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There are currently 51 users playing Freelancer on 42 servers.
October. 27, 2020
The Starport Forum Index > All Posts (Ruppetthemuppet)

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The TSP Wiki Modding Database
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The TSP Wiki Modding Database is, in my opinion, one of the crown jewels of the Starport. It's also sadly a bit neglected, and has an awful lot of gaps where files haven't been documented.

I've been trying to fill things out as I'm working things out (Mostly been in the scripts folder but where I've figured out anything new outside of that I've tried to update as well.) The MDB has been a great resource in the past to direct people to if they have no freelancer modding experience at all, but there's so many gaps it's only really good for a few fairly specific things right now.

The wiki's a pretty old version of mediawiki being used, but the formatting hasn't really changed at all so if you're familiar with modern mediawiki it shouldn't be any trouble to create or edit pages.

I'm going to start filling in what I know where it's missing, but would anyone be interested in helping out and making an initiative of this?

Posted on: 9/25 16:00
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Re: The big .thn/.lua research thread
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Just jumping back to answer my own question for reference! Callum in the Librelancer Discord server kindly provided a structure that lightprops in thorn scenes seems to follow. It can be found here:

https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlight9

Posted on: 9/25 12:58
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Re: remove Microsoft Warning for MP
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I think the offset for what you asked about has already been provided in the Discord (FLHack is also a really easy way to do it if you don't want to muck about with hex editors), but it might also be worth looking at the Limit Breaking 101 Page on the wiki for additional stuff.

You can remove the EULA when MP is started the first time as well but modifying ebueula.dll (217C, 00 -> 01).

Posted on: 9/16 7:07
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Re: I think the Change Password page has broken
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There's a Discord that's affiliated with TSP that's excellent for Freelancer chat. A link can be found in the sidebar.

As for forum software, currently TSP uses Xoops. There's been talk of switching away to something more modern for years, but it would be quite a bit of work to get the database converted so we could set up on the new forums I think! It will probably happen eventually, but there isn't really any sort of timeframe for it to happen right now sadly.

Posted on: 9/14 7:42
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Re: I think the Change Password page has broken
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I've noticed similar problems with registration! We've had a few folks on the Discord complain that they can't get the registration form to work properly at all. It's a very old site so issues like this are to be expected I suppose

The current workaround seems to be trying different browsers, so you could give that a go?

Posted on: 9/13 11:18
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Re: Crash Offsets
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I'll have a look at it! There's a few offsets here that I haven't put in as I'm not really familiar with converting from relative to absolute/etc and not want to completely muck things up. If anyone who's a bit more knowledgeable feels like adding stuff I missed that'd be really great.

Posted on: 9/1 12:04
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Re: Mission 9 jump hole
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Are you running any mods or patches? There are some scripting issues with 1.4 sdk, and I think with the jflp patch. Should be a bit easier to diagnose things if you can tell us what you're running freelancer with!

Posted on: 9/1 9:01
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Re: Mission 12 - Fly to Planet Toledo
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Not sure if this will fix it, but you could try swapping the 1.20 jflp.dll included with the patch with the 1.23 one available on adoxa's site if you've not already tried it.

What's the problem exactly? I'm aware there are issues with jflp and missions but not exactly sure what they are. Does the game crash, or are you just waiting for something to happen indefinitely? If it's the latter it might be something a scripting tweak can fix.

Posted on: 8/22 8:44
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Re: Crash Offsets
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I've done my best to collate the offsets in this thread into a wiki page. Still a bit of a mess, and I've probably missed a few. Please feel free to add/adjust stuff as you all see fit! Figured it'd be a bit easier to search through this page than the entire thread.

https://the-starport.net/modules/mediawiki/index.php/Crash_Offsets

Posted on: 8/20 11:15
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Re: Freelancer Tools Directory
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Deprecated Tools

FLED-IDS
An infocard editor capable of modifying or viewing the contents of Freelancer resource dll files. Although it works fine, it does not support bulk import/export and there are better alternatives now.

https://the-starport.net/modules/wfdow ... glefile.php?cid=5&lid=866

Freelancer Explorer
One of the early IDE modding tools for Freelancer, Freelancer Explorer is a system/general GUI editor. Be warned many of the ini files it generates are buggy or broken and it does not work well on modern systems. Use at your own risk.

https://www.moddb.com/games/freelancer ... oads/freelancer-explorer1

Milkshape CMP plugins
Moonhead has done a great overview of Milkshape and Freelancer cmp on the Starport, but a lot of the plugins are buggy/deprecated. Use at your own risk.

https://the-starport.net/freelancer/fo ... php?topic_id=3747&forum=9

OBJ to SUR Converter
An OBJ to SUR converter. While it can function fine, there is a severe boundary volume hierarchy bug that can cause serious problems present. Use at your own risk.

https://the-starport.net/freelancer/fo ... t_id=40875#forumpost40875

Posted on: 8/7 13:23
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Freelancer Tools Directory
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While I'm aware there are pins and the whole forum below this is filled with tool listings, I figured it would be sensible to have a central post linking out to everything. There's a lot of dead links and undocumented tools out there and it might be helpful if folks didn't have to pick through the forums bit by bit in order to find what they need.

