Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
53 user(s) are online (32 user(s) are browsing Forum)

Members: 0
Guests: 53

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +5€

Current balance: 0€
(last updated 06/2020)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 72 users playing Freelancer on 42 servers.
July. 16, 2020
The Starport Forum Index > All Posts (OutCast)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 17 »


Re: Server not seen on global server
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
Thanks! <3
Shame the GLS didn't recover but at least the workaround is still going

Posted on: 2018/1/16 16:44
Top
Topic | Forum


Re: Server not seen on global server
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
I'm certain it's not the router or anything on my end. I have three very different machines in very different locations all unable to reach UDP port 2300 for gun.fllistserver.com.

This is on my work Linux machine:
Code:
Endeavour ~ # nping --udp -p 2300 gun.fllistserver.com

Starting Nping 0.7.01 ( https://nmap.org/nping ) at 2018-01-13 08:25 MSK
SENT (0.0378s) UDP 10.*.*.*:53 > 5.9.69.107:2300 ttl=64 id=12481 iplen=28
RCVD (0.2234s) ICMP [5.9.69.107 > 10.*.*.* Port unreachable (type=3/code=3) ] IP [ttl=50 id=54616 iplen=56 ]


This is on my home machine (Windows 8.1 IPv6 disabled) trying to connect with FL itself:
https://bsox.s3.amazonaws.com/ShareX/2 ... 1/2018-01-13_08-30-52.png

My server is colocated in a proper datacenter in a different city, so while i didn't run wireshark on it, i'm pretty sure the problem isn't there or in its (datacenters) routers.

The only, and i mean only, common thing between these three is that they're all located in Russia. I could try making an Amazon EC2 instance and trying from there but i think i gathered enough info already.

Posted on: 2018/1/13 5:38
Top
Topic | Forum


Re: Server not seen on global server
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
No connection from either server or client for me.
The server is hosted in a datacenter in another city too so the only common thing between it and my client are Russian IPs. Could those be blocked on GLS's side by any chance? Because i don't see another reason why it would be inaccessible.

Posted on: 2018/1/12 16:00
Top
Topic | Forum


Re: Server not seen on global server
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
Hey everyone, long time, no see

So our (very mildly alive) server has moved to a different address and that's when i noticed that GLS is still down?

http://www.flserver.de/add_server.php is also not working, tried adding both fl.elite-games.ru and 195.42.181.130.

Posted on: 2018/1/11 7:02
Top
Topic | Forum


Re: Dev's Limit Breaking 101 Techniques
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
I needed to be able to supress Freelancer Critical warning dialog (which mainly shows as 'unsupported videocard' ) and surprisingly for me i came up with initial patch in an hour and thinned it down to one byte in another three hours. Was a night well spent One byte size made me really happy

I can't remember if anyone did this already but in case anyone needs it:
Code:
Freelancer.exe 001B16FC 84->33 = supress Unsupported video dialog ~OutCast

Posted on: 2011/11/19 3:54
Top
Topic | Forum


Re: Happy Newyear
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
\o/

Posted on: 2010/12/31 13:33
Top
Topic | Forum


Re: is this poss constant engine kill
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
no hacks really needed here.
you need to set linear_drag to 0 and reduce engine force so that your acceleration makes sense.
and obviously there will be no more max velocity limit since you can accelerate as long as you want (until you hit the edge of the system lol).

Posted on: 2010/10/29 12:45
Top
Topic | Forum


Re: Brrr and wut wit TLR?
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
tl*;dr x_x
=P

* - srsly, for how many years now?

Posted on: 2010/10/25 18:00
Top
Topic | Forum


Re: Random jumps
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
this may be standing very close to this "random jumps" thingy, so i'll ask.
could you try making jumps from any point in space to a point in another system by player command?

this is a long-standing problem for some fl developers, you know :]
and i think there's no need for something like fully finished plug-in, working prototype is quite enough.

