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There are currently 37 users playing Freelancer on
42 servers. | September. 21, 2023 |
The Starport Forum Index
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All Posts (Xalrok)
Re: Horizontal Tradelane Issues |
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https://the-starport.net/freelancer/fo ... t_id=56388#forumpost56388
Unless I've misunderstood your post, I think this is what you are looking for.
Posted on: 2019/3/24 11:51
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Re: Request: Numeric nanobots and shield batteries |
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Nobody is forcing you to use nanobots and shield batteries in your mod. We are not going to remove bots and bats from Discovery based on the PVP ethics of other servers, nor when bots and bats have been a standard feature of the mod's meta for the past decade. Unless you have something to add of relevance to the feature request, please stop trying to dictate how we develop our mod.
Posted on: 2019/3/19 22:08
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Request: Numeric nanobots and shield batteries |
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Quite a regular
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Hello,
I was wondering if it would be possible to display the number of shield batteries and nanobots a targeted ship has remaining, similar to how the Numeric Damage plugin displays the shield and hull? This would be very useful in multiplayer group battles, where players check the remaining bot/bat count of their target but currently have to open and navigate the scanner window mid-battle to do so.
Posted on: 2019/3/18 18:37
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Rumor Question |
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rumor = base_0_rank, mission_end, 1, 132524
rumor = base_0_rank, mission_end, 2, 132525 rumor = base_0_rank, mission_end, 1, 132526 Does anyone know what the number in bold actually does? From testing it appears to be unrelated to reputation but has some kind of effect on rumors appearing, and seems to either be 1, 2 or 3.
Posted on: 2019/2/12 6:59
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Re: Need help with debugging |
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Does your space_shipping01 have these lines?
Code: docking_sphere = berth, HpDockMountA, 4.5, Sc_open dock1 It sounds like it's missing an "Sc_open dock" line for the bugged doors.
Posted on: 2018/11/5 11:06
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Re: Need help with debugging |
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This is probably not the issue at all, but could one of Leipzig's components have somehow gotten a dock_with = and/or base = line which is causing you to undock from that component instead? It is possible to undock from non-station or even untargetable solars.
Posted on: 2018/11/3 7:12
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Re: Freelancer: Nomad Legacy |
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Very cool!
Someone made a subtitles mod here a while back. https://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=5618 Maybe that would work for translation?
Posted on: 2018/7/24 7:50
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Re: Dev's Limit Breaking 101 Techniques |
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Hello, I have another hack request. Is it possible to have the cargo scan window open on Internal Equipment instead of Commodities by default?
Posted on: 2018/4/28 14:38
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Re: Freelancer: Nomad Legacy |
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Just finished another playthrough of Nomad Legacy. I thought it was too hard the first time so I took my time, upgrading my ship as much as I could and the balance was actually perfect. Really looking forward to the next update!
Is there/will there be a way to get friendly with the Corsairs? I tried shooting Rheinland NPCs but it didn't seem to do anything. I also sent you a PM with bugs I found. I am certain that the random CTDs are being caused by something going wrong when the game tries to save. Edit: Also, I think the mod could use the "keep FL display running when the window doesn't have focus" hack so the game can run in the background while alt-tabbed.
Posted on: 2018/4/14 10:56
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Re: Dev's Limit Breaking 101 Techniques |
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Thanks Adoxa! Both of those worked. The only issue I encountered with the faction_prop hack is that bases and NPCs stop referring to the player as "Freelancer."
Posted on: 2017/12/22 9:38
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Re: Dev's Limit Breaking 101 Techniques |
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Quote: content.dll 04B101 adoxa don't append dash to msg_id_prefix in mbases.ini PART Are there similar hacks for msg_id_prefix in universe.ini (don't append dash) and gcs_refer_faction in faction_prop (don't append _short)?
Posted on: 2017/12/16 12:26
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Re: Does someone know what Fonts are used on the cover of Freelancer? |
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"Freelancer" appears to be written in a font called Vibrocentric.
Posted on: 2017/11/12 13:30
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Re: Loadouts not working on bases in Random Missions |
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It's a multiplayer bug. The turrets work but the projectiles are invisible and the turret models are also invisible AFAIK. The only way to fix the projectiles is to use missile turrets or no turrets at all.
Posted on: 2017/10/15 20:45
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Re: Adding new voices - Hardcoded? |
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Quote:
I had no idea this file existed, adding the new entries to this fixed the issue. Thanks for your help!
Posted on: 2017/10/3 7:13
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Re: Freelancer: Nomad Legacy |
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That would be the most reasonable way to translate it. I couldn't imagine translating everything - that would be like redoing the entire mod from scratch.
I flew around more, I like how it feels like different "vanilla" FL rather than a mod.
Posted on: 2017/10/2 17:17
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