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There are currently 74 users playing Freelancer on 39 servers.
March. 25, 2023
The Starport Forum Index > All Posts (F!R)

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Re: Fastships someone? (Small Tutorial how 2 convert ships fast)
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TY 4 your support.

I just tried to send the last version to The Starport
- but anyway soe of those links will be not up2date.


Good to see, there are still fellows working.


F!R

Posted on: 2018/1/16 15:45
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Re: Fastships someone? (Small Tutorial how 2 convert ships fast)
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Not atm - sorry.
I reieved a notice a while ago
- and I will re-upload the stuff as soon as I find it.

Posted on: 2018/1/14 13:13
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WTS World BBS
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Hi fellows,
today I noticed, that the old WTS World "invisionfree.com" board was switched to something called "tapatalk.com"

So besindes I (one of our last admins) get no access to the board by now, it seems someone is top on that going to request donations there.

Just to clarify:
WTS never asked for donations.

And if someone needs to get in contact:
Please use a PM here.


PS.
Sorry we didn't care more about our old board.

Posted on: 2017/11/14 15:17
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Re: Path crashes
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Maybe remove all those encounters
and then add them one by one.

This should atleast telly ya, which of those is crashing your stuff.

Posted on: 2017/10/1 8:27
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Re: Can't load autosave.
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I'd assume, loading the autosave would crash your game.

The reason might be, that the map / visit data in your autosave is different, from the status in your game.

A possible work around might be to keep you char in a system you don't change.

Posted on: 2017/4/20 6:43
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Re: Dev's Limit Breaking 101 Techniques
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.... just an experience thrown in:

If you got very expensive ships + equipment parts,
price variants can make up fantastic trading possibilities.

Once I had to wonder, how fast all those pilot suddenly got real rich.

Posted on: 2017/2/15 7:49
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Re: Elite Dangerous
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Recently I found a interesting note about a voice controled Elite Dangerous Ship Assistant

=> here.

Might be some fun for those playing it.


Posted on: 2017/1/15 8:42
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Re: FLCN V 2.0 Applications
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... after the website went down, I added the FLCN to the forum

=> WTS World CCN

Posted on: 2016/5/2 6:51
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Re: constant_power_draw
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If something should effect power, it should be listed in the ship's
"shield_link = ...." entry in shiparch.ini.

The additional things I wanted to have positive or negative
power draw are defined as shields anyway.

Didn't try this for weapon hardpoints.

Posted on: 2015/9/17 7:23
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Re: Suche erfahrene Modder und Scripter für eigenen Communityserver
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Quote:

kimahri wrote:
Es gibt keinen mod der den Inhalt von freelancer wirklich sinnvoll erweitert bzw ergänzt!


Na da stellst Du aber den "erfahrenen Moddern",
die Dir Dein Wunsch-Mod zusammen basteln sollen,
ein ziemliches Armutszeugnis aus.
Noch dazu mit "!".


Nicht sehr dipolmatisch - äußerst zurückhaltend gesagt.
Sowas wird kaum jemanden motivieren, mit Dir zusammenzuarbeiten.
Wobei - arbeiten sollen ja die anderen.

Posted on: 2014/10/14 19:01
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Re: Suche erfahrene Modder und Scripter für eigenen Communityserver
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Skotty hat das doch ganz gut und ganz nett auf den Punkt gebracht.

Die einfache Frage:
Warum sollte jemand Dir das Mod basteln, daß Du Dir vorstellst?

Der tut sich doch im Zweifel viel leichter, sich ein Mod zu bauen,
wie er es sich selbst vorstellt.


Posted on: 2014/10/4 8:25
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Re: Plugin request for "SPECIAL-EVENTS"
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You could try to use CheatersDeath additionally.


Posted on: 2014/7/3 8:41
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Re: loot mod only goods and other but NO ammo
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To make something 'not lootable' is no problem.

The problem is, to have the player loose items (ammo, unmounted equipment, cargo) principally,
but not to loose specific items (say ammo or a special token used for other features, as unlocking a gate).

Posted on: 2014/6/22 8:15
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Re: loot mod only goods and other but NO ammo
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Quote:
...
We want a loot for all the ship in the game which when a player is killed , he lose in space goods and other but not the ammo ...


Any news?
Maybe a plugin, for those items, which should not be lost?

Posted on: 2014/6/20 7:40
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Re: Creating A Freelancer Multiplayer Server
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It's a bit annoying, but ...

#1
To run a server you do NOT need FlHook
This is basically a server side extension, which
gives additional (modding) features and
needs some setup (while there is no ready package
you can easily add atm afaik)

#2
To run a server you do NOT need the FreelancerModManager
This one you only need to add modifications.

#3
The DS Account Manager is a tool for server administration
which is pretty specific aiming @ the Discovery mod.
I d personally use the IONCROSS server operator
for server side administration, cause it's pretty simple.
Anyway I did NOT use it to keep the server up and running.

#4
To keep the server up + running I d use the
DS Account Proc Manager.
This one is pretty simple, self explaining and stable
and the only one you really need, if you don't want to fool with your player data.

#5
Be sure to update your server to ver. 1.1

#6
Use WinXP (or older server OS).

#7
To make your server show in the global server list,
you want to add the Global Server Workaround.

And if you want to start a modded server, I d guess your
plainest choice would be to use the Discovery pack as suggested before.

PS.
#4 needs to be DS Proc Manager (TY 4 correction FF)

Posted on: 2014/6/9 6:50
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