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September. 10, 2010

Crossfire 1.8 Trailer 1

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Welcome to The Starport! The Starport is your definitive resource for all things Freelancer game: mods, modding, tips and tricks, it's all in here. Head over to our Wiki if you'd like to delve straight into our continuously expanding database of knowledge, or tune into our forums if you'd prefer asking straight to the pros! Be sure to participate in one of the greatest space-sim communities and let's hope you will, like us, become a fan of the Freelancer game.
GamesCom 2010 Space Sim Trailers Space Sim News
Posted by w0dk4 on 2010/8/20 11:09:35 (110 reads)

Here is a collection of space sim related gametrailers from the GamesCom 2010:

Black Prophecy:



Star Wars: The Old Republic - Space Combat Gameplay:

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Wiki: Freelancer Mod & Server Database The Starport News
Posted by w0dk4 on 2010/6/12 3:22:23 (2242 reads)

Another update regarding the site:

Given we didnt really have any proper Freelancer Mods database (and given many people search for that), I have created one within the Wiki for everybody to add to.
Additionally, I created a Freelancer Servers database in the same style.
Also, there are now links to these pages in the navigation menu (under "Main Menu").

When adding more mods/servers on the main database pages, please keep within the existing style and use other entries as a base for your entry. You can create a more in-depth and personalized page regarding your mod/server on a seperate wiki page.
The listings should also not have elaborate descriptions of mods, but short summaries of what the mods are about and what makes them special. Just refer to the already existing entries.

Now, please have fun contributing to the Wiki.
Remember: Our Wiki could really be something special if everybody helps a little.

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Freelancer Community Network Bar (FLCNB) Update Freelancer Community News
Posted by w0dk4 on 2010/6/3 2:00:00 (2091 reads)

Since we had major problems with the Freelancer Community Network Bar being hosted on GoogleCode (mainly high latency resulting in websites loading very slowly), the following measures have been taken:

- The FLCNB is now hosted on a seperate server, meaning we are no longer dependent on downtimes of The-Starport or GoogleCode.
- The FLCNB now also has its own Domain name, which means this will be the last update you as a webmaster will have to do. The domain name is http://www.flcnb.net which will always point to the server that hosts the FL Community Network Bar. This also means that we are a lot more flexible when reacting to server outages - we will simply update the DNS with a backup server.

Please help us to inform any webmaster that is running the FL Community Network Bar at the moment (or is no longer running it because of performance issues with GoogleCode) and spread the word!

We will do a major clean-up of the links within the coming month. Please update your FLCNB code on your website and let the FL Community Network flourish and prosper.
Check the following thread for updated code instructions:

http://the-starport.net/freelancer/fo ... hp?topic_id=1186&forum=50

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24/7 Procyon Dedicated - ProcyonHook 1.45 & Beyond Freelancer Server News
Posted by Sion on 2010/5/2 6:41:11 (2275 reads)

With exactly six months having passed since our last news posting, I feel the time is right to bring some of the new features we've introduced to the 24/7 Procyon Dedicated server since then to the spotlight. With that said...

• Dynamic vanilla-friendly clan bases.

Tying into both our existing in-game clan infrastructure and the server-synchronized clan database on our website, clan leaders are able to purchase customizable clan bases for placement in systems under their control. These bases can only be docked upon by members of the clan that owns them, and direct allies to that clan - both of which are managed and updated in-game in real time through the use of our in-game /clan command. All bases sell a variety of discounted equipment and ships, based on the system in which they reside, and are spawned by the server itself, negating any need for client-side mods in order to for players to see or interact with them.

Not content with what your base's default offerings? Expand your base's equipment dealer through the purchase of an optional weapon depot. Want to earn a little extra money from your system during the weekly payouts? Purchase mining vessels or biodomes that boost your system's economic output. Concerned about people sneaking around your territory? Sensor arrays can be purchased that boost your clan's player detection range within the system it is located by 50%.

Hostile forces lurking around your base? Send them back home by purchasing a set of weapon platforms and start configuring your base defenses to light them up.

• Multiplayer mission scripting

We've tapped into the scripting engine used to power Freelancer's singleplayer campaign, using it for a wide variety of things, ranging from the spawning of special NPC battleships that guard colonial capital systems, to PvE mini-events that pit players against whatever our imaginations are able to conjure up - everything from on-demand Nomad invasions of Omicron Theta, to large scale Naval engagements between warring factions.

• Automatic in-game news updates

Server and community news delivered straight into the game's planet and station news boards? Updated automatically in-game as new articles become available? Yeah, we've got that.

• NPC style cargo demands

Ever feel the urge to play the role of a quasi-honorable pirate that does not shoot directly on sight? Or the role of a Police or Naval officer tasked with shutting down illegal trade? ProcyonHook enables users to send NPC style cargo demands to other players, by way of a new icon that becomes visible while scanning another player's cargo with a commodity item selected.

• Cloaking - done right

Feel like sneaking around before ruining someone's day? Grab an Anubis fighter, and go on the prowl with a cloaking device that works via a standard configurable in-game hotkey - 'toggle cloak' - and that functions by dropping your shields and consuming weapons energy before disengaging when depleted.

