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There are currently 272 users playing Freelancer on 89 servers.
May. 22, 2013

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Re: Unused features
Just can't stay away
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Quote:

Zyos wrote:
OFF TOPIC:

Anyone know where to find the mod that has the color scheme the UI uses in khayman's screenshots on the previous page? The black or dark UI I really like...

ON TOPIC:

Awesome work guys!


Here is one in DM Dark Theme - Camera add-on
Gives few more options as-well.
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Posted on: 12/9 18:41
Of all things that I lost - brain I miss most
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Re: Unused features
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Killablesolars.ini:
solar_type may be:
big_solar ; we know it works
defensive_solar ; -//-
background_solar ;?
killable_neutral ; ?

Solarformations.ini:
type may be:
big_solar_formation ; we know it works
defensive_outpost_formation; -//-
battle_background_formation ; ?
loot_group_formation ; ?

As bonus:
You may add into [KillableSolar] section for example
base = li01_01_base
it will work

Posted on: 12/18 4:04
Freelancer Servers List | Discovery of Discovery | Open Sirius
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Re: Unused features
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Seems to be addon may contain 4 parameters.
Example:
Code:
addon = SlowSmallYellow, HpRunningLight07, 1, mid ; <-- in the center of hp?
addon = SlowSmallYellow, HpRunningLight07, 1, high ; <-- higher?

Not checked.

Posted on: 12/26 17:39
Freelancer Servers List | Discovery of Discovery | Open Sirius
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Re: Unused features
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Guys, checked "inherit" at [ship] section.

This works:

Code:
[Ship]
nickname = pi_elite2
inherit = pi_elite
ship_class = 3
ids_name = 012021


Except when you click nav map - it gives CTD
So, inheriting ships i think no to critical and no reason to summon Adoxa

Posted on: 1/6 4:58
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Re: Unused features
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Quote:

HeIIoween wrote:
Except when you click nav map - it gives CTD
So, inheriting ships i think no to critical and no reason to summon Adoxa


When I used inherit on ships it gave me some slight FPS drops and FL would stay running in the background after I would quit it normally, needing a force quit.

Posted on: 1/6 9:35
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Re: Unused features
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Ah forgot to say - i've tried multiplayer, not SP.

EDIT: Checked again - all works, no ctd, no background processes after quit.

P.S. But DSAM does not support this ;(

Posted on: 1/6 20:34

Edited by HeIIoween on 2013/1/7 14:10:49
Edited by HeIIoween on 2013/1/8 5:04:20
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Re: Unused features
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Checked solar:
Code:
[solar] ; <-- works
inherit = <nickname> ; <-- fine

Posted on: 1/8 5:05
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Re: Unused features
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Concerting [effect]
Code:
lgt_color = 0, 0, 255 ;<-- for example blue

Not tested yet.

Posted on: 1/15 9:17
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Re: Unused features
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Its Capt. Obvious research than unused feature, but...

Code:
[Gun]
...
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
...

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700  


must be

Code:
[Gun]
...
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
...

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = Guns ;<-- right way
LODranges = 0, 700  


So look at the model objects by HardCMP for example to know what object to put into [LOD] section

Posted on: 5/9 22:52
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Re: Unused features
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Doh! yet another column to add to the spreadsheet

Posted on: 5/10 8:34
Open in new window
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Re: Unused features
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thanks for sharing this!

great stuff.

Posted on: 5/10 19:17
Open in new window

"Sir, we are surrounded!"

"Excellent, now we can attack in any direction."
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