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There are currently 53 users playing Freelancer on 39 servers.
September. 20, 2017

Browsing this Thread:   1 Anonymous Users



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Making Power Plants sellable
Not too shy to talk
Joined:
2013/5/22 14:12
From Madison, MS
Group:
Registered Users
Posts: 61
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First, the proper music for tone:



Ok, I came up with a new Power Plant variation for the Surveyor.
From misc_equip.ini:

Code:

[Power]
nickname = gci_elitelf_power_01
ids_name = 589840
ids_info = 590840
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
mass = 10
volume = 0.000000
capacity = 10000
charge_rate = 1250
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false


The Name and Infocard is done, and I've even added an entry in misc_goods.ini:

Code:

[Good]
nickname = gci_elitelf_power_01
equipment = gci_elitelf_power_01
category = equipment
ids_name = 589840
ids_info = 590840
price = 250000
combinable = false
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
shop_archetype = equipment\models\commodities\crates\crate_grey.3db


Ok, I plan to sell this good at select bases in Liberty Space, in the Disco Mod, is there a base that accepts the sales of experimental hardware in Liberty, according to the lore? It must be a lawful/quasi-lawful faction.

Also, I plan to make power plants interchangeable, sell an old for a new, how do I make the power plant visible in the sell box?

Posted on: 2016/8/30 18:37
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