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There are currently 13 users playing Freelancer on 39 servers.
September. 28, 2023
The Starport Forum Index > All Posts (HeIIoween)

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Re: New Renderer (OpenGL 3.3)
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Right click - open new tab

Posted on: 1/29 20:24
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Re: Help with a mission script
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Not bad server-side idea after 10y still...

Quote:
mpnewcharacter.fl
:

Code:

...

[StoryInfo]
Mission = GenericMission, \missions\tutorial\tutorial.ini ;<< -- ex. restart templates by popup dialogs YES_NO_LATER
MissionNum = 0
delta_worth = -1
debug = true

[StoryInfo]
ship_bought = false
Mission = Mission_13 ;<<-- ex. motd window + wingman using npc around (but do not spawn anything = will broke all )
MissionNum = 0
delta_worth = -1.000000
debug = 0



Posted on: 1/23 3:14
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Re: Dev's Limit Breaking 101 Techniques
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Code:
common.dll 139A40 905332->C0DE26 = using thruster hp_type for [AttachedFX] ~HeIIoween

Posted on: 2022/5/10 23:35
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Re: Dev's Limit Breaking 101 Techniques
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Code:
common.dll 139964 905332->C0DE26 = using thruster hp_type for [Light] ~HeIIoween
common.dll 139A40 905332->C0DE26 = using thruster hp_type for [AttachedFX] ~HeIIoween

Posted on: 2022/5/9 2:48
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Dynamic Missions Plugin (FLHook 3.0)
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Tried to send
Code:
startmission
command by batch script without player - server works
Once you get connected = server crash
Maybe event catcher is needed - when 1st player connected then only to start mission?

Posted on: 2022/4/26 23:01
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Re: Questions to one of official developer 26_04_22
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Dropped info about you.
Man tells he is CTO and there is no time to see links for him...
But we'll see

Posted on: 2022/4/26 18:20
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Questions to one of official developer 26_04_22
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One dude from CD Projekt RED appeared. Telling us that has connection with one of Freelancer Devs
https://vk.com/microsoftfreelancer?w=wall-154242_32340
Ask any question any language - we will manage

Posted on: 2022/4/26 17:50
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Re: Crash when using JFLP on Vanilla Server
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If to make jflp server - vanilla wont crash

Posted on: 2022/4/25 5:37
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Re: Unused features
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Any SP mission file, for ex. m10.ini

Code:

...
Act_Popupdialog = 1, 1, CLOSE ;<-- we know it, shows 1 button OK
Act_Popupdialog = 1, 1, YES_NO ;<-- shows 2 buttons YES and NO
Act_Popupdialog = 1, 1, YES_NO_LATER ;<-- shows 3 buttons YES, NO and LATER
...

Posted on: 2022/4/23 18:59
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Re: Server Hosting Problem - Repeated Reconnection to List Server
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Quote:

Blinky wrote:
Hi HeIIoween, many thanks for your reply.

Stepping down by 10 from 1472, I found that 1322 returned successful replies. However, the same reconnection problem persisted.

I understand that packets have 28 bytes added as overhead, so I decreased the MTU to 1294 instead, but sadly the problem is still there, despite the successful pings with this MTU to flserver.de.

Is there something else I could try?


Forgot to say - need to reboot server after mtu setting step

Sure.

0) Add your server here: https://www.gs4u.net/en/addserver.html
It should be green

1) Force to avoid dns problems:

Code:
[ListServer]
;;;hostname = localhost                              ;Your local machine
;;;hostname = FLListServer2.dns.corp.microsoft.com   ;GUN server in Austin
;;;hostname = 131.107.135.190                        ;GUN server in Redmond
hostname = 195.201.39.247             ;GUN server in Redmond (DNS entry)


2) Take a look tcpoptimizer gaming manual

3) Choose optimal drivers for your ethernet adapter from the site of the adapter vendor

Posted on: 2022/4/11 16:28
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Re: Server Hosting Problem - Repeated Reconnection to List Server
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Try to find mtu
Code:
ping flserver.de -f -l 1472
stepping down by
Code:
10
until you get ping answer

Then set good mtu into TcpOptimizer or
Code:
 netsh interface ipv4 set subinterface "<iface name>" mtu=<here> store=persistent

Posted on: 2022/4/8 20:31
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Re: Persistent Destructible Universe
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@adoxa Interesting Server-Side Effect with PersistentDestructibles at Client-Side

Quote:

[Object]
...
Archetype = bruh ; <-- absent archetype at SolarArch.ini
...



But side-effect is... when you go from this system by jumphole or jumpgate and then go back - the station appeared again.

Seems to be plugin does not send packets when the player comes from the other system

Attach file:



jpg  8WFD2pRMwZk.jpg (259.73 KB)
388_60c64d51ab476.jpg 1280X800 px

jpg  A8QOpRlxoFU.jpg (199.08 KB)
388_60c64d5ccd846.jpg 1280X800 px

Posted on: 2021/6/13 19:22
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Re: FLHook 3.0.0 DSAceSvr.dll issue.
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Quote:
prices.cfg
by
Quote:
dsacesrv
seems to be wont work this way anymore...

Code:

...
Marketgood = li01_01_base, gf6_package, 646000.00000, 0
Marketgood = li01_proxy_base, gf6_package, 646000.00000, 0
...

Or i missed something?

Posted on: 2021/5/24 15:49
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Re: Unused features
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From Beta:
Quote:

[MsnRandEnc]
nickname = spa_enc2
target_tradelane_name = name ;<-- obj name?
target_tradelane = num ;<-- ring num?
target_ship_name = name ;<-- atack it
encounter_type = TL_Attack ;<-- trade lane ofcourse
attacker_rep_name = fc_rn_grp
attacker_rep = num;<-- affilation level?
pilot = ;<-- from pilots populations seems to be
pilot_id = num ;<-- ??
tl_attack_chance = 50
tl_attack_chance_read_in = ; <-- seconds ?
formation = fighter_rh_n, 25, 3, 5, SMALL_SHIPS, 100
saved_formation =
orientation = x,y,z ;<-- coords
radius = num
num_forms = 1, 2
label = lbl_spa_enc2

Posted on: 2021/5/22 4:19
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Re: Unused features
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Code:
[Initial MP DLLs]
....
DLL = Content.dll, DestroyMission, BELOW_NORMAL ; <-- server crash
; DLL = Content.dll, AISandbox, BELOW_NORMAL = uselles
; DLL = Content.dll, TestAutomation, BELOW_NORMAL = uselles
...

[Initial SP DLLs]
; DLL = Content.dll, AISandbox, BELOW_NORMAL = uselles
; DLL = Content.dll, TestAutomation, BELOW_NORMAL = uselles
DLL = Content.dll, DestroyMission, BELOW_NORMAL ; crash to desktop
 ...


Seem to be old code of station destroy missions...

Posted on: 2021/5/22 3:01
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