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November. 17, 2017

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What is meant by MGS in FLSpew
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Hello everybody,
I have one question about notice line in FLSpew.txt

Code:
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware


What is meant by "MGS" in DirectX??
I was search for it on the web, but I found only Metal Gear Solid game elements and FLSpew posts without explanation what is MGS.
I just working on renewal for the flconfigdatabase.txt
Thanks for any answers.

Posted on: 7/18 17:42
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Re: What is meant by MGS in FLSpew
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Hello,

This could help? Or that?

Posted on: 7/19 20:16
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Re: What is meant by MGS in FLSpew
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Since it looks like it was chosen by the developers it could be something simple like "Main Graphics System", but this is just a guess.

Posted on: 7/20 9:48
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Re: What is meant by MGS in FLSpew
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This can be that too but the world of acronym is really vast that it can't be 100 % sure. As there is DX8 before, it's highly possible that's it.


Posted on: 7/20 14:31
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Re: What is meant by MGS in FLSpew
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Thanks for all replyes, but I thinks that all isn't useful for me.

maybe Schmackbolzen's suggestion with "Main Graphics System" but, what is it?
I added mine graphic card into the flconfigdatabase.txt and game found it...

Code:
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia GeForce GT 630M 
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1126) : NOTICE:General:MGS: Unknown hardware


but still don't find MGS. "Unknown hardware" means, it can't find the vendor too and I know graphic vendor

from flconfigdatabase.txt:
Code:
Vendor = 0x14Af "Guillemot" 
Vendor = 0x10b4 "nVidia" 
Vendor = 0x12d2 "nVidia" 
Vendor = 0x10de "nVidia"

0x0DE9 = "GeForce GT 630M"
=========================
=========================
///////////////////////////////////////////////////
//
// UnknownHardware
//
//////////////////////////////////////////////////

Vendor = unknown
unknown = "**UNIDENTIFIED**"
UnknownHardware
break


Any ideas?

Posted on: 7/21 20:45
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Re: What is meant by MGS in FLSpew
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Heh, i think that enough to delete flconfigdatabase.txt from "exe" folder and DirectX will take care of everything... It's possible?

Posted on: 7/21 20:57
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Re: What is meant by MGS in FLSpew
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you could try (make a backup)

For some reason I never had any problems with graphic cards.
I had multiple cards over the years and I am very sure that none of them were listed in that file.

If I remember correctly I just clicked ok when FL told me that my device couldnt be detected but then the game launched.

Posted on: 7/22 11:10
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Re: What is meant by MGS in FLSpew
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It is true what you say OP-R8R, The game works without graphic and vendor IDs in most cases, but I'm making advanced DX shaders for Freelancer using by post-process injector. When I add my graphic card into the "flconfigdatabase.txt" so I have more Frames Per Second in the game, order of 5-10 FPS.

Here is a video from my old game concept with DX shaders.

https://www.youtube.com/watch?v=G8S6Kg5KlSY

Posted on: 7/22 13:04
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Re: What is meant by MGS in FLSpew
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Did you apply this?
I know you said you are renewing it, just wondering if you are perhaps working from an older copy.
http://the-starport.net/freelancer/do ... inglefile.php?cid=1&lid=2

I know it's included in some patches, Quickfix and JFLP probably.

Posted on: 7/22 17:41
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Re: What is meant by MGS in FLSpew
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Sorry PadL but you lose a big amount of detail in low and high lights. You are just changing Brightness/Contrast, you should change only the Gamma. Making an S-curve can make the same effect without any loss of details, and if you remain losing details, you can adjust Brightness and Contrasts. But I don't know if you can do this via the post-processor. May you send me a PM with the shader wrapper? Please? Just to see if I can do something. Or you have done what I said?

Posted on: 7/23 11:50
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Re: What is meant by MGS in FLSpew
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Microsoft Game Studios.

Posted on: 7/24 8:16
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Re: What is meant by MGS in FLSpew
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This already was in the first link from Freestalker.fr and I think it does not make much sense.

Posted on: 7/24 17:39
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Re: What is meant by MGS in FLSpew
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Don't see why not - that's where the flconfigdatabase comes from.

Posted on: 7/25 7:43
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Re: What is meant by MGS in FLSpew
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It just looks more like a subcategory (namespace or class). But it's just a guess anyway.

Posted on: 7/25 10:03
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Re: What is meant by MGS in FLSpew
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Bolte, I used flconfigdatabase.txt from here on starting with this and I using all patches...

Freestalker.fr, This video is 2 years old from my first Destiny of Sol project and I just offset lights and etc.

adoxa, you are right! I think that MGS is Microsoft Game Studios too, but what is it? is it DirectX version what GFX using? or what? becouse I have DX8 sdk in my PC
NVM, thanks for the discussion

Posted on: 8/1 22:53
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