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There are currently 34 users playing Freelancer on 40 servers.
October. 17, 2019
The Starport Forum Index > All Posts (starworlds)

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SSM MOD [Starworlds Edit] // Server Files Release
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We have started work again on the SSM server with the permission on the original creator LancerSol...

Currently you can download the Mod and the Server Files which you need if you would like a go at single player...

To download the files you have to do a quick sign up on our secure site and we only ask this to make sure people get the information on major mod updates...

Thanks all... Enjoy...

DIRECT MOD FORUM LINK
http://www.playstarworlds.com/viewforum.php?f=91

=============================================

Do you fancy something different other then the normal Rp mod everyone plays??? Do you miss flying around in crazy mods with great ships??

We have recently been given permission from the one and only Lancer_Sol to take his mod to the next level!

We have everything from StarTrek, BSG, SGC, Starwars to crazy stuff like the Tardis from Doctor Who!

Unique Level up system and some amazing flhooks with more to come!

FEATURES:

113 New factions
143 Systems
546 Bases
355 ships
All gates unlocked
Many new commodities, quadruples the amount available
GPL based economy, you can have over $20,000,000,000,000,000 worth
All new graphics, icons, weapons & shields
Ship armor available for purchase
Scanners and tractor beams for sale
NPCs drop GPL, new commodities, engines and new power supplies
New high paying missions
Custom startup movie
Admin system, ship, thruster, weapons and shields
Cruise speed set to 1500
NPC cargo vessels heavily armored
All NPC and players ships rebalanced into 10 classes
All original ships upgraded to MOD standards
High speed tradelanes
New jumphole FX
Maximum credit limit increased to the game's maximum allowable amount - $2,147,483,647 (2.1 billion)
Most of the non-Freelancer ships were converted to Freelancer by our MOD team
New ALE FX
New London, New Tokyo and New Berlin are full 3D systems with 40 to 50 bases in each

Posted on: 2014/8/14 20:23
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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thanks for the input Crusader we can look into all this for you. We are currently working on the next update which will balance the mod alot more, please check its release date on www.playstarworlds.com

Posted on: 2013/6/24 20:08
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Re: [Freelancer Mod News]SSM Mod Gets New Life!
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Hi all please only use the -=PlayStarworlds.com SSM Mod=- server atm due to our updater the other server running the mod wont be updated until i can get hold of the admin for it. We will be launching the server files with the next update so you can create your own server's... If our server dose not pop up straight away wait about a min and it should show. This is because we are based in the UK atm until our server machine is fully set up then we will be moved to a american data center

Posted on: 2013/6/13 16:08
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[Freelancer Mod News]SSM Mod Gets New Life!
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Do you fancy something different other then the normal Rp mod everyone plays??? Do you miss flying around in crazy mods with great ships?? Come and join us on the PlayStarworlds.com SSM Server

We have recently been given permission from the one and only Lancer_Sol to take his mod to the next level!

We have everything from StarTrek, BSG, SGC, Starwars to crazy stuff like the Tardis from Doctor Who!

Unique Level up system and some amazing flhooks with more to come!

Come and play with a Truly brilliant mod and team

Hope to see you all there!

Download:
DOWNLOAD THE MOD CLICK HERE

113 New factions
143 Systems
546 Bases
355 ships
All gates unlocked
Many new commodities, quadruples the amount available
GPL based economy, you can have over $20,000,000,000,000,000 worth
All new graphics, icons, weapons & shields
Ship armor available for purchase
Scanners and tractor beams for sale
NPCs drop GPL, new commodities, engines and new power supplies
New high paying missions
Custom startup movie
Admin system, ship, thruster, weapons and shields
Cruise speed set to 1500
NPC cargo vessels heavily armored
All NPC and players ships rebalanced into 10 classes
All original ships upgraded to MOD standards
High speed tradelanes
New jumphole FX
Maximum credit limit increased to the game's maximum allowable amount - $2,147,483,647 (2.1 billion)
Most of the non-Freelancer ships were converted to Freelancer by our MOD team
New ALE FX
New London, New Tokyo and New Berlin are full 3D systems with 40 to 50 bases in each

Posted on: 2013/6/11 21:33
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Re: OzGamerParty 24/7 Australian Server
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I think you will find there is not much choice when it comes to stable 24/7 vannila FL anymore which is why people are interested in it! and tbh i would grow upon that. Dont add a mod, there are plenty of servers out there that use mods my 2 servers included but if i had the cash i would add a 3rd which would be vannila! Add your self a good set of rules and Rp environment and your done maybe if your looking at adding bits look down the route of Flhook and work on it through that

Posted on: 2012/11/22 14:54
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Re: AFK
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Tbh i have always been interested into expanding my knowledge of flhook as i have some great ideas, and would love to learn if i can do them. Being the case if i am able to learn and create all my work would be shared as well in a the public forum for people to use. I have always taken up a challenge to learn something and would love to become a asset like yourself when it comes to such things as Flhook

Posted on: 2012/11/22 14:50
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Re: AFK
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is there any tutorials for such things?


