This is a compilation of Dev's Limit Breaking 101 info, plus the contributions of random people - please read the "Information" section below for more info, especially if you have no clue what this is. There's also a tutorial linked below, for if you know what this is and have no idea how to use it. =P
Changelog / Tutorial / Download
A changelog for this may by found at
http://www.memes.no/88flak/downloads/beta/1.1_Offsets_Changelog.txt
A picture-guided tutorial for this may be found at
http://www.memes.no/88flak/downloads/beta/1.1_Offsets_Tutorial.htm
A text-only version of the tutorial may be found at
http://www.memes.no/88flak/downloads/beta/1.1_Offsets_Tutorial.txt
An up-to-date download of this may always be found at
http://www.memes.no/88flak/downloads/beta/1.1_Offsets.txt
The downloadable lists and tutorials are maintained by foxUnit01 - please see this thread: http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=403
Information
This list was originally compiled by Dev in the Lancers Reactor topic Limit Breaking 101.
Credit for finding the original offsets and otherwise starting this list go to Dev.
All offsets are for files from the official 1.1 patch.
Numbers are in hexadecimal, or suffixed to indicate their type:
| Suffix | Type | Size |
|---|---|---|
| f | float | 4 bytes |
| d | double | 8 bytes |
| i | integer | 4 bytes |
| b | byte | 1 byte (-128 to 127) |
A value like "0F85 --> 90E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)
Visibility
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 3f | freelancer.exe | 210530 | Dev | near plane of view frustum |
| 250000f | freelancer.exe | 210534 | Dev | far plane of view frustum (nothing will be drawn beyond this) |
| 10000f | freelancer.exe | 213EC8 | FriendlyFire | maximum draw distance for some bases (like battleships) |
| 20000f | freelancer.exe | 1C8910 | Dev | same offset as below, max distance at which ships can be seen (even if lodranges specify a higher distance) |
| 20000f | freelancer.exe | 1C8910 | FriendlyFire | same offset as above, poly flipping distance - raising this value stops graphical glitches on big CMPs, but raising it too high introduces flickering issues with SPH-based models (like planets) |
| 100000000f | freelancer.exe | 1D15B8 | Dev | square of max distance that a ship can be selected |
| 6250000f | server.dll | 086AEC | Dev | square of NPC disappear distance in MP |
| 25000000f | server.dll | 086AF0 | Dev | square of player disappear distance in MP |
| 100000000f | server.dll | 086AF4 | Dev | square of grouped player disappear distance in MP |
| 83FE08->D8C090 | freelancer.exe | 002389 | adoxa | double existing LODranges PART 1 |
| 7D16->9090 | freelancer.exe | 00238C | adoxa | double existing LODranges PART 2 |
| 83FE08->D8C090 | freelancer.exe | 002389 | adoxa | quadruple existing LODranges PART 1 |
| 7D16->D8C0 | freelancer.exe | 00238C | adoxa | quadruple existing LODranges PART 2 |
| B889->E875 | freelancer.exe | 0244F7 | adoxa | gamma ranges from 0.5 to 1.5, not 1.0 to 2.0 |
NPC Spawning
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 100d | content.dll | 11BC78 | fox | initial NPC min spawn distance in SP and MP (such as after respawn) |
| 1775d | content.dll | 11BC80 | Dev | initial NPC max spawn distance in SP and MP (such as after respawn) |
| 2500d | content.dll | 11BC68 | Dev | NPC max spawn distance in SP and MP |
| 2500f | content.dll | 0D3C36 | fox | maximum distance that NPCs will persist in SP |
| 2500f | content.dll | 0D3D6E | Dev | maximum distance that NPCs will persist in MP |
| 3750f | content.dll | 058F46 | Dev | distance over which NPC spawning will ignore density cap in SP |
| 7500f | content.dll | 117A68 | Dev | distance over which NPC spawning will ignore density cap in MP (in other words, players within this distance to another player will "share spawns" with that player, and must move this distance away from other players for FLServer to start spawning NPCs for him/her) |
NPC Spawning: Patrol Path
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 200f | content.dll | 118578 | Vital | multiplier for patrol_path spawn distances, double this to double patrol_path spawn ranges; use this in tandem with below to raise patrol_path spawn ranges |
| 2500f | content.dll | 0C4974 | fox | patrol_path NPC min spawn distance check, patrol_path spawns below this distance will be rejected; use this in tandem with above to raise patrol_path spawn ranges |
| 2000f | content.dll | 0BB1DA | Vital | distance from the zone (or from the edge of the patrol_path) that encounters begin to spawn - this is not from the center of the patrol; if your patrol has a radius of 750, encounters will spawn 2750 away from the central axis of the patrol; if your zone is a sphere with 4000 radius encounters start spawning 6000 (4000 + 2000) away from the centre of the zone |
