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June. 4, 2023
The Starport Forum Index > All Posts (Sparta)

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Re: Star Citizen really needs your help to reach $4 million
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Quote:

Robert Space Industries wrote
Raised: $4,074,997

RSI: $2,667,881 Kickstarter: $1,407,116


Goal made?

Posted on: 2012/11/17 8:11
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Hm, its that time of year....
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This one has been without a dual-boot PC for roughly 10-18 months.
I had put aside my work with Linux as my focus went to my job, and most of my PC work was done in Notepad.

Well, no more!

So, I am looking for a Linux Distro.

I used to have PCLinuxOS, piddled with Ubuntu, did some PC repair work with Kubuntu, screwed around with Red Hat, played with Puppy and I forget what all else.

So, I throw it up to you lot.

What Linux distro should I give a spin this time? I will confess I liked that my distro of PCLinuxOS was very bare-bones. That is, functional, and using very little resources beyond what I wanted/needed.

So, your thoughts?

Posted on: 2012/11/13 21:54
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Re: Creating a Mineable Asteroid
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Quote:

Skotty. wrote:
You could do it the same way as the wrecks in FL were made. Use/create a Fuse that makes it drop all its loot and give it healthpoints. If you want to make it hidden you can make it a NON_TARGETABLE solar with destructible = true. People won't recognize it until they actually destroyed the asteroid.


Quote:

Vital wrote:
You can make it some kind of NON_TARGETABLE depot with asteroid archetype and invisible cargopods, try to make appropriate fuses so that the more players hit the asteroid - the more cargo will gradually come out...
And look through Adoxa's plugins


Both of these are sort of what I was thinking about. Will report back once I start fiddling with some actual asteroid fields, since I need to tackle the asteroid field and exclusion fields before I can put the rest into practice

Yeah, I am green

Cheers

-Sparta

Posted on: 2012/11/13 21:40
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Creating a Mineable Asteroid
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Hey all.

Its been a long time since I last posted. I have been piddling with some system modding, and have a project I am working on.
The problem is that I am trying to create something I have never touched on.

I want to create a mineable asteroid- not an asteroid field- that is large in size. I want it to be something like the wrecks you find in Vanilla, as far as dropping things.

Is this something really all that feasible?

Thanks for any advice/insight you can provide.

Peace.

-Sparta

Posted on: 2012/11/13 4:20
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Re: Seeking Help
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turned out reasonably well.
I messed up when I imported the dds back to the mat, but otherwise it went fine. ^_^

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*writes note to self to fix ship texture transparency later*

the ship isn't pretty or anything like that, but it was just a very basic test of how colors look in game versus in my image manip program...

Posted on: 2011/10/2 3:59
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Re: Seeking Help
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okay, cool.

I will post back here later, I am sure, with updates or whatever.

thanks.

-Sparta

Posted on: 2011/10/2 2:29
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Seeking Help
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Am starting to help my local FL community by working on the mod.
I decided my first hurdle to jump would be to do texturing.
The thing is, I can't for the life of me get my head around this enough....
I want to pull an existing texture off of an existing ship and piddle with it to make a baby step forward, but I can't seem to figure out how to separate the material- the texture- from the completed model and what be it.
Can anybody give me a tutorial or a link to a tutorial on where to start?
Sorry for the newbish/noobish question, but I am getting pretty frustrated

Posted on: 2011/10/2 0:40
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