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There are currently 73 users playing Freelancer on 40 servers.
May. 20, 2019
The Starport Forum Index > All Posts (HeIIoween)

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Re: Wire making
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Works for me too.
But i think this tool is not specially for FL

Posted on: 4/22 9:18
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Re: Having bugs after quadruple LODranges
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Quote:

Minerobba wrote:
.. But in real world stations can't just vanish if they are too far away from us, can they?


Set proper distance of real world then
In real world planets are bigger
Disable quadruple and make lod distances for each object by ini files then
P.S. I also know how to troll.
So i'm not helper to dissatisfied.

Posted on: 4/22 9:16
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Re: Having bugs after quadruple LODranges
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About glitches dunno.

But for the stations use this

Code:
10000f freelancer.exe 213EC8 FriendlyFire maximum draw distance for some bases (like battleships)



Posted on: 4/21 18:51
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Re: Unused features
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At the intro.ini
Code:
[EncounterParameters]
nickname = area_scavenger_fighters
filename = missions\encounters\spacepop\scenes\area_scavenger_fighters-F.ini
faction = fc_j_grp


faction alternative for zone parameter?

Posted on: 4/20 2:35
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Re: Unused features
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Hoho. The same with DynBaseInfo
Seems to be at initialworld.ini

Posted on: 4/20 2:27
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Re: [Freelancer Coding News]FLAC lives and is under NEW management.
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Damn ipblockers...
Thanks

Posted on: 4/9 12:23
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Re: [Freelancer Coding News]FLAC lives and is under NEW management.
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Link someone? Main download is dead...
Edit: TOR helped

Posted on: 4/8 18:01
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Re: Donation Appreciation Thread
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Take some eur/rub
It will close 15 red euros

Posted on: 3/29 12:45
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Re: Unused features
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At any data\universe\systems\xxnn\xxnn.ini
Code:
[DynSysInfo]
nickname = xxnn
...


Value skipped?

Posted on: 3/24 23:05
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Re: Freelancer: Nomad Legacy
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*hd plasma, popcorn*
Perfect as usually

Posted on: 3/24 22:00
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Re: Hamburg City
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@w0dk4 any rss/atom feeds?

Posted on: 3/20 12:17
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Re: Freelancer Companion : new version!
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Intresting how to handle over 100 systems?

Posted on: 3/18 9:20
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Re: Help with a mission script
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#26 fixed variant. Works even better

Code:

[Mission]
npc_ship_file = missions\npcships.ini

[MsnSolar]
nickname = fp7base
faction = li_p_grp
reputation = li_p_grp
system = LI01
base=intro1_base
position = 3600, 1000, -21000
orientation = 1, 0, 0, 0
archetype = freeport7
loadout = freeport7
label = lbl_fp7base
radius = 0
pilot = setscene_nomad_fighter_FP7
random_name = true

[MsnSolar]
nickname = freeport7_space_dome1
faction = li_p_grp
reputation = li_p_grp
system = LI01
position = 4118, 1000, -21000
orientation = 0, 0, 1, 0
archetype = freeport7_space_dome
label = lbl_fp7base
radius = 0
pilot = setscene_nomad_fighter_FP7
random_name = true
loadout = space_dome_co_01
parent = fp7base

[MsnSolar]
nickname = freeport7_space_dome2
faction = li_p_grp
reputation = li_p_grp
system = LI01
position = 3080, 1000, -21000
orientation = 1, 0, 0, 0
archetype = freeport7_space_dome
label = lbl_fp7base
radius = 0
pilot = setscene_nomad_fighter_FP7
random_name = true
loadout = space_dome_co_01
parent = fp7base

[MsnSolar]
nickname = freeport7_space_dome3
faction = li_p_grp
reputation = li_p_grp
system = LI01
position = 3600, 1000, -20609
orientation = 1, 0, 1, 0
archetype = freeport7_space_dome
label = lbl_fp7base
radius = 0
pilot = setscene_nomad_fighter_FP7
random_name = true
loadout = space_dome_co_01
parent = fp7base

