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October. 31, 2014

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Welcome to The Starport! The Starport is your definitive resource for all things Freelancer game: mods, modding, tips and tricks, it's all in here. Head over to our Wiki if you'd like to delve straight into our continuously expanding database of knowledge, or tune into our forums if you'd prefer asking straight to the pros! Be sure to participate in one of the greatest space-sim communities and let's hope you will, like us, become a fan of the Freelancer game.
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All Coding news goes here.
Dramatic Graphic Improvements for Freelancer! Freelancer Coding News
Posted by w0dk4 on 2012/12/17 2:12:48 (9027 reads)


Over the past several months since our demo release, FriendlyFire has been working on fine tuning our DX9 integration as well as adding a few extra components to make this mod look even better. The below video highlights these news additions: lens flare, improved dynamic lighting, reflection maps, distortion maps and our work in progress shadow mapping.



If you like what you see, please don't forget to vote for us!!!
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Rating: 0.00 (0 votes) - Rate this News - Comments (32)
Freelancer Mod Studio gets real models Freelancer Coding News
Posted by stfx on 2012/5/16 19:50:00 (5113 reads)

The day has finally come that Freelancer Mod Studio has implemented real models. With this it is now actually possible for modular station editing and in general makes correct object placement in systems way more easier. However shapes have still their place in Freelancer Mod Studio as those help finding tiny objects like fighter ships. There are also a bunch of other improvements so check out the changelog!

Download and FAQ (please read): http://code.google.com/p/freelancermodstudio
Official thread: http://the-starport.net/freelancer/fo ... hp?topic_id=2174&forum=10

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Official Roleplay guide and DX9 Updates Freelancer Coding News
Posted by Sushi on 2011/9/30 15:50:00 (4196 reads)



All I can say it has been a heck of week in development. That's to do with a few factors, one mainly being I've been on vacation for a week from my residency program. Fortunately, this has allowed me to dedicate my time working on some of the models in the mod and getting them to use the full capabilities of the DX9 engine. As a result, I've been able to upgrade all 107 ships of our shiplist. To see that link, click here. About 85% of those ships have normal and specular mapping applied. The rest will be added at a later date when we upgrade the XWAUP ships we're currently using for the mod. For those of you that have missed some of the videos, here's two of my favourites:

YT-2400