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There are currently 74 users playing Freelancer on
39 servers. | March. 25, 2023 |
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Re: Fastships someone? (Small Tutorial how 2 convert ships fast) |
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TY 4 your support.
I just tried to send the last version to The Starport - but anyway soe of those links will be not up2date. ![]() Good to see, there are still fellows working. ![]() F!R
Posted on: 2018/1/16 15:45
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Re: Fastships someone? (Small Tutorial how 2 convert ships fast) |
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Not atm - sorry.
I reieved a notice a while ago - and I will re-upload the stuff as soon as I find it. ![]()
Posted on: 2018/1/14 13:13
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WTS World BBS |
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Hi fellows,
today I noticed, that the old WTS World "invisionfree.com" board was switched to something called "tapatalk.com" ![]() So besindes I (one of our last admins) get no access to the board by now, it seems someone is top on that going to request donations there. ![]() Just to clarify: WTS never asked for donations. And if someone needs to get in contact: Please use a PM here. ![]() PS. Sorry we didn't care more about our old board.
Posted on: 2017/11/14 15:17
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Re: Path crashes |
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Maybe remove all those encounters
and then add them one by one. This should atleast telly ya, which of those is crashing your stuff.
Posted on: 2017/10/1 8:27
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Re: Can't load autosave. |
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I'd assume, loading the autosave would crash your game.
The reason might be, that the map / visit data in your autosave is different, from the status in your game. A possible work around might be to keep you char in a system you don't change.
Posted on: 2017/4/20 6:43
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Re: Dev's Limit Breaking 101 Techniques |
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.... just an experience thrown in:
If you got very expensive ships + equipment parts, price variants can make up fantastic trading possibilities. Once I had to wonder, how fast all those pilot suddenly got real rich. ![]()
Posted on: 2017/2/15 7:49
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Re: Elite Dangerous |
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Recently I found a interesting note about a voice controled Elite Dangerous Ship Assistant
=> here. Might be some fun for those playing it. ![]()
Posted on: 2017/1/15 8:42
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Re: FLCN V 2.0 Applications |
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Posted on: 2016/5/2 6:51
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Re: constant_power_draw |
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If something should effect power, it should be listed in the ship's
"shield_link = ...." entry in shiparch.ini. The additional things I wanted to have positive or negative power draw are defined as shields anyway. ![]() Didn't try this for weapon hardpoints.
Posted on: 2015/9/17 7:23
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Re: Suche erfahrene Modder und Scripter für eigenen Communityserver |
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Quote:
Na da stellst Du aber den "erfahrenen Moddern", die Dir Dein Wunsch-Mod zusammen basteln sollen, ein ziemliches Armutszeugnis aus. Noch dazu mit "!". ![]() Nicht sehr dipolmatisch - äußerst zurückhaltend gesagt. Sowas wird kaum jemanden motivieren, mit Dir zusammenzuarbeiten. Wobei - arbeiten sollen ja die anderen. ![]()
Posted on: 2014/10/14 19:01
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Re: Suche erfahrene Modder und Scripter für eigenen Communityserver |
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Skotty hat das doch ganz gut und ganz nett auf den Punkt gebracht.
Die einfache Frage: Warum sollte jemand Dir das Mod basteln, daß Du Dir vorstellst? Der tut sich doch im Zweifel viel leichter, sich ein Mod zu bauen, wie er es sich selbst vorstellt. ![]()
Posted on: 2014/10/4 8:25
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Re: Plugin request for "SPECIAL-EVENTS" |
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Posted on: 2014/7/3 8:41
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Re: loot mod only goods and other but NO ammo |
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To make something 'not lootable' is no problem.
The problem is, to have the player loose items (ammo, unmounted equipment, cargo) principally, but not to loose specific items (say ammo or a special token used for other features, as unlocking a gate).
Posted on: 2014/6/22 8:15
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Re: loot mod only goods and other but NO ammo |
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Quote: ... Any news? Maybe a plugin, for those items, which should not be lost?
Posted on: 2014/6/20 7:40
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Re: Creating A Freelancer Multiplayer Server |
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It's a bit annoying, but ...
#1 To run a server you do NOT need FlHook This is basically a server side extension, which gives additional (modding) features and needs some setup (while there is no ready package you can easily add atm afaik) #2 To run a server you do NOT need the FreelancerModManager This one you only need to add modifications. #3 The DS Account Manager is a tool for server administration which is pretty specific aiming @ the Discovery mod. I d personally use the IONCROSS server operator for server side administration, cause it's pretty simple. Anyway I did NOT use it to keep the server up and running. #4 To keep the server up + running I d use the DS This one is pretty simple, self explaining and stable and the only one you really need, if you don't want to fool with your player data. #5 Be sure to update your server to ver. 1.1 #6 Use WinXP (or older server OS). #7 To make your server show in the global server list, you want to add the Global Server Workaround. And if you want to start a modded server, I d guess your plainest choice would be to use the Discovery pack as suggested before. PS. #4 needs to be DS Proc Manager (TY 4 correction FF)
Posted on: 2014/6/9 6:50
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