Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
54 user(s) are online (21 user(s) are browsing Forum)

Members: 0
Guests: 54

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 16 users playing Freelancer on 42 servers.
March. 30, 2023
The Starport Forum Index > All Posts (Forsaken)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 29 »


Re: Should SW:WT v1.5 be the new FL SDK?
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
It would be the highest honor. As far as I'm concerned anyone can use it as base. No sense in letting the work go to waste or having to duplicate the work.

Posted on: 2016/5/17 0:00
Open in new window
Top
Topic | Forum


Re: 3D Model Showroom
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Sweet!

Posted on: 2016/5/16 23:49
Open in new window
Top
Topic | Forum


Re: New Tokyo System crash in Shattered Worlds 1.65 OSP
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Hey guys, Hunterkiller asked if I could pop my head in here.

It definitely sounds like an encounter issue. I quit modding after version version 1.3 and turned it over the the rest of the guys... so I don't know what channels happened in 1.65. I do know for a fact that 1.3 worked with OSP (well there was a way you could break it if you cruised faster than normal).

The easiest way would to grab a copy of the 1.3 encounters and do a quick compare. If you cannot find them, I would remark all the encounters out and add them in one by one until you get an issue and start digging from there. I'm sorry I am not more help. I quit modding in 2010 and don't remember much. :*(


Posted on: 2016/5/16 23:46
Open in new window
Top
Topic | Forum


Re: Newer HUD
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
It's from my mod.... you can find it in the files. You can use it, please credit the Shattered Worlds:War-Torn mod and Enigma. He created all of the icons I used on this HUD.

Posted on: 2015/6/23 4:25
Open in new window
Top
Topic | Forum


Holy crap, This place is still running?
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Wow, good to see The Starport is alive and well. One of my steam friends asked me a FL modding questions and I had to break out my old files to take a look. I checked to see if this site was still chugging along and point him this way.... I'm glad FL modding is still going on. *thumbs up*

Posted on: 2015/5/8 2:04
Open in new window
Top
Topic | Forum


Re: [Space Sim News]Chris Roberts announces Announcement Date for new game!
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
I you guys want a game that more resembles Freelancer you gotta be more vocal. The "wing-nuts" are a very vocal group and upon inspection of the forums... it shows.

Posted on: 2012/9/15 1:59
Open in new window
Top
Topic | Forum


Re: [Space Sim News]Chris Roberts announces Announcement Date for new game!
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
I agree with you completely.

Posted on: 2012/9/13 5:51
Open in new window
Top
Topic | Forum


Re: [Space Sim News]Chris Roberts announces Announcement Date for new game!
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
At this point, I'd be happy for anything. Even if his game doesn't live up to my expectations (highly unlikely because I've enjoyed all of his other games immensely) it can only do good for a genre that is more or less dead. Hopefully it is successful enough to inspire other developers to follow suit.

Posted on: 2012/9/13 2:58
Open in new window
Top
Topic | Forum


Re: Texturing help?
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Quote:

Hidamari wrote:

perfect sence.. I use the texture map that Gnomon use.



Thats the exact one I use too.

Posted on: 2011/10/24 4:16
Open in new window
Top
Topic | Forum


Re: Texturing help?
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Quote:

[DSS]-Isocrates wrote:
Im receiving conflicting information from various people. some people saying that UV maps don't work properly in freelancer?


UV Maps are just fine.

Quote:

[DSS]-Isocrates wrote:
is this a bad UV map? im so confused with all this. somebody just help me set the facts right.


Impossible to tell just by looking at what you got. In my opinion, the best way to tell is to use a checkerboard "test texture" applied to your model as you uv map it. if your UV map is good, your checkerboard texture on your ship will be unstretched and all of its squares will be the same size.... I hope I'm making sense here.

Posted on: 2011/10/23 14:17
Open in new window
Top
Topic | Forum


Re: use of Maya for Freelancer Modding?
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
I use Maya. Actually, I prefer it to 3dsMax

Posted on: 2011/10/23 14:10
Open in new window
Top
Topic | Forum


Re: 3D Model Showroom
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
I think you just inspired me to re-read the series again.

Posted on: 2011/9/7 12:18
Open in new window
Top
Topic | Forum


Re: Tutorial: CMP/Animation/Sur creation with 3ds MAX
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Nice tut dude.

Posted on: 2011/8/16 17:07
Open in new window
Top
Topic | Forum


Re: 3D Model Showroom
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
I really like what you've done with the liberty models. Excellent mix of the old model while making it look a more high-tech spacey-like-ish.

Posted on: 2011/8/2 15:39
Open in new window
Top
Topic | Forum


Re: Alucard's starsphere cube tutorial.
Home away from home
Joined:
2008/2/17 23:14
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 518
Offline
Here is an indepth tutorial for creating custom plant textures.

http://freelancer-swwt.com/Forum/inde ... ic=2647.msg18512#msg18512

Posted on: 2011/7/16 3:07
Open in new window
Top
Topic | Forum



Top Top
(1) 2 3 4 ... 29 »



[Advanced Search]