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There are currently 64 users playing Freelancer on
44 servers. | June. 4, 2023 |
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All Posts (Sparta)
Re: Star Citizen really needs your help to reach $4 million |
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Just popping in
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2011/5/3 18:06 From deep in Liberty space
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Goal made? ![]()
Posted on: 2012/11/17 8:11
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![]() Sparta on ModDB |
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Hm, its that time of year.... |
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Just popping in
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2011/5/3 18:06 From deep in Liberty space
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This one has been without a dual-boot PC for roughly 10-18 months.
I had put aside my work with Linux as my focus went to my job, and most of my PC work was done in Notepad. Well, no more! So, I am looking for a Linux Distro. I used to have PCLinuxOS, piddled with Ubuntu, did some PC repair work with Kubuntu, screwed around with Red Hat, played with Puppy and I forget what all else. So, I throw it up to you lot. What Linux distro should I give a spin this time? I will confess I liked that my distro of PCLinuxOS was very bare-bones. That is, functional, and using very little resources beyond what I wanted/needed. So, your thoughts?
Posted on: 2012/11/13 21:54
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![]() Sparta on ModDB |
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Re: Creating a Mineable Asteroid |
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Both of these are sort of what I was thinking about. Will report back once I start fiddling with some actual asteroid fields, since I need to tackle the asteroid field and exclusion fields before I can put the rest into practice ![]() Yeah, I am green ![]() Cheers -Sparta
Posted on: 2012/11/13 21:40
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![]() Sparta on ModDB |
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Creating a Mineable Asteroid |
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Just popping in
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2011/5/3 18:06 From deep in Liberty space
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Hey all.
Its been a long time since I last posted. I have been piddling with some system modding, and have a project I am working on. The problem is that I am trying to create something I have never touched on. I want to create a mineable asteroid- not an asteroid field- that is large in size. I want it to be something like the wrecks you find in Vanilla, as far as dropping things. Is this something really all that feasible? Thanks for any advice/insight you can provide. Peace. -Sparta
Posted on: 2012/11/13 4:20
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![]() Sparta on ModDB |
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Re: Seeking Help |
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Just popping in
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2011/5/3 18:06 From deep in Liberty space
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turned out reasonably well.
I messed up when I imported the dds back to the mat, but otherwise it went fine. ^_^ ![]() *writes note to self to fix ship texture transparency later* ![]() the ship isn't pretty or anything like that, but it was just a very basic test of how colors look in game versus in my image manip program...
Posted on: 2011/10/2 3:59
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![]() Sparta on ModDB |
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Re: Seeking Help |
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Just popping in
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2011/5/3 18:06 From deep in Liberty space
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okay, cool.
I will post back here later, I am sure, with updates or whatever. thanks. ![]() -Sparta
Posted on: 2011/10/2 2:29
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Seeking Help |
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Just popping in
![]() ![]() Joined:
2011/5/3 18:06 From deep in Liberty space
Group:
Registered Users
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Am starting to help my local FL community by working on the mod.
I decided my first hurdle to jump would be to do texturing. The thing is, I can't for the life of me get my head around this enough.... I want to pull an existing texture off of an existing ship and piddle with it to make a baby step forward, but I can't seem to figure out how to separate the material- the texture- from the completed model and what be it. Can anybody give me a tutorial or a link to a tutorial on where to start? Sorry for the newbish/noobish question, but I am getting pretty frustrated ![]()
Posted on: 2011/10/2 0:40
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