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There are currently 35 users playing Freelancer on 33 servers.
November. 21, 2017

Browsing this Thread:   1 Anonymous Users



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Re: Unused features
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Under [CollisionGroup]:

linked_equip = <float>
Not tested. State of glue to the parent part?

destoy_parent = <bool>

Jeider's research:
destoy_parent = true - destroys whole object if this part is destroyed instead of root_health_proxy = true that gives only damage to the root which have more hit points than this part

Posted on: 2011/9/2 0:47
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Re: Unused features
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Quote:

HeIIoween wrote:
const_effect_delay = <float>
seems to be no effect


EDIT: Works on rockets

Posted on: 2011/9/28 21:23
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Re: Unused features
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Oooh.
Nice find, I'll have use for that.

Posted on: 2011/9/29 9:50
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Re: Unused features
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DATA\SOLAR\Asteroidarch.ini
Code:
...
[Asteroid]
nickname = debris_small1
DA_archetype = solar\asteroids\models\debris_small01.3db
material_library = solar\ast_debris.mat

[Asteroid]
nickname = debris_small2
DA_archetype = solar\asteroids\models\debris_small02.3db
material_library = solar\ast_debris.mat

[Asteroid]
nickname = debris_med1
DA_archetype = solar\asteroids\models\debris_medium01.3db
material_library = solar\ast_debris.mat

[Asteroid]
nickname = debris_med2
DA_archetype = solar\asteroids\models\debris_medium02.3db
material_library = solar\ast_debris.mat

[Asteroid]
nickname = debris_large1
DA_archetype = solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
...


DATA\SOLAR\Asteroids\Li01_detroit_debris_field_001.ini
Code:
...
[Cube]
asteroid = debris_small1, -0.7, 0.3, 0.2, 0, 20, 190, instant_kill ; <-- instant kill player
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185, instant_kill
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25, instant_kill
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60, instant_kill
...


To properly check - start in NY, fly to the Detroit Debris Field (near the Newark Station)

Posted on: 2012/5/10 7:31

Edited by HeIIoween on 2012/5/31 12:49:39
Edited by HeIIoween on 2012/6/1 21:07:15
Edited by HeIIoween on 2012/6/1 21:08:00
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Re: Unused features
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Encounter parameters (some of them already present here and at inet)

Code:
feeling_to_local = ?? ; same as below?
feeling_to_group = ??; same as below?
feeling_to_formation = hostile ; other params: friendly, same, any
explicit_group = li_p_grp ; we want this group? 


Code:
group_reroll_frequency = synch ; other params: every, once



Posted on: 2012/5/28 22:58
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Re: Unused features
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Stickied the topic, nice finds in here!

Posted on: 2012/5/28 23:35
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Re: Unused features
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Quote:

HeIIoween wrote:
Code:
[Cube]
asteroid = debris_med1, 0.7, 0.2, -0.2, 35, 10, 20, instant_kill ; <-- instant kill player even asteroid is not a mine
asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0, instant_kill
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185, instant_kill
asteroid = debris_large3, -0.2, -0.1, -0.6, 105, 160, 25, instant_kill
asteroid = debris_small2, 0, -0.7, -0.8, 35, 110, 60, instant_kill 


Why at me it fails to work?
mine replaced with instant_kill and even damage doesnt registers. Open in new window

Posted on: 2012/5/30 23:55
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Re: Unused features
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Thx W0dk4, faster to find now

@Sumanuti:

Because you are using mines - use regular asteroids

I have edited the example: http://the-starport.net/freelancer/fo ... t_id=51670#forumpost51670

Posted on: 2012/5/31 12:52
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Re: Unused features
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Code:
feeling_to_local - ignored
feeling_to_group - ignored
feeling_to_formation = case_sensitive_string, int
explicit_group - ignored
group_reroll_frequency - ignored

The feelings and explicit group all call the same subroutine, which tests the reroll (and so it can never be used) and the formation one. The string can be what was indicated, with any being the default; it also requires an integer, which is -1 by default. When this is present, the frequency is reset to every, which is default anyway. I didn't track down how the values were actually used, if indeed they were. Once it occurs once, any other occurrence is ignored.

Posted on: 2012/6/1 7:17
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Re: Unused features
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Quote:

HeIIoween wrote:
Because you are using mines - use regular asteroids


Nowhere mines to be seen in the field.
- DATA\SOLAR\Asteroidarch.ini has it already defined. Open in new window


- DATA\SOLAR\Asteroids\my_Debris.ini
Code:
[TexturePanels]
;file = solar\asteroids\mine_shapes.ini
file = solar\asteroids\asteroidarch.ini

[Field]
cube_size = 150
fill_dist = 1000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30

[properties]
flag = mine_danger_objects
flag = danger_density_high

[Exclusion Zones]
exclusion = Zone_DRMJ_to_Br03_hole
exclusion = Zone_DRMJ_mines_exit_01
exclude_billboards = 1
exclusion = Zone_DRMJ_mines_exit_02
exclude_billboards = 1

[Cube]
asteroid = debris_med1, 0.7, 0.2, -0.2, 35, 10, 20, instant_kill ; <-- instant kill player even asteroid is not a mine
asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0, instant_kill
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185, instant_kill
asteroid = debris_large3, -0.2, -0.1, -0.6, 105, 160, 25, instant_kill
asteroid = debris_small2, 0, -0.7, -0.8, 35, 110, 60, instant_kill


Im still only bumping in the scrap!
Damn what Im missing? Open in new window

Posted on: 2012/6/1 11:43
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Re: Unused features
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@Adoxa: Yeah, i've checked - "null emotions" as we say...
Wondering to do some tests

Posted on: 2012/6/1 11:43

Edited by HeIIoween on 2012/6/1 12:09:31
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Re: Unused features
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Open in new window
huh at least not my end!
Ok, thanks for info!

Posted on: 2012/6/1 11:45
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Re: Unused features
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@Adoxa also got [RandomMission] at content.dll - is this header somewhere used?

Posted on: 2012/6/1 12:07
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Re: Unused features
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@SuManUti Huh yours code looks odd - when be at home will do minimalistic example for you

Posted on: 2012/6/1 12:11
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Re: Unused features
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K no rush!
Even putting only your code in .ini works but without success!

Posted on: 2012/6/1 13:08
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