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There are currently 39 users playing Freelancer on 39 servers.
August. 1, 2021

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Re: Subtitles Revisited [BETA]
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That's right! Readme has confused me. Thanks.

Posted on: Today 10:26
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Re: Subtitles Revisited [BETA]
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JFLP has nothing to do with subtitles, but you would want it for widescreen support.

Posted on: Today 1:40
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Re: Subtitles Revisited [BETA]
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Lazaro, you've done a great work, thanks a lot! Some notes:

1. "As is" doesn't work (shows a few strings only) even on 1400x1050 with JFLP 1.20 (+1.21 - 1.22 is not available by now) or 1.25, therefore need to execute the Converter (on Win10x64 as administrator).
2. At least the first news is not yellow and not on top due to TextArea="Cinematics" instead "News".
3. It would be nice to get "subtitles 1600/1920x1200.cfg" from you.
4. English text would be better to correct by checking the attached file "shooting_script" from Bonus DVD.

I prefer a vanilla game, so could you please specify the files of JFLP that are really necessary for subtitles. I've added just "jflp.dll" and it seems to work: all types of subtitles are shown in the beginning at least.

Just for the record, I switch "auto hide maneuver bar" to "enabled" and "Ingame" subtitle field doesn't bother me.

Attach file:


zip shooting_script.zip Size: 377.97 KB; Hits: 5

Posted on: Yesterday 15:29
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Re: Looking for mod Evolution 129.17
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Do you still have these mods?

Posted on: 7/28 0:38
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Re: Crash Offsets
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0x00012e10 in content.dll
0x062FFBEB in common.dll

Relates to a bad NPC costume (inconsistent gender choices according to IDA) in mBases.ini. Many thanks to Laz for helping pin this one down.

Posted on: 7/26 12:39
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Re: Fighter Model
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I like your model! Of course it could be improved, but I'm not able to create anything like that myself, so I'm impressed) Thanks for recommending the tool that helped you to do this. I have never used any 3D modelling software, but I'm eager to learn

I'm very like it. Thank you for 3d model and reccomendation.

Posted on: 7/26 10:12
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Re: Subtitles Revisited [BETA]

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I tested the link to MEGA with the tool and it works (with Firefox at least).

Posted on: 7/24 16:34
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Re: C&C, Red Alert, Heroes of Might & Magic, Master of Magic Mods for Civilization II

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I guess it's time to finally show my Red Alert project I've been mentioning! All the skills I've learned making the Heroes of Might & Magic and Command & Conquer scenarios above is now being put into the hardest scenario I have ever attempted! A Red Alert 2 Siege of New York scenario where you'll be battling it out in city streets between huge sky scrapers.. and yes I know I'm crazy as that's totally something the Civ2 engine wasn't built for hahaha!

No new HoMM2 scenario dev diaries atm but there will be one soon as I'm about to do final testing.

Here are the first 3 dev diaries on the Red Alert 2 Siege of New York scenario. Disclaimer - Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha.

In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings.

RA2 Dev Diary 01 - Liberty Island, Bridges & Buildings in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilizatio ... -island-bridges-buildings
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.

In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain limits.

RA2 Dev Diary 02 - Bigger Buildings & More Decoration in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilizatio ... buildings-more-decoration
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.

In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality.

RA2 Dev Diary 03 - McBurger Kong & Better Quality Buildings in the Civilization 2 - Red Alert 2 Scenario
https://www.moddb.com/mods/civilizatio ... ger-kong-better-buildings
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.

Posted on: 7/24 12:42
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Re: Vanilla Server - Advice for Retaining Equipment After Death
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An update on the above, upon further digging I discovered that the PlayerControl plugin wasn't being loaded, it appears to be due to the way PlayerControl's files should be installed, which don't work with FLHook 2.0.0. Here's what I've tried so far:

1 . FLHook 2.0.0 works with my server, but the PlayerControl plugin requires a "dlls" folder in the "flhook_plugins" folder, which isn't there by default. Creating it manually does not rectify the problem.

2 . FLHook 1.6.0 and 1.6.0-p3 both do not work with my vanilla 1.1 server, where FLHook.dll fails to load upon the server starting up. These versions of FLHook do however have the "dlls" folder that PlayerControl requires.

Can anyone advise how PlayerControl should be installed to a 1.1 vanilla server? Specifically, which versions of both FLHook and plugin should be used?

I have done my best to try and find different versions of both, mixing and matching to try and get both to work together as intended, with no success so far.

My thanks for your patience in advance. I'm very new to Freelancer modding, and have little in the way of programming experience.

Posted on: 7/19 9:41
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Re: Civilization Series Favourite Scifi/Fantasy TC Scenarios & Mods Hunt

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Hey guys,

Big update as it's been a while! I've been busy doing lots of searching and tracking down long lost mods & scenarios to rescue and upload. I've also added some new search categories of interest to me and made some big changes to existing ones...

