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There are currently 58 users playing Freelancer on 40 servers.
August. 6, 2020
The Starport Forum Index > All Posts (DJ.DBFuz)

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Plugin request: Extended death Infos

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2011/6/19 9:16
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Heyho my dear Freelancers ,

last time i required some help by getting "back" some 88Flak functions, now it's kind off leading into the same direction ^^
Big thx shoutout to friendly comm here

In detail i require help in implementing the following features:

(from 88Flak config files)
Code:
; NPCDeathMessages: a comma separated list of object types to display death messages for. Includes NPC Solars and spawns. 
; NumDeathFactionReasons: the number of factions displayed in a player's death message
; does not affect eventmode. 
; NumDeathEquipmentReasons: the number of weapons displayed in a player's death message
; does not affect eventmode.


last time it was "just hacking" existing code into FlHook, but now it seems way more complicated...

Any help would be greatly appreciated

Posted on: 2014/7/20 15:57
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Re: Plugin Request: .instantdock & .kill on npcs and solars

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Thy very very helpful, but I still dont know how to make it as as an actual flhook plugin

Posted on: 2014/7/14 14:38
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Plugin Request: .instantdock & .kill on npcs and solars

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Heyho again fellow Freelancers ,

being a long time user of "the old 88flakFLHook" i'm missing the two characteristics mentioned at the topic:

1.) the .instantdock command
2.) the .kill on npcs and solars behaviour

my knowledge is just to minimalistic for this task
would be very nice if somebody could do the magic

greetz,

Posted on: 2014/7/11 22:38
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Re: Can't load plugin <dsacesrv.dll>

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@Starworld: THX i'll try that

But still I got problems with unmodified newest rev :/
Maybe i should open a new thread for that....

At the first glance the clients are registred by flhook again (with rev241; checked via getplayers command)
It's a bummer that it dont work with the newest rev for me


Posted on: 2014/7/10 20:25
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Re: Can't load plugin <dsacesrv.dll>

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yeah i see alot of your points, but the problems described here still occur even without dsacesrv plugin ....

Now I'm just trying to get the "vanilla version" from the forge to work properly ... which unfortunately still leads to the errors

maybe the forum topic is misleading

Posted on: 2014/7/10 16:33
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Re: Can't load plugin <dsacesrv.dll>

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The testruns mentioned above were even tried without loading the dsacesrv plugin.

I just grabbed the code from the forge without any changes :/ and noticed the errors posted before :/

Posted on: 2014/7/10 11:22
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Re: Can't load plugin <dsacesrv.dll>

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Hm did the rebuilding & just in case reinstalled vc redist 2008 sp1, still the same errors....

Where do i find the option to change it to the proper VC version Helloween?
(I'm using vs 2008 as for now)

Posted on: 2014/7/10 1:38
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Re: Can't load plugin <dsacesrv.dll>

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Thx for your advice

Now that i have recompiled it via vs 2008 it can be loaded again

But I just ran into new struggles:
Code:

[05.07.2014 18:21:45] ERROR: Exception in plugin 'hookext' in HkIServerImpl::CharacterSelect
[05.07.2014 18:21:45] ERROR: Exception in HkIServerImpl::CharacterSelect
[05.07.2014 18:21:45] Code=c0000005 Offset=7ed1 Module="D:\Spiele\Freelancer\EXE\flhook_plugins\ahookext.dll"
[05.07.2014 18:21:45] eax=324b9c ebx=0 ecx=6d90260 edx=0 edi=324c9a8 esi=324c9a8 ebp=324b008 eip=2f97ed1 esp=324abec
[05.07.2014 18:21:45] ERROR: Time lag detected seconds=1.341148 ticks_delta=4736465
[05.07.2014 18:23:13] ERROR: Exception in PlayerCntl::UserCmd_Process(iClientID=1, wscCmd=/restart pvpeagle)
[05.07.2014 18:23:13] ERROR Exception in UserCmd_Process
[05.07.2014 18:23:13] Code=c0000005 Offset=1d33d Module="C:\Windows\syswow64\msvcrt.dll"
[05.07.2014 18:23:13] eax=0 ebx=324c4dc ecx=e8fd9d45 edx=0 edi=324af08 esi=324b9c ebp=324a7e0 eip=75a2d33d esp=324a7e0


I noticed that the server doesnt recognize the player ids ...
(f.e. a client logs in and types "/id" and gets his ID as a response, but if want to f.e. add cargo or kill him/her the server responses with "ERR Invalid client id" ... )

I didnt change any code for this testruns

Posted on: 2014/7/9 15:21
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[kinda solved] Can't load plugin <dsacesrv.dll>

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Heyho fellow Freelancers ,

yesterday i stumbled upon the newest rev (249) of flhookplugin at the svn forge. Compiled it with visual studio 2013 and everything went fine

Unfortunately the given dsacesrv.dll seems to not work properly...

Does somebody know a resolution for this?

Posted on: 2014/6/28 12:04
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Re: flconfigdatabase.txt

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sry for diggin up this oldy here, but i ran into kinda weird problem

im using a gtx 660ti alongside the nvidia latest driver.

FL works fine in windowed mode ... but in Fullscreen i got the Error that no 3D capable video card was found :/ ...

i tried all the different flconfigdatabas.txts i could find and still no magic

Posted on: 2014/1/19 20:48
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Re: DOWNLOAD

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Quote:

Bas wrote:
Anyone of you guys interested in it?


I am , gimme gimme

Posted on: 2013/9/9 14:59
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Re: AI Wingmen Tutorial + Sample Mod

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sry for digging this one up, but 88flak moved to a new host/domain and therefore the link to the tutorial mod is invalid :/

is there a chance somebody still have the files?

Posted on: 2013/7/17 12:54
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Re: Save game modding

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For a more graphical program you could try out IONCROSS' single player (save game editor) that you'll find -> here
If you are using a mod, make sure to generate the right GAMEDATA files with the given programm (also found on the above page)

Posted on: 2013/5/21 16:21
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Re: Help: Edit Current Worth?

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AFAIK there is no value to edit because FL calculates it the way DwnUndr just described:
Quote:

DwnUndr wrote:
Current worth is cash + resale value of the ship (80% unless modded) + resale value of guns, commodities and ammo.


Think about this "value" as an excel field where a formula kicks in presents u the result.

Posted on: 2013/5/21 16:18
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Re: FLHook SVN discussion

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Oh thank you
I was beein blinde like usual ^^

Now I only need a "Howto add PlayerBases to your mod" guide

Posted on: 2013/5/15 17:53
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