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There are currently 67 users playing Freelancer on 40 servers.
April. 12, 2021

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(1) 2 3 4 ... 3919 »


Re: a brand new thing
Starport Admin
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2008/2/26 20:36
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hah, that's actually awesome

Posted on: 4/10 23:37
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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a brand new thing

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Firstly, hello everyone !

years ago we decided to found a 3D printer and tech research company. we developed a lot of things and became one of the first 3 3D printer company in local. my friends also a huge fans of Freelancer, so we just asked 'why not ? why don't we print the original models from the game ?'

so here is the dom'kavash artifact. acutally, I couldn't find the original model. I modelled it from a screenshot, it's not accurate. but looks identical I think.

here is our printer links :
https://wouqer.com/Home/Products
https://shop.wouqer.com/


also I'm gonna sell the printed Freelancer ships, stations, etc. so you can contact me.

Thank you for reading this. Safe flights, see you in space

Attach file:



jpg  PXL_20210409_084538308.jpg (977.07 KB)
46418_6070303b622da.jpg 2064X1696 px

Posted on: 4/9 11:44
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Re: Corrupted Files
Home away from home
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Sorry for the delay in response.

I would go ahead and download and install the .NET software the flscan app is looking for.

Regarding mod support, that's usually only good for as long as the author(s) maintain interest in the project. If you really want this project it looks like you have some work ahead of you.

FLScan will be a start (and probably only the start).


Posted on: 4/8 12:30
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Corrupted Files
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So to give an update, I opened the script mod to see what it says, and it says:

To install this mod you need to follow the directions

1.Have (or install) freelancer [clean version no mods active]

2.right click on the zip file of this mod (the other file that you see)

3.open with the FLMM 3.1 (freelancer mod manager)

4.let the FLMM unpack and do what it does

5.activate the mod (by selecting mod and hitting activate)

6.start freelancer and enjoy

7.if game doesn't work or something is wrong wear you cant get the game to work GO BACK TO STEP #1 and try it again...

8.if game still fails to work then somethin is wrong with your PC or your game...

Thies instructions were written by us (Jim S. and James Nong) so that the average person who may have a hard time understanding most mods or what ever could do the install...

you can reach the mod team at the following address(s): [email protected]


if you must contact us VIA msn please ask for it via email...

Leagial crap that must be put here...

1. by downloading and useing this mod that we made you automatically acknowledge that you will comply to all rules set by any server administrator OR server police ( =SP= ) and that any failure to abide by said rules/regulations is result for your removal from said server

2. We are NOT AND I REPEAT NOT responsible or to be held accountable for any damage that could possibly happen to your PC from this mod.

3. if you want to use any part of our mod or add anything to it YOU MUST give credit to the following people:

Inspiration for this mod: lancer

Creator of mod: Joel Davison, James Nong, Jim Sugrue

Testers of mod:Jim Sugrue, Joel Davison, Timothy Michel Douget

Music gathered from various sources and compiled by Jim Sugrue and James Nong (all music was used from sources like paramount, startrek CD's and games)




A QUICK Q&A:


Q: "How can one tell if this is a legit mod and not a fake or one with viruses?"

A: the makers of said mod (Jim Sugrue, James Nong and Joel Davidson) will ONLY post the mod(s) they make on the following sites:

www.galacticmilitia.net/downloads AND http://www.lancersreactor.com


Q: "what if I find this mod on some other site other then what you have listed?

A: if that happens (and is very possible that it will) DONT GET IT AT ALL! Notify us.


Q: "are people allowed to upload this mod to any other site other then www.galacticmilitia.net/downloads AND http://www.lancersreactor.com?"

A: No,If you want to have it on your site you ARE REQUIRED to email us at [email protected] and in the subject line of your email you must put
"UPLOAD REQUEST" or the spam system will automaticly dump the email and we wont get it and other things could result that we dont want. Our reason to keeping it limited to
www.galacticmilitia.net/downloads AND http://www.lancersreactor.com is so that we can quickly get the updates out when we make them avable alot faster then haveing to go to 100+ sites to upload the updates.

Q: "Will you allow people to upload to other sites ever?"

A: once we get all updates, patches, and fixes out and made so that the mod properly works with 0 issues we may allow limited uploading on a request basis (first come first served usually)


Q: "What if I want to suggest a ship or something that's not in your mod?"

A: Just drop us a line by emailing the mod makers at [email protected] and put in subject line "MOD SUGGESTION" so that way I will know that it is to be forwarded to the proper email inbox


Q: "could I help some how with future mods or updates you will make or be marketing?"

A: probably not...were gonna stay small for now and get things squared away and what not, but If you have skills like taking a ship from some other game (like startrek armada 2/1 or star trek starfleet command1/2/3) and can make it work in freelancer
PLEASE by all means contact us immedaditly at [email protected] put in subject header line "modder" (or anything that will tell us your a person who can do what we need done) WE could use people like you to help speed up things!!!

I did try to send an email, but the email does not exist anymore.

