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There are currently 27 users playing Freelancer on 37 servers.
September. 23, 2017

Browsing this Thread:   2 Anonymous Users



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Librelancer 2017.03

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Project Website: http://callumdev.github.io/Librelancer/

Current Version: 2017.03. Download - http://callumdev.github.io/Librelancer/download.html

--------------------------------------------------
Flight Demo: January 2017

The Gameplay Demo option allows you to fly around a dodgy Defender!
Known issues in this demo:

  • Sometimes crashes on startup with Intro Movies enabled. Make sure 'Skip Intro Movies' is checked.

  • Asteroids don't collide.

  • The physics in general is way off

  • Some systems that worked before now crash: This is due to the particle engine failing to initialise (it's unfinished).


Download:

--------------------------------------------------

Demo July 2016:


Change for this version:

  • Mac bundle!

  • Suns

  • Nebulae

  • Improved planet rendering

  • Intro movies

  • Improved performance in general


Screenshots June 2016:
Magellan Nebula
Kepler Nebula
--------------------------------------------------
March 2016:
DEMO NOW AVAILABLE: Download Here

If it doesn't work:
Post a screenshot of your error along with your GPU model and OS

Demo Instructions:

1. Make sure you have the .NET Framework version 4.5.1 installed
2. Download the file
3. Install everything in the "INSTALL FIRST" folder
4. Start Launcher.exe in the Librelancer folder
5. Point the Launcher to your VANILLA freelancer folder, and have fun

--------------------------------------------------------------------------------


Hey guys!

I've uploaded some code here and started working on it. I'm progressing slowly but steadily, and since the last re-incarnation of this I've managed to get stuff rendering! If you look at the link previously you'll see a nice render of Newark Station.

Contributors as always are appreciated. Skype me at crazy.ichiru, or just submit a pull request

Posted on: 2014/2/12 11:36

Edited by Ichiru on 2015/12/12 8:32:21
Edited by Ichiru on 2016/3/26 16:29:47
Edited by Ichiru on 2016/6/29 2:43:43
Edited by Ichiru on 2016/7/24 5:50:43
Edited by Ichiru on 2016/7/24 10:50:06
Edited by Ichiru on 2017/1/20 8:11:12
Edited by Ichiru on 2017/1/20 8:11:44
Edited by Ichiru on 2017/1/20 9:31:42
Edited by Ichiru on 2017/2/14 3:26:30
Edited by Ichiru on 2017/3/18 4:22:16
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Re: GL-Lancer : An engine rewrite
Just can't stay away
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I can have a look at the GLSL shader and OpenGl code once you have the basic stuff running. The problem is I have too many tasks at once (as always) so I rather invest time when I see that it is really worth it.

What strikes me is, that you write OpenGL 3.0 is needed. There is no fixed function pipeline anymore in 3.0, so why not write it for 2.0 and use the proper extensions? Should make it easier for you.

Posted on: 2014/2/12 12:35

Edited by Schmackbolzen on 2014/2/12 14:08:16
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Re: GL-Lancer : An engine rewrite

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Cool! Chuck me a github username/e-mail and I'll give you write access. I'll PM you once I have a few things in.

The OpenGL 3.0 requirement is actually left-over from when I was using MonoGame (which turns out sucks at HLSL->GLSL conversions) and I'm actually writing for 2.0 at the moment.

Right now I'm not actually too knowledgeable when it comes to the graphics side of things. I've got .mat, .cmp, .ini (including binary), and .3db implemented already from the fork. It's just a case of adding more UTF-based formats as I go.

Open in new window

This is the first screenshot I had when I was using MonoGame (notice the purple pittsburgh from crappy shader compiler), there is actually a rotation effect on Fort Bush already but that wasn't really shown.

Posted on: 2014/2/13 9:37
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Re: GL-Lancer : An engine rewrite
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if you could make a similar Unity API level, then my tech demo could run without Unity

Posted on: 2014/2/13 12:20
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Re: Librelancer : An engine rewrite

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A little bump on this project. It's been re-named to Librelancer, and I've switched from MonoGame to proper OpenGL 3.2. Most of New York is rendering properly, next up I'll be implementing nebulae.

Posted on: 2015/12/12 8:33
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Re: Librelancer : An engine rewrite
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Looking great, fantastic work !!

Posted on: 2015/12/12 13:52
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Re: Librelancer : An engine rewrite
Home away from home
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Will be good to make compatibility with oss fl server or even concatinate

Posted on: 2015/12/12 21:19
Open Sirius Mod
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Re: Librelancer : An engine rewrite (Now with Demo! ™)

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A few years progress, and now there is a demo!

Posted on: 2016/3/26 16:30
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Re: Librelancer : An engine rewrite (Now with Demo! ™)
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seems to crash everytime I try it

Posted on: 2016/3/26 17:26
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Re: Librelancer : An engine rewrite (Now with Demo! ™)
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nvm
sorry my game wasnt vanilla, thats why it crashed

looking good so far

Posted on: 2016/3/26 17:29
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Re: Librelancer : An engine rewrite (Now with Demo! ™)
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Wow, I'm mad impressed by the way you're able to display that much using just native Freelancer files. This is great stuff.

By the way, it crashes on me if I have my joysticks plugged in. I don't know if it's because of those two specific sticks (Saitek X-55) or if it's because with them plugged in I have 4 controllers available, but I figured I'd let you know. Here's the crash I get:

http://i.imgur.com/4ia8bhd.png

Posted on: 2016/3/27 0:46
Open in new window
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Re: Librelancer : An engine rewrite (Now with Demo! ™)
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Works great with vanilla, looking forward to this

Posted on: 2016/3/27 19:46
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Re: Librelancer : An engine rewrite (Now with Demo! ™)

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Why485: Thanks for the info!
If you can reproduce that with a test project based on https://github.com/opentk/opentk please file a bug report there, since this is an OpenTK bug. If you can't reproduce it there I'll update my opentk reference to match current git master

Posted on: 2016/3/28 10:14
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Re: Librelancer : An engine rewrite (Now with Demo! ™)

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Updated with screenshots of Nebula work. New demo to come soon, but I want to iron out some issues and implement asteroid fields first

Posted on: 2016/6/29 2:44
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Re: Librelancer : Demo July 2016

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A new release!

Posted on: 2016/7/24 5:51
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