[Trigger]
nickname = tr_initialize_init
system = ANY
InitState = ACTIVE
Cnd_True = no_params
Act_Popupdialog = 999999, 999998, CLOSE
Act_SetVibe = Player, Player, REP_FRIEND_MAXIMUM
Act_MarkObj = Player, 1
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_prison_1, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li01_12, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku01, unlock
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player, St01_to_St02_hole, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St03_to_St01_hole, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku05_hole, unlock
Act_LockDock = Player, Ku05_to_Ku07_hole, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Bw01_to_br03_hole, unlock
Act_LockDock = Player, Br03_to_br04_hole, unlock
Act_LockDock = Player, Br03_to_bw01_hole, unlock
Act_LockDock = Player, Br04_to_br03_hole, unlock
Act_LockDock = Player, Br04_to_br05_hole, unlock
Act_LockDock = Player, Br05_to_br04_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_rh01_hole, unlock
Act_LockDock = Player, Ku06_to_bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, Br05_to_br04_hole, unlock
Act_LockDock = Player, Br04_to_br05_hole, unlock
Act_LockDock = Player, Br03_to_br04_hole, unlock
Act_LockDock = Player, Br04_to_br03_hole, unlock
Act_LockDock = Player, Bw01_to_br03_hole, unlock
Act_LockDock = Player, Br03_to_bw01_hole, unlock
Act_LockDock = Player, Ku06_to_bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, Ku05_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku05_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku07_to_Ku06_hole, unlock
Act_LockDock = Player, St01_to_St02_hole, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, St03_to_St01_hole, unlock
Act_LockDock = Player, Hi02_to_Ew06_hole, unlock
Act_LockDock = Player, Hi01_to_Ew05_hole, unlock
Act_LockDock = Player, No01_to_Li17_hole, unlock
Act_ActTrig = go_mis

[Trigger]
nickname = go_mis
system = Li01
Cnd_SystemEnter = Li01
Act_ActTrig = mis_yes
Act_ActTrig = mis_no

[Trigger]
nickname = mis_yes
Cnd_HasMsn = yes
Act_SetVibe = Player, Player, REP_FRIEND_MAXIMUM
Act_MarkObj = Player, 1
Act_ActTrig = start_init

[Trigger]
nickname = mis_no
Cnd_HasMsn = no
Act_SetVibe = Player, Player, REP_FRIEND_MAXIMUM
Act_MarkObj = Player, 1
Act_SetVibe = fp7base, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = freeport7_space_dome1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = freeport7_space_dome2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = freeport7_space_dome3, Player, REP_HOSTILE_THRESHOLD
Act_ActTrig = the_end_end

[Trigger]
nickname = start_init
system = li01
Cnd_Timer = 10
Act_RandomPop = true
Act_RpopAttClamp = true
Act_RpopTLAttacksEnabled = true
Act_Destroy = freeport7_space_dome1, SILENT ; kill copies of solars (detroy root must be in fuse)
Act_Destroy = freeport7_space_dome2, SILENT ; -//-
Act_Destroy = freeport7_space_dome3, SILENT ; -//-
Act_Destroy = fp7base, SILENT ; -//-
Act_SpawnSolar = fp7base
Act_SpawnSolar = freeport7_space_dome1
Act_SpawnSolar = freeport7_space_dome2
Act_SpawnSolar = freeport7_space_dome3
Act_MarkObj = fp7base, 1
Act_SetVibe = fp7base, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = freeport7_space_dome1, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = freeport7_space_dome2, Player, REP_HOSTILE_THRESHOLD
Act_SetVibe = freeport7_space_dome3, Player, REP_HOSTILE_THRESHOLD
Act_ActTrig = the_end

[Trigger]
nickname = the_end
system = Li01
Cnd_Destroyed = fp7base, 1, EXPLODE
Cnd_Destroyed = freeport7_space_dome1, 1, EXPLODE
Cnd_Destroyed = freeport7_space_dome2, 1, EXPLODE
Cnd_Destroyed = freeport7_space_dome3, 1, EXPLODE
Act_ActTrig = the_end_end

[Trigger]
nickname = the_end_end
system = ANY
Cnd_Timer = 1
Act_ChangeState = SUCCEED



Popup dialog = motd

Posted on: 3/16 23:38
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Re: Freelancer Developer
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Quote:

Minerobba wrote:
Dear FF,


Do you know why some resourse dlls can only be edited a few days after the computer was turned on(which means I have to keep it awake for a LONG time)? And why some strings in resource.dll can't be edited? These have been bothering me a lot.


Best
Mine


Fire up under Administrator

Posted on: 3/14 10:20
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Wings of Saint Nazaire
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Old... 2014
Looks good
Unity?

Posted on: 3/5 10:21
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