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There are currently 46 users playing Freelancer on 43 servers.
November. 20, 2019
The Starport Forum Index > All Posts (Kuze)

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Re: What does A.S. year stands for?
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Quote:

SWAT_OP-R8R wrote:
You have chat lag.


The best greave digging response I have seen in years

Posted on: 2018/1/19 9:53
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Re: Anyone still around?
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Freelancer, in it's core, is about people, players interacting, bonding ingame and online, creating bonds, friendships and such. Whether FL lives of fades into oblivion depends only on us. I believe that, even in reduced numbers, the Freelancer community is still strong and kicking. I hope it will stay this way for a while.

Posted on: 2017/7/26 16:27
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Re: Anyone still around?
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Quote:

Freestalker.fr wrote:
The golden age is over? Or should we wait until the end of the Eclipse? (CF Berserk manga )

I think if this is the end, we should find another game to keep this community alive.


The end is nigh, but not here yet. Like the winter in Westeros, it took it 7 seasons to arrive hehe.

This is a Freelancer community, and I hope it will stay that way. Transforming The Starport into a Darkstar One ie. sounds like a nightmare hehe.

Posted on: 2017/7/26 13:54
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Re: Anyone still around?
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Well...Freelancer is old, soon it will be considered pre-abandonware I think. We should be glad that there is still a noticeable community, considering Freelancer's age.

As for me. It will be 10 years soon for me that I play this game. Wonderful 10 years. I met so many great people, joined a great and old clan, established some important connections. Fl made me start doing ships and stuff in 3D, and I released a few ships to be used, and had an amazing and unforgettable time playing on different servers. I am not as active as I used to be, but I will continue to play on, probably until the last server goes offline.

When it comes to making new ships for use in mods, I am not certain. I have less free time now, and investing it into creating ships for Fl is maybe futile now. Don't know. If they will be used in some mod then I will make now ones, if now then there is no point.

In my opinion, creating new mods from scratch is pointless now. Improving and further developing the existing and still somehow active ones yes. The golden years are over and will never come back. . .

Posted on: 2017/7/26 8:08
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Re: Nomads content pack
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Best looking Nomad ships ever created on this Earth. Period. Outstanding job. Every mod should replace the vanilla ones with these...

Posted on: 2016/11/26 11:50
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Re: Another one Unity Related Noname
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Neat. What is that ship? Looks interesting.

Posted on: 2016/11/23 18:17
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Re: What degree of support for Vanilla overhaul?
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Prime example: Homeworld Remastered. They did and excellent job remastering them...

@Mobius1NI: No one sad it is a bad idea, it is actually a great idea, however, the vanilla FL textures and models are...well, outdated, and remastering them would require a huge amount of work.

Posted on: 2016/10/7 20:12
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Re: Legacy Mesh Collection
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Guys I have problems uploading the Pack to Downloads...

I get this error message:

413 Request Entity Too Large.


Posted on: 2016/10/7 15:55
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Re: What degree of support for Vanilla overhaul?
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You need to be realistic. The Freelancer community is getting smaller and smaller every year. I think now only the most core fans remained. Not counting the occasional try-playsaweek-leaves players. And maybe 5-6 mods too.

A complete FL overhaul sounds great, don't get me wrong, but will it be worth the huge effort it requires? Making a new mod or a vanilla-oriented project is more or less a futile job, in my opinion, since most of the old, active players are sticking with the mods/servers they know for years. I am too thinking if I should make new FL ships or packs. Not sure if the last pack was used somewhere hehe.

Posted on: 2016/10/7 15:49
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Re: 3D Model Showroom
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Domo arigato! : D

Posted on: 2016/6/27 4:47
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Re: 3D Model Showroom
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@Sizer: Mon Calamari porn man... Great job. Moar please.

Posted on: 2016/6/20 20:14
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Re: 3D Model Showroom
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Hoppaaa.. that is great! Good job!

Posted on: 2016/5/1 17:02
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Re: Legacy Mesh Collection
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Ohh man after reading it again it really sound weird. I was trying to say that the. dds image formats would make the pack bigger...the cmp format works with dds not png and dds files are most of the time double the size of pngs or jpgs.

Posted on: 2016/4/26 18:14
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Re: Legacy Mesh Collection
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Converting to cmp ia not that hard only time consuming... and the cmps needs. dds format textures... The pack's size by doing so doubles... but I can give it an effort to convert the FL-oriented ships to cmp but I have no knowledge how to handle the shading groups in milkshape to be them the way they should be...

Anyway thank you... I am looking forward to see my ahips in the mod.

Posted on: 2016/4/23 20:57
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Re: Legacy Mesh Collection
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Thanks guys... I hope some of the ships and weapons will be put tu use. Shame I forgot how to properly convert them to cmps... or, and it is more probable, I was too eager to release the pack.

BTW the Tyr VHF/bomber is equiped with a rotating radar/sensor suite at front... oh but It not separated it, for by doing so the mesh would have more than the 18 parts. But with some modding trick it can be to follpw the cursor and rotate..

Posted on: 2016/4/22 19:19
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