Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
58 user(s) are online (29 user(s) are browsing Forum)

Members: 0
Guests: 58

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +30€

Current balance: -190€
(last updated 04/2017)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 115 users playing Freelancer on 43 servers.
September. 24, 2017

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2) 3 »


Re: Librelancer : Demo July 2016
Just can't stay away
Joined:
2008/2/28 12:30
From Trade Lane Watching
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 440
Offline
Quote:

Ichiru wrote:
A new release!


Where?

Posted on: 2016/7/24 20:29
Open in new window
Freelancer, 134 years old and still playing the game.

Is Juni here?
Top
Re: Librelancer : Demo July 2016

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
In the OP?

Posted on: 2016/7/25 1:53
Top
Re: Librelancer : Demo July 2016

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
This is what Fort Bush will look like once I can get the matrices to behave themselves: (Click for full size)

Open in new window


Unfortunately, getting the exhausts to orient correctly introduced a bunch of regressions elsewhere. Until I figure it out, all the exhausts shoot the wrong way. Progress is progress, though!

Posted on: 2016/9/14 16:30
Top
Re: Librelancer : Demo July 2016
Just popping in
Joined:
2013/8/22 14:28
Group:
Registered Users
Posts: 20
Offline
I see on your github page that LibreLancer is a re-implementation of freelancer in C#. What will this allow modders and players to do once you reach a final release stage? Will it be more moddable than the original? Please enlighten me on the features and advantages in a more noobish way since I can not grasp all the technical terms/

Posted on: 2016/9/14 22:13
Top
Re: Librelancer : Demo July 2016

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
@zebby12:

Once Librelancer gets closer to version 1.0 (and full Vanilla compatibility) it's going to provide a lot of benefits.

For players:
  • Per-pixel lighting

  • Multi-core utilisation

  • macOS and Linux support

  • Better behaviour on modern windows: Using modern maintained APIs instead of ancient DirectX and DirectPlay means increased performance + less weird bugs.


For modders it's a little more interesting, the biggest benefit I can see coming out of Librelancer is extremely improved error handling. In cases where Freelancer just crashed to desktop, Librelancer should output at the -very- minimum a stack trace of where the error occurred (like in RenderMaterial.Draw() or GameObject.Update()), if not much more detailed error information. Having source available also means that literally anything can be changed, and better plugins than FLHook (which is very tempermental) should be available.


Posted on: 2016/9/15 4:29
Top
Re: Librelancer : Demo July 2016
Just popping in
Joined:
2013/8/22 14:28
Group:
Registered Users
Posts: 20
Offline
Sounds good. I wish you all the best for your project. Godspeed pilot/develepor/apache helicopter

Posted on: 2016/9/15 10:11
Top
Re: Librelancer : Demo July 2016
Just can't stay away
Joined:
2008/5/28 18:04
From Maine, USA
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
This is awesome. I love your enthusiasm for this. As Why said, it's extremely impressive what you've been able to render using native assets. Keep it up!

Posted on: 2016/9/22 18:00
88 Flak for Freelancer
1.27 Betas | Wiki | Forums
Top
Re: Librelancer : Demo July 2016
Just can't stay away
Joined:
2008/2/28 12:30
From Trade Lane Watching
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 440
Offline
Quote:

Ichiru wrote:
In the OP?


Thanks, when I logged in, I just saw this page.

Posted on: 2016/10/3 11:48
Open in new window
Freelancer, 134 years old and still playing the game.

Is Juni here?
Top
Re: Librelancer : Demo July 2016

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
Another picture from my local branch! (Changes to be uploaded soon, just need to fix a couple of regressions).

Open in new window
Click here for full size

This showcases some asteroid field work, as well as the current state of the ALE renderer (not a very good state).

The renderer is starting to get to feature-completion, which is pretty exciting!

Posted on: 2016/11/15 23:10
Top
Re: Librelancer : Demo July 2016
Just can't stay away
Joined:
2008/6/9 1:11
Group:
Registered Users
Senior Members
Posts: 314
Offline
Holy crap, man. That's incredible. I remember when the ALE format was just getting figured out and here you are making a new renderer for them.

The fog and asteroid field look great as well. Do you have plans for working on the rendering of asteroid fields from the outside? FL had some wickedly clever tricks for making that look as good as it did with the simple set of tools it had available.

Posted on: 2016/11/20 15:24
Open in new window
Top
Re: Librelancer : Demo July 2016
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3446
Offline
You can do something similar to what I recently implemented in FL:

Open in new window

That's just a very large number of point sprites that are rendered as though they were physical objects. They're accurately lit, resize with distance and fade out when too close. It's a much more dynamic system than Freelancer's and it can actually reproduce arbitrary asteroid field shapes (rings, crescents, etc.). It's also reallllly fast because they're just points that the GPU transforms into screen aligned quads.

Posted on: 2016/11/20 16:33
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: Librelancer : Demo July 2016

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
So I thought I'd have a go at rendering some of the HUD

Open in new window

Collision models are working, and the ship can move around and bump into things. There's also a ton of background improvements, including a DX9 backend for old systems (which is terribly slow), and native support for MSAA, which once there's a proper GUI can be exposed in the graphics options. I'm getting rather out of my depth in the area of physics and such though, so any help with that would be appreciated.

Furthermore, I haven't figured out how to do the sun lens flare or almost anything related to the AI. If someone has documentation based on that, you'd be my new favs.

Gameplay demo should be out once the HUD is functional and the defender engine fx is working properly.

Posted on: 1/12 4:19
Top
Re: Librelancer : Demo July 2016

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
Worked a little more on the ALE engine. Progress is slow, but it's progress none-the-less!



EDIT: how do you guys get the embed to work?
https://www.youtube.com/watch?v=eYWUgz-t1vQ

Posted on: 1/14 4:02

Edited by Ichiru on 2017/1/14 7:29:38
Top
Re: Librelancer : Jan 2017

Joined:
2013/3/16 7:49
Group:
Registered Users
Posts: 34
Offline
New build in the OP!

Posted on: 1/20 8:13
Top
Re: Librelancer : Jan 2017
Just can't stay away
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 466
Offline
Is there any way to rotate camera in the system view? I just see controls to move around.
And unfortunately when clicking on Gameplay Demo, the music of Liberty starts, but the game is stuck in a loop. No errors, only "no sur found" warnings.

Edit: When moving around in LI01 the game also gets stuck when approaching Fort Bush or getting Manhatten in my view.

Posted on: 1/20 8:42

Edited by Skotty. on 2017/1/20 9:00:45
How to create .SUR files - Tutorial
Top
« 1 (2) 3 »