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May. 20, 2013
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MDB:effect types.ini

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Parent folder (FX)

effect_types.ini

Syntax

EffectType Section

[EffectType]
nickname = STRING
priority = FLOAT
generic_priority = FLOAT
lod_type = STRING
radius = FLOAT
visibility = STRING
update = STRING
run_time = FLOAT
pbubble = FLOAT, FLOAT

ParameterInformation
nicknameSee nickname for more information.
priorityRange: 0 to 1. Sets the effect's priority in the game engine's calculations. It is believed that this can affect which effects are displayed when the particle cap is reached (IE higher priority effects will be shown while lower priority ones will disappear).
generic_priorityRange: 0 to 1. Same as priority, but for the effect referenced by vis_generic in the Effect section.
lod_typeRefers to the LOD type. One of: EFT_LOD_NONE, EFT_LOD_TRAIL, EFT_LOD_WEAPON, EFT_LOD_SMALL, EFT_LOD_MEDIUM, EFT_LOD_LARGE, EFT_LOD_SMALL_DISTANT.
radiusRange: 0 to infty.

Approximates the size of the object; may be used in the calculations for visibility and update. Exact purpose unclear.

visibilityDetermines the visibility of the effect. Can either be EXIST_OFFSCREEN or CULL_OFFSCREEN. If culled, it is possible that the effect will disappear when on the edges of the screen. It may also be reset when going off from view.
updateDetermines whether the effect is updated when offscreen. Can either be UPDATE_OFFSCREEN or CULL_UPDATE. If culled, it is possible that the effect will disappear when on the edges of the screen. It may also be reset when going off from view.
run_timeRange: -infty to infty. Determines the maximum lifetime of any effect with that type. An effect can last shorter than this, but anything longer will automatically disappear. A negative value means the effect runs forever.
pbubbleSubvalues: MIN, MAX.

Range: 0 to infty.

Determines the maximum and minimum view distance of the effect. Note that any radius higher than the hardcoded maximum draw range or the maximum effect view distance will not be used, defaulting to the hardcoded maximum instead.

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This page has been accessed 867 times. This page was last modified 11:48, 18 April 2010. Content is available under The Starport.