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There are currently 33 users playing Freelancer on
38 servers. | September. 27, 2023 |
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All Posts (XxSARGExX)
Re: Freelancer 2023 Series |
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Greetings and welcome to the Freelancer Community.
I watched your series and the gameplay and video quality are very good. I like it. but for episode one you used my 20th anniversary / Community Event Intro, I have nothing against it but I would be happy if you give me credit for it "XxSARGExX979". you should join our Discord server https://discord.com/invite/c6wtsBk In there i can give you the 20th-anniversary intro as a complete file with or without the logo.
Posted on: 6/2 17:59
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[Freelancer Community News]Freelancer 20th Anniversary |
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![]() Greetings Everyone Our beloved freelancer turns 20 on March 4th. This is a powerful number, so we, as part of the freelancer community, have prepared a big event for you. I'm excited to introduce you to the "Freelancer 20th Anniversary event week". from 24th of February 2023 to 5th of March 2023, various activities from various event hosts, mods, and projects will take place. Whether server events, Q&A's, or Play Together, everything is included and is also streamed by the event hosts on Twitch or YouTube. Attached you will find the event calendar. Since details on all events are beyond the scope of this announcement, you can find them on the representative community channels or in the Event section on the Freelancer Galactic Community Discord in due course. Discord Link: https://discord.com/invite/c6wtsBk However, we will inform you again shortly before the start of the event via an announcement. You are cordially invited to celebrate Freelancer's 20th birthday with us, we look forward to seeing you. Let's together grow, prosper and flourish as a big community! Good luck out there Freelancer Alpha 1-1.
Posted on: 1/13 11:48
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Re: Unrecognized info type - Error |
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Thanks skotty,
This would sound great if you can help us with this Chapter, we will upload the ships to give you an closer look. But we dont want to share the ships at this moment so we will send you a PN. Thanks in advance
Posted on: 2016/4/8 10:10
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Re: Unrecognized info type - Error |
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Greetings Skotty xD
No , i know that he used the conventional method to create the surs with Sur splicer or something But the ships and hitboxes are working just fine , could these errors are crashing a server? I tell my mate to post in this topic
Posted on: 2016/4/7 9:23
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Unrecognized info type - Error |
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Hey ho
one of my friends constructed a few ships for my mod. Simply a few advanced Freelancer Vanilla models. All works fine in the game, The .cmp works fine, The hitbox or .sur works fine either. but....my Freelancer Server Console gives me this error !!!! and i dont know what the hell this means and what does this Error exactly do! the game works fine ! without crashes Error from Console : E:\FL\Scratch\Source\Common\PhyArch.cpp(254) : *** ERROR: File(ships\bretonia\BR_VERYHEAVY\br_vheavy_fighter.sur) Part(308842285) contains unrecognized info type. Aborting. E:\FL\Scratch\Source\Common\PhyArch.cpp(254) : *** ERROR: File(ships\kusari\KU_VHEAVYFIGHTER\ku_vheavy_fighter.sur) Part(308842285) contains unrecognized info type. Aborting. E:\FL\Scratch\Source\Common\PhyArch.cpp(254) : *** ERROR: File(Ships\corsair\CO_VERHYHEAVY\co_vheavy_fighter.sur) Part(308842285) contains unrecognized info type. Aborting. thanks in advance for any help ![]()
Posted on: 2016/4/6 17:34
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Re: Create Randommissions |
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oh ...