| 2500f | content.dll | 0C48D7 | Vital | distance that patrol_path NPCs spawn when players are close to each other in patrol path (so far seems like closer than 300m) |
NPC Spawning: Tradelane
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 1400i | content.dll | 0D8AAF | Vital | distance from a disrupted trade lane that tradelaneattackers are created |
| 2000f | content.dll | 0BB1DA | Vital | distance from the last tradelane ring that FL will generate NPCs from when you enter tradelane |
| 4000f | content.dll | 0D3D93 | Vital | distance from the last tradelane ring that patrol path npcs created when you enter tradelane will still exist |
| 1200f | content.dll | 11BB58 | Vital | distance from the last tradelane ring that patrol path npcs are created (2750 and more, no npcs are created(unless patrol_path spawn distance is raised?)) |
| 3750f | content.dll | 0C5D53 | Vital | distance from the tradelane ring (except the nearest one) at which npcs with arrival = tradelane encounters are created (negative numbers accepted, though terminal rings will act up) - there are more 3750f in content.dll which may be relevant |
| 5000i | content.dll | 0C2946 | Vital | minimum spawn distance for tradelane NPCs, tradelane spawns below this distance will be rejected and transferred to the next ring instead |
NPC Behavior
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 5000f | common.dll | 140810 | Dev | max range at which NPCs will engage enemies; don't forget to increase the range at which NPCs will engage in pilots_population as well (attack_preference under jobblock) |
| 10000f | server.dll | 0A8AF0 | FriendlyFire | maximum AI firing range |
| 04 --> 00 | common.dll | 13E52C | adoxa | NPCs use scanner (enables CMs) |
| 5000f | content.dll | 0D0630 | Dev | max range at which NPCs will go hostile upon seeing their allies go hostile (PART 1) |
| 5000f | content.dll | 11BD10 | Dev | max range at which NPCs will go hostile upon seeing their allies go hostile (PART 2) |
| 500i | content.dll | 06C470 | Dev | max range at which NPCs will scan your cargo |
| 2500f | content.dll | 06C717 | Dev | max range at which NPCs will initiate scan of your cargo |
| 25000000f | content.dll | 1195D4 | Vital | square of the distance from the end of the patrol_path to the object over which patrol_path NPCs won't dock with it (so far tested only with jumpgates; raising this may prevent PP crashes?) |
| 200f | common.dll | 07AE5E | Vital | unknown, increasing this to 1000f and more makes patrol_path NPCs stand still after spawn (side note by fox: this range seems to also denote the range which MsnRandEnc ships spawned with story scripting cut cruise and engage targets; if you're spawning ships with MsnRandEnc, try increasing this to make them more combat-effective) |
| 1.5f | common.dll | 13E6D0 | fox | autopilot helper value used by all AI functions, including NPC maneuvering and player autopilot; generally, set lower for a more accurate and picky autopilot (beware, has massive effect on how AI handle and may break your NPCs, so be very careful!) |
| 50f | common.dll | 13E6D4 | fox | default follow offset for following NPCs using FollowOp; a following NPC is to the right by default, but will appear to the left, below, and above after jumping systems |
| 547261696C4F7040414940 707562404051414540585A00 --> 466F6C6C6F774F70404149 40707562404051414540585A | content.dll | 129058 | fox | replace TrailOp behavior with FollowOp behavior (very useful for wingmen addon here: http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=977) |
| 33FF897C24 --> E923F9FFFF | content.dll | 085D6F | adoxa | replace TrailOp behavior with FollowOp behavior (alternate method, PART 1) |
| 06 --> 07 | content.dll | 06CDF5 | adoxa | replace TrailOp behavior with FollowOp behavior (alternate method, PART 2) |
| 14 --> 4C | content.dll | 06CE24 | adoxa | replace TrailOp behavior with FollowOp behavior (alternate method, PART 3) |
| 18 --> 50 | content.dll | 0875BC | adoxa | replace TrailOp behavior with FollowOp behavior (alternate method, PART 4) |
| 1C --> 54 | content.dll | 0875C2 | adoxa | replace TrailOp behavior with FollowOp behavior (alternate method, PART 5) |
Random Missions
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 34 --> 00 | content.dll | 0518C7 | adoxa | allow fc_n_grp for randommissions PART 1 |
| 34 --> 00 | content.dll | 0519B7 | adoxa | allow fc_n_grp for randommissions PART 2 |
| 2500f | content.dll | 11C2C4 | Vital | distance at which NPC mission target ships in randommissions are created |
| 2625f | content.dll | 0F17D9 | Vital | distance at which NPC wave ships in randommissions are created |