Posted on: 4/5 21:07
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Re: X4 Foundations - Split Vendetta (Freelancer Like Game)

Joined:
2017/7/21 10:43
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Looks like X4 Cradle of Humanity is out now. I can't run the game on my old rig so I'm drooling over all the videos appearing online instead lol. As usual it was pretty buggy on release but it sounds like most of the issues have been fixed already.

Planet terraforming looks cool:
Open in new window Open in new window

New launch trailer:
https://www.youtube.com/watch?v=Zs2BwzOKjhs

I've always loved the soundtracks to past X games and still hum many of the songs after all these years lol.. the new one sounds amazing:
https://www.youtube.com/watch?v=HDhniOTutZs

Open in new window

Posted on: 4/5 6:20
Open in new window
Blake's Sanctum: Freelancer fan page containing pictures, vids, info, similar games & fan pro
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Re: Corrupted Files
Just popping in
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Quote:

robocop wrote:
Could try this program https://the-starport.net/modules/wfdow ... nglefile.php?cid=2&lid=22 and see if it helps isolate the errors.


I get a message that says :This setup requires the .NET Framework version 1.1.4322. Please install the .NET Framework and try again. The .NET Frameworkcan be obtained through the web. Would you like to do this now?

I click yes, and it takes me to https://dotnet.microsoft.com/

Posted on: 4/4 19:02
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Re: Corrupted Files
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This is what flspew says

C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:GeneralACOM: initialize: dllpath: 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:GeneralACOM: initialize: Loading DLL's from [Libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\ReadFile.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\x86math.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\EngBase.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\system.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\RP8.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\SoundStreamer.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\SoundManager.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Deformable2.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Thorn.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\Shading.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\RendComp.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\alchemy.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\ximage.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(61 : NOTICE:GeneralACOM: AddLibrary: DLL 'C:\Program Files (x86)\Microsoft Games\Freelancer\EXE\flmaterials.dll' [1.0.11]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\SoundStreamer\NewStream.cpp(50) : ERROR:GeneraltreamingSound: missing MP3 codec?
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:GeneralystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\SoundStreamer\NewStream.cpp(50) : ERROR:GeneraltreamingSound: missing MP3 codec?
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOtcDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: TypecDtEcEtcDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*cDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2sidecDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$lanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:GeneraloundMgr:2D HW requested and DISABLED with 0 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:GeneraloundMgr:3D HW requested and DISABLED with 0 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:GeneraloundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:GeneraloundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(301 : NOTICE:GeneraloundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(303 : NOTICE:GeneraloundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:GeneraloundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(50 : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia **UNIDENTIFIED but maybe compatible**
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia **UNIDENTIFIED but maybe compatible**
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware
E:\FL\Scratch\Source\Common\DataConfig.cpp(92) : *** WARNING: EQUIPMENT file '..\data\equipment\weapon_equip.ini' contains no new definitions.
E:\FL\Scratch\Source\Common\DataConfig.cpp(117) : *** WARNING: SHIPS file '..\data\ships\shiparch.ini' contains no new definitions.
E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file ..\data\equipment\goods.ini
E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file ..\data\equipment\st_good.ini
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2688493056) failed

Posted on: 4/4 18:56
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Re: Corrupted Files
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Could try this program https://the-starport.net/modules/wfdow ... nglefile.php?cid=2&lid=22 and see if it helps isolate the errors.

Posted on: 4/4 18:36
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Unlocking "admin" ships and IDs
Starport Staff
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Did you try to swap a character's ship out in DSAM without changing equipment? That'll break some stuff I bet.

Posted on: 4/4 16:47
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Re: Corrupted Files
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Flspew give any hints?

Posted on: 4/4 16:27
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Corrupted Files
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I don't know what I did, but the game launches, I see the Sci-Fi Universe splash screen, but the game crashes immediately.

Posted on: 4/4 15:34
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Re: Unlocking "admin" ships and IDs
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So as an update, it appears my configuration in DSAM was pointing to the wrong directories. I fixed that and all the IDs came over correctly. I was using the vanilla Freelancer install directory instead of the Discovery one.

In other news, I did manage to force my ship to be a Scorpion Gunboat with a Wild ID, but every time I attempt to undock from base, the server crashes. I might have uncovered some kind of race condition, but it's not clear what it is, precisely.

Posted on: 4/4 5:07
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Re: Unlocking "admin" ships and IDs
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Interesting. I'll give this a shot.

Posted on: 4/4 3:25
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Re: Unlocking "admin" ships and IDs
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Look for the dsy_license Tractors in DATA/EQUIPMENT/misc_equip.ini.

Not sure off the top of my head why DSAM wouldn't be able to handle the hashes, assuming you have DSAM configured for the correct FL install directory.

Posted on: 4/4 2:59
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Re: Unlocking "admin" ships and IDs
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Just for further context, here is what DSAM shows me in my cargo. I bet *one* of these unknown items is bound to be my ID, but it has a long string of numbers. That's the part I'm not sure about, if there's a lookup table that can help me pull in the correct code that corresponds with "The Wild ID"

Attach file:



jpg  sshot-1.jpg (34.43 KB)
48070_60691c01309a5.jpg 510X259 px

Posted on: 4/4 2:53
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