![]() now i know what i miss thx for your support but i will test my work before i say it works all fine ![]()
Posted on: 2016/1/29 15:57
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Create Randommissions |
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Hey ho Modding Club
i have a two important Questions about Random Missions ! First question i have : How i create Mission Target Zones and connect them to the Bases so that i can accept them in the Bar or by Chars who offer Missions because i have a little problem with my setup, So that is my Situation : I created a new System "Tau-41" and placed two bases (1) Freeport 11 (Zoner Base , Bounty hunters offers Missions) / (2) Base Selina (Outcast Base , Outcasts offers Missions) i red a few Tutorials about Create Missions and i worked in this new System i have fully functional Randommissions BUT!!!! now i have created a new faction and a base in Edinburgh. i changed the Pop_Zones and added my faction to the patrols and Defend encounters - all fine from here. But now i want my new faction to offers missions so i also set up Zones and all the remaning stuff that i´ve done before and......no Missions ! the Missionboard says all the time "No Mission!.." here is my setup from all the ini´s factionprop.ini : [FactionProps] affiliation = adv_sds_grp legality = lawful nickname_plurality = plural msg_id_prefix = gcs_refer_faction_li_lsf jump_preference = jumpgate voice = pilot_f_mil_m01 voice = pilot_f_mil_m01a voice = pilot_f_mil_m01b voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a voice = pilot_f_leg_f01b npc_ship = adv_sds_fighter_d1-4 npc_ship = adv_sds_fighter_d5-8 npc_ship = adv_sds_fighter_d9-11 npc_ship = adv_sds_fighter_d11-14 npc_ship = adv_sds_fighter_d14-16 npc_ship = adv_sds_fighter_d17-19 mc_costume = mc_br space_costume = br_bartender_head, br_male_elite_body, comm_br_brighton space_costume = br_quigly_head, br_male_elite_body, comm_br_kaitlyn space_costume = br_sales_head_hat, br_male_elite_body, comm_br_brighton space_costume = ge_male1_head, br_male_elite_body, comm_br_kaitlyn space_costume = pl_male5_head, br_male_elite_body, comm_br_brighton space_costume = sc_scientist2_head_hat, br_male_elite_body, comm_br_kaitlyn space_costume = br_newscaster_head_gen_hat, br_female_elite_body, comm_br_brighton_female space_costume = br_newscaster_head_gen_hat, br_female_elite_body, comm_br_kaitlyn_female space_costume = rh_newscaster_head_gen_hat, br_female_elite_body, comm_br_brighton_female space_costume = rh_newscaster_head_gen_hat, br_female_elite_body, comm_br_kaitlyn_female space_costume = pl_female2_head, br_female_elite_body, comm_br_brighton_female space_costume = pl_female2_head, br_female_elite_body, comm_br_kaitlyn_female firstname_male = 227308, 227410 firstname_female = 227508, 227575 lastname = 227708, 228007 rank_desig = 197011, 197012, 197013, 8, 10 formation_desig = 197808, 197820 formation = fighters, fighter_basic formation = freighters, freighter_rheinland formation = freighters2, freighter2_rheinland scan_for_cargo = commodity_alien_artifacts, 1 scan_for_cargo = commodity_cardamine, 2 scan_announce = true scan_chance = 0.5 npcships.ini : [NPCShipArch] nickname = adv_sds_fighter_d1-4 level = d4 loadout = fc_sds_fighter_loadout01 ship_archetype = ge_fighter3 state_graph = FIGHTER pilot = pilot_military_med npc_class = lawful, class_fighter, d1, d2, d3, d4 [NPCShipArch] nickname = adv_sds_fighter_d5-8 level = d8 loadout = fc_sds_fighter_loadout02 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_military_hard npc_class = lawful, class_fighter, d5, d6, d7, d8 [NPCShipArch] nickname = adv_sds_fighter_d9-11 level = d11 loadout = fc_sds_fighter_loadout03 ship_archetype = ge_fighter4 state_graph = FIGHTER pilot = pilot_military_hard npc_class = lawful, class_fighter, d9, d10, d11 [NPCShipArch] nickname = adv_sds_fighter_d11-14 level = d13 loadout = fc_sds_fighter_loadout04 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_military_hard npc_class = lawful, class_fighter, d11, d12, d13 [NPCShipArch] nickname = adv_sds_fighter_d14-16 level = d16 loadout = fc_sds_fighter_loadout05 ship_archetype = ge_fighter5 state_graph = FIGHTER pilot = pilot_military_ace npc_class = lawful, class_fighter, d14, d15, d16 [NPCShipArch] nickname = adv_sds_fighter_d17-19 level = d19 loadout = fc_sds_fighter_loadout06 ship_archetype = ge_fighter6 state_graph = FIGHTER pilot = pilot_military_ace npc_class = lawful, class_fighter, d17, d18, d19 empathy.ini : [RepChangeEffects] group = adv_sds_grp event = object_destruction, -0.05 event = random_mission_success, 0.10 event = random_mission_failure, -0.08 event = random_mission_abortion, -0.15 empathy_rate = li_n_grp, 0 empathy_rate = li_lsf_grp, 0 empathy_rate = li_p_grp, 0 empathy_rate = br_n_grp, -0.01 empathy_rate = br_p_grp, -0.01 empathy_rate = ku_n_grp, -0.005 empathy_rate = ku_p_grp, -0.005 empathy_rate = rh_n_grp, -0.005 empathy_rate = rh_p_grp, -0.005 empathy_rate = co_shi_grp, 0 empathy_rate = co_khc_grp, 0 empathy_rate = co_kt_grp, 0 empathy_rate = br_m_grp, 0 empathy_rate = co_me_grp, 0 empathy_rate = co_be_grp, 0 empathy_rate = co_rs_grp, 0 empathy_rate = co_vr_grp, 0 empathy_rate = co_ni_grp, 0 empathy_rate = rh_m_grp, 0 empathy_rate = co_ti_grp, 0 empathy_rate = co_ic_grp, 0 empathy_rate = co_ss_grp, 0 empathy_rate = co_hsp_grp, 0 empathy_rate = co_alg_grp, 0 empathy_rate = co_os_grp, 0 empathy_rate = co_nws_grp, 0 empathy_rate = fc_c_grp, 0.02 empathy_rate = fc_ou_grp, 0.02 empathy_rate = fc_rh_grp, 0 empathy_rate = fc_bd_grp, 0 empathy_rate = fc_j_grp, 0 empathy_rate = fc_h_grp, 0 empathy_rate = fc_m_grp, 0.02 empathy_rate = fc_x_grp, 0 empathy_rate = fc_b_grp, 0 empathy_rate = fc_g_grp, 0.01 empathy_rate = fc_lh_grp, 0.2 empathy_rate = fc_u_grp, 0.005 empathy_rate = fc_gc_grp, 0 empathy_rate = fc_lwb_grp, 0 empathy_rate = fc_fa_grp, 0 empathy_rate = fc_lr_grp, 0 empathy_rate = fc_or_grp, 0 empathy_rate = gd_gm_grp, 0 empathy_rate = fc_uk_grp, 0 empathy_rate = fc_n_grp, 0 empathy_rate = fc_ln_grp, 0 empathy_rate = fc_kn_grp, 0 empathy_rate = fc_rn_grp, 0 empathy_rate = fc_ouk_grp, 0 empathy_rate = fc_q_grp, 0 empathy_rate = fc_f_grp, 0 empathy_rate = gd_im_grp, 0 empathy_rate = gd_z_grp, 0 empathy_rate = gd_bh_grp, 0.03 empathy_rate = adv_fs_grp, 0 empathy_rate = adv_mc_grp, 0 initialworld.ini : [Group] nickname = adv_sds_grp ids_name = 72000 ids_info = 72000 ids_short_name = 72001 rep = 0, li_n_grp rep = 0, li_lsf_grp rep = 0, li_p_grp rep = 1, br_n_grp rep = 1, br_p_grp rep = 0.5, ku_n_grp rep = 0.5, ku_p_grp rep = 0.5, rh_n_grp rep = 0.5, rh_p_grp rep = 0, co_alg_grp rep = 0, co_be_grp rep = 0, br_m_grp rep = 0, co_nws_grp rep = 0, co_hsp_grp rep = 0, co_ic_grp rep = 0, co_khc_grp rep = 0, co_kt_grp rep = 0, rh_m_grp rep = 0, co_me_grp rep = 0, co_ni_grp rep = 0, co_os_grp rep = 0, co_rs_grp rep = 0, co_shi_grp rep = 0, co_ss_grp rep = 0, co_ti_grp rep = 0, co_vr_grp rep = 0, fc_bd_grp rep = 0, fc_b_grp rep = -0.650000, fc_c_grp rep = 0, fc_fa_grp rep = -0.650000, fc_g_grp rep = 0, fc_gc_grp rep = 0, fc_h_grp rep = 0, fc_j_grp rep = -0.650000, fc_lh_grp rep = 0, fc_lr_grp rep = 0, fc_lwb_grp rep = -1, fc_m_grp rep = -0.650000, fc_ou_grp rep = 0, fc_rh_grp rep = 0, fc_or_grp rep = 0, fc_u_grp rep = 0, fc_x_grp rep = 0, gd_gm_grp rep = 0, fc_uk_grp rep = -0.650000, fc_n_grp rep = 0, fc_ln_grp rep = 0, fc_kn_grp rep = 0, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = -1, gd_bh_grp