| 7500f | content.dll | 11C2B0 | Vital | distance at which mission target solars in randommissions are created |
| 6000f | content.dll | 11CBCC | Vital | distance from 1st mission waypoint that second waypoint (and ships at it) in randommissions are created |
| 3500f | content.dll | 11C2C8 | Vital | core retreat distance from randommission waypoint, modified by below offset |
| 250f | content.dll | 11CAB4 | Vital | amount to add to the core retreat distance (above) to work out a real retreat distance, and amount to subtract from the core retreat distance (above) to work out a real back-in-range distance |
| 2000f | content.dll | 11C2CC | Vital | max range at which randommission NPCs will engage enemies; outside of this range, their behavior will be strange (fly around in circles, ignore fire, etc.) |
| 300f | content.dll | 117608 | adoxa | multiplier for zone distance; increase to allow randommissions further from base |
| 30f | content.dll | 12E778 | adoxa | return to battle time (SP) |
| 45f | content.dll | 11C2DC | adoxa | return to battle time (MP) |
| 5f | content.dll | 0ECED5 | adoxa | return to battle update interval |
| 8944E404D944E420D864E41CEB0466B8FB06DB 44E404D80DD0973906DEC9D844E41C5E83C410C3 --> 99B903000000F7F985D27433D90530B2FB06DD 5C2404FFD699DD442404B903000000F7F98D5412 | content.dll | 0AAD7A | adoxa | make MP job difficulty exactly between min and max difficulty in mbases.ini |
Docking / Jumping
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 1000f | common.dll | 18BDB4 | Dev | max dock acknowledge distance |
| 10000f | common.dll | 13F48C | Dev | max docking initiation distance |
| E829C1FFFF8B4C24248D54 --> 6A0089F9E835000000EB1F | common.dll | 0501B2 | adoxa | manually launch from docking bay (PART 1) |
| 8B54 --> EB20 | server.dll | 022040 | adoxa | manually launch from docking bay (PART 2) |
| 18f | common.dll | 18BDB8 | adoxa | docking speed |
| 1.0f | common.dll | 050527 | adoxa | relative speed after launching (planet) |
| 0.5f | common.dll | 06DE13 | adoxa | relative speed after launching (station) |
| 60 --> 62 | common.dll | 063645 | adoxa | F3 docking works with FREIGHTER type (PART 1) |
| 00 --> 02 | common.dll | 063650 | adoxa | F3 docking works with FREIGHTER type (PART 2) |
| 2000f | common.dll | 13E678 | fox | how far behind a jumpgate a player will be spawned - from this point, the player will be thrown forward at exceptional speed until he/she has reached the gate |
Cruise / Tradelane
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 74 --> EB | common.dll | 053796 | adoxa | adjust cruise speed according to drag_modifier |
| 9090909090909090909090 --> 6A00E86800000083C404C3 | freelancer.exe | 0C7A81 | adoxa | instant deceleration to 0 after dropping cruise (PART 1) |
| C390909090909090 --> 807CE4040074CAC3 | freelancer.exe | 0C7AB0 | adoxa | instant deceleration to 0 after dropping cruise (PART 2) |
| 2500f | common.dll | 13F3CC | Lord of Lunacy | trade lane travel speed (beware, values over 2500 may have adverse side-effects) |
| 0.125d | common.dll | 13F440 | HeIIoween | trade lane enter speed |
| 0.4d | common.dll | 13F458 | HeIIoween | trade lane exit speed |
| 400d | common.dll | 13F448 | HeIIoween | trade lane exit distance |
| 1.2d | common.dll | 07637f | cannon | formation catch up speed multiplier |
| 4F->79 | common.dll | 03659E | adoxa | Drop out of cruise once power reaches 0 (PART 1) |
| 9090909090909090 --> 8B8E94010000EB14 | common.dll | 036618 | adoxa | Drop out of cruise once power reaches 0 (PART 2) |
| 9090909090909090 --> 6A00E8A5D50300EBB1 | common.dll | 036634 | adoxa | Drop out of cruise once power reaches 0 (PART 3) |
Damage / Repair / Collision
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 0C --> 00 | server.dll | 00960C | M0tah | fix explosion damage not causing full damage (or no damage) on large ships and bases |
| D94424 --> C20800 | server.dll | 00AFC0 | adoxa | energy weapons don't damage power |
| 1E --> 0E | common.dll | 04B4D2 | adoxa | exclude cloaking device from total hit points (PART 1) |
| 1E --> 0E | common.dll | 04B582 | adoxa | exclude cloaking device from total hit points (PART 2) |
| 1E --> 0E | common.dll | 04B63E | adoxa | exclude cloaking device from total hit points (PART 3) |
| 0.05f | server.dll | 08551C | adoxa | minimum fraction of damage required in order to use bots/batts (in other words, if your Nanobot heals 1000 damage, you will need to have at least 50 points of damage to be able to repair) |
| E9 --> 00 | freelancer.exe | 0B3C42 | adoxa | items with "ids_name = 0" show up in repair list |
| 0.01f | common.dll | 0EDB44 | w0dk4 | collision detection min check distance (increasing this will fix issues with the sur collisions on objects > 130k from center of system) |
Reputation
