Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
74 user(s) are online (31 user(s) are browsing Forum)

Members: 0
Guests: 74

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +70€

Current balance: 85€
(last updated 02/2020)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 64 users playing Freelancer on 40 servers.
February. 22, 2020
The Starport Forum Index > All Posts (Strail)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 6 »


Re: How to disable client-side logging?
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Many errors are not reported on the server but are flagged on the client in the flspew. You might run all the error checkers you can and claim your mod is clean because you have fixed the obvious errors, however, you should use the players flspew from time to time to highlight areas that need attention.
A good tactic is to ask for the spew files from your admin or server staff from time to time and look through them, I found this very usefull in narrowing down and finding problems. Before you judge what i say, get your admins active on the server for a good few hours and get their spew files, then when you have gone through them, you will realise that the flspew is sctually as good an error checker as the software most of us use.

Posted on: 2009/2/5 20:30
Top
Topic | Forum


Re: Let's get Coordinated!
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
I deleted my post before anyone responded as i didnt get my point over well enough and knew that it wasnt productive.

I have said enough on the matter and am disapointed that people decide to jump on a deleted post even though its prompted before they post their reply. A Very childish and immature response @ HazardFN in light of the fact that you know I had deleted the post.

Posted on: 2008/12/14 23:12
Top
Topic | Forum


Re: Let's get Coordinated!
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Either work on one or the other.

FACT - fl players will not play some cobbled together freelancer clone.
FACT - you cant work on both.
FACT - If you dont know what your doing to start with, you might as well stop the save FL thing.

Sorry, but it just seems thers a lot of knee jerking around.

Posted on: 2008/12/13 21:17
Top
Topic | Forum


Re: Freelancer: Still Alive
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
You Tube Void Freelancer Videos
http://uk.youtube.com/results?search_ ... er+void&search_type=&aq=f

Google Void Freelancer Videos
http://video.google.com/videosearch?q=freelancer+void&emb=0&aq=f#

You should find some stuff there that you like.

Posted on: 2008/12/13 21:11
Top
Topic | Forum


Re: Microsoft Make Me Laugh
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Why your using vista, I have no idea. (unless you dont have a choice)

Theres still another few years of support on XP by MS. Extended due to the number of business's returning to xp after trying vista. During this time im sure vista (or whatever they change it to) will eventually be worth investing in..
Quote:
Microsoft's support road map currently says that extended support for Windows XP ends in April 2014.


Tried it, its crap, returned to XP.

Heres a tip for helping with vista installs.

http://uk.youtube.com/watch?v=FVbf9tOGwno

Posted on: 2008/12/8 1:05
Top
Topic | Forum


Re: Crossfire 1.8
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Looks very cool, good luck with it ;D

Posted on: 2008/12/1 23:55
Top
Topic | Forum


Re: In memorial...
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Damn,

We exchanged a few PM's through Lancers and FLAC and EOA.

I didnt know he suffered and I didnt see this coming, I'm very shocked.

Condolences to his family, RIP Uni and hopefully the TT community can do something memorable (which their planning I see).

Posted on: 2008/12/1 23:48
Top
Topic | Forum


Re: Freelancer Dreamland
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
LOL yes your right!

Posted on: 2008/11/26 22:50
Top
Topic | Forum


Re: Freelancer Dreamland
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Sorry missed this post until it was bumped

I would like to see more unique base/landing scenes/ 'scapes.

More unique missions...you just get bored after 3 or 4 on the trot, then have to do something else for a while.

Im sure theres other things, but these come to mind at the moment.

Posted on: 2008/11/26 22:37
Top
Topic | Forum


Re: Mesh polygon reduction
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
I think you need to try Vizup.

heres the link http://www.vizup.com/index.html

Trial version doesnt save, but i guess its worth seeing if it does the job for you first.

Posted on: 2008/11/25 22:23
Top
Topic | Forum


Re: flserver error log Help Req.
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
well i thought it might be flac, but flac doesnt issue the warnings with .\UserData.cpp(1493) The Flac errors start with a different prefix.

I'll contact eagle as well just in case

Posted on: 2008/11/17 22:59
Top
Topic | Forum


flserver error log Help Req.
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
This is from the flserver error log.

Quote:
.\UserData.cpp(1493) : *** ERROR: Exception in UserData::CanDockBase (Dock attempted with non existant space object: 86254)


Logically speaking this is sugesting that there is a base you can dock with, however, it doesnt exist? However, a player is trying to dock with it..

Anybody had this before or can offer some help?

thanks

Posted on: 2008/11/17 17:29
Top
Topic | Forum


Re: [Sur Tutorial] Hitbox from 3DSMAX to Freelancer
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
looks good thanks for that.

Does anybody know what scale in max you should use that fits with Freelancer model scales? (saves re-sizing)

Posted on: 2008/11/16 13:49
Top
Topic | Forum


Re: i got an idea keeping this game alive
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Well seeing as some use Hook and some use FLAC you can dismiss the SP mod project for obvious reasons. Unless you decide to go down the free route where servers who use FLAC will not be able to participate.

Keep it simple and get some videos in.

Posted on: 2008/11/13 20:12
Top
Topic | Forum


Re: Equipment Audio
Not too shy to talk
Joined:
2008/5/17 10:55
Group:
Registered Users
Posts: 95
Offline
Just getting the "mounted" audio when you mount equipment., its all I want.

Posted on: 2008/11/11 1:20
Top
Topic | Forum



Top Top
(1) 2 3 4 ... 6 »



[Advanced Search]