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There are currently 41 users playing Freelancer on 36 servers.
September. 20, 2017

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help with error codes
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can any one help with client crashes ?
Code:

Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Freelancer.exe
  Application Version: 1.0.1254.11
  Application Timestamp: 00534d69
  Fault Module Name: EngBase.dll
  Fault Module Version: 1.11.0.173
  Fault Module Timestamp: 3e401cd3
  Exception Code: c0000005
  Exception Offset: 00011f29
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 2057


any leads would be great
ty

Posted on: 2016/8/22 18:37
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Re: help with error codes
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You're gonna need to give a lot more details than that. Specs, context, reproduction steps, whatever.

Posted on: 2016/8/22 18:50
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: help with error codes
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my client is on win 7, the crash happens in space pretty much sure it is npc`s dieing.
The mod is alienworlds

along with shields off line,
Code:

Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Freelancer.exe
  Application Version: 1.0.1254.11
  Application Timestamp: 00534d69
  Fault Module Name: EngBase.dll
  Fault Module Version: 1.11.0.173
  Fault Module Timestamp: 3e401cd3
  Exception Code: c0000005
  Exception Offset: 000124bd
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 2057


i have moved my server from core duo to core 2 duo (7400)

i have flhook2 with playercontrol, i did notice regamour plugin had stopped working ,,,
i have also been using Andoxa`s shieldsofline dll, which was working ok

Posted on: 2016/8/22 22:18

Edited by corpse on 2016/8/22 22:41:16
Edited by corpse on 2016/8/22 22:42:59
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Re: help with error codes
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Posted on: 2016/8/22 22:47
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: help with error codes
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I have added the hp ids to the ships sur files, using object to sur,
for cm, mine, thrusters and weapons. Also I deleted all sur files from equipment/models on the server i still get the crash at offset 00011f29 in engbase...

Posted on: 2016/8/22 23:22
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Re: help with error codes
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As I said, I don't know about the first one and they're unrelated. If you're still getting the second crash at 124bd, then you've not fixed all the SURs.

Posted on: 2016/8/23 0:21
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: help with error codes
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Actually, 11F29 does look to be another GetRoot failure - it tests for NULL, but not -1, which may be the problem. See if this helps: engbase.dll, 011F27, 74->7E.

Posted on: 2016/8/23 1:48
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Re: help with error codes
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Thank you Adoxa i will test this out.
(edit)
i got a crash pretty quickly with new offset
Code:

Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Freelancer.exe
  Application Version: 1.0.1254.11
  Application Timestamp: 00534d69
  Fault Module Name: EngBase.dll
  Fault Module Version: 1.11.0.173
  Fault Module Timestamp: 3e401cd3
  Exception Code: c0000005
  Exception Offset: 00011ee8
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 2057

This was triggered at the ships death.

Posted on: 2016/8/23 12:38

Edited by corpse on 2016/8/23 13:15:54
Edited by corpse on 2016/8/23 13:34:00
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Re: help with error codes
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It could be a problem with the model itself. Here's a plugin for dacom.ini that, now that I think of it, probably won't help, since you already know the ship that is crashing, but at least it may confirm that. It will create EXE\EngBase-011F29-Bad.txt which will contain one of two things: esi = FFFFFFFF (probably), which means we'll have to track it down elsewhere (the model itself may be the problem); or examine model ..., which should be self-explanatory (a part within the model). I didn't prevent the crash, which will now come from the plugin.

Attach file:


zip engbase-11f29.zip Size: 1.19 KB; Hits: 66

Posted on: 2016/8/24 3:04
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Re: help with error codes
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11f29 >
Code:

esi = CDCDCDCD 


124bd
Code:

2016-08-26 23:49:16.833: Common.0630E681
Bad address = CDCDCDCD
Previous call:
part -> solar\planets\planet_earthgrncld\planet_earthgrncld_4000.sph


seams like a missile or some thing i am pretty sure i could not have messed up all my ships with utf
thanks for help

new offset address:
Code:

  Application Name: Freelancer.exe
  Application Version: 1.0.1254.11
  Application Timestamp: 00534d69
  Fault Module Name: EngBase.dll
  Fault Module Version: 1.11.0.173
  Fault Module Timestamp: 3e401cd3
  Exception Code: c0000005
  Exception Offset: 00011a6d
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 2057

Posted on: 2016/8/29 0:51

Edited by corpse on 2016/8/29 4:23:08
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Re: help with error codes
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This plugin will catch & log (EXE\EngBase-bad.txt) bad calls to 11E60 (the source of the 11F29 crash and probably 11EE8) and 11A60 (the source of the 11A6D crash). 11E60 is called from multiple places, so I hope this narrows it down; 11A60 seems to only be called from CObject::enable_collisions_r, so won't be much help. As FriendlyFire mentioned, 124BD should have been determined, unless you've come across a new cause.

Attach file:


zip engbase-bad.zip Size: 1.09 KB; Hits: 61

Posted on: 2016/8/30 12:10
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Re: help with error codes
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i have this
Code:

Bad data passed from 0627DFAD to 06621E60.


Code:

Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Freelancer.exe
  Application Version: 1.0.1254.11
  Application Timestamp: 00534d69
  Fault Module Name: EngBase.dll
  Fault Module Version: 1.11.0.173
  Fault Module Timestamp: 3e401cd3
  Exception Code: c0000005
  Exception Offset: 000124f2
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 2057

Posted on: 2016/9/3 22:24
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Re: help with error codes
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That's coming from AnimDB::Update - does that make sense? It might be possible to get the hash of the object causing the problem.

Posted on: 2016/9/4 7:32
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Re: help with error codes
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I recently added weapons animations,

http://the-starport.net/freelancer/fo ... t_id=61465#forumpost61465

Code:

use_animation = Sc_fire


I moved all the weapons to the root for all ships. Maybe the source is some thing like a weapon anim trying to play on destroyed object ??
edit:
I am testing with sc_fire commented out /weaponequip.ini on the client.

edit 2:
Seams after exhaustive npc deaths the crash is from Sc_fire.

Posted on: 2016/9/4 11:51

Edited by corpse on 2016/9/4 11:57:46
Edited by corpse on 2016/9/4 13:59:50
Edited by corpse on 2016/9/4 20:43:18
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Re: help with error codes
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Well, here's a patch that should fix the Update, but if it still crashes elsewhere, I'm afraid you're out of luck.

Code:
File: Common.dll
01DE1C: 99 0B 50 04 78 4D 8D 4C E4 10 51  [ 8B 40 04 8D 4C 24 10 51 8D 4C 24 ]
        89 11 83 C1 48                    [ 58 89 44 24 14 ]

Posted on: 2016/9/5 2:48
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