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There are currently 37 users playing Freelancer on 30 servers.
January. 23, 2018
The Starport Forum Index > All Posts (FriendlyFire)

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Re: Happy 13th Birthday, Freelancer!
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Heavily recommend not turning the SecuROM driver back on. It was disabled for a reason: it's a gaping security hole that hasn't been patched in years.

Use the no-CD instead, it's a safer, easier way of doing it.

Posted on: 1/21 22:28
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Jefferson's 3D Modeling Tips for Freelancer
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I'm going to repeat this one last time, very slowly, so you hopefully get it.

You're wrong. You're acting like file formats are fucking magic when they're just that: file formats. DXT5_NM is a format used for storing normal maps. It's a hacked together format (you want to use 3Dc/BC5 for best results) since it just reuses the green and alpha channels of an RGBA texture, but it works.

BUT THAT DOESN'T MAKE THE GAME MAGICALLY USE IT.

Schmack's renderer can make use of the normal map. Freeworlds' renderer can too. But that's because we both explicitly implemented normal mapping support, by ourselves, without Freelancer magically doing it for us.

Freelancer, on its own, cannot use normal maps. It never will be able to. It doesn't even support specular highlights for fuck's sake. I don't care what file format you shit out, none of them is going to do it. A file format just carries data, you can't make it do something.

Please stop embarrassing yourself by repeating this ad nauseam.

Posted on: 1/21 21:10
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Windows 10 Help Please.
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The game shouldn't be asking for admin access, so turn off all the compatibility mode stuff you might've turned on.

If the game won't work with 1.1 and the no-CD patch (both of which are mandatory to play on Windows 10), you'll want to download and install the JFLP which should make it work.

Posted on: 1/20 23:30
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Librelancer 2017.10
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Contributing to the existing, full featured UTF Editor wasn't in the cards? :|

Posted on: 1/17 14:27
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: OpenGL Rendering
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I'll admit to not having a great opinion of old Freeworlds, for many reasons... One of which was the very poor overall quality of the assets. "Everything and the kitchen sink" was the favored approach and it shows.

We should probably move this discussion to another thread if we want to keep going though.

Posted on: 1/15 15:54
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: OpenGL Rendering
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Ah, so you're not talking about the actual, current Freeworlds. The one you're using doesn't have any normal mapping support (or anything really, it's plain vanilla FL).

Posted on: 1/14 21:00
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: OpenGL Rendering
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Be aware that this will eventually flag you for cheating, since modifying local files can provide an advantage. We don't condone any kind of modification of the mod files.

Posted on: 1/14 19:55
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: OpenGL Rendering
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There's nothing that'll "fix" Freelancer's graphics short of actually replacing the renderer, which is what Schmack and I did. The texture format has literally nothing to do with this.

This isn't Unity, you don't just tick a box and give a texture and the engine magically does everything for you. The engine was never built with normal mapping support, therefore it cannot support normal maps. XNormals is just a tool to generate normal maps, it's completely useless for Freelancer since Freelancer doesn't know what the hell to do with them.

Now, with Schmack's and FW's renderers, we can support normal maps, but that's only because we specifically implemented support for them ourselves, and you won't be able to test that for a while longer.

Also not sure what you mean by "been modeling for Freeworlds"?

Posted on: 1/14 19:18
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: OpenGL Rendering
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There's no "software". Schmack created an OpenGL implementation himself, from scratch, which hooks into Freelancer and replaces the renderer in large part. All you do is feed the game the new textures it'll need and that's it, provided you have the renderer.

There are only two such implementations right now: his, and Freeworlds'. Neither are currently released for other modders to use, though Freeworlds is already out there to play with.

Posted on: 1/14 15:10
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Server not seen on global server
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Not really. Starport has been attacked repeatedly over the years by very specific IP ranges and we've been tempted to block Russian and Chinese IPs since that would've nixed 99% of them. We ended up not doing it and getting some DDoS protection, but I don't know if Crazy could actually implement that with the GLS since it's not just a website.

It's possible IP ranges have been banned on the GLS because of that. You'll have to hope Crazy sees this and answers you.

Posted on: 1/13 14:52
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: UTF Editor
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UTF Editor 2.7 is now out.

Substantial improvements to the SUR visualization. SURs not connected to any object will show as white, whereas other SUR groups will use a random color. Toggling visibility of a CMP part will also hide its related SUR part. Added a visualization for SUR centers, the first of which (displayed in red) also is used by Freelancer as the lead indicator target.

Added new, very primitive SUR editing tools. The SUR lead indicator editor changes the lead indicator to the value given. The mesh IDs editor allows fixing orphaned SUR parts because of a bad SUR mesh ID. All changes are immediately applied to the SUR upon clicking OK. This also means UTF Editor can now parse and save SURs perfectly.

Redesigned model viewer options for colors and textures, properly taking into account model group color (Dc), vertex color, override color and texture color. Added ability to view emissive textures and group color (Ec). Added various toggles. Added support for Nebula and two-sided materials.

Get it here.

Posted on: 1/13 4:53
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Jefferson's 3D Modeling Tips for Freelancer
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Quote:
HardCMP is more useful for editing hardpoints instead of new UTF.

Ok, about new tools.
UTF - in last releases was changed renderer of models. I not seeing color of materials anymore. Result - I don't using latest version of UTF.
FL Mod Studo - changed controls of camera. Result - I don't using latest version of FL Mod Studio.


You do realize those tools have threads on this very site and that, at least for UTF Ed, I actively monitor it for bug reports? Instead of stupidly dropping a tool because of a singular feature breaking (which absolutely is a bug, but people don't tell me about them), why didn't you write something in that thread?

I've added virtually every single feature HardCMP had and then another layer on top just for good measure, so why the hell are you still using HardCMP anyway?

Posted on: 1/12 14:10
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Greetings and thanks
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You'd have to post your issues and troubleshooting steps done so far first (and please do so in a new thread).

Posted on: 1/12 3:44
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Jefferson's 3D Modeling Tips for Freelancer
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I'll readily admit the exporter documentation is severely lacking (the original author disappeared a while ago, but fortunately the exporter was open source and I recently ported it to 2017), that's something I hope someone can take some time to do properly. If you have questions, I might be able to help and w0dk4 as well if he sees the thread.

Unfortunately the Cinema 4D userbase is even smaller than the 3ds one, so nobody's investigated that.

Oh, also, it's not very classy to edit snide remarks in well after posting something (in the hope I won't notice?). Plus, if you're gonna do it, at least put some effort into the insult man.

If you're wondering where my attitude comes from, I'm a little tired/peeved that people keep using outdated tools (fled-ids, the old UTF Editor, HardCMP, MS3D) when much better, open source (and therefore maintainable) replacements exist.

Posted on: 1/11 23:09
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Jefferson's 3D Modeling Tips for Freelancer
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Free software? MS3D isn't free.

Also, Autodesk Education provides free software for students, including 3ds Max 2017. That's the overwhelming majority of modders right there.

But hey, if you want to keep using the shitshow that is MS3D (whose exporter consistently fucks up crucial aspects of CMPs and MATs), you do you.

Posted on: 1/11 17:25
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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