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There are currently 28 users playing Freelancer on 36 servers.
April. 26, 2019

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Re: Autosave between Mission 10 and Mission 11 - Orillion
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Quote:

adoxa wrote:
I think it might be a bug. I take it you don't have "Mission 11: Osiris, Texas"? That tells me to meet Juni and King in space. You might have to replay from the previous save to get it.


Yes, the "Mission 11: Osiris, Texas" appears after having seen the ending cinematic for Mission 10, and after that, without announcing, begins the talk of Mission 11, where Trent Says:

"What’s happening here?"

Then, we continue the cinematic, accept the Orillion request, ends Begin cinematic for Mission 11, and we are in the landing deck. This works and appears in the savegame name the line you are showing.

But I'm testing cinematics (checking the subtitles) and It is very useful for me to stop the game and reuse the Autosaves.

If I close Freelancer.exe when ends Mission 10 (and before pushing the "Accept" button from Orillion", this Autosave works as I have explained and adds that message.

I assume that this part has been "deleted" somehow and there is the Autosave issue or bug.

Apart of that, we can only have a choice in the Orillion request. We must "Accept" it. We have not the choice for "Reject" it as in previous requests of other NPCs. In fact, there are spoken lines for rejecting the Orillion request, but they are not used:

Trent reject responses:
Code:
<Static AudioFile="DIALOGUE\TRENT\dx_s067c_0101_trent.wav" TextArea="Cinematic">No, I'm not.</Static>

<Static AudioFile="DIALOGUE\TRENT\dx_s067c_0301_trent.wav" TextArea="Cinematic">I won't be long.</Static>


Orillion reject responses:
Code:
<Static AudioFile="DIALOGUE\ORILLION\dx_s067c_0201_orillion.wav" TextArea="Cinematic">Well, you better get ready. We need you now, Trent.</Static>

<Static AudioFile="DIALOGUE\ORILLION\dx_s067d_0101_orillion.wav" TextArea="Cinematic">Well, Mr. Trent. I'm glad to see you've come to your senses. The President is waiting. Are you ready now?</Static>


It could be interesting to have the option of "Reject" (temporary) the mission.

Posted on: Yesterday 9:51
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Re: Autosave between Mission 10 and Mission 11 - Orillion
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I think it might be a bug. I take it you don't have "Mission 11: Osiris, Texas"? That tells me to meet Juni and King in space. You might have to replay from the previous save to get it.

Posted on: Yesterday 7:49
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Re: Stations won't tell me who they are when launching
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Simple solution: reinstall. To discover what went wrong: install to a different directory, then compare the old and new to see what's different.

Don't know what 2860078089 is, but the others are:

Code:
3029344903      0xb4902287      atc_leg_m01
2831513921      0xa8c57941      formation
3073825485      0xb736dacd      NNVoice

Posted on: Yesterday 7:25
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Autosave between Mission 10 and Mission 11 - Orillion
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Hi,

When finished Mission 10, in Battleship Osiris, Trent and Von Claussen arrive at the launching deck and find Juni, Orillion, Hakkera and King.

At the end of the cinematic for Mission 10, Juni says:

"Don’t worry, Trent. No need to salute."

Inmediately after this, begins the Mission 11, asking Orillion help for the next mission.

Between this two missions there is an Autosave.

Well, If I close the game when Mission 11 begins, so the Autosave is done, and I load the game again, the Mission Log says:

"Meet Orillion on the Launch Deck of the Battleship Osiris" (24010)

But I can not find Orillion in any room.

Is this a bug or anything else? What am I doing wrong?

I upload two saves, the autosave and the previous save done by the game.

Regards.

Attach file:


zip SinglePlayer.zip Size: 116.45 KB; Hits: 3

Posted on: 4/24 22:57
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Re: Stations won't tell me who they are when launching

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*** WARNING: invalid MSG id (2860078089) for voice profile (0xb4902287)
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2831513921 is invalid for voice 3073825485

It said something like this. Apparently there must be some mistakes. But I didn't even touch these voice files. Do you know how to fix this?

Best wishes,

Minerobba

Posted on: 4/24 16:08
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Equipment volume

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Does anyone know how to keep the equipment's volume after it is loaded, instead of not occupying any at all?
Thanks in advance.

Best wishes,

Minerobba

Posted on: 4/24 15:25
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Re: Wire making
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May be it's will be interesting. If you working with milkshape, better to use the P1p3r CMP exporter. This plugin can create wireframe models faster and easier.

Example on large stations:

1. Create simple 3d model in milkshape:
https://www.elite-games.ru/images/free ... r/modding/wire_ku_tgk.png

2. Export:
https://www.elite-games.ru/images/free ... r/modding/wire_export.png

3. Copy to existing model (small_station_b_lod is dock model for my large station):
https://www.elite-games.ru/images/freelancer/modding/wire_dock1.png

4. Result:
https://www.elite-games.ru/images/free ... ng/wire_ku_tgk_screen.jpg

Posted on: 4/23 8:36
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Re: Wire making
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Yep.

Posted on: 4/23 6:14
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Re: Wire making

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Yes, I did. But I might have some kind of temporary Blindness
But are you sure it's not a virus?

Posted on: 4/23 5:51
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Re: Wire making
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Did you look at the readme? "This is a command-line utility..." ... "Open up the command prompt..." (emphasis mine).

Posted on: 4/23 0:49
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Re: Wire making

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The software uploaded by Anonymous?
There is no subdirectory in it, neither the archived_ prefix. Only a make_wire.exe, which might be a Trojan virus(anti-virus software said so), a .cpp file and a Readme.txt. The exe is completely unusable(just pop up and vanish after double-click).
If it is the tool I need, could you send me a copy via e-mail?

Best wishes,

Minerobba

Posted on: 4/22 14:36
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Re: Wire making
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Works for me too.
But i think this tool is not specially for FL

Posted on: 4/22 9:18
Open Sirius Mod
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Re: Having bugs after quadruple LODranges
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Quote:

Minerobba wrote:
.. But in real world stations can't just vanish if they are too far away from us, can they?


Set proper distance of real world then
In real world planets are bigger
Disable quadruple and make lod distances for each object by ini files then
P.S. I also know how to troll.
So i'm not helper to dissatisfied.

Posted on: 4/22 9:16
Open Sirius Mod
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Re: Stations won't tell me who they are when launching
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See if there's anything in the spew: %LOCALAPPDATA%\Freelancer\FLSpew.txt.

Posted on: 4/22 7:26
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Re: Stations won't tell me who they are when launching

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Not because of JFLP..? Well...
So what else do you think can make this happened? Besides mbase.ini, which .ini contains gcs_refer_** ? Would this bug happen if there are something wrong with these ini files?

Best wishes,

Minerobba

Posted on: 4/22 5:45
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