Posted on: 2012/11/22 11:48
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Re: AFK
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Do i take it this would not be possible

Posted on: 2012/11/22 5:42
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Re: Freelancer server
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There is a guide being created by a few DISCO server admins here http://www.starworlds.co.uk/viewforum.php?f=185 hope that helps

Posted on: 2012/11/19 12:50
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Re: FLCN V 2.0 Applications
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Thanks all done

Posted on: 2012/11/13 2:48
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===Starworlds Disco Server USA===
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SERVER NAME = ===Starworlds Disco Server USA===
SERVER IP = -s198.12.66.14:2302
LISTED SERVER = Yes
SERVER FORUM = www.starworlds.co.uk

Welcome to this 24/7 server

Features
- Restarts
- 5Mill start up
- 999Mill Clan bonus (3 players min)
- Base creation welcome to all and where ever you like
- Dedicated Professionally paid server
- Non harsh admin's (But will act if serious)
- New restarts available on request
- Server hook modifications available on request and voted on forum
- Currently hosting 100 player slots but will increase when it is needed (Can Support 200)
- Banning players is a absolute last resort
- <SW> or <SWR> tagged players = server police
- Halfed Base Build Price
- Halfed Base Build Items
- No Tec Compat = Use what ever equip you want on your ship as long as it can fit it!
- Old use of RP sytem and ID's (Check our forums its very simple and easy to follow by and understand)
- Fast Base Build! Buy the Building Ship + 500 H-fuel to get your station or station's started quickly!
- Base Builder Restart! Everything you need to build a base straight away! Launching from New York just type /restart basebuilder
- Starworlds has its own dedicated Team Speak 3 server and we like to suggest players use it to get more involved with people [Once again all languages welcome]

We do not tolerate cheaters

Server games will be starting from Thursday 25th October @ 9pm GMT time - You can win up to 500mill on each game and just for turning up you will recive 30mill [This is a great way to start off your chars!]

We have now been running a few months and we have proven our worth staying up

We also have a fast response to anything in our forums so we hope we can answer questions and help you as much as possible

We hope we can provide a place for you all to play happily

[ANY INFO ON BELOW POSTS HAVE BEEN UPDATED ON THIS FIRST POST]

Starworlds.co.uk is not just a Forum, its a great gaming community

We are happy to announce, after 5 months of server testing for stability (about 99% uptime) and ping tests ect we have now added the origin to the disco server to be USA, We now have a Base builder restart included so you can get your first base located from New York and take it anywhere on the server, players have taken to the tagging RP system very well to allow players to play the server with out the need of playing RP and with most things reduced by half we are starting to get some very happy regular players on server

We would like to invite you all to come and join us on server and forums (which are more then Freelancer and do more then just the server board) and experience Discovery in a new and fun way!

We can now support 200 players on our server but have limited it to 100 to not seem like we are pushing for the big server!

Admin dont generally mess with the players we keep in the shadows and keep out of sight so you dont feel like your being watched

We do not kick multi chars nor do we have a problem with it, We also have no problems with players leaving chars online to clock up time or what not, all we ask is you put your self in a base.

We allow graphic mods that do not crash the server (please check disco forums for approved mods)

All languages and country's are welcome, main server language is English but we do not complain about other country's speaking to each other in native tounge, our rules are simple and quick to read so please check them out!

We hope on the majority of the American players out there would at some point like to call us a good port of call and we would be happy to see everybody!

We are looking for server and forum moderators so please apply @ http://www.starworlds.co.uk

Posted on: 2012/11/12 5:23
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Re: FLCN V 2.0 Applications
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will do mate, if anyone knows word press code please can you pm me to show me how to add it in thanks

Posted on: 2012/11/11 21:24
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Adding INFOCARD info
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Can some one tell me how to create a .dll and add info to it, so i can see it in game, i keep coming across this problem and would like to know how to do it

Also do people know if FL can only read from a limited amount of DLL's for info cards, the mod im working on already has 2 extra DLL's and i would like to add a 3rd for my use, will this be ok still

Cheers all

Posted on: 2012/11/10 17:56
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Re: FLCN V 2.0 Applications
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bump again.. sorry for the bumps

Posted on: 2012/11/4 14:05
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Re: Auto-banning
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Good to know im unfunny

Posted on: 2012/11/2 17:07
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