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 0.9f | common.dll | 18D5D4 | Dev | reputation over which will give you affiliation with that faction (faction name appears in space before your name) |
| 0.6f | content.dll | 1143C8 | fox | reputation set by bribes, can not exceed 0.9 |
| 1.0f | content.dll | 11BD84 | fox | reputation at/over which a faction's NPCs will excuse your friendly fire (killing the NPC should still dock rep, however), same as below |
| 1.0f | content.dll | 11BD84 | fox | reputation at/over which a faction will no longer turn hostile upon seeing its allies turn hostile, same as above |
| 0.6f | content.dll | 11BD80 | fox | reputation over which a faction will be friendly with another faction (such as shooting you if that faction is hostile, etc.) |
| 0.1d | content.dll | 11B930 | adoxa | adjustment for maximum reputation |
| -0.6f | content.dll | 11BCF4 | adoxa | hostile docking reputation |
| group name)" | common.dll | 143C58 " | Bejaymac | list of groups (in nickname form) of factions that won't show up on your reputation screen - either replace the nicknames or write over them with 00s (DO NOT change the length of the DLL) |
| 40 --> 00 | content.dll | 0CC985 | adoxa | jump gates test reputation |
| 0C --> 04 | content.dll | 0CC986 | adoxa | jump holes test reputation |
Credits / Market
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 05 --> 1A | freelancer.exe | 0A8004 | adoxa | show current worth in multiplayer |
| 9999999f | freelancer.exe | 1CAEE8 | Dev | maximum value of any single good |
| 999999999i | server.dll | 06F46E 06F475 06F4A6 06F4AD 06F51E 06F525 06FB9B 06FBA3 06FBAE 06FC00 06FC08 06FC1C 07543C 075443 0754E0 0754E7 076426 07642D | adoxa | maximum credits that a player can have in MP (ALL offsets must be changed!) |
| 7F000000 | freelancer.exe | 037ECF | adoxa | number of items in stock |
| C74424440000007F --> 8944244490909090 | freelancer.exe | 037ECB | adoxa, M0tah | market files control items in stock (MarketGood = <item nickname>, <required level>, <required rep>, <unknown>, <stock>, <sell>, <price multiplier>) |
Equipment / Dealers
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 905332 --> C0DE26 | common.dll | 139B74 | adoxa | use thruster hp_type for cloaking device |
| 905332 --> 50DB26 | common.dll | 139B74 | adoxa | place cloaking devices on countermeasure hardpoints |
| 905332 --> 40172D | common.dll | 139B74 | adoxa, Helloween | use cloaking device as internal equipment |
| 0F87 --> 90E9 | freelancer.exe | 07C943 | adoxa | remove class info from equipment |
| 0D --> 00 | freelancer.exe | 07EBF1 | adoxa | activate missile/torpedo/disruptor on purchase |
| 0D --> 00 | freelancer.exe | 07FAA4 | adoxa | activate missile/torpedo/disruptor on mount |
| 0.8f | freelancer.exe | 1D6D38 | Dev | resale % for ships (client-side) |
| 0.8f | server.dll | 08AE78 | FriendlyFire | resale % for ships (server-side, must match variable above or 1.1 server dll will kick client for cheating) |
| 0.3f | freelancer.exe | 1D0E2C | fox | resale % for equipment (client-side) |
| 0.3f | server.dll | 08AE7C | fox | resale % for equipment (server-side, must match variable above or 1.1 server dll will kick client for cheating) |
| 6098628i --> 6098632i | freelancer.exe | 07C9A8 | M0tah | remove class number (just the number) on equipment entries |
| 75-->EB | freelancer.exe | 080942 | M0tah | allow engines to be sold |
| 0F85-->90E9 | freelancer.exe | 0808AD | adoxa | allow engines to be transferred |
| 0C-->14 | freelancer.exe | 0808AC | adoxa | prevent transfer of scanner (but allows engine) |
| 0C-->14 | freelancer.exe | 080941 | adoxa | prevent selling of scanner (but allows engine) |
| 83F8-->EB22 | freelancer.exe | 07B020 | adoxa | prevent transfer of all equipment |
| 84 --> 30 | freelancer.exe | 07CEC0 | adoxa | prevents mounting/unmounting of all equipment |
| 75 --> EB | freelancer.exe | 0B88A4 | adoxa | disable "Select Ship" ship dealer button |
Cargo / Tractor Beam / Trading
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 00 --> 01 | content.dll | 0BD2D8 | adoxa | allow fc_n_grp to drop [phantom_loot] loot |
| 20f | freelancer.exe | 08AEBE | adoxa | drop cargo dialog timeout PART 1 |
| 20f | freelancer.exe | 1D2688 | adoxa | drop cargo dialog timeout PART 2 |
| 20f | content.dll | 118130 | adoxa | time given to drop cargo |
| E81CE11300D94424208BD88DB508050000E80BE11300 --> 83EC10DD1CE4D944E430DD5CE4088DB508050000EB02 | freelancer.exe | 079D9F | adoxa | show cargo space using decimals (string 1179 in resources.dll must have %d (both of them) changed to %g or %.2f) PART 1 |
| 20 --> 28 | freelancer.exe | 079DC3 | adoxa | show cargo space using decimals (string 1179 in resources.dll must have %d (both of them) changed to %g or %.2f) PART 2 |
