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Would you be interested in Star Citizen modding?
Yes. 79% (233)
No, not interested in SC mods/modding. 7% (21)
No, not interested in SC in general. 13% (38)
Total Votes: 292
3 Comments
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There are currently 108 users playing Freelancer on 84 servers.
June. 19, 2013

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Don't You Mean Extinct?
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Recently I tried to contact Microsoft about a new version of FreeLancer. Their response made me feel like a red-headed stepchild. I don't believe they even tried to look into the possibility, they just gave their generic non-responsive answer.
During this (waiting for an answer) time, I started looking into Chris Roberts and what he has been doing. I have to say Star Citizen is ten times FreeLancer if he only delivers half of what he has shown. This is what all of the FreeLancer modders have been trying to make.
This new universe is like a genetic alteration on steroids. The ships are really detailed and there is even one called "The FreeLancer"! The game will be out in 2014 and has SP and MP as well as private server uses. Modding will be an option through suggestion, meaning a good mod can get into the online universe.
From what I gleaned from news stories, Microsoft tried to micromanage too much and Chris just walked away. I really don't blame him. Personally, I think the Microsoft view of the FreeLancer world left it very lacking. e.g. This is blah blah, you don't mind if I take a look inside your hold, do you? I ALWAYS hated that with a passion.
Anyhow, the days are numbered and FreeLancer may become obsolete, totally.

Posted on: 6/2 6:46
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Re: Don't You Mean Extinct?
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I wouldn't say Freelancer may become extinct. It's just one of those games that sticks with you for decades. I mean I have played it when it was made and I have still played it now in 2013 and I can honestly say I feel the same rush and have the same wow-feeling when flying through some solar systems. I've played the campaign so many times I lost count and I will play it again when I'll feel like it, even thou there are games out there with incredible graphics that make your jaw drop ... even so, I still come back to my "one and only" and I'm pretty sure others feel like me. Freelancer was my first space game that I played and for that alone I will always remember it, no matter how good Star Citizen may be.

Posted on: 6/2 9:06
* Download 100+ of my original models *
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Re: Don't You Mean Extinct?
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Quote:

Pascal05 wrote:
This is blah blah, you don't mind if I take a look inside your hold, do you? I ALWAYS hated that with a passion.


And there you have why most people mod a game, not just freelancer. If you don't like something you change it. Luckily with a game like Freelancer you can change it, I don't think this will be so with Star Citizen. The only mod-able element they are actually planning to build in is ship design which they will confine to private servers. At the moment they themselves don't no how they will integrate these private servers into the server universe.

Star Citizen will be released in 2014, Okay, pinch of salt required. I'm an early subscriber, I have a golden ticket, I was promised a playable alpha by summer 2013. Its now June, nobody has said anything about a playable demo recently. Strangely enough I wasn't expecting anything quickly from Roberts, been there in the past. He will produce something but please don't expect your expectations and his to be the same thing. For a start unlike the Starport community he is not doing it for free.

As for Microsoft - it is now 2013 - Microsoft doesn't care about Freelancer or any PC game for that matter. If they cant be bothered porting the rest of the Halo series, "some of the biggest selling titles sold around the world" for the PC I cant see a hope in hell that they would bring out another Freelancer title "for the PC".

And lastly, why don't you nip along to the Freespace community forums and tell them their game is dead and all their modding is just a waste of time because Star Citizen is coming, I dare you!

Posted on: 6/2 9:14
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Re: Don't You Mean Extinct?
Just can't stay away
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Yeah, I'm gonna go ahead and keep working on this. Cause, ya know, multiple years dumped into it.

Also, we've done A LOT with FL. She's not quite as old as she looks.

Posted on: 6/2 10:22
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"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Don't You Mean Extinct?

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I think it's a bit insulting to come to this forum and tell all those great Freelancer modders and the community here that the game we all love is extinct.
Most of us have been playing this game since it came out and, just like SolCommand, I still play the campaign from time to time.
Don't get me wrong, I'm looking forward to Star Citizen, but I have to admit that I look equally, if not more, forward to Freeworlds: Tides of War.

Posted on: 6/2 10:39
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Re: Don't You Mean Extinct?
Just can't stay away
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Freelancer and extinct? I tell you a secret, really good games never die. Look at the games the industry is making recently. Waste of time and money, they are s**t. I game never becomes obsolete. The technology behind it and engine maybe but not the idea not the game elements...and if you prefers a game's look not the game itself than your bad. Most of the legendary and innovative games, the ones that shaped the computer gaming industry are not obsolete by the way.

I always rather play a 15 - 20 year old game with excellent playability than a modern day eye candy motion blur lens flare full HD high poly expensive game with crap game mechanics.

SC will be an ok game, but I am damn sure it will not last 10 years like FL.

Posted on: 6/2 12:20
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Re: Don't You Mean Extinct?
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Quote:

Kuze wrote:
I always rather play a 15 - 20 year old game with excellent playability than a modern day eye candy motion blur lens flare full HD high poly expensive game with crap game mechanics.


Bloom. I hate bloom.

Posted on: 6/2 12:26
Regards,
Zeus

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Re: Don't You Mean Extinct?
Just can't stay away
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The developers love it

Posted on: 6/2 12:29
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Re: Don't You Mean Extinct?
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Your sig just changed three times.

Posted on: 6/2 12:31
Regards,
Zeus

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Re: Don't You Mean Extinct?
Just can't stay away
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I know, it is a rotating sig thing.

Posted on: 6/2 12:32
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Prefer the Emma one

Posted on: 6/2 12:35
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Re: Don't You Mean Extinct?
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I also agree with all of you that you will always play, support & remember Freelancer forever even there are advance graphics of space game. It will never be the same as best as Freelancer. The story campaign is what makes Freelancer the best sci-fi-action-trading space game ever. You can feel it!!! You can feel the story and be in-love with the game or with the characters on the story on how they play or act.

To me, FL is the birth of space game for the 20th century after ELITE. TBH, it is the 1st game I ever played in sci-fi space game genre before I played Freespace... and so on. I never played the old ELITE or even Wing Commander or other space games. Freelancer is really the 1st game I ever love. I always go back to Freelancer if I am bored.

So I thank Microsoft for supporting Chris Roberts for making an awesome game even there are a lot of fixing but FOR REAL... the story is the one that brought FL to fame and AWESOMENESS. LOL

The game never dies in our heart... bow...

Jun'ko Zane I Love you!!! hooooorahhhh!!!

Posted on: 6/2 12:36
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Re: Don't You Mean Extinct?
Just can't stay away
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I am not surprised.

Posted on: 6/2 12:37
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If you think SC is so great (and you're coming here describing the game like we didn't know it existed... ha), the forums are right there. Don't let the door hit you on the way out!

Posted on: 6/2 16:31
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Don't You Mean Extinct?
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I think we should rename this site to "The StarCitizenPort". FF just doesn't want to realize yet how important it will be

Posted on: 6/2 17:39
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