.04 KB)
43398_5ea2e8bba77c8.gif 586X625 px

Posted on: 4/24 14:30
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Re: FLStat data extraction tool
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I've certainly checked, but not completely, I think.
I reused this software this week.
I have some column errors, because does not correspond to the hp, some hp level is not displayed.

I don't know if it's due to an error in modifying the game or if it's already in the software...

Posted on: 4/17 21:25
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Re: FLStat data extraction tool
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Hi,
I have an error displaying Engclass points.
Is it possible to verify that it's not from me?

Posted on: 4/17 11:03
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Re: Advanced Widescreen HUD
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I like very much

Posted on: 4/7 14:11
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Re: Feeling confused with /givecash ...
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https://forge.the-starport.net/project ... l_plugin/src/Givecash.cpp

Quote:
// Otherwise we assume that the character is offline so we record an entry
// in the character's givecash.ini. When they come online we inform them
// of the transfer. The ini is cleared when ever the character logs in.

Posted on: 4/1 15:38
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Re: Can't seem to figure out the problem, please help
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Posted on: 2019/9/15 17:17
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