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April. 12, 2021
The Starport Forum Index > All Posts (robocop)

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Re: Corrupted Files
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Sorry for the delay in response.

I would go ahead and download and install the .NET software the flscan app is looking for.

Regarding mod support, that's usually only good for as long as the author(s) maintain interest in the project. If you really want this project it looks like you have some work ahead of you.

FLScan will be a start (and probably only the start).


Posted on: 4/8 12:30
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Corrupted Files
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Could try this program https://the-starport.net/modules/wfdow ... nglefile.php?cid=2&lid=22 and see if it helps isolate the errors.

Posted on: 4/4 18:36
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Re: Corrupted Files
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Flspew give any hints?

Posted on: 4/4 16:27
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Re: Corrupted Files
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Yeah, so now you've got the mod installed but FLMM can't understand the way the scripting is formatted in the mod or, your game files have already been modded and things the scripts are looking for have been changed from what it expects to find.

I suppose the next step now would be to restore the original inis if they've been changed to see if the mod runs then. If not you'll have to track down each error message in the mod and fix the scripting issues that are preventing activation. The scifi universe mod is pretty big, that could take a while.

You might remove all the scripts except for the script.xml file and start with that one. If it runs properly add each script in one at a time until it fails. Then fix that script and continue.

That's how I got my start in modding years ago, just trying to figure out how others did what they did. Learned a lot that way. Got a lot of help from many people as well.


Posted on: 4/3 22:36
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Re: Corrupted Files
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It doesn't launch in 1.3? Are you still getting a corrupted file message or is it just not activating?

It doesn't show up in 2.0?

I assume you've unzipped the .flmod file to your desktop and then double-clicked on the file to install it into FLMM.

If FLMM starts at least you're not getting the corrupted file error again.

At the bottom of your FLMM dashboard is the log of the mods loading. Scroll down until you see any errors. Then look at the errors to see if they're related to the SciFi_Universe mod. If so that log should start giving you clues as to where the mod is failing. I fixed the BS_Encounters files but when I saw other files had errors also I gave up, just no time.


Posted on: 4/3 15:33
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Re: Corrupted Files
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Try downloading it from my server. I repackaged it and it installed into FLMM 2.0e just fine although I'm getting errors in the syntax in the files possibly because FLMM 2.0e handles the scripts a little differently I think.

https://tinyurl.com/r9k9uce2





Posted on: 4/2 22:02
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Re: Corrupted Files
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Quote:

robocop wrote:
Try this, make a second copy of the file and change the extension from .7z to .flmm.

Then see if that imports.


That should've been change it to .flmod, not .flmm.


Posted on: 4/2 21:27
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Re: Corrupted Files
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I think that's a normal error.

Where do you see the message that the files are corrupted? Is it something that FL generates or something that FLMM generates?

Lemme try something.

Posted on: 4/2 21:26
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Re: Corrupted Files
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Open up file explorer and select your c drive
Then go to the view tab and click on options.
Select the View tab and select Show hidden files, folders, and drives and a couple options down uncheck hide protected operating system files (recommended).

that should give you full view of the contents of your drive.

Posted on: 4/2 19:47
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Re: Corrupted Files
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Look in your Users\<USERNAME>\AppData\Local\Freelancer folder for a file called flspew.txt, see if it gives any clues.

Posted on: 4/2 19:18
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Re: Corrupted Files
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Try this, make a second copy of the file and change the extension from .7z to .flmm.

Then see if that imports.

Posted on: 4/2 15:37
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Re: Corrupted Files
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It says the files are corrupted or does it say the mod failed to load?

If FLMM says the mod failed to load it should give you an indication on where the problem(s) lies.

If it says the files are corrupted can you open the file using 7zip?

Perhaps you can unzip them with 7zip and rezip them with winzip or rezip them as a zip file instead of a 7z file.

Posted on: 4/1 15:50
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Re: Corrupted Files
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I'm using FLMM 2.0e and it gives me an error message on the battleship encounters equipment xml saying the first line of br_battleship doesn't start with '['.

When I look at the modfile the author put the nickname in the <section> section. I'm not sure if that works or not. I thought the <section> section had to have the [Ship] line first.

But, I'm running ragged lately and don't have time to dig deeply into it.

Posted on: 3/30 0:14
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Re: IONCROSS IFSO on Windows 10
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Will that work on a non-Disco mod?

I need to load archived databases offline so I can find playerfiles by keyword search on the names so I can restore them.

Posted on: 1/30 0:18
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Re: IONCROSS IFSO on Windows 10
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Don't know what to say, ain't workin' for me...

Posted on: 1/29 23:00
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