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There are currently 212 users playing Freelancer on
82 servers. | May. 19, 2013 |
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Unused features |
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Quite a regular
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2008/3/3 8:54 From Pécs, Hungary
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I created this forum to collect the normally totally unused lines of FL, from the INI files.
This is the list of the things I know so far ![]() Code: dispersion_angle <- ability of dispersing shoots, in degrees - weapon_equip.ini [Gun]If you have anything to contribute with, post it here! ;D
Posted on: 2008/9/18 17:03
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Re: Unused features |
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Dispersion_angle, used by CM, u can adjust this to make a CM shoot like a gun
Price_variance, works, very limited in MP, made for SP mainly loot_unseen_radius, works fine, used to keep loot alive when the player goes out of visibility range loot_unseen_life_time, how long it will last without being seen loot_owner_safe_time, unknown, most likely used for server that have NPCs that beam in cargo Not at home so I can't check the rest.
Posted on: 2008/9/18 18:46
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Re: Unused features |
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Quite a regular
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I was experimenting with the dispersion thing, I made a gun with 3 HpFire hardpoints, it just works like a real shotgun should! Really cool! (be careful when using multiple HpFire hardpoints, using too many of them causes instacrash)
Posted on: 2008/9/18 18:58
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Re: Unused features |
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lol...thats just placing a new HpFire mount
![]() i also got a gun firing multiple shots at a time...tho its only 2
Posted on: 2008/9/18 20:42
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Re: Unused features |
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Cruising_speed is used for setting the global cruise speed.
Your do have to add ANOM_LIMITS_MAX_VELOCITY under [PhySysConsts] to allow it to go above 300.
Posted on: 2008/9/18 23:37
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Anonymous
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Anonymous-Anonymous
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You sure about that LS? I don't have that line and my ships happily fly round at a higher speed
Posted on: 2008/9/19 7:37
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Don't remember, who came up with the dispersion angle,
but it's useful for (at least) 2 things: -> if you have a small weapon cmp with more then one hpfire, you will see only one projectil, cause the 2, 3, 5 projectils are on the same route. Add a little dispersion and the ll spread away and you ll be able 2 see the projectils flying. -> for some fun stuff like this cheap 'used' gun, which will hardly hit anything: -------------------------------------------------------------------------------- [Gun] nickname = t4_10_puls_phaser ids_name = 0 ;GENERATESTRRES("2hand Very Small T4 Pulse Phaser" ![]() ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>2hand Very Small T4 Pulse Phaser</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>The T4 Pulse Phaser is one of the best weapons around in Sirius, but can only be mounted on VHFs. Skilled Pilots of small Fighters were willing to pay lots of money for a smaller version of the T4 Pulse Phaser, which could be mounted on small ships. So this weapon was developed, but it is very expensive and eats up energy like nothing. This one is used and a real bargain.</TEXT><PARA/><POP/></RDL></xml>" ![]() DA_archetype = equipment\models\weapons\no_fighter_gun.cmp material_library = equipment\models\br_equip.mat HP_child = HPConnect hit_pts = 1362 explosion_resistance = 0.5000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 45.800.003 refire_delay = 0.09320 muzzle_velocity = 1738 dispersion_angle = 2 use_animation = Sc_fire toughness = 1.600000 flash_particle_name = br_particle03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = t4_02_puls_phaser_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 ------------------------------ ;D
Posted on: 2008/9/19 8:08
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Re: Unused features |
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Quote:
out commenting the limit works as well ![]()
Posted on: 2008/9/19 9:46
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Re: Unused features |
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2008/9/11 15:55 From Russia
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And how about "obsolete"?
Code: * Possible string reference 639A648h "%s(%d) : *** WARNING: mission_vendor_type is obsolete in %s\n"And FLServer still search this: Quote: 5281 In INI_Reader::is_value(pObject:0x00000000: Bad Pointer,PSTR:0x0639A688:"mission_vendor_type"
Posted on: 2010/8/20 18:38
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Re: Unused features |
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Came across another command last night while trying to help FF find an attachment solution for equipment. Don't know what it's for but the command is attachment_archetype
According to FF the command does produce an error if used wrong, now just need to figure out what really uses it... BTW, nice flak fx Nova
Posted on: 2010/8/20 20:07
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attachment_archetype it must be in [Good] section - right?
Posted on: 2010/8/20 20:26
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Starport Staff
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2008/10/25 17:58 From On my way back
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attachment_archetype, was this perhaps used for attaching weapon coolers and other "enhancement" models like the ge_weapon_cooler.3db which looks like it should fit over something. just a thought
Posted on: 2010/8/20 22:01
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I haven't run a debug test but it is smack in the middle of the goods reader code....
It is called by GoodInfoList::read_Good_block(INI_Reader *,GoodInfo *) The command above it is 'HP_Child' and below is 'hull'. Code:
Posted on: 2010/8/20 23:04
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Attachment_archetype is usually just copied from the equipment's archetype (attachment_archetype is an alias for DA_archetype in that case). The EngClass plugin requires specifying attachment_archetype (since that's a case where it doesn't get copied), otherwise it won't work right.
Posted on: 2010/8/21 6:46
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