| 1000000f | freelancer.exe | 1D848C | fox | square of distance from loot that the "tractor all" button appears on HUD / can tractor in loot |
| 1.2f | freelancer.exe | 1C9800 | fox | multiplier for width of tractor beams |
| 1500f | freelancer.exe | 1D8D08 | adoxa | maximum distance to initiate trade |
Turret View / Mouse
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| -1.04719758034f | freelancer.exe | 1DBE0C | M0tah | lower limit of y/z axis rotation in turret view, in radians |
| 1.04719758034f | freelancer.exe | 1DBE10 | M0tah | upper limit of y/z axis rotation in turret view, in radians |
| 42 --> 00 | freelancer.exe | 0C7903 | adoxa | keyboard moves ship in turret view (PART 1) |
| 74 --> EB | freelancer.exe | 0DBB12 | adoxa | keyboard moves ship in turret view (PART 2) |
| 74 --> EB | freelancer.exe | 0DBB58 | adoxa | keyboard moves ship in turret view (PART 3) |
| 74 --> EB | freelancer.exe | 0DBB9E | adoxa | keyboard moves ship in turret view (PART 4) |
| 74 --> EB | freelancer.exe | 0DBBE4 | adoxa | keyboard moves ship in turret view (PART 5) |
| 42 --> 00 | freelancer.exe | 0C7EDB | adoxa | mouse moves ship in Turret View, a bit buggy though (PART 1) |
| 0F85 --> 90E9 | freelancer.exe | 11A8ED | adoxa | mouse moves ship in Turret View, a bit buggy though (PART 2) |
| D91D7C526700 --> E82F820A0090 | freelancer.exe | 11D89C | adoxa | camera is independant of ship movement in turret view PART 1 |
| D91D70526700 --> E8F0810A0090 | freelancer.exe | 11D8BB | adoxa | camera is independant of ship movement in turret view PART 2 |
| 00000000000000000000000000000000000000 --> D91570526700D80D84906700D91D7C906700C3 | freelancer.exe | 1C5AB0 | adoxa | camera is independant of ship movement in turret view PART 3 |
| 0000000000000000 --> D9157C526700EBDE | freelancer.exe | 1C5AD0 | adoxa | camera is independant of ship movement in turret view PART 4 |
| A1A04A67008A88B905000084C97438A14497670085C074058 3C0F8EB0233C050FF1570645C0083C40485C074088BC8 --> 9CA14497670083C0F850FF1570645C0059919D740DA0CAEC6 7008881F9000000EB25B0008681F9000000A2CAEC6700 | freelancer.exe | 14A65B | adoxa | disable camera level during turret view (fixes ship movement bugs in this view) |
Control
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 01-->00 | common.dll | 086542 | adoxa | auto-level off by default (PART 1) |
| 01-->00 | freelancer.exe | 212700 | adoxa | auto-level off by default (PART 2) |
| 94-->95 | freelancer.exe | 0DBE10 | adoxa | disable auto-level toggling |
| 01-->00 | common.dll | 07249A | adoxa | level camera off by default (PART 1) |
| 01-->00 | freelancer.exe | 1186E9 | adoxa | level camera off by default (PART 2) |
| 94-->95 | freelancer.exe | 11A1D3 | adoxa | disable level camera toggling |
| 1.75f | freelancer.exe | 1C94FC | Syd | multiplier of mouse speed |
Scripted Missions (Story etc.)
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 74 --> EB | server.dll | 03A03E | M0tah | bypass mission check on player invite (beware, may bug up RandomMissions) |
| 74 --> EB | server.dll | 03A438 | M0tah | remove mission check on group invite accept (beware, may bug up RandomMissions) |
| 7517 --> EB0E | content.dll | 019A59 | M0tah | prevent mission failures due to attacking a neutral/friendly object |
System Editing
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 057B --> 4174 | common.dll | 0DAD24 | adoxa | make drag_modifier independent of interference/damage |
| 526500000000f | server.dll | 08B450 | fox | square of distance from the center of the system over which your ship explodes in multiplayer (no 1.0 offset, this feature was added in 1.1) |
| 6250000f | server.dll | 086AEC | fox | square of distance from the center of the system over which bases no longer wish you well when un-docking (note: this is the same number as NPC disappear distance - as long as you have a good NPC persistence range, loot_unseen_radius = (radius) and loot_unseen_life_time = (time outside radius) in constants.ini, increasing this is safe) |
| 77 --> EB | freelancer.exe | 05B029 | M0tah | force "%s System." IDS (1373 in resources.dll) to be used for all system arrival text (no house is displayed) |
| 83FFFFFCFF83F8 --> AB01000000EB2F | freelancer.exe | 05B021 | M0tah | make the house in the system arrival text the system's IDS +1 |
| 83FFFFFCFF83F8 --> 9B01000000EB2D | freelancer.exe | 05B021 | M0tah | make system arrival text the system's IDS +1 (be sure to also change IDS 1373 to just "%s") |
| 1.74f | common.dll | 13DFDC | w0dk4, OutCast | multiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field calculation, increase this to make FL render asteroid fields from greater distances |
| 7C --> EB | common.dll | 0E698E | adoxa | some planets keep on spinning |