I'll do my best to keep this post updated. If I've missed any tools or there's anything terribly wrong below, please post in the thread or @ me on Discord!

Maintained/Current Tools

Adoxa’s Tools
A large listing of extremely useful and diverse Freelancer modding tools created by Adoxa. Please check the link for a full listing.

http://adoxa.altervista.org/freelancer/tools.html

FL Mod Studio
A well-polished and powerful IDE. Includes a system editor in full 3d and various tools for dealing with Freelancer’s ini files. Most current version is 1.3.

https://github.com/AftermathFreelancer/FLModStudio

FLED-Thorn
For decompressing thorn (.thn) files into lua for editing. A patched version can be found on Adoxa’s website. For bulk decompression, we suggest dethorn.

http://adoxa.altervista.org/freelancer/dlt.php?f=fled_thorn

FLInfocardIE
An infocard importer/exporter and editor for Freelancer. It’s Starport thread can be found here, along with a download link:

https://the-starport.net/modules/newbb ... t_id=46542#forumpost46542

FLScan
A tool for checking Freelancer’s ini file for obvious errors.

https://forge.the-starport.net/attachm ... load/371/FLScanII_1_2.zip

Freelancer Developer
Freelancer Developer is a multipurpose tool that helps modders in various ways. It currently includes an automation tool, a DLL editor, a CRC database maker and a series of mathematical utilities.

https://forge.the-starport.net/projects/fldev

HardCMP
A hardpoint editor for Freelancer .cmp and .3db files. It can also be used as a SUR viewer.

https://the-starport.net/modules/wfdow ... nglefile.php?cid=2&lid=16

Lanceredit
An editor for a variety of the game’s file formats being developed in conjunction with the open source game engine reimplementation, Librelancer. It can import Collada (.dae) model files.

https://librelancer.net/downloads.html

Maxlancer
A set of MaxScript tools for Autodesk 3ds Max to import and export 3D models for Freelancer. It’s able to import and export hitbox files (.sur) and requires 3ds max version 2018 or higher.

https://librelancer.net/maxlancer/

Resource Hacker
While not a Freelancer-specific tool, Resource Hacker is an extremely useful tool for editing and viewing Freelancer’s .dll files and adjusting the game’s version number via the exe.

http://www.angusj.com/resourcehacker/

Skotty and Schmackbolzen’s ALE Editor
A GUI utility for viewing and editing Freelancer’s ALE (effect) files. Currently in development.

https://the-starport.net/freelancer/fo ... t_id=65280#forumpost65280

UTF Editor
An updated/reimplemented version of the UTF Editor that is similar to the one released by Colin Sanby and Mario Brito. Source code included. This version adds a model viewer and improves animation related tools.

https://forge.the-starport.net/projects/utfeditor

Posted on: 8/7 13:22
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Re: The big .thn/.lua research thread
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Does anyone have a better guide to the lightprops section handy?

I've been working off the guide but i'm having trouble working out what does what, and in what format. From a lot of my own testing it appears cutoff and range don't seem to do anything (but apparently they do?) and I don't really have much of a handle on how any of the parameters should look/be adjusted aside from diffuse which is fortunately quite obvious.

The end goal is to use the date() function to adjust the relevant parameters based on the time and parse them into the lightprops table so it's fairly easy to create working day/night scripts for planets. I'm just not sure what to adjust!

If anyone could help out I'd really appreciate it.

Posted on: 8/7 8:12
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Re: flplusplus: QOL fixes
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Timestamps in FLSpew are <3. Any chance of getting these for the server console output as well? (thanks so much for this)

Posted on: 7/30 7:04
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Re: Crash Offsets
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One to add from Laz's crash hopper:

Code:

0E99458F ((module-name not available)): (filename not available): IDLL::operator=

    Unhandled Exception!
    -- Important Information --

    Source: C:\Program Files (x86)\Microsoft Games\Freelancer\dlls\bin\Content.dll
    RelExpAddr: 0x526961
    ExpCode: 0x3221225477
    ExpFlags: 0
    ExpAddress: 0x0E99458F
    Please report!


Patrol encounter contains a faction that is not defined in the related base's [BaseFaction] entries.

Posted on: 4/12 15:49
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Re: The big .thn/.lua research thread
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Found a fix! Jeider on the Freelancer Discord provided some alternate keyframes for manufacturing_platform_lod.cmp and that fixed the issue.

For anyone running into a similar problem in the future, they can be found below:

Code:

0
0
2
2
4
4
6
0


https://media.discordapp.net/attachmen ... 5622124101762/unknown.png

Posted on: 3/26 13:45
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