rep = 0, adv_fs_grp rep = 0, adv_mc_grp BR05.ini one of my zones : [Zone] nickname = Zone_Br06_pop_ambient_03 pos = -44652, 0, -4344 rotate = 0, 0, 0 shape = SPHERE size = 20397 comment = SDS sort = 51 toughness = 8 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = gd_bh_grp, 20 faction_weight = adv_sds_grp, 20 faction_weight = fc_m_grp, 20 encounter = area_bh_assault, 8, 0.200000 faction = gd_bh_grp, 1.000000 encounter = area_defend, 8, 0.500000 faction = adv_sds_grp, 1.000000 encounter = area_assault, 8, 0.300000 faction = fc_m_grp, 1.000000 Mission Target zones : [Zone] nickname = Zone_Br06_destroy_vignette_05 pos = -41033, 0, 6662 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Br06_destroy_vignette_06 pos = -52995, 0, 4997 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open the Zone are less than 3k away from my base ! mbase. ini : [MBase] nickname = Br06_05_Base local_faction = adv_sds_grp diff = 6 msg_id_prefix = gcs_refer_base_Br06_05_Base [MVendor] num_offers = 2, 4 [BaseFaction] faction = adv_sds_grp weight = 90 offers_missions = true mission_type = DestroyMission, 0.480490, 0.900380, 90 npc = br0605_004_f npc = br0605_005_m npc = br0605_006_m [BaseFaction] faction = gd_z_grp weight = 10 npc = br0605_003_f [GF_NPC] nickname = br0605_fix_bartender body = br_bartender_body head = ge_male3_head lefthand = benchmark_male_hand_left righthand = benchmark_male_hand_right individual_name = 458796 affiliation = adv_sds_grp voice = rvp131 bribe = br_m_grp, 10000, 16100 bribe = br_n_grp, 10000, 16100 bribe = br_p_grp, 10000, 16100 bribe = adv_sds_grp, 10000, 16100 rumor = base_0_rank, mission_end, 1, 132283 rumor = base_0_rank, mission_end, 1, 132284 rumor = base_0_rank, mission_end, 1, 132286 rumor = base_0_rank, mission_end, 1, 132287 rumor = base_0_rank, mission_end, 1, 132289 rumor = base_0_rank, mission_end, 1, 132290 [GF_NPC] nickname = br0605_006_m body = li_male_elite_body head = syd_head lefthand = benchmark_male_hand_left righthand = benchmark_male_hand_right individual_name = 458797 affiliation = adv_sds_grp voice = rvp126 misn = DestroyMission, 0.657740, 1.232530 room = bar rumor = base_0_rank, mission_end, 1, 491521 rumor = base_0_rank, mission_end, 1, 491522 [GF_NPC] nickname = br0605_005_m body = li_scrote_body head = rh_wilham_head lefthand = benchmark_male_hand_left righthand = benchmark_male_hand_right individual_name = 458795 affiliation = adv_sds_grp voice = rvp101 misn = DestroyMission, 0.900380, 1.687200 room = bar rumor = base_0_rank, mission_end, 1, 491523 rumor = base_0_rank, mission_end, 1, 491524 [GF_NPC] nickname = br0605_004_f body = li_hatcher_body head = li_newscaster_head_gen lefthand = benchmark_female_hand_left righthand = benchmark_female_hand_right individual_name = 458794 affiliation = adv_sds_grp voice = rvp546 misn = DestroyMission, 0.351000, 0.900380 room = bar [GF_NPC] nickname = br0605_003_f body = li_hatcher_body head = br_kaitlyn_head lefthand = benchmark_female_hand_left righthand = benchmark_female_hand_right individual_name = 75003 affiliation = gd_z_grp voice = rvp516 room = bar rumor = base_0_rank, mission_end, 1, 491525 rumor = base_0_rank, mission_end, 1, 491526 [GF_NPC] nickname = br0605_fix_trader body = li_scrote_body head = li_captain_head lefthand = benchmark_male_hand_left righthand = benchmark_male_hand_right individual_name = 75004 affiliation = adv_sds_grp voice = rvp131 [GF_NPC] nickname = br0605_fix_weaponsdealer body = li_scrote_body head = li_captain_head lefthand = benchmark_male_hand_left righthand = benchmark_male_hand_right individual_name = 75004 affiliation = adv_sds_grp voice = rvp131 [MRoom] nickname = bar character_density = 4 fixture = br0605_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender [MRoom] nickname = Deck character_density = 2 fixture = br0605_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = br0605_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment can some one help me ? , maybe i miss something THE SECOND QUESTION is : how i can setup a freelancer server with auto-restert or autostart or in other words what do i need to give my FL-Server the ability to restart itself ! thx in advance ![]()