| C644243001 --> E947FFFFFF | common.dll | 0D670F | adoxa | suns will honor visit flag |
Server Operation
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 5b | freelancer.exe | 16835B | Zephyer | maximum number of characters per account (PART 1) |
| 5b | freelancer.exe | 169D2B | adoxa | maximum number of characters per account (PART 2) |
| 5b | server.dll | 07417C | M0tah | maximum number of characters per account (PART 3) |
| 60d | server.dll | 085530 | w0dk4 | respawn time for any solar object to regain full health once destroyed |
| 8b | server.dll | 3A068 | Unknown | maximum group size (PART 1) |
| 8b | server.dll | 3A46E | Unknown | maximum group size (PART 2) |
Misc
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| A22A --> A26A | content.dll | 04EE3A | Xerx, Cannon | OpenSP tweak for 1.1 DLLs to always start from m13; alternatively, simply direct your newplayer.fl file to start on a blank Mission_13 instead of using this hack |
| 200f | common.dll | 01A74C | adoxa | maximum FPS PART 1 |
| 2CB239 --> 4CA727 | common.dll | 01A892 | adoxa | maximum FPS PART 2 |
| 74 --> EB | freelancer.exe | 1B2819 | FuryFreelancer | Disable forced logging to FLSpew.txt (logging can still be defined to custom file in freelancer.ini) |
| "Restart" | server.dll | 08AE30 | fox | name of Restart.fl file |
| E4B4 --> 14B3 | server.dll | 06BFA6 | adoxa | disable encryption on creating MP character |
| E4B4 --> 14B3 | server.dll | 06E10D | adoxa | disable encryption on saving character/game |
| E4B4 --> 14B3 | server.dll | 07399D | adoxa | disable encryption on creating restart file |
| FreelancerClient" | freelancer.exe | 1E6DCC | M0tah | string used for lpName when FL calls CreateMutex (change this for multiple instances) |
| RemoteServer.dll" | freelancer.exe | 1E6454 | M0tah | name of RemoteServer DLL filename used by FL (a duplicate RemoveServer.dll with different name is needed to play in MP with the multi-instance hack) |
| Freelancer.exe" | remoteserver.dl | 03F440 | Crazy | name of freelancer.exe for RemoteServer; if you're going to rename your freelancer.exe, you'll need to change it here as well, or it will crash when you try to join a server |
| 81 --> C3 | freelancer.exe | 1A5390 | adoxa | don't run dxdiag on crash |
| 83FF010F94C2 --> BA0100000090 | freelancer.exe | 1B264C | cannon | keep FL display running when the window doesn't have focus |
| 8C-->CC | freelancer.exe | 11D072 | adoxa | allow 64 simultaneous firings (PART 1) |
| A0-->E0 | freelancer.exe | 11D2F9 | adoxa | allow 64 simultaneous firings (PART 2) |
| A0-->E0 | freelancer.exe | 11D553 | adoxa | allow 64 simultaneous firings (PART 3) |
| 8C-->CC | freelancer.exe | 11D7C2 | adoxa | allow 64 simultaneous firings (PART 4) |
| 28-->00 | freelancer.exe | 08049A | adoxa | need level to buy ships/equipment in MP (PART 1) |
| 0A-->00 | freelancer.exe | 082E96 | adoxa | need level to buy ships/equipment in MP (PART 2) |
| 1B-->00 | freelancer.exe | 0B948E | adoxa | need level to buy ships/equipment in MP (PART 3) |
| 9090909090909090-->89358C336700EB47 | freelancer.exe | 13E1F8 | adoxa | need level to buy ships/equipment in MP (PART 4) |
| 09-->BA | freelancer.exe | 13E23D | adoxa | need level to buy ships/equipment in MP (PART 5) |
| 1D->00 | freelancer.exe | 11D281 | adoxa | missiles continuously fire when holding button |
HUD
HUD: Chat
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 20b | freelancer.exe | 0691D1 | M0tah | maximum number of chat lines in chat history window (signed byte, so max of 127) |
| 10000i | freelancer.exe | 0691CA | M0tah | time in milliseconds chat text is displayed before disappearing |
| 20b | freelancer.exe | 0691CF | M0tah | maximum number of chat lines displayed at once -1 |
| 8B4424 --> C21000 | freelancer.exe | 1A6250 | M0tah | prevent chat from being displayed (but not new/departing player messages) |
| 0.265f | freelancer.exe | 1CEEE4 | M0tah | y position of chat input box |
| 0.065f | freelancer.exe | 1CEEE0 | M0tah | height of chat input box |
| 0.46f | freelancer.exe | 1CEEDC | M0tah | width of chat input box |
| 50b | freelancer.exe | 06A440 | M0tah | maximum number of characters in chat input box |
| BF1D1D | freelancer.exe | 05E01B | Viper | RGB color as Hex value of the messages "New Player" etc. |
| 0F84 --> 90E9 | freelancer.exe | 06AAF8 | Cannon | disable new player messages |
| 0F84 --> 90E9 | freelancer.exe | 06AF1E | Cannon | disable departing player messages |
HUD: Limits
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 2000i | freelancer.exe | 0D2C02 | Dev | distance over which kilometers rather than meters are displayed (in the contact list) |
| 2000i | freelancer.exe | 0EEF90 | Dev | distance over which kilometers rather than meters are displayed (target bracket in space) |
