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There are currently 79 users playing Freelancer on 40 servers.
April. 19, 2021
The Starport Forum Index > All Posts (Fagu_Aegeis)

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Re: NEW HOPE for Freelancer
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That's a nice HOPE you got there, it would be a SHAME if ANYTHING happened to it.

Posted on: 2012/8/2 7:52
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Re: 3D Model Showroom
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Niiice. Now it does look awesome

Posted on: 2012/7/9 18:48
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Re: 3D Model Showroom
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HOLY-!
My retexts are actually being used by PEOPLE?

I liek the ship. Though not as gunboat. More as something in-between gunboat and fighter. Id fix those textures in the engine part, though. Too streched.

Posted on: 2012/7/8 2:00
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Re: 3D Model Showroom
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Open in new window

Some gun thingy. Probably some gatling gun or mass driver.

Posted on: 2012/5/5 0:10
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Re: 3D Model Showroom
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Nice airship.

Is taht cannon in the front of the ship?

Posted on: 2012/5/5 0:08
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Re: 3D Model Showroom
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Though camouflage paint is useless in space, that ship looks cool.
Like a mini-Anubis.
From that small ship it could be done the rest of the ship line.

Id like to have a better view of the shipyard. Its a bit dark and hard to see in those pics.

Posted on: 2012/4/29 14:48
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Animated starspheres?
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So I was wondering if its possible to make animated starspheres or add animated textures on ships.

Posted on: 2012/4/22 20:17
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Re: 3D Model Showroom
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Open in new window

Finished one.

Posted on: 2012/1/15 14:27
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Re: 3D Model Showroom
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WIP
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Based on the GTC Fenris/Leviathan from Freespace.

Posted on: 2012/1/14 15:44
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Re: A general apology for everyone here at TSP
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Dunno, but doesnt the matter and the anti-matter annihilates when they touch eachother releasing an incredible ammount of energy?

Wouldn't there be a big "boom" if it touched the star? "Hypernova"?


Glad to see this still being developed.

Posted on: 2011/12/5 11:08
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Re: Fighter Model
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The cockpit...
Isn't that one from Spore?

Posted on: 2011/11/21 6:30
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Re: 3MAJ-VHF
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Congrats!
You made my first "WTF?" of the day!

Good luck with that space dragon thingy.

Posted on: 2011/10/25 12:47
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Re: Texturing help?
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1._ I recommend 512x512. Its the standar in vanilla, but you can use 1024x1024. Anything higher is kinda useless cause the graphs limitiations will blurry it all and the game is not done for such stuff.

2._ I dont know, maybe there is a thread about it somewhere in the starport. I've seen that the *.tga files are used for textures with transparency.

3._ The ones used are *.tga and *.dds.
*.dds is recommended to keep a low file size.


Im not sure about the poly limit but I think its fine.

Posted on: 2011/10/23 0:46
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Re: 3D Model Showroom
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Open in new window


There, from another location.

Posted on: 2011/9/24 2:36
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Re: 3D Model Showroom
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Fixed now.

Posted on: 2011/9/24 2:12
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