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There are currently 85 users playing Freelancer on 45 servers.
May. 27, 2020
The Starport Forum Index > All Posts (Sizer)

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Re: Raise your voices!
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Solutions that have already provided, if you've been paying attention.

Posted on: 2017/6/14 1:52
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Raise your voices!
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Freelancer handles high resolution meshes just fine. Source: This runs just fine.


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Posted on: 2017/6/11 1:52
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: What degree of support for Vanilla overhaul?
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And then there's the problem of getting the various artists who are left to settle on a style. We're all of varying levels of skill, background, training, and experience. Agreeing on an Art Director to set the tone would be a hellacious experience, I suspect.

Posted on: 2016/10/7 16:17
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Effects showroom!
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Posted on: 2016/10/5 3:03
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Eve F2P Soon...
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Yeah, it's nothing like STO's F2P model. It's based on the popularity of large 'horde' style nulsec groups from the last big war. Lots of low experience players in T1 Cruisers lead by extremely experienced battle lines. So now their horde players don't even have to pay to do what they love doing: derping around in cruisers and killing stuff.

Meanwhile they get to watch the big boys do battleship lines and capital hot drops, and drool over the ability to do that someday - if they sub.

Pretty genius if you ask me.

Posted on: 2016/9/5 22:00
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: OpenGL Rendering
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Yeah, they're definitely referring to the specular highlights being too diffuse. I suppose you're generating that on the fly or using just a fixed value for the spec power.

It wouldn't be too hard to generate basic spec maps from the textures themselves, at least manually.

Posted on: 2016/9/3 3:27
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Collision Model Prototype
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Still a work in progress, we're knocking down elements of it as we can get to it. The collisions themselves still need a bit more work, but they're far more consistent now and we can reliably determine who gets damaged and how much. Ramming is a legit strategy now.

Posted on: 2016/7/31 17:14
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Dev's Limit Breaking 101 Techniques
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Quote:


It's like M$ who don't want to release the FL source code.



And with this you demonstrate just how much you don't know.

Posted on: 2016/7/19 20:23
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: 3D Model Showroom
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Quote:

Kuze wrote:
@Sizer: Mon Calamari porn man... Great job. Moar please.


Ok

Gallery

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MC80a carrier variant


Posted on: 2016/6/22 19:46
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: 3D Model Showroom
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Open in new window

Since we're doing posts again.

Posted on: 2016/6/3 15:27
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Freeworlds: ToW
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What's your potential account name/email address, I'll see if I can reset it.

Posted on: 2015/1/16 18:14
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Star Wars Ep. VII The Force Awakens official trailer
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Quote:

Dromedary wrote:
I think as a trailer it fails miserably.


D'oh.

Posted on: 2014/12/2 17:33
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: The Great What Are You Listening to Thread ;D
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The name's actually from the film Merlin, an inscription on Merlin's Charm of Making.

Posted on: 2014/9/4 2:12
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: The Great What Are You Listening to Thread ;D
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Posted on: 2014/9/3 4:10
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: 3D Model Showroom
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Other than those unnecessary cuts on the blue pieces, it looks pretty clean. My advice would be to bulk up the outer edges of the solar panels. Having an acute angle on a border edge always looks unnatural.

It's also a very large object - you can afford to spend a whole lot more budget on establishing the silhouette. You can make the core round pieces a lot smoother with more splits.

I'd also have to take a closer look a the round bits at the end of the pylons. It MAY just be that the resolution is making them look higher res than they are, but the non-wireframe image suggests otherwise. Try to keep your polygon density uniform.

Posted on: 2014/7/31 23:14
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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