| 10000i | freelancer.exe | 0D2C32 | Dev | distance over which fractions of kilometers are not displayed |
| 99999i | freelancer.exe | 0D2C94 | Dev | distance over which "far" is displayed rather than an actual distance |
| 999i | freelancer.exe | 0D597A | Dev | speed over which "---" is displayed |
| 0F85 --> 90E9 | freelancer.exe | 0D5936 | Unknown | remove cruise speed display limit of 300 |
HUD: Energy Bars
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 0.8d | freelancer.exe | 1D7E50 | Dev | width of bars for energy, shield and hull gauges (for example, set to 1.0 to make the bars solid) |
| 0.125d | freelancer.exe | 1D7E58 | Cheese on Toast | total width of bars for energy, shield and hull gauges (set to 1.0 to cover the entire bottom part of the screen from left to right) |
| 0.0052d | freelancer.exe | 1D7E68 | Cheese on Toast | height of the energy bars |
| 0.0855d | freelancer.exe | 1D7E60 | Cheese on Toast | individual width of the energy bars (each individual block is a set size - you can only notice this change when the bars are not solid but are standard FL like) |
HUD: Damage Indicators
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 0.8f | freelancer.exe | 1D8010 | M0tah | damage indicator sensitivity |
| 0.7f | freelancer.exe | 1D800C | M0tah | damage indicator fade time |
| 0.02f | freelancer.exe | 11DB5C | w0dk4 | screen shake when hull is hit |
| 0.005f | freelancer.exe | 11DB89 | w0dk4 | screen shake when shield is hit |
| 74 --> EB | freelancer.exe | 11DB44 | adoxa | remove screen shake altogether |
HUD: Ship Brackets
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 1.25f | freelancer.exe | 1C9804 | Dev | multiplier for distance at which brackets around non-targeted ships in space will appear (1.25 = 3km, 37.5 = ~93km, etc) |
| 7A0A --> 9090 | freelancer.exe | 0EC1B3 | adoxa | remove brackets from objects in space |
| E8D9F9FFFF --> 9090909090 | freelancer.exe | 0EC592 | adoxa | remove non-targeted brackets from objects in space |
| 0F85 --> 90E9 | freelancer.exe | 0ED5B9 | M0tah | remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings |
| E8A6A406 --> B8000000 | freelancer.exe | 0EF455 | adoxa | remove top-right bracket of target |
| E856A406 --> B8000000 | freelancer.exe | 0EF4A5 | adoxa | remove bottom-left bracket of target |
| E80AA406 --> B8000000 | freelancer.exe | 0EF4F1 | adoxa | remove top-left bracket of target |
| E8C9A306 --> B8000000 | freelancer.exe | 0EF532 | adoxa | remove bottom-right bracket of target |
HUD: Contacts / Weapons List / Wireframe
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| E6 --> 00 | freelancer.exe | 0D3180 | M0tah | add faction name to players in contact list |
| 0E --> 00 | freelancer.exe | 0D07EB | adoxa | remove hostile & group ships from "important" filter |
| 13 --> 00 | freelancer.exe | 0D100F | adoxa | remove hostile solars from "important" filter |
| 0F852A050000 --> 7404FEC875C4 | freelancer.exe | 0D094B | adoxa | include player ships in "ship" filter |
| 0.004d | freelancer.exe | 1D7BF0 | M0tah | vertical offset of player name in contact list |
| 3.0f | freelancer.exe | 1D7964 | Dev | seconds between updates of the distances in the contact list |
| 1.0f | freelancer.exe | 1D8484 | fox | seconds between updates of displays in weapons list |
| D9542418D81D74745C00 DFE0F6C44175188B4C2418 --> D95CE4188B4CE41885C9 7E1D81F90000803F74XX90 | freelancer.exe | 0E6F67 | adoxa | remove flashing in wireframe for items with hit_pts = 0 (replace XX with: 4E for yellow, 58 for aqua, 15 for dark blue) |
HUD: Nanobot / Shield Battery
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 03 -> 01 | content.dll | 091A24 | adoxa | freighters are named as large ships |
| 4260653C --> 00000000 | freelancer.exe | 0DAD6D | adoxa | disable nanobot button |
| 96430B3D --> 00000000 | freelancer.exe | 0DADB4 | adoxa | remove nanobot count |
| 4260653C --> 00000000 | freelancer.exe | 0DAE0B | adoxa | disable battery button |
| 96430B3D --> 00000000 | freelancer.exe | 0DAE87 | adoxa | remove battery count |
| 69 --> 00 | freelancer.exe | 1D8690 | adoxa | remove Shield Battery use icon |
| 69 --> 00 | freelancer.exe | 1D86E0 | adoxa | remove Nanobot use icon (wrench) |
| 999i | freelancer.exe | 0DE317 | adoxa | maximum number of nanobots displayed in HUD (PART 1) |
| 999i | freelancer.exe | 0DE310 | adoxa | maximum number of nanobots displayed in HUD (PART 2) |
| 7E --> EB | freelancer.exe | 0DE314 | adoxa | ignore nanobot HUD display limit (alternative to above) |
| 999i | freelancer.exe | 0DE369 | adoxa | maximum number of batteries displayed in HUD (PART 1) |
| 999i | freelancer.exe | 0DE362 | adoxa | maximum number of batteries displayed in HUD (PART 2) |
