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There are currently 25 users playing Freelancer on 44 servers.
June. 8, 2023
The Starport Forum Index > All Posts (Bas)

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Re: altered states mod need fix
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It seems the "issue" is not new:
https://www.moddb.com/games/freelancer/addons/altered-states

Keep in mind it might just be the client mod for a MP server of the past, and it doesn't work on hosting your own server or in singleplayer.

Posted on: 2022/1/21 16:41
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Re: [Guide] - FL Faction changes explained (excluding storyline events)
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Feel free to give any feedback and corrections for this.

Posted on: 2022/1/21 16:16
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[Guide] - FL Faction changes explained (excluding storyline events)
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So, we all know faction info ingame is pretty inaccurate and not saying much. So I asked around and digged a lil bit.

How this works:
Code:
[RepChangeEffects]
group =  = Bounty Hunters Guild
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = Liberty Navy, 0.050000


Link to full faction list
(Or just download the file)

First check for the group = faction you want to know details about.
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500

Object destruction refers to at least ships, maybe also solars.
The mission lines should be pretty self-explanatory.
The number after is by how much the reputation raises or falls.
The reputation meter rangers from -1.0 to 1.0 for the bar, but you can also reach -0.91 or 0.91 in normal Freelancer.

So the mission success gives roughly 1.4 mini bars plus, and an abortion roughly half of that as a minus.

The other part influencing the reputations are these empathy rates:
empathy_rate = = Blood Dragons, -0.100000
empathy_rate = = Junkers, 0.150000
empathy_rate = = Hogosha, 0
(Liberty Rouges)

How do these work? Basically, the reputation of the LR changes based on how much the reputation of *another* faction changes, shown by the multiplier.
For each 1 mini bar of the blood dragons going better, the LR will get worse by a 10% mini bar.
For each 1 mini bar of the blood dragons going worse, the LR will get better by a 10% mini bar.

For each 1 mini bar of the Junkers going better, the LR will get better by a 15% mini bar.
For each 1 mini bar of the Junkerss going worse, the LR will get worse by a 15% mini bar.

For the Hogosha, they don't care at all.

This seems to be independent of whether the original change of the "empathic" faction was done by kills or missions.
But they likely don't happen in a cascadic effect, so if the rep of the LR increases by increasing the rep of the junkers, the outcasts won't get increases for the increase of the LR rep.

Posted on: 2022/1/21 16:11
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Re: DOWNLOAD
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I would assume this file is either outdated or a duplicate, but i found it on my PC by accident so I upload this just in case.

https://cdn.discordapp.com/attachments ... 163668512538625/flses.rar

AND

https://cdn.discordapp.com/attachments ... ---Serverpatch__FLHook.7z

Posted on: 2021/11/27 14:36
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Re: Selling weapons/ships for both credits and goods
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Is it possible with conventional modding?

Posted on: 2021/6/4 19:15
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Selling weapons/ships for both credits and goods
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Hi!

I want to build a crafting system, where you can collect ingredients.
My wish is that you can trade these, credits and the original piece for an upgraded art ship/weapon.

So my question is: Is it possible to sell ships or weapons not only for credits, but additionally also for goods required?

Example: You can buy an eagle only for 500k, 50 cannonball missiles and have to have a falcon beforehand.

Posted on: 2021/6/4 12:58
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Re: DOWNLOAD
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These could be relevant, but outdated files:
https://cdn.discordapp.com/attachments ... erpatch__FLHook.zip.flmod

FLHook stuff.

Posted on: 2021/6/2 22:34
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Re: DOWNLOAD
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It looks the file I posted above is from roughly 09.2008.

Anyone got newer files?

Posted on: 2021/6/1 22:34
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Re: How does your multiplayer callsign work?
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This is just a though, but each player is assigned an ID when logging into the server, I think on many servers these can be shown with /id or /ids

Is the callsign maybe always corresponding to that number?

