Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
170 user(s) are online (36 user(s) are browsing Forum)

Members: 0
Guests: 170

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +10€

Current balance: -300€
(last updated 11/2017)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 99 users playing Freelancer on 34 servers.
November. 24, 2017

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



PLUGIN-List regarding serverside/clientside-questions
Just can't stay away
Joined:
2010/8/9 17:45
Group:
Registered Users
FLServer Admins
Posts: 310
Offline
Here is a list of some plugin.dll´s by ADOXA and other authors and the way to use them in FL-Mods regarding the client- and serverside settings.
Maybe somebody will find it useful...
To answer a sometimes upcoming question in advance: SOME of the plugin.inis DONT work when encrypted ! So DONT bini-compress them as long it is not EXPLICIT indicated in this list !!!

FLHook.dll has to be loaded and configured serverside only in dacomsrv.ini.

jflp.dll has to be loaded and configured clientside only in dacom.ini.

HudShift.dll has to be loaded clientside only in dacom.ini. The offsets are defined in a hudshift.ini in DATA/INTERFACE Folder.

chatlog.dll has to be loaded clientside only in dacom.ini.

numeric.dll has to be loaded clientside only in dacom.ini.

NoNavMap.dll has to be loaded clientside only in dacom.ini. The systems are defined in a DATA/UNIVERSE/nonavmap.ini.

Ammolimit.dll MUST be loaded clientside in dacom.ini AND serverside in dacomsrv.ini. The limits are defined in DATA/EQUIPMENT/weaponequip.ini which CAN be bini-compressed !

PersistentDestructibles.dll has to be loaded clientside only in dacom.ini.

EquipDrag.dll MUST be loaded clientside in dacom.ini AND serverside in dacomsrv.ini.

Cloak.dll has to be loaded clientside only in dacom.ini. But the settings can be configured serverside with FlHook.
If you are going to rename your "Freelancer.exe" please read this topic: http://the-starport.net/freelancer/fo ... t_id=60696#forumpost60696

Criticalhit.dll MUST be loaded clientside in dacom.ini AND serverside in dacomsrv.ini. The hit-chances are defined in DATA/EQUIPMENT/weaponequip.ini which CAN be bini-compressed !

TurretZoom.dll has to be loaded and configured clientside only in dacom.ini.

chklootvol.dll MUST be loaded clientside in dacom.ini AND serverside in dacomsrv.ini.

MPRep.dll has to be loaded clientside only in dacom.ini.

Moors.dll MUST be loaded clientside in dacom.ini AND serverside in dacomsrv.ini.

DelayDisplay.dll has to be loaded clientside only in dacom.ini.

GroupMine.dll has to be loaded serverside only in dacomsrv.ini.

GaugeCol.dll has to be loaded clientside only in dacom.ini. The Gauge-colors are defined in a DATA/INTERFACE/gauges.ini.

TerritoryMP.dll has to be loaded serverside only in dacomsrv.ini. The systems/Territories are defined in DATA/UNIVERSE/universe.ini serverside AND clientside which CAN be bini-compressed !.

MultiUniverse.dll has to be loaded clientside only in dacom.ini. The Sectors are defined in DATA/UNIVERSE/universe.ini and a appropriate DATA/UNIVERSE/multiuniverse.ini serverside AND clientside which BOTH CAN be bini-compressed !.

ShipFilter.dll has to be loaded clientside only in dacom.ini.

RandomJumps.dll MUST be loaded clientside in dacom.ini AND serverside in dacomsrv.ini. For a MP-ONLY-MOD the Randomjumps.ini in DATA/UNIVERSE Folder is strongly recommended serverside ONLY (so you can alter the Jump-destinations serverside and no client-update is needed). ATTENTION: Make sure not to provide a SP-OPTION because the presence of a clientside "Randomjumps.ini" WILL CAUSE serious issues in MP ! (Sync-Probs)

ShipRange.dll CAN be loaded clientside in dacom.ini (for SP-mod-option) and MUST be loaded serverside in dacomsrv.ini. For a MP-ONLY-MOD the Shiprange.dll AND the radarmoddb.ini in DATA/EQUIPMENT Folder is NOT needed clientside (so you can alter the Scanner-ranges serverside and no client-update is needed). ATTENTION: Make sure not to provide a SP-OPTION because the presence of a clientside "radarmoddb.ini" WILL CAUSE strange issues in MP !

JumpOutPt.dll CAN be loaded clientside in dacom.ini (for SP-mod-option) and MUST be loaded serverside in dacomsrv.ini. For a MP-ONLY-MOD the JumpOutPt.dll AND the JumpOutPt.ini in DATA/UNIVERSE Folder is NOT needed clientside
(so you can alter the Jumpout-points serverside and no client-update is needed). ATTENTION: Make sure not to provide a SP-OPTION because the presence of a clientside "JumpOutPt.ini" WILL CAUSE serious issues in MP ! (Sync-Probs)


Greetings J.R.

Posted on: 2013/11/17 10:53

Edited by J.R. on 2013/11/17 13:31:06
Edited by J.R. on 2013/11/17 13:36:30
Edited by J.R. on 2013/11/17 13:38:16
Edited by J.R. on 2013/11/17 20:18:46
Edited by J.R. on 2013/11/24 11:06:50
Edited by J.R. on 2013/11/29 16:38:09
Edited by J.R. on 2013/12/14 13:30:55
Edited by J.R. on 2013/12/14 13:37:11
Edited by J.R. on 2013/12/18 20:06:49
Edited by J.R. on 2014/1/9 17:34:20
Edited by J.R. on 2014/3/9 18:33:33
Edited by J.R. on 2014/3/30 8:15:28
Edited by J.R. on 2014/3/30 8:18:07
Edited by J.R. on 2014/3/30 8:26:00
Edited by J.R. on 2015/2/20 21:20:16
Edited by J.R. on 2015/2/26 17:53:25
Edited by J.R. on 2015/2/27 19:55:04
Edited by J.R. on 2015/2/27 20:18:46
Edited by J.R. on 2015/9/5 12:12:01
Edited by J.R. on 2016/1/9 11:06:12
ENIGMA V.4 ATG HOMEPAGE/FORUM
Top
Re: PLUGIN-List regarding serverside/clientside-questions
Not too shy to talk
Joined:
2015/1/18 12:56
From The Hague, EU
Group:
Registered Users
Posts: 78
Offline
Thanks for the info, J.R.!

Posted on: 2016/1/7 10:10
There is always something to do.
Top