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There are currently 68 users playing Freelancer on 43 servers.
October. 27, 2021
The Starport Forum Index > All Posts (HeIIoween)

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Re: Persistent Destructible Universe
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@adoxa Interesting Server-Side Effect with PersistentDestructibles at Client-Side

Quote:

[Object]
...
Archetype = bruh ; <-- absent archetype at SolarArch.ini
...



But side-effect is... when you go from this system by jumphole or jumpgate and then go back - the station appeared again.

Seems to be plugin does not send packets when the player comes from the other system

Attach file:



jpg  8WFD2pRMwZk.jpg (259.73 KB)
388_60c64d51ab476.jpg 1280X800 px

jpg  A8QOpRlxoFU.jpg (199.08 KB)
388_60c64d5ccd846.jpg 1280X800 px

Posted on: 6/13 19:22
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Re: FLHook 3.0.0 DSAceSvr.dll issue.
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Quote:
prices.cfg
by
Quote:
dsacesrv
seems to be wont work this way anymore...

Code:

...
Marketgood = li01_01_base, gf6_package, 646000.00000, 0
Marketgood = li01_proxy_base, gf6_package, 646000.00000, 0
...

Or i missed something?

Posted on: 5/24 15:49
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Re: Unused features
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From Beta:
Quote:

[MsnRandEnc]
nickname = spa_enc2
target_tradelane_name = name ;<-- obj name?
target_tradelane = num ;<-- ring num?
target_ship_name = name ;<-- atack it
encounter_type = TL_Attack ;<-- trade lane ofcourse
attacker_rep_name = fc_rn_grp
attacker_rep = num;<-- affilation level?
pilot = ;<-- from pilots populations seems to be
pilot_id = num ;<-- ??
tl_attack_chance = 50
tl_attack_chance_read_in = ; <-- seconds ?
formation = fighter_rh_n, 25, 3, 5, SMALL_SHIPS, 100
saved_formation =
orientation = x,y,z ;<-- coords
radius = num
num_forms = 1, 2
label = lbl_spa_enc2

Posted on: 5/22 4:19
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Re: Unused features
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Code:
[Initial MP DLLs]
....
DLL = Content.dll, DestroyMission, BELOW_NORMAL ; <-- server crash
; DLL = Content.dll, AISandbox, BELOW_NORMAL = uselles
; DLL = Content.dll, TestAutomation, BELOW_NORMAL = uselles
...

[Initial SP DLLs]
; DLL = Content.dll, AISandbox, BELOW_NORMAL = uselles
; DLL = Content.dll, TestAutomation, BELOW_NORMAL = uselles
DLL = Content.dll, DestroyMission, BELOW_NORMAL ; crash to desktop
 ...


Seem to be old code of station destroy missions...

Posted on: 5/22 3:01
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Re: Fan Art!
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Author @glamdringg

Open in new window

Posted on: 1/26 12:56
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Re: Maximum number available for equipment
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32 bit game wont adress above 4gb?

Posted on: 1/7 12:29
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Re: (@Adoxa) A question about / an issue with the XML Project
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Windows XP SP2 Compatible mode works

Posted on: 2020/10/2 4:02
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Re: (@Adoxa) A question about / an issue with the XML Project
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@Adoxa
UTFXML wont start but XMLUTF works.
Windoze 10 Pro x64

Posted on: 2020/9/30 7:19
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Re: flplusplus: QOL fixes
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Thanks.

Code:
; save_folder_name
; Name of the save folder in Documents/My Games
save_folder_name = Freelancer
; save_in_directory
; if true, save in the game directory (EXE/../SAVE) instead of Documents/My Games
save_in_directory = false


Nice feature

Posted on: 2020/7/29 23:11
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Re: Major mods and JFLP
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I'm using only JFLP dlls for my mod.
Thought for modding better to fix all errors by self because it is more intresting

Posted on: 2020/3/22 11:26
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Re: Howto: Run the Freelancer game (SP, MP) and also the SERVER including FLHook on LINUX with Wine
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Reporting:
- OS MX Linux (Debian)
- FLHook 3.1 with all plugs works
- FLShell Public works too

Posted on: 2020/2/23 21:26
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Wow. Drake with big gun 8-[...]

Posted on: 2020/2/15 21:51
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Re: Help for the computer illiterate
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Install Windows Programs And Features - Legacy Components - Direct Play

Posted on: 2020/2/9 6:41
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Re: The big .thn/.lua research thread
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Tried to run thn server-side. Won't work.
But music from client-side is working
Code:

Act_AddAmbient = scripts\Bases\Li_01_Equipment_ambi_s005_music.thn, Equipment, Li01_01_Base

See https://the-starport.net/freelancer/fo ... t_id=32782#forumpost32782

Posted on: 2020/2/5 23:01
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Re: Help for the computer illiterate
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Right-click freelancer.exe - run as admin

Posted on: 2020/2/4 14:16
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