- Merged C&C and Red Alert together to save space.
- Merged Doom with Fallout & Mad Max under a new main Apocalypse category to save space & also added new Terminator, Judge Dredd, Zombies, & After WW3 to the Apocalypse category too.
- Added a new Starcraft category and combined it with the existing Warcraft one to save space
- Added a new Lunar/Moon category to the existing Mars Colonization one.
- Added a new Final Fantasy category
- Added a new Civ Crossover category (Mods that make a Civ game look like another Civ game) as I've been finding some good stuff for these and wonder if there's more out there!

Regarding that rescue work keeping me busy I recently started a huge new scenario catalog & rescue project creating proper download pages at CivFanatics (even rescuing lost scenarios that are not part of this search cause I'm nice like that lol), as well as extra scenario download mirror pages on ModDB and Internet Archive Library to ensure they don't get lost again as both those sites are long living & offer free hosting. At the moment I'm setting up Civ2 scenario libraries on these other sites but I look forward to setting up these library file mirrors for other Civ game scenarios in the future. Uploading to these sites is not hard (I've written guides over in my CivFanatics project thread) so hopefully others in the Civ community eventually follow my example and add to all these collections in the future to ensure all these great old pieces of work live on!
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List updates...

Civ2:
- Added FrankJohnson's Final Fantasy II/IV modpack to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Jomb's Final Fantasy NES Civ scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added honourable mention of the Final Fantasy III/VI scenario to the list which has no custom graphics but is the only surviving FF Civ2 scenario!
- Added Jeelen's Master of Orion Jr Remake 4 scenario, & have uploaded its missing file to CFC.
- Added MichaelDMcCart's Judge Dredd - I am the LAW modpack to the list (Apocalypse), & have uploaded its missing file to CFC.
- Added ParVahadar's Fallout for Civilization scenario to the list (Apocalypse), however its CURRENTLY MISSING so if anyone has it let me know!
- Added honourable mention of Skulb's Fallout City Background graphic to the list (Apocalypse), which would go great with a Fallout scenario if we can find one!
- Added JBG's Colonisation of the Moon scenario to the list.
- Added JohnMavin's Alpha Centauri scenario to the list, & have uploaded its missing file to CFC.
- Added honourable mention of JohnValdez & AndrewLivings's SMAC Project scenario to the list which sadly appears abandoned (Blake is considering fixing up).
- Added Aland007's Starcraft: Terran War scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added N.Chautru's Dune - Pour L'epice! scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added IsaacAshdown's The Battle for Arrakis scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added JamesDahl's Sands of Dune scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added DavidGreenfield's CivDune scenario to the list, & have uploaded its missing file to CFC.
- Added Skulb's Star Trek 2018 modpack to the list.
- Added NikolaKuprešanin's Star Contact Part I: The Star Wars scenario to the list, & have uploaded its missing file to CFC.
- Added Markus Schegel's The Battle of Endor scenario, & have uploaded its missing file to CFC.
- Added PaulCaldwell's Star Wars scenario modpack, & have uploaded its missing file to CFC.
- Added Ambra's Star Wars scenario, & have uploaded its missing file to CFC.
- Added TomChoinski's CivSpace (Star Trek, Star Wars & more crossover) modpack, & have uploaded its missing file to CFC.
- Added FredericMeunie's MoonLand modpack, & have uploaded its missing file to CFC.
- Added DirkWeber's ST Mission on Vesta scenario, & have uploaded its missing file to CFC.
- Added C&C2 Red Alert scenario, & have uploaded its missing file to CFC.
- Added Wonx2150's Command & Conquer scenario to the list, which Blake is remastering.
- Added Blake's Demaster of JohnValdez's Civ1 modpack to the list (Crossover).
- Added KasiusKlej's Civ1 modpack (uses some of Blake & John's work) to the list (Crossover).
- Added Blake's Remaster of VWPsycho1984's ToT Graphics modpack to the list (Crossover) which is in progress.
- Added CarlosDiaz's Alpha Centauri modpack to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Blackclove's Dawn/Day of the Dead scenario to the list (Apocalypse), however its CURRENTLY MISSING so if anyone has it let me know!
- Added StLeo's Star Trek 7of9 (Voyager) scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Jeelen's Star Trek Voyager scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added the German Babylon 5 scenario to the list, however its CURRENTLY MISSING so if anyone has it let me know!

Civ2ToT:
- Added Kestrel's Extended Original Game 4-Worlds modpack to the list (Alpha C), & have uploaded its missing file to CFC.
- Added Kestrel's Escape From Sol scenario to the list (Mars/Moon, Alpha C), & have uploaded its missing file to CFC.
- Added Kestrel's Unit-Mania Addon 4 World scenario to the list (Alpha C), & have uploaded its missing file to CFC.
- Added honourable mention of Dadais's TES The Stormcloak Rebellion scenario to the list (Elder Scrolls) which is unfinished. He's also made a Skyrim Map!
- Added honourable mention of CatFish's Starcraft scenario which sadly appears abandoned.

