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There are currently 92 users playing Freelancer on 84 servers.
May. 23, 2013

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Re: Unused features
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Sort of unused: DATA/RANDOMMISSIONS/killablesolars.ini:

Code:
only_allowed_in_zone_type = rock, lava, ice


It's on several random mission solars and it must work, because I've never had a kill solar mission where the target was an asteroid base. The line that defines a zone as rock, lava or ice doesn't seem to be used anywhere, however.

Posted on: 2012/6/1 13:58
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Re: Unused features
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Quote:

HeIIoween wrote:
@Adoxa also got [RandomMission] at content.dll - is this header somewhere used?

In the save game.

Posted on: 2012/6/1 14:58
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Re: Unused features
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@Adoxa thx, i thought - just no saves on my pc, will download then

@Sumanuti try: http://the-starport.net/freelancer/fo ... t_id=51670#forumpost51670

Posted on: 2012/6/1 21:13

Edited by HeIIoween on 2012/6/1 23:37:47
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Re: Unused features
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No DICE m8!
Even in NY I bump in scrap. As I see no any change has to be made in asteroidarch.ini file (vanilla settings) and changing only the Cube section in Li01...debris_field.ini
Can someone confirm having this trouble like me?

Posted on: 2012/6/2 20:56
Of all things that I lost - brain I miss most
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Re: Unused features
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@Sumanuti yes asteroidarch.ini is unchanged, and changed only "Cube" section of Li01_detroit_debris_field_001.ini

Even dunno - for me works, i have official english distro with official patch and decrypted files by Adoxa's Tini
and no binary hacks.

Last chanse - do not copy-paste, write by hands instant_kill, do not make comments, resulting [Cube] section must look:

Code:
[Cube]
asteroid = debris_small1, -0.7, 0.3, 0.2, 0, 20, 190, instant_kill 
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185, instant_kill
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25, instant_kill
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60, instant_kill

Posted on: 2012/6/2 21:46

Edited by HeIIoween on 2012/6/2 21:53:43
Edited by HeIIoween on 2012/6/2 21:54:32
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Re: Unused features
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Code:
[EffectType]
nickname = EFT_MISSILE_DRIVE
priority = 0.5
generic_priority = 1
lod_type = EFT_LOD_WEAPON
radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
fps = 700 ; <-- Wut? Fps of effect??
run_time = -1
pbubble = 1000, 2000

Posted on: 2012/6/3 5:52
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Re: Unused features
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Whilst fps is read and stored (the default is 5.0), it doesn't look like it's used. At least, not for EFT_EQUIP_ATTACHED (atmosphere_burn) or EFT_EQUIP_ATTACHED_LARGE (gf_blhazard_01).

Posted on: 2012/6/3 8:35
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Re: Unused features
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Some of the textures in the FX files are made up of frames, like smoke, lightning, explosions etc. I think the fps are setup in the txm file though.

Posted on: 2012/6/3 13:57
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Re: Unused features
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Strange parameter at vignettecriticalloot.ini:
Code:
why_desired


why_desired = <int>, <int>
or
why_desired = <int>
seems to be has no effect :/

Posted on: 2012/6/19 21:46
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Re: Unused features
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To be pedantic, both ints are required (you get away with it in text mode, but in bini mode you'll get the message box saying it doesn't exist). However, as you say, it doesn't seem to be used (removed all but the escape pod loot and took an arrest job, breakpoint wasn't triggered).

Posted on: 2012/6/21 14:04
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Re: Unused features
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File select_equip.ini section [TradeLane]:

Code:
tl_ship_splash = <effect from effects.ini>

tl_player_enter = <effect from effects.ini>
tl_player_exit = <effect from effects.ini>
tl_player_disrupt = <effect from effects.ini>

tl_ring_shield = basic_tl_ring_shield ; already present at effects.ini
tl_ring_tube = <effect from effects.ini>
tl_ring_active_start = <effect from effects.ini>
tl_ring_active_loop = <effect from effects.ini>
tl_ring_active_end = <effect from effects.ini>

Posted on: 2012/6/24 3:00
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Re: Unused features
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[Ship]
inherit = <nickname>
camera_angular_slerp_multiplier = <float>

[Solar]
inherit = <nickname>

inherit tested with ships, seems to work for everything except shield_link, not tested with solars.
camera_angular_slerp_multiplier used by co_elite in the original bini'd shiparch.ini file, not found in the SDK.

Posted on: 2012/6/25 9:32
The bar is where friendly people like to meet before they launch to space and kill each other. (Test)
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Re: Unused features
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Thx Rim - intresting, seems to be inherit used like for pilots

Posted on: 2012/6/25 13:01
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Re: Unused features
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Ah, wait! Inherit is for collision groups.

Posted on: 2012/6/25 13:57
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Re: Unused features
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are you sure?
put inherit = li_fighter under ge_fighter section (remove all but nickname and shield_link), start new game (no story), i have patriot.
not sure about collision groups behaviour, no crash though.

Posted on: 2012/6/25 14:28
The bar is where friendly people like to meet before they launch to space and kill each other. (Test)
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