...And that's only the tip of the iceberg, not even mentioning things like gradual nanobot hull regeneration, dynamic jumpholes, and more.

Interested in giving Procyon a look? Head to http://ProcyonServer.com and get started!

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Discovery Freelancer: Mod of the Year Top-100 Feature Freelancer Mod News
Posted by Igiss on 2010/1/9 4:20:22 (5008 reads)

Discovery Freelancer is most widely known as a mod with a large server playerbase: the online count of the official RP server regularly reaches 200 players. Server statistics lead to a certain amount of criticism related to the fact that server online count has nothing to do with the qualities of the mod. So, apart from the huge playerbase, what is Discovery all about?

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The mod is designed to expand the boundaries of original Freelancer. Story continues 16 years to the future from the Freelancer single-player campaign events. Some of the distinguishing features are more than 70 new populated systems, with large new regions like the House of Gallia and Nomad space, enhanced trade system, and improved RP potential. Like most FL mods these days, Discovery has a set of relatively standard features like numerous new ship models, weapons, equipment and NPC improvements.

Along with Crossfire, Shattered Worlds and Freeworlds, Discovery recently became one of the Freelancer mods that reached ModDB.com's 2009 Mod of the Year Top-100. The Starport was one of the websites that promoted the Top-100 vote among the community members; the site also gave the Top-100 finalists a chance to post a main page feature article describing their mods, which we are doing now. We would also like to thank everyone who voted for Discovery and other Freelancer mods on the Mod of the Year contest. The voting within the Top-100 still continues, and there's still time to vote for your favourite candidates!

Generally, what is new in Discovery 4.85? The year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries. Creation of a path into Gallia adds a new, powerful, player to the scene, and no one can tell what goals the new House will pursue in these troubled times. Rumors arise that the nation of France was betrayed during the Exodus, making historians and politicians of various Houses search deep into archives to find out what truly happened more than 1000 years ago in Sol.

Increased development time and an increased number of developers allowed to finalize all features we were planning to implement, and make 4.85 the largest ever update for Discovery mod, which now became of the few mods that actually add more to the game than the original has. We introduced 79 brand new ships with new models, with over 30 previously included ships completely re-designed. Accurate hitboxes had been implemented for almost all ships, old and new. More than a hundred new weapon and equipment types have been added, many having custom models of their own, as well as custom weapon projectile and hit effects. Out of eight dozen new systems Discovery has, more than a half received significant updates, and 11 new ones were included, all of them following much higher quality standards than in previous versions.

The mod has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced, and nearly all commodities (including original ones) received new detailed icons. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs with clear and detailed descriptions. The new version also contains about 7000 new and rewritten infocard texts for various new and old ships, items, and places.

For those who love numbers, here are some statistics:
- 260 player flyable ships in the game total, of which 225 are introduced by Discovery;
- About 110 new player flyable ship models introduced by version 4.85;
- 134 systems in the game total, of which 79 are introduced by Discovery;
- 11 new systems in 4.85, with about 30 systems receiving significant updates in the latest version;
- 448 bases in the game total, of which about 275 are introduced by Discovery;
- 91 factions in the game total, 44 new factions added by Discovery, of which 11 were introduced by version 4.85;
- Over 100 new weapons introduced in 4.85, upping the number of new Discovery weapons above 200;
- 46 new commodities introduced in 4.85, with multiple new trade routes;
- 117 role-playing IDs in Discovery, of which 53 introduced by version 4.85;
- About 10,000 new infocard texts introduced by Discovery, of which about 7,000 added or rewritten for 4.85.

The integrated Discovery automatic updater allows to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict offline play, and it is still possible to play single or run a LAN server without an internet connection.

Right now, development of the next version of Discovery, 4.86, is in progress. We have plans to complete the central systems of the House of Gallia, add a number of other new systems, continue to improve the role-playing system, trade routes, and balance. Version 4.85 is also regularly updated. Three updates were released to date, and Update 4 is still being actively worked on.

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Digital Brilliance Freelancer Coding News
Posted by LancerSolurus on 2009/9/9 2:06:13 (461 reads)

Digital Brilliance

Come and post your Youtube videos, Digital Brilliance is not just for Freelancer anymore. Science, music and much more is now available for your viewing, this includes advertising for your sites and your MODs.

I've been a long time supporter of Freelancer and this won't stop anytime soon, many tools and addons can be downloaded for modders of Freelancer.

This is also the home page of Solurus Systems MOD, one of the largest MODs for Freelancer, so come and join us on the server and find out what my imagination has to offer

Digital Brilliance is bringing you closer to your goal!

Click HERE to visit the site

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Maintenance window The Starport archive
Posted by Worfeh on 2009/8/13 8:30:00 (408 reads)

Hi,
This afternoon we have scheduled a maintenance window. It will be from 16:00 CET till around 20:00 CET.

We will take the site offline while we do the needed server updates.

The FLCN will stay active the whole time, we need to do DB updates and some OS patches.

We hope that you can understand it.


Regards,
SP admin Team.

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