Civ3:
- Added the AMAZING Vuldacon's Escape From Zombie Island 2 Elite scenario to the list (Apocalypse).
- Added Hunterkiller's Mars: Alien Invasion scenario to the list.
- Added Magus77's Final Fantasy 7 mod to the list, & have uploaded its missing file to CFC.
- Added DJBonebraker's Final Fantasy mod to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added Matrix's Civ1 Terrain modpack to the list (Crossover), however its CURRENTLY MISSING so if anyone has it let me know!
- Added Sims2789's Civ1 Units modpack to the list (Crossover).
- Added honourable mention of Theov's Civ1 Clone modpack to the list (Crossover) which is in progress.
- Added honourable mention of Xiaoxiaoa's Red Alert 2 mod to the list which sadly appears abandoned.

Civ4:
- Added Star Wars Final Frontier Plus mod to the list.
- Added honourable mention of Dumanios's Star Wars modpack that LouisTheXIV told me about to the list which is unfinished.
- Added mention of the Official Firaxis Afterworld BTS scenario that LouisTheXIV told me about to the list (Apocalypse).
- Added the Master of Mana Modpack (built from FFH) to the list (MoM).
- Added the Ashes of Erebus Modpack (built from FFH) to the list (MoM).
- Added the Fall from Heaven Modpack to the list (MoM).
- Added Monaldinio's Conflict on Chiron Modpack (built from Planetfall) to the list (Alpha C).
- Added agentsmith952's Final Fantasy Tactics mod to the list, however its CURRENTLY MISSING so if anyone has it let me know!
- Added JBG's The Song of the Moon scenario to the list.
- Added Flobi's Civ1 Terrain modpack to the list (Crossover), and have also managed to obtain its missing download file (thanks GeneralKillCavalry) and preserve it on CFC.

Civ5:
- Added mention of the Official Firaxis Conquest of the New World Deluxe scenario that Pfeffersack told me about to the list (Colonization).
- Added the 5 mod combo (FramedArchitecture's AlphaC Civilizations, AlphaC Policies, AlphaC Maps + HandyVac's Centauri City States + Arbogli's Beyond the Future) that creates an Alpha Centauri experience that Beetle told me about to the list.
- Added MrCookie's Eorzea - Final Fantasy 14 scenario to the list.
- Added honourable mention of MSW2010's Final Fantasy 2 map to the list.

FreeCiv:
- Added ComradeOleg's Civilization 2 modpack for FreeCiv to the list (Crossover).

AlphaC:
- Missing download for GeoModder's Mars Survivor scenario has been rescued by Geo himself! Thanks to Darsnan for fixing the link.

FreeMars:
- Added mention of the really cool Civ/Col/AlphaC hybrid FreeMars Project game that's not finished but quite playable.

.

Posted on: 7/19 8:11
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Vanilla Server - Advice for Retaining Equipment After Death
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Hello all,

I've been hosting a public vanilla server for a while now, where exploration and co-op is the primary goal, instead of PVP. As such, for the sake of improving the player experience, I am trying to let players retain unmounted equipment and cargo upon death.

It appears that the "death_penalty" option in the freelancer.ini file does not actually do anything, and applying any value from 0 to 100 has no intended effect.

I understand that the only alternative is to make use of FLHook with the "PlayerControl" plugin.

I have been able to install and configure FLHook to my server, but upon repeated testing and tweaking, regrettably I cannot successfully configure things so that unmounted weapons and cargo are indeed retained upon dying.

Does anyone perhaps have experience with this kind of setup? I was not able to find a previous forum post here or on Lancers Reactor on this topic with a confirmed solution.

For context, the primary reason for wanting to implement this change, is because of the famously buggy mine fields. Dangerous enemy ships are simple enough to avoid, and dying to them feels more fair. In contrast, dying to an invisible mine, which all do significantly more damage than the visible ones, feels like being cheated out of the intended experience.
Even the strongest VHF shield in the game can't take more than a handful of hits from invisible mines, so the situation is even more hopeless for players with middle or lower-end shields.

To sum up, my intention is to run the server as close to vanilla as possible, with only this relatively minor change, so that a player keeps their equipment and cargo after dying.

If anyone has any advice, or a potential solution in this context, I would greatly appreciate the help

Posted on: 7/18 17:52
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Re: Failed to make connection to list server
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Many thanks for your feedback. At the time of writing, I can confirm my server was able to connect to the list server again, much appreciated.

Posted on: 7/12 9:47
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Re: Failed to make connection to list server
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It's back online.

Posted on: 7/11 18:48
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Re: Failed to make connection to list server
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I think the list server might be down in general currently. I was unable to see any servers in FL the past days. Maybe it bugged out...

Posted on: 7/10 22:54
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Re: ALE Editor Alpha 2 Release
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Alpha 3 is out (see first post).
@Alucard: We will try to add your suggestion to alpha 3.1.

Posted on: 7/10 20:27
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