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There are currently 103 users playing Freelancer on 32 servers.
December. 15, 2018

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Re: ISSUE: I often cannot submit posts for a while
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Quote:

SWAT_OP-R8R wrote:
Id consider this only a minor issue since the text is still there. With the first failed submission the session should refresh and a 2nd click on submission should finally submit the content.

The other solution is that you simply type faster


The issue is that, sometimes, you get caught in a seemingly endless loop. So, the 2nd, 3rd, 4th and Nth time render the 'submission invalid' page.

Posted on: Today 14:01
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Re: Librelancer 2018.12
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I've had to make all parts as Fix as I don't think that quite maps to the collada spec. So basically just the part stuff and the hardpoint data doesn't carry over. The part/hardpoint editors are reasonably streamlined to help deal with this, though it seems I still have a couple more bugs to work out in them.

Posted on: Today 13:30
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Re: Librelancer 2018.12
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So in general is it possible to map all the properties of a 3db/cmp to collada format (lets assume this direction for simplicity) or is there stuff which is not possible to convert, because the format does not support it?

Posted on: Today 13:20
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Re: Librelancer 2018.12
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I'll be releasing a point release shortly which will fix a couple of issues that came up (namely me forgetting that SystemViewer needs the x64/x86 boilerplate too). The build will be very similar to the current daily, but the crashing should be a bit more graceful than what it has been in past.

@Schmackbolzen: Given the nature of the collada spec and the fact I have no idea how to work a modelling program, YMMV. It only does geometry for the moment and attempts to create a default material/texture library for the geometry if you let it.

A few people are successfully using the collada importer/exporter in discovery to work with Blender. The output apparently at least opens in all major modelling packages, though importing into LancerEdit you may have to play with your software's export settings until it works.

Posted on: Today 12:55
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Re: ISSUE: I often cannot submit posts for a while
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Id consider this only a minor issue since the text is still there. With the first failed submission the session should refresh and a 2nd click on submission should finally submit the content.

The other solution is that you simply type faster

Posted on: Today 10:53
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Re: ISSUE: I often cannot submit posts for a while
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After w0dk4 made some changes, the site is almost (but not 100%) issue-free for me.

Ironically, it hangs on this very post I had to relog.

Posted on: Today 10:10
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Re: Librelancer 2018.12
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The collada support is great news! I was planning export and import tools in the near future. How well does it work?

Posted on: Today 10:04
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Re: What would be the most convenient, common, universal format for sharing the contents of a DVD
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Quote:

robocop wrote:
Thanks for uploading.

Re: the ISO file, the note says:
The clips are MKV files and were extracted with Handbrake, set to H.265 2160p|60|RF:15
Alternatively, you can download the .ISO of the Bonus DVD (3.19 Gb). Because of the size, I won't probably keep this up for long.

But, when I download it says the file size is only 282MB. Is the right file linked?

I'm sorry for the inconvenience. As I wrote some posts above yours, I never succeeded in uploading the .ISO, and don't think it is worth keep trying and trying it anyway. I'll remove the link from my web page.

Posted on: Today 10:03
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Re: ISSUE: I often cannot submit posts for a while
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For me this happens when you start a new post and take too long to submit. Same happens when you get a new IP address in that time frame.

Posted on: Today 10:03
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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I can only write a very short reply because my time is pressed!

Quote:

adoxa wrote:
1. It's a console program, so ideally you'd run it from Command Prompt. Running it from Explorer should display the help and wait for a key (it does for me on 7). Drop a file on it (say tracks.ini), it'll open & close, and you should end up with the output file (tracks-fl.ini). ... Ah, in testing on 10 I realized I forgot to mention that it expects Freelancer to be installed (I use its ini-reading code). If that's not the case copy common.dll dacom.dll dalib.dll zlib.dll to subdirectory EXE (or point HKLM\SOFTWARE\Wow6432Node\Microsoft\Microsoft Games\Freelancer\1.0\AppPath to where you installed FL).

Hmm... I'd prefer to point it to my mod, instead of Freelancer directly, also because at some point I have multiple installations of Freelancer. (Btw I haven't installed Freelancer from an installation disk for years, naybe well over a decade. So, how could there be a register entry for it?)

About tracks.exe: I imagine a GUI like your XML->UTF tool would be excellent: in XML->UTF the user can enter an input and an output folder (and it also helps with my, admittedly irrational, aversion against console programs). But I have no idea how this would complicate your task, and/or how much work that would be.

Gotta run!

Posted on: Today 10:01
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Re: Librelancer 2018.12
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Win-release: missing sdl2.dll and customized ciumgui.dll for the sake of SystemViewer (reports that igBuildFontAtlas function cannot be found).

Wrong. ok I got it. Both libraries are there, in x64 folder, but I had to copy them to the root of Librelancer for unknown reason. However, cimgui.dll crashes this way: https://i.imgur.com/YKmRAzD.png

(Alright, all libraries from x64 should have been copied to the root. Fixed! Looks like that's my own problem with dlls resolving, never mind)

Librelancer.Launcher works fine (after installed sdl2 manually). Small report regarding things that actually exists in the engine:
- A/D strafe are flipped! A moves to the right, D to the left.
- Player is spawn on entering new system right behind a gate. Wish move him about +2000m forward and left. Sort of like in the game.
- Selected tradelane is not reflected in Selected Object line(previous printed selection remains).

Can play, but don't know how to fly off a base after landed)

Posted on: Today 6:57
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Re: Request: an easier way to implement paths (no idea whether this is even possible)
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1. It's a console program, so ideally you'd run it from Command Prompt. Running it from Explorer should display the help and wait for a key (it does for me on 7). Drop a file on it (say tracks.ini), it'll open & close, and you should end up with the output file (tracks-fl.ini). ... Ah, in testing on 10 I realized I forgot to mention that it expects Freelancer to be installed (I use its ini-reading code). If that's not the case copy common.dll dacom.dll dalib.dll zlib.dll to subdirectory EXE (or point HKLM\SOFTWARE\Wow6432Node\Microsoft\Microsoft Games\Freelancer\1.0\AppPath to where you installed FL).

2. Not at all - Freelancer does not read them (same with difficulty_level and pilot in [Object]s).

3. I know it's apparently treated as a percentage (the value is divided by 100), so presumably higher means more likely.


With regards my point 4: I need to do that anyway, as it should work with multiple files. And with point 3: I'll test if output is redirected and send it there if so; piping to clip will then put it on the clipboard.

Posted on: Today 6:44
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Re: ISSUE: I often cannot submit posts for a while
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Got this today.

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Posted on: Today 2:13
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: What would be the most convenient, common, universal format for sharing the contents of a DVD
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Thanks for uploading.

Re: the ISO file, the note says:
The clips are MKV files and were extracted with Handbrake, set to H.265 2160p|60|RF:15
Alternatively, you can download the .ISO of the Bonus DVD (3.19 Gb). Because of the size, I won't probably keep this up for long.

But, when I download it says the file size is only 282MB. Is the right file linked?

Posted on: Today 2:12
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: What would be the most convenient, common, universal format for sharing the contents of a DVD
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Quote:

Lady}{Diamond wrote:

Anyway, thank you for sharing it with us, really nice !


Thanks I hope they at least give an impression, while they might not be at the best possible compression.

Posted on: Yesterday 18:00
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