| 7E --> EB | freelancer.exe | 0DE366 | adoxa | ignore battery HUD display limit (alternative to above) |
HUD: Animation Speeds
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 1.5f | freelancer.exe | 0944AC | adoxa | time taken to zoom out on NavMap (not zero) |
| 1.5f | freelancer.exe | 09F2A7 | adoxa | time taken to zoom in on NavMap (not zero) |
| 0.6f | freelancer.exe | 0DFC09 | Dev | multiplier for subtargeting HUD animations (make smaller for faster) |
| 0.3f | freelancer.exe | 1CEA10 | fox | multiplier for HUD animations from user NN bar (make smaller for faster) |
| 0.3f | freelancer.exe | 1CB4D0 | M0tah | multiplier for HUD animations from base NN bar (make smaller for faster) |
| 0.3f | freelancer.exe | 1D8860 | M0tah | multiplier for left HUD minimize animation (make smaller for faster) |
| 0.3f | freelancer.exe | 1D8488 | M0tah | multiplier for right HUD minimize animation (make smaller for faster) |
HUD: Other
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 150f | freelancer.exe | 1D97B4 | M0tah | distance from a waypoint when it is considered reached |
| 300f | freelancer.exe | 1D7E80 | Schmackbolzen | distance from a waypoint within a tradelane when it is considered reached |
| 8601 --> 0000 | freelancer.exe | 0F045B | adoxa | show aiming lead on everything |
| 14000f | freelancer.exe | 0D1750 | FriendlyFire | range at which an object is no longer "unknown" |
| 64 --> C3 | freelancer.exe | 0992B0 | adoxa | remove tradelane lines in NavMap |
| 1.85f | freelancer.exe | 1C9020 | adoxa | aspect ratio of the cinematics |
| 81 --> C3 | freelancer.exe | 0DCA20 | cannon | remove mouse flight text |
| 64->C3 | freelancer.exe | 992B0 | adoxa | removes trade lane lines in Nav Map |
| 7456->9090 | freelancer.exe | 0A6CCE | adoxa | disable F1 menu in space while playing multiplayer (PART 1) |
| 7402B301B9D0D2 --> 754BE977030000 | freelancer.exe | 0A6CD9 | adoxa | disable F1 menu in space while playing multiplayer (PART 2) |
Effects
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 1.0f | freelancer.exe | 0F86A3 | w0dk4 | Time in seconds for particle effects to stay after emitter died. |
| 6250000f | server.dll | 086AEC | FriendlyFire | square of maximum effect draw distance (vis_beam) |
| 74 --> EB | freelancer.exe | 111C3C | adoxa | display sun spines within nebula |
| 74 --> EB | freelancer.exe | 111C80 | adoxa | display sun spines within asteroid field |
| 0D --> 00 | freelancer.exe | 11C8FB | adoxa | display sun spines within nebula (3rd person) |
| 0D --> 00 | freelancer.exe | 11C9BB | adoxa | display sun spines within nebula (cockpit) |
| 5F5E --> EB6D | freelancer.exe | 12D132 | w0dk4 | activate [gun] light_anim entries (PART 1) |
| 0F8449010000 --> 909090909090 | freelancer.exe | 12D052 | w0dk4 | activate [gun] light_anim entries (PART 2) |
| 5B --> 53 | freelancer.exe | 12D0F6 | w0dk4 | activate [gun] light_anim entries (PART 3) |
| 03 --> 02 | freelancer.exe | 12D0F9 | w0dk4 | activate [gun] light_anim entries (PART 4) |
| CB --> CA | freelancer.exe | 12D100 | w0dk4 | activate [gun] light_anim entries (PART 5) |
| 0F94C0->B00190 | freelancer.exe | 131D2B | adoxa | activate lightsource_cone |
eft_explosion_large (limited duration)
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 100f | freelancer.exe | 212AF0 | Dev | on-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range) |
| 15f | freelancer.exe | 212AF8 | Dev | max run time of effects |
| 100f | freelancer.exe | 212B00 | Dev | unknown, likely the first value of pbubble |
| 500f | freelancer.exe | 212B04 | Dev | visual cutoff range of effects (second value of pbubble) |
eft_weapon_large_proj (infinite duration)
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 50f | freelancer.exe | 212C58 | Dev | on-screen radius of effects |
| 1f | freelancer.exe | 212C60 | Dev | max run time of effects |
| 100f | freelancer.exe | 212C68 | Dev | unknown, likely the first value of pbubble |
| 500f | freelancer.exe | 212C6C | Dev | visual cutoff range of effects (second value of pbubble) |
| 15f | freelancer.exe | 213158 | Dev | on-screen radius of vis_beam effects |
| 100f | freelancer.exe | 213168 | Dev | unknown, likely the first value of pbubble for vis_beam |
| 500f | freelancer.exe | 21316C | Dev | default vis_beam cutoff range (second value of pbubble for vis_beam) |
eft_damage_large_smoke (infinite duration)
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| 20f | freelancer.exe | 212DE8 | Dev | on-screen radius of effects |
| 1f | freelancer.exe | 212DF0 | Dev | max run time of effects |
| 100f | freelancer.exe | 212DF8 | Dev | unknown, likely the first value of pbubble |
| 500f | freelancer.exe | 212DFC | Dev | visual cutoff range of effects (second value of pbubble) |















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