Posted on: 2010/10/25 17:54
Top
Topic | Forum


Re: New to Freelancer mods, have some questions and looking for recommendations
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
Quote:

Nova wrote:
And they're... aggresive maybe... to new users joining them... word "elite" describing them as is
"elite" actually comes from the game called Elite, so the site is about Elite-like and other space sims.

But i see what you mean by 'aggressive' there :)

Posted on: 2010/10/22 16:02
Top
Topic | Forum


Re: If u were writing FL2, what would u add?
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
i'll explain eve ships fitting mechanics as it's not too big and other things i mentioned are sufficiently self-explanatory by their names (i think) %)

eve ship fitting (equipping a ship with modules) mechanics have less restrictions (or smthing) than FL, and that gives a lot more of different combinations (excellent and awful (darwin award fits) ones ;] )/

basically there're only two restrictions:
1. ship resources: cpu and powergrid (pg). each module can eat up 0~100 cpu and 0~20+k pg.
2. slots: each ship has different number of high/med/low energy slots which are used by different groups of modules. quick breakdown:
high: guns, missiles, capacitor(energy) warfare, all kinds of probe launchers, remote repair mods, stuff like that.
med: all shield tank and capacitor mods (except 2 special types), all electronic warfare (EWAR) mods (there're a lot of them, huge part of the game), active propulsion mods.
low: all armor tank mods, weapon upgrades mods (damagemods), some passive EWAR mods, cpu and pg boosting mods, passive propulsion mods.

and that's that! no other restrictions at all. of course not everything is written here, i don't think i know everything about eve fittings
there're rigs, tech 3 subsystems fitting (modular ships), overheating, but they all are expanding not restricting the fitting system.

this allows things like 100MN AB Tengus when a battleship-sized afterburner is fitted onto a T3 cruiser-hull (Tengu being one of them) and makes nice things in hands of a good pilot.

compare this to the FL system where you just have to pack all the slots and have like 1-2 mods that you're really considering to fit, because you have an AB slot for instance, and you can't put some crazy EWAR there, you just go and buy the best AB, because you don't want to leave that slot empty too. And you can't switch you repair module (yeah, i know noone uses nanobots, but whatever) to damage mod. Or change your shield for some mod that increases CD velocity.
Well i guess you got the idea.


As for eve in general, i think everyone designing space games should try it. Even if you don't like combat or ship control style (i didn't for a long time) it's just beautifully balanced and variable game mechanics.

ps sorry if i sounded too fanboy here, i just love the complexity of it %)

Posted on: 2010/10/14 5:00
Top
Topic | Forum


Re: If u were writing FL2, what would u add?
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
There're two ways i personally see.
One is "EVE Online way" which includes an open market, manufacturing, system sovereignty, station building, etcetctetc.
Another is more classic-FL-shootery-style which is basically not far from original FL, but with good tools for automated "deathmatches" between groups of people that eventually get won by some group and don't last forever.

And better graphics and UI with ways for modding/improvement, obviously.

edit:
Oh, and eve or similar ship fitting mechanics for both cases.

Posted on: 2010/10/13 3:15
Top
Topic | Forum


Re: Freelancer
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
Quote:

Nova wrote:
Quote:

HeIIoween wrote:
= or Gimp

Comparing any graphic editor with Photoshop is lol.
No. I don't need an X Gb monster program to just change color in ARGB image. I'll use gimp for that.

Posted on: 2010/9/14 10:11
Top
Topic | Forum


Re: Solar Spawning
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
Care to reverse the loot struct? IMO it can have more applications...

Posted on: 2010/8/27 15:05
Top
Topic | Forum


Re: What do you use to list your server on the server list?
Just can't stay away
Joined:
2008/6/20 0:27
From Russia, GMT+4
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 278
Offline
I guess most of us uses both

Posted on: 2010/8/25 4:39
Top
Topic | Forum



Top Top
(1) 2 3 4 ... 17 »



[Advanced Search]