Posted on: 2020/4/13 0:43
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Re: DOWNLOAD
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I think this is an outdated version of the webinterface (PHP):
https://cdn.discordapp.com/attachments ... 784698635714600/flses.rar

Backup mirror:
www.imperiumclan.bplaced.net/user/bas/flses.rar

Edit: Also foudn this:
https://launchpad.net/flses

Also see this post:
https://the-starport.net/freelancer/fo ... t_id=56500#forumpost56500

Quote:
I stopped developing my version of the FLSES ( aka the RuleBreaker-Tool ). Due to nearly no interrest of the community in the programm and my high expectations in Star Citizen I saw no reason in putting more time and work in a dieing game.
The original version here on starport was a completely modified one of the original from drachennest ( credits to them again ), but it was hard to read, the main source was repleted in one file ( so it became huge ) and all was procedual programmed.
So I made it completely new from scratch to fix all theses issues above and most of the bugs ( like duplicate logins, huge securits issues, graphical bugs and some random stuff ).
This "remake" was later known as RBT 2.0 but in all the time there were so few people asking for it I lost my interest in working on it any more.
But again, I wrote the hole new thing alone and so I only commented it so that I can understand what it is doing (Not to make other works harder but to make mine simple). So a release of this version would cost lots of hours to make it understandable for another person.

Long story short, I do not work on it any more and I am not interested in publishing my current version, but I can give you this hint:
The Freelancer Sirius Server admin is still working on the oldest of all versions metioned above. I worked with him some time and maybe he will give you his source. Try contacting him via a "Ticketsystem" of his website at http://www.flserver-sirius.de .

PS: Don't know about Tai's status, but think he is gone long time ago and left freelancer.



Posted on: 2020/3/26 17:19
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Re: DOWNLOAD
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Posted on: 2020/3/26 17:07
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Re: Community Revival: Any Interest?
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It has been in that list for rouhgly 9 years lol

Honestly, MS has forgotten FL exists right after they released it. It didn't even get A SINGLE digital release ANYWHERE.

Let's be honest: The chances for FL even getting a digital release at all are pretty slim.

Posted on: 2020/3/25 2:46
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Re: Community Revival: Any Interest?
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Quote:
that there’s still a good degree of interest in this game (GO

Can you explain? The game isn't at GOG.

I am actually pretty impressed by how many are online at that server.
I think the mix of the discord server, the first FL fancampaign ever (even if only the demo) and an unified FL filebase provide a nice chance altogether.
I think when each individual community becomes too small...we are bound to form a global community.

Posted on: 2020/3/24 20:08
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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Quote:
velopment will destroy it... Only one way is possible - help me with translation.

Do you got the texts ready? I can see if I can find someone online for this.

Quote:
And implement sounds without me - this is IMPORTANT. Implementing of english sounds required too many time from me, but this is really usual work

Do you mean recording or also included them ingame, aka coding them into files?

Quote:
This is FEATURE. Sorry, but game balance - this is my job. You tried only demo version of my mod and don't know about all planned and partially IMPLEMENTED features. So. My guns system. This is not just "level 1 > level 2 > level 3". We have a Horviper. This gun has a 4 version: Hornviper Mk.I - basic gun Hornviper Mk.II - standart gun, 2x damage, 2x power Hornviper Mk.III - advanced gun, 3x damage, 2x power, SELF-DESTRUCTION Hornviper [Nomad] - advanced gun, 2x damage, 0.5x power

At the very least, this explains why they were like getting down so fast and over and over again! ._.

Quote:
But you need to have limits in your interest. I don't want to change balance.

Hm, I see. I would like to still give feedback on stuff like this, however. I think giving feedback is important, it is your choice what you do with it, and maybe you get some cool ideas by it or you develop a concern for something you didn't think about before.


Posted on: 2020/3/18 22:56
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Re: [Freelancer Mod News]New demo of Freelancer: The Nomad Legacy released!
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I have updated the readme file, included a short guide for FLHack and the generic destroy base missions. I also fixed some grammar and spelling errors from other sections. (attached on the post)

I also have a suggestion to make:
You focus on storyline missions and the like. There are likely only some very few people who can do some.

Meanwhile, get some other modders on-board. For good resource usage, it is best if others do the more routine and common modding and fixing; such as adding, fixing or balancing equipment, systems and the like. Of course, you are fully encouraged to communicate your visions and wishes.

For the same reason, I don't think you need to be the one needing to translate. I bet there are tons of other people who could do such a thing. Same for spelling errors and maybe dialogues.

For getting modders, one place would be right here, others would be like the Global FL discord server (I can ask and redirect them if you allow me to).

Edit: http://s000.tinyupload.com/index.php?file_id=00237162831566835514

Posted on: 2020/3/18 15:42
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