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There are currently 62 users playing Freelancer on
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Re: SVN Repository |
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Awesome, thanks!
Posted on: 2009/6/20 13:01
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Home away from home
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Already have sent a PM to M0tah (I must have oversaw this thread ^^), although you aren't going to introduce new features, you might want to integrated already existing ones.
Here are the PMs: Bas Quote:
M0tah Quote: On the subject of FLHook, your idea is good but when I tried doing this in the past the results weren't what I was hoping for, so I'm kinda wary of trying something like it again. I'm also not sure if the makers of the other FLHook versions are willing to open-source their code (I want to continue releasing Flak's FLHook with source code). In addition, I'm thinking about implementing plugin functionality into Flak's FLHook (similar to w0dk4's plugin version) so people will be able to add more features via plugins. Bas Quote: So due to your moment plans FLHook 1.6.5 will be just Flak88 + Pluginversion? It is just the point, if some features can be only added to FLHook by adding them directly in the programm (since nobody voluntarys to convert it into plugins), then this chance shall be used instead of not implenting those features. My 2 Cents.
Posted on: 2009/6/28 20:13
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Well, almost anything can be done with plugins. The only features that are not really worth implementing via plugins are features that are not really new but extend the stock flhook features, which is of course wanted/needed. (for example the recent blowfish socket encryption)
Also, it would actually very likely be a lot more difficult to port Flak FLHook code over into the plugin version (if its a new feature) than just writing a plugin. If Flaks FLHook introduces new hooks or sth like that, that can of course be implemented in the plugin version, thats what it is for. So I dont really get your point.
Posted on: 2009/6/28 20:32
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I don't know C++ yet (<- FLHook coder in spe....will learn C++ in my 2 next schoolyears....then I can develop for FLHook as well...hihi...), but isn't it easier to implent written/existing Features into FLHook with the main version instead of plugins?
I wasn't pointing into Flak 88 only, but aren't there many server which haven't moved to plugin because then they would lost their features (except they would convert them into plugins which might be more work instead of implenting them into FLHook directly?). Some Coders won't re-release their features as plugins due to the work needed to do that, but they may would give out the source code so that they could implented into the mian version? Argh...I try in german, I suck in english ^^ Ist es nicht einfacher/ressourceneffektiver (im Sinne von Arbeit), bestehende Features (NICHT als Plugins) in das Hauptprogramm zu integrieren als diese als Plugins neu zu schreiben? Ich meine damit, dass einige Serveradmins/Coder ihre Features NICHT als Plugins neuschreiben werden noch die Pluginversion nutzen werden, da ihre Features mit dieser inkompatibel sind. Aber WENN ihre Features in der neuen FLHookversion enthalten sind, gäbe es für sie auch keinen Grund, nicht zur Plugin/neuen FLHookversion zu wechseln - Ihre Features funktionieren ja nun mit dieser. Nicht nur das FLHook durch deren Features erweitert werden würde, sie würden dann möglicherweise auch anfangen, Plugins zu schreiben. Es würde also im Prinzip der Community/dem Projekt als Ganzem helfen, oder nicht? (Ist alles nur Theorie, ich weiß nicht, wie der Aufwand wirklich ist, wenn man es direkt in das Hauptprogramm integriert ^^) Evtl. könnte man ja auch eine "Full" und eine "Light" Version des neuen FLHooks veröffentlichen, oder so.
Posted on: 2009/6/28 20:47
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Quote: Some Coders won't re-release their features as plugins due to the work needed to do that, but they may would give out the source code so that they could implented into the mian version? Not really. Most admins dont release their sources. And if they did, there is a high chance it would then be a lot more simple to code them as plugins. Its not some trivial copy & paste because FLHook versions can differ very much.
Posted on: 2009/6/28 21:31
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Just can't stay away
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My account: outcastatsabre@gmail.com
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Posted on: 2009/7/8 14:42
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added
Posted on: 2009/7/8 16:21
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I've reorganized the rights a little, from now on only Motah and Cannon have comit-rights.
If you have a change you'd like to see in the plugin version, please do the changes on your local copy and then create a patch-file and post it in this thread, or make a new thread for it. Thanks.
Posted on: 2009/7/12 2:08
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Just popping in
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hi, please add me:
It would be nice to edit my Post if you added me and delete the Emailadress. Thx!
Posted on: 2009/8/17 21:18
Edited by w0dk4 on 2009/8/17 21:36:41
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Could you please notify if you make any killer changes to the socket connection code - especially if you feel it would break compatability with Biocross and it's FLHook interactivity.
Other than that, any news on what changes/fixes to expect in the new version?
Posted on: 2009/8/17 21:30
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@sokar: no google account whatsoever and i doubt you can code?
![]() @hazard: check the svn changelog for a few change notes ![]() also i dont expect major changes to the socket eventmode, no
Posted on: 2009/8/17 21:38
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Encrypted socket connections sound interesting, might look into it when it is fully released
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Posted on: 2009/8/17 21:43
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Starport Staff
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Can you add me so I can see this beta version please?
dimension@aofgc.org
Posted on: 2009/11/16 17:32
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Posted on: 2009/11/16 17:43
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Well it's not complied...
And I don't know how to compile it. ![]()
Posted on: 2009/11/16 18:03
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