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There are currently 29 users playing Freelancer on 39 servers.
August. 23, 2017

Browsing this Thread:   1 Anonymous Users



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Re: Connecting Freelancer via LAN
Not too shy to talk
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Ioncross is bad /!\

Use "DS Account Manager" :
http://forge.the-starport.net/projects/dsam/repository/show/bin

Posted on: 2016/2/13 1:07
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Re: Connecting Freelancer via LAN
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Does that work on vanilla freelancer? I know IONCROSS is obsolete but it worked in its day and vanilla Freelancer is the same today as it was back then...

Posted on: 2016/2/13 3:49
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Connecting Freelancer via LAN
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Quote:

Frippian wrote:

Thanks robocop,

By the way, no one here would know how I might prevent flServer from detecting cheating on my LAN server, would you? my brother's favorite weapons are Vengeance Mk iii's so I decked out his ship with them, but now my server kicks him, and tells me he was cheating.

Please bare in mind that this is a LAN server and I would never have any intention of cheating on an on-line server. Also note that I used the Ioncross server operator to apply the changes to his character. Additionally, I have changed his standings with all factions to 0.0. could that be the problem?

Thank you all, once again.


Check to make sure the Vengeance Mk IIIs which are level 6 guns are not mounted in a slot below that level (level 5, 4, 3, etc.). If they are then yes, you will get a cheat warning. Which ship are they mounted on?

Changing the faction levels to 0.0 shouldn't be the cause, no.

R

Posted on: 2016/2/13 3:54
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Connecting Freelancer via LAN
Not too shy to talk
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Ioncross made errors when editing save game.

Dsam is "just" save game manager.

Posted on: 2016/2/13 10:32
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Re: Connecting Freelancer via LAN
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{SOLVED}

Thank you ll for you suggestions, but I have found the cause of cheat trigger. I was due to my accidentally contradicting a change to the save file. For instance, I tried to place my brother's character on an enemy base, and I also used the unlock all gates/holes option in Ioncross. The serve apparently detected these contradictions, and kicked my brother's character.

Thanks again, everyone!

Posted on: 2016/2/14 1:42
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Re: Connecting Freelancer via LAN
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On our server we do weekly backups of all player savegames. That way if anyone's savegame is lost or corrupted we can at least restore last weeks characters. We now have ten years worth of backups in our archives...

Posted on: 2016/2/15 3:48
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Connecting Freelancer via LAN
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Ok when you edit a player with ion cross make sure the player is in space and not docked, then let the player dock to save the changes.
Hope this helps.

Posted on: 2016/2/15 18:15
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Re: Connecting Freelancer via LAN
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Well, also never edit a players file while they're still logged in. I can't remember if IONCROSS kicks a player when editing or not. But yes, it's been a while that we've used IONCROSS but I do remember conventional wisdom was that the player would need to dock/undock afterwards to lock in the changes.

Posted on: 2016/2/16 2:46
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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