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There are currently 28 users playing Freelancer on 40 servers.
October. 15, 2019
The Starport Forum Index > All Posts (Bas)

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Re: Anyone still around?
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I am wondering for about modding FL if it might be wise to focus on the PVE - Simply because RP and PVP is hard to develop when you don't find many players. As such, it snowballs downfalll if your focus your mod on that aspect.

I once had some concepts of introducing more RPG elements for freelancer, such as obtaining skills and gaining level ups and experience. Maybe by NPC and PVP kills, missions done, wrecks found, bases/holes found etc.

I believe such a thing could be implented via FLHook.

Skills could be, for example, dmg increase/decrease, being requirements for equipments, ways to fly faster, to purchase certain goods (to make some user for Traders in this RPG system), increase cargo, explosive aura damage on own death, higher paying jobs, increased damage for certain weapon types, increased damage for missions done from a certain fraction, credits on kill on certain fractions, hyperjump to more than one system away, etc. etc.

Also, some dynamic missions might be coded, which are given by the server universe-wide at random, for instance, visiting a certain base, killing a specific number of a specific NPC ships or exploring a certain wreckage. Maybe this is just me, but I mostly saw only dynamic trading systems, but not dynamic missions.
Bonus: Dynamic challenges in doing something specific with specific weapons or ship.
Dynamic missions and archievements could also earn bonus XP if paired with the level system.

In theory, this hopefully would motivate players enough to play basically solo on the server, yet rewards them still for doing PVP and showing their skills (Couldn't resist here) and hopefully extends to a snowball effect of players staying longer on the server which means more players will be online to interact with each other.

Before anyone gets me wrong; I am not working on such a thing, but made some thoughts about it.

I did got quite some inspiration regarding this from an UT2004 RPG server mod.

If anyone is considering coding this, I could assist with RPG concepts I guess.

Posted on: 2017/8/7 16:19
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Crash on final mission when playing with "Trent The Monkey King"-Mod
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Hi!

I get a crash when charging through the alien jump gate on the final (vanilla) mission in the mod "Trent the Monkey King":
http://the-starport.net/modules/newbb ... &order=ASC&status=&mode=0

If I find no solution, is there a way to continue the savegame without the mod?

Posted on: 2017/8/5 16:42
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Re: [The Starport News]Server Switch & Site Direction
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If you do a pure advertising post, maybe.
But probably not if we pop in once in a while and post solutions for their problems.

Posted on: 2015/5/12 7:16
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Re: [The Starport News]Server Switch & Site Direction
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2x: It looks like here are quite some recent posts about FL, maybe we should jump at the train and stay there a bit? Might end up becoming so advertising for us, after all;
https://forums.robertsspaceindustries. ... ies/starlancer-freelancer

Posted on: 2015/5/11 13:58
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Re: Holy crap, This place is still running?
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Hiho, this surely has been some time!

Posted on: 2015/5/11 13:52
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Re: [The Starport News]Server Switch & Site Direction
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Maybe it could provide being useful to either post things @ https://www.reddit.com/r/freelancer/new/ or make some kind of auto post feature of news articles or sth?

Posted on: 2015/5/11 13:50
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Re: [The Starport News]Server Switch & Site Direction
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Uh, don't worry, got some other plans in my mind.

Better Social Network integration
There seems to be a site (the is a like button on the site, after all), but I couldn't find it by a quick search. It doesn't seem to be promoted much either (judging from an inactive member here, so please forgive me if I am seeing something wrong here).

TODO:
Create and maintain a Facebook, Twitter and possibly G+ page. Get users to follow there (more on this below), post updates regularly and integrate buttons into the website to share a news or forums topic, download, mod etc.
[Also enable some kind of auto-posting from the website whenever you create a news etc.]

Promote donations and social networks
It is nice that there are ranks on the forums, but other than that there aren't really rewards and benefits for donating (or following FB).

TODO:
This might sound like a tough step, but can help TSP financially and in popularity. Allow people to select one or multiple rewards; these might include but not limited to;
- Getting a special icon on the forums or a personalized text/rank
- Get the chance to have a talk with an admin/mod/police from either the 'Port itself or from one cooperating server, do some missions or PvP
- Get some ingame benefit from a cooperating server (obviously, a list should be nearby for this) such as equipment, ship, credits, characters, reputation...

Hosting events on the website or gameserver
A step to bring some live to the website again, and making it...well, fresh!

TODO:
- Doing SP site events
- Doing events on a freelancer server together as a community. Might be simple PvP (tournaments? Ladder hosted on the website?), RP (not being very familiar with this one) or modded something (like the HC imba events when they were happening?), cheat imba equip of a mod to each player and doing PvP (might also give that mod some chance to get into a spotlight in the community)
- As rewards you could run with similiar things to the donations I suggested.
- I am quite confident that it is possible to organize a server for some hours in this community, considering how many admins are around here.

In any case, the events should be listed at the front page, clearly visible.

Minor buffs;

TS Server
Might be already somewhere, but put it visible on the website. Also might want to include some kind of TS viewer. I don't want a discussion here about if TS should be used or Ventrilo or Mumble or CV, TS is probably the most used one so let's keep it simple.

Steam Group
Again: Is there already one? If so, where is the info to it? Might be used to annouce stuff/events as well.


I hope my thoughts can be of some use here.

Posted on: 2015/4/28 17:19
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Re: [The Starport News]Server Switch & Site Direction
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Quote:

FriendlyFire wrote:

You say that like nobody's ever thought of it before. Microsoft gives no fucks about the game.

Thought? Or also done?

There are some MS games there at least;
http://store.steampowered.com/search/ ... isher=Microsoft%20Studios

Posted on: 2015/4/28 7:49
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Re: [The Starport News]Server Switch & Site Direction
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Quote:
or the end of DirectPlay support in Windows 11..

Why that? Please explain.

Quote:
Problem with Linode and Digital Ocean is that when you need lots of storage (and we do because of the TLR download archive which is over 100GB), pricing becomes really bad. Otherwise I'd be totally in favor of switching to a small VPS like that. I use DO personally for a lot of things.

Ýou could just mail them though. I think that hagging and asking won't hurt for special needs.

Quote:
Source code? well, I don't think so ... as they said they lost it between servers.

Source? [Not the code, smartass!]

Quote:
I decided that I will switch to a lower-cost server sometime next week.

Want....to...do...server...migrations...zZZZzzz

Another thing: Maybe it is worth considering trying to consult MS games to get the game on Steam? After all, I think this would remedy some problems of this site if successful, as would a lot of new users come to us and also bringing some old dudes back who got insane finding a backup copy.

Just some personal thoughts.

Posted on: 2015/4/27 16:59
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Re: FLHack not working: "UNable to obtain process handle"
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Same happens with new version for the FL shortcut.

However, with the new version I get the error message "Different version of Freelancer!" when I click on apply (FL not running). Guess I need to patch it to 1.1 first?

Posted on: 2014/12/27 14:41
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Re: FLHack not working: "UNable to obtain process handle"
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For the old version, if I attempt to start it via FLH:
".\EXE\Freelancer.exe" -s127.0.0.1:2302
UNable to start

DLing and trying out new version right now

Posted on: 2014/12/27 14:38
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FLHack not working: "UNable to obtain process handle"
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OS: Win 7
Note that FL is only copied as files but not directly installed.

I didn't compile it, I only copied FLH to the FL directory (and tried starting it from other locations, too).

I am also using the Trent the Monkey King mod and the Sinple-player console.

Posted on: 2014/12/26 19:22
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Re: It seems to me the genre isn't so dead anymore.
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"And the Black Prophecy looks not bad."
Aren't the servers down for it meanwhile?

"1, The map is generated by the game itself. Maybe on server, and client just download it in real time. (I'm not saying seamless map, wormhole is good enough)"
AFAIK Star Citizen will do that. Not sure about Elite: Dangerous. To my knowledge, Vega Strike (http://vegastrike.sourceforge.net/) does this as well (open souce).

Else I heard the "Space Suit"-Series are quite good.

"I still see the game sold on Amazon, which is where it's been for years. I doubt we'll see the game on digital distribution unless Microsoft suddenly wakes up."
TBH recently I was thinking about if I/someone should email MS and ask about what stops them from distributing it by GOG/Steam.

Posted on: 2014/12/19 7:23
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Re: It seems to me the genre isn't so dead anymore.
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Somehow interesting in which way Freelancer isn'T distributed ANYWHERE anymore. Maybe someone has the motivation and energy to ask MS about distributing it on Steam or sth.

Posted on: 2014/12/13 10:40
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It seems to me the genre isn't so dead anymore.
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Not talking about Elite or Star Citizen here.

Go to Steam and check for the "space" tag.

Old releases, but mostly unnoticed: SpaceForce: Rogue Universe, Darkstar One

Newer ones, partly from indie devs: Strike Suit-Series, ...what am I even talking about. Check out yourself:
http://store.steampowered.com/tag/en/Space/#tag[]=599&p=0&tab=NewReleases

Posted on: 2014/11/30 12:37
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