Posted on: 2016/1/27 17:24
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Need help for .SUR files |
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hey Starport
I need some help. I can handle the programm Milkshape a little bit but i cant and i will never can create .sur files. I have tried it out many times but every time with a bad result. I have 2 ship packs without .sur files -Starlancer ships convertet by myself -the "Auger" shippack ( i dont know the name anymore) can some one create the files for me cuase i will never get it.If .the one who helps me can get the Starlancer ships ^^ it will be very cool if some one helps me ![]() greetings from Rheinland (Germany)
Posted on: 2012/5/15 14:16
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Re: ALE MODDING |
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Hey i have a little Problem :
Some of my new effects works perfectly but some else crash the game or are not shown what i do wrong ? or what can be the problem of this ?
Posted on: 2011/12/19 19:30
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Dock with Moors ? |
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Hi its me again with some new Questions.
(1) : I have bought a Transporter and want to dock with a Station like "Fort Bush" but after i reached the Dock position nothing happends i stuck in the Dock Cutscene. Can some one tell me what i have to change that i can Dock with Moors and get into the base ? (2) : I want that my bigger Ships use the Shipyards to dock not the Moors or the normal Docks.How can i change this ? Thx again for any answers ![]() (i know i have many problems ^^)
Posted on: 2011/12/19 19:24
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Re: need help (ALE MODDING) |
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SELFMADE ENGINE 01
(1) ![]() (2) ![]() (3) ![]() give me your feedback pls ![]()
Posted on: 2011/12/15 18:30
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Re: COMMON ERROR ! |
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YEAH I HAVE FIX THE ERROR but
it still crash sometimes i dock it crash and sometimes i fly around ! i dont know what i have to do to fix it can some one give me a tipp wehre i can search for this problem ?!?
Posted on: 2011/12/14 14:44
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Re: COMMON ERROR ! |
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I have found many of this engines in some other inis that i never modify so i dont think so .
and i have another question : Error Checker says that in many of Ships not have the hp_bay_surface hp_bay_external entries.Could that be the problem too ?
Posted on: 2011/12/11 10:59
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Re: COMMON ERROR ! |
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yes i running the server and game on the same machine
Posted on: 2011/12/10 11:01
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Re: need help (ALE MODDING) |
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oh yeah thx it helps alot. Now i start to create my own engine effects thx
if the work is finished i can show you the new enginge fx if you want ![]()
Posted